For those saying it's way too easy, try not to judge it based on your high CP level experience. The target difficulty level for 95% of the content is much lower than that.
I wish quests were harder and taught you something. I would like see quests were you need multiple people to compete it. Not only that but a reward for efforts.
Overland content, normal dungeons & trials are a bit too easy, they should make the slope more gradual.
Only Craglorn was like that, and the problem. You did a 30 minutes group dungeon and you only got a green or blue piece of gear that was VR13, when the rest of the maximum level had become VR16. Obsolescence had made Craglorn a dead zone, not difficulty. The issue with overland content is too easy to even teach the basics of combat. Few mobs apply CCs, and when they hit, they don't do a lot of damage. Also they have so little health you actually kill them slower if you try doing a normal rotation, like stacking DoTs on them, because those don't have time to tick, rather than do a light or heavy attack. Seriously, stuff shouldn't die in one or two light attacks, no matter how high your level/CP is, even with legendary gear. Then people go in normal dungeons and make a total mess, because they expect that those mobs will also die that fast and do basically no damage. And some of those even see they've gained a few CPs then queue for veteran dungeons. Spamming light attacks or the same ability like Snipe or Wrecking Blow all over again is precisely the result of overland content that presents no challenge to new players. Also increasing the difficulty will help thin the bot trains a bit since you can't go AFK with mobs that can actually kill you.