I like the combat, but I could do without the animation cancelling. I'm tired of games with this problem that just act like it's part of the combat system. This is never intended in any game, but people have adapted, and devs don't want the work.
Rolling to cancel some actions seems passable, but what we have in this game is not easy for new players to grasp, making random groups, such as cyrodil, worse for everyone. With our current system, there is a chance you will jump into a group with no concept or idea of animation cancelling, while the enemy has premade groups of people very skilled with it.
Some will say its part of the learning curve, but it was never intended. For reference, I am fairly good with animation cancelling. Not the best, but my dps is better than average, I would say.
Do you want something more like this?https://www.youtube.com/watch?v=XlRmU7yfW0I
Oreyn_Bearclaw wrote: »Well, we can always improve. ESO combat is the only reason I am still playing after 3 years. It is the most dynamic combat system of any non-shooter game I have ever played.
Few points:
1. Animation canceling and weaving are not the same thing, people, figure it out.
2. Animation canceling is the reason that ESO combat is good in the first place. It is what makes combat dynamic, giving you the ability to react to changing circumstances in real time. Never met a skilled player that was against it. Do with that what you will...
I agree, animation canceling might not be perfect (not even close) at this moment, but it sure is an interesting concept.
fred.thomsonb16_ESO wrote: »Animation cancelling is endgame content much like it is in a lot of competitive games, it's only hard to learn with the default keybinds, some players do and kudos to them. If you are having a hard time get a mouse with buttons on it, using a gaming mouse even with 3 fingers on each hand and correctly bound keys you'll be able to cancel effectively.
Rohamad_Ali wrote: »Clearly you've never played Neverwinter Nights or Secret World .
I haven't actually, since the combat even looks boring, I'd doubt it even fun to play with.
fred.thomsonb16_ESO wrote: »Animation cancelling is endgame content much like it is in a lot of competitive games, it's only hard to learn with the default keybinds, some players do and kudos to them. If you are having a hard time get a mouse with buttons on it, using a gaming mouse even with 3 fingers on each hand and correctly bound keys you'll be able to cancel effectively.
wut.
so your telling me to be skilled you have to buy a mouse with more buttons... so you can keybind more... with a game where you use WASD+1to6 skill buttons, right+left click, space and weaponswap(mines G)?
but learning to use a bug is... end game... especially if you have a better mouse to achieve this?
sounds like rigging macros to achieve a better game to me.
wut.
so your telling me to be skilled you have to buy a mouse with more buttons... so you can keybind more... with a game where you use WASD+1to6 skill buttons, right+left click, space and weaponswap(mines G)?
but learning to use a bug is... end game... especially if you have a better mouse to achieve this?
sounds like rigging macros to achieve a better game to me.
https://www.youtube.com/watch?v=lu5nKhsIHmc
https://www.youtube.com/watch?v=7Qd6Nn31FBo
https://www.youtube.com/watch?v=HWagbF19ZXM
https://www.youtube.com/watch?v=MLScNVdsGP0LiquidPony wrote: »fred.thomsonb16_ESO wrote: »Animation cancelling is endgame content much like it is in a lot of competitive games, it's only hard to learn with the default keybinds, some players do and kudos to them. If you are having a hard time get a mouse with buttons on it, using a gaming mouse even with 3 fingers on each hand and correctly bound keys you'll be able to cancel effectively.
wut.
so your telling me to be skilled you have to buy a mouse with more buttons... so you can keybind more... with a game where you use WASD+1to6 skill buttons, right+left click, space and weaponswap(mines G)?
but learning to use a bug is... end game... especially if you have a better mouse to achieve this?
sounds like rigging macros to achieve a better game to me.
Maybe I'm just a jerk, but anytime I see people complaining about "animation canceling" I can't help but think: git gud.
FYI: plenty of people animation cancel perfectly well on console with controllers. It isn't rocket surgery. You don't need some fancy gaming mouse and keyboard to do it. I play on PC like once every 3 months on PTS and I can animation cancel fine with a regular ol' mouse and keyboard.
Besides, IMO, animation canceling gives combat an interesting flow that I like, and in some ways makes sense in a "real world" kind of way. Light attack weaving (if you consider that "animation canceling") is like a boxer's jab. We obviously need to be able to cancel skills to put up a block or dodge-roll or bash. Perhaps, ideally, a cancelled animation would only do some fractional amount of potential damage proportional to the length of the animation, but that does seem fairly complicated.
Most of the "DAE hate animation canceling crowd" seem to be butthurt PvPers who can't wrap their heads around the fact that they're getting wrecked by better players using better builds.
75% sided with the two positive choices.
18% sided with the two negative choices.
Me thinks the OP opinion doesn't line up with the overwhelming majority of the player base.
I really liked ESO’s combat at console lanuch, but over time it has deteriorated for me. Having played FXIV:ARR on and off since launch and more recently the tech test for Tera on console. I believe ESO’s combat is lacking at present. Classes do not feel unique because of overlapping skill lines, and the reliance on one dimensional heavy attacks for resource management gets very boring.
Though admittedly the test was a bit laggy, with Tera for console the combo system was well done. Skills had cooldowns, but also fed into 2-4 skill combo chains. The combo chain would overlap button mapping so a skill triggered by L1 + O for example would continue to be executed by the same button sequence provided the next skill in the chain was not on CD.
The more thought I put into ESO’s combat, the more I wish ZOS had gone down a route which allows skills and even light/heavy attacks to combo sequence and empower one another.
ESO, especially at present, has a very rigid and static feel to combat.
FearlessOne_2014 wrote: »The only Fantasy MMORPG that I've played lately that I feel has a better combat system. Is by far Black Desert Online. Their system is so fluid and crisp, almost immaculate for a MMORPG.
Far as ESO's other competitors that I've played recently lets see.
- GW2 - Combat here is fluid, however because of the style of this game. I tries to have a traditional and action combat system in one. Which leads to loads of issues, from a balance and skill gap point. Also because GW2 combat system is the way that it is. Forget trying to win a outmanned battle. It's nearly immposible in that game. Not to mention that ANet had dumb down GW2's combat system so much to allow a monkey to be able to play it and feel like a world champ.
- TERA - Combat here is decent however, it is far clunkier then ESO's combat system. Not to mention the game engine makes the combat system lag soo much.
- BnS - The combat system here is pretty good. However compared to ESO, BnS's combat system also feel clunky AF. I'll give yall two classes Destroyer and Blade Dancer. Just watch videos on those two classes and you'll see what I mean.
- FFXIV - Yeah this is one of ESO's major competitors. However the combat system in this game is slow and boring. If it was the combat system that decided how well a game would do. FFXIV would be near the bottom of the barrel.
Those are my reason why I believe ESO's combat system from a MMORPG standpoint is ok.
jasonthorpeb14_ESO wrote: »Do you want something more like this?https://www.youtube.com/watch?v=XlRmU7yfW0I
God I forgot how awful skyrim combat looks
jasonthorpeb14_ESO wrote: »Do you want something more like this?https://www.youtube.com/watch?v=XlRmU7yfW0I
God I forgot how awful skyrim combat looks
Ugly or not, it's way more realistic; I remember I chose to play archer in Skyrim just to avoid that clunky animation in a fight. And with all this 'animation cancelling' discussion going on, well I still don't think the combat system is FAR WORSE than the competition... but I am pretty sure they aren't able to implement a combat system a la The Witcher.
lol as usual it all comes down to personal preference. Just watched your Blade Soul video= horrible. That's your 'proof' that ESO is lacking? Looks more like fight scenes from Mortal Combat on Nintendo 64. No thanks.
Olen_Mikko wrote: »Generally it is okay, but couple things i'd like to see go. I don't like the animation cancelling being so crucial part of dealing tons of damage.
Other thing i don't like is the targeting system. If you have clear line of sight, arrows will follow the target like a heat seeking missile. It is stupid.
Other than that, combat system is fine
AhPook_Is_Here wrote: »Olen_Mikko wrote: »Generally it is okay, but couple things i'd like to see go. I don't like the animation cancelling being so crucial part of dealing tons of damage.
Other thing i don't like is the targeting system. If you have clear line of sight, arrows will follow the target like a heat seeking missile. It is stupid.
Other than that, combat system is fine
I wonder why they never fixed this, should be cake to run an inverse sine function.
AhPook_Is_Here wrote: »Olen_Mikko wrote: »Generally it is okay, but couple things i'd like to see go. I don't like the animation cancelling being so crucial part of dealing tons of damage.
Other thing i don't like is the targeting system. If you have clear line of sight, arrows will follow the target like a heat seeking missile. It is stupid.
Other than that, combat system is fine
I wonder why they never fixed this, should be cake to run an inverse sine function.
Assuming the target is locked into its direction of movement and cannot change it during the flight of the arrow?
FearlessOne_2014 wrote: »The only Fantasy MMORPG that I've played lately that I feel has a better combat system. Is by far Black Desert Online. Their system is so fluid and crisp, almost immaculate for a MMORPG.
Far as ESO's other competitors that I've played recently lets see.
- GW2 - Combat here is fluid, however because of the style of this game. I tries to have a traditional and action combat system in one. Which leads to loads of issues, from a balance and skill gap point. Also because GW2 combat system is the way that it is. Forget trying to win a outmanned battle. It's nearly immposible in that game. Not to mention that ANet had dumb down GW2's combat system so much to allow a monkey to be able to play it and feel like a world champ.
- TERA - Combat here is decent however, it is far clunkier then ESO's combat system. Not to mention the game engine makes the combat system lag soo much.
- BnS - The combat system here is pretty good. However compared to ESO, BnS's combat system also feel clunky AF. I'll give yall two classes Destroyer and Blade Dancer. Just watch videos on those two classes and you'll see what I mean.
- FFXIV - Yeah this is one of ESO's major competitors. However the combat system in this game is slow and boring. If it was the combat system that decided how well a game would do. FFXIV would be near the bottom of the barrel.
Those are my reason why I believe ESO's combat system from a MMORPG standpoint is ok.
NewBlacksmurf wrote: »Combat has never been bad or worse. I think the that’s what makes it different in a good way