I see a lot of merit in both sides. I kinda wish the 1pc was max magic though. On a stamblade who is marked, they have little to no chance against zaans. To stamina builds it can be fairly deadly which presents and interesting issue. Yes I think it is fine but I also see a few cases where it is not fine and needs some fine tuning
That’s all I’m trying to say, tone down the outlier situations and fix the LoS bug.Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).
Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).
This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting
Sure, you can do that, but I can also say that I have 50k spell resist, while playing a Dunmer, with major and minor protection.
I was just using those numbers as a reasonable baseline for what Zaan damage is realistically like.
And it still doesn't change the fact that if you have that level of damage amplification, you don't need Zaan to kill someone.
If you are slapping someone with 20k penetration and 71% damage amplification, incap, assassins will and killers blade is going to leave them dead much faster than Zaan will.
To answer your last paragraph, that’s only true if you’re stacking other damage. With zaan you can get those things on a 28k hp NB that just stacks heavy sustajn. On a build like that, 46% damage increase is almost irrelevant because you’re not running a ton of max magika or spell damage, instead you’re relying on a (relatively)small amount of skill damage and the proc set that you’ve built around delivering enough concurrent damage to be lethal. It’s also not realistic to get the incap damage bonus on an incap do it only benefits the back half of your combo, which is where zaan shines
You are still running Spinners and dual swords in that situation, so you are still dedicating a good portion of your gear allocation to damage.
And then you are still relying on a combo to kill someone, but you need to get to get Zaan to proc to actually deal enough damage to secure the kill.
Your entire lethal potential is dependent on something that canI see a lot of merit in both sides. I kinda wish the 1pc was max magic though. On a stamblade who is marked, they have little to no chance against zaans. To stamina builds it can be fairly deadly which presents and interesting issue. Yes I think it is fine but I also see a few cases where it is not fine and needs some fine tuning
That’s all I’m trying to say, tone down the outlier situations and fix the LoS bug.Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).
Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).
This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting
Sure, you can do that, but I can also say that I have 50k spell resist, while playing a Dunmer, with major and minor protection.
I was just using those numbers as a reasonable baseline for what Zaan damage is realistically like.
And it still doesn't change the fact that if you have that level of damage amplification, you don't need Zaan to kill someone.
If you are slapping someone with 20k penetration and 71% damage amplification, incap, assassins will and killers blade is going to leave them dead much faster than Zaan will.
To answer your last paragraph, that’s only true if you’re stacking other damage. With zaan you can get those things on a 28k hp NB that just stacks heavy sustajn. On a build like that, 46% damage increase is almost irrelevant because you’re not running a ton of max magika or spell damage, instead you’re relying on a (relatively)small amount of skill damage and the proc set that you’ve built around delivering enough concurrent damage to be lethal. It’s also not realistic to get the incap damage bonus on an incap do it only benefits the back half of your combo, which is where zaan shines
You are still running Spinners and dual swords in that situation, so you are still dedicating a good portion of your gear allocation to damage.
And then you are still relying on a combo to kill someone, but you need to get to get Zaan to proc to actually deal enough damage to secure the kill.
Your entire lethal potential is dependent on something that can be denied, and with limited control on behalf of the wearer.
You can't just slap Zaan onto a build and have it put in massive amounts of work like you van with Selenes, Skoria, Troll King and Bloodspawn. You actually have to make concessions elsewhere in your build to make it work.
Please enlighten us as to what concessions you have to make in a build for zaan to work?
Aren't most players weaving light/heavy attacks in between skills anyway? So what they might have to weave two light attacks instead to make sure they get a crit for a proc!
Wow that sure is a big concession to make for so much free damage!
The damage isn't going to kill anyone on its own unless you stack up amps from gear and skills.
The proc also has distinct counterplay that you need to work around, meaning that you need a way to keep a target next to you
I dropped bloodspawn for Zaan on my stam sorc and it didn't perform nearly as well, simply because without immobilisations or tools to buff the damage of the proc the set is mediocre.
Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
But you can boost zaan damage via concussion(8%), penetration(this just counters opponents mitigation but still impacts the damage they receive), major/minor berserk(25/8%), exploiter(10%), and the unique damage done buff from incap(20%).
Now, with spinners and infused+sharpened dw with berserker/shock glyphs and an infused crusher back bar on a mageblade you’ve got access to 20k+ penetration, 46% damage buff(71 with reapers mark, but that’s a crazy low uptime).
This more than overpowers your theoretical 30% mitigation against zaan and gives higher damage than you’re suggesting
Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
So in like one of the worst case scenarios for the Zaan user with base tooltip, no buffs and not doing anything else its possible to do 8k through block. From a 2 piece set? Doing 8k dmg through block while being naked and unbuffed and not doing anything? And thats balanced? Got to admit. Im speechless.



Abysswarrior45 wrote: »
2 are without cp in the red tree, BUT with an actual build and the 30k one is with an actual build and cp in the red tree. No monster set should do that
I like how your scenario involves a zaan user that does nothing at all other than proc it. Such a realistic image you are portraying. GL healing through that *** when you are feared and incapped and have to deal with major defile + 20% more damage received among other debuffs and dots. Which isn't at all hard to do for mag/stamblades. This set is just pure cheese. I don't see why people feel the need to even defend it. I mean do you really need this much damage from a 2 piece in order to kill someone?Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
I like how your scenario involves a zaan user that does nothing at all other than proc it. Such a realistic image you are portraying. GL healing through that *** when you are feared and incapped and have to deal with major defile + 20% more damage received among other debuffs and dots. Which isn't at all hard to do for mag/stamblades. This set is just pure cheese. I don't see why people feel the need to even defend it. I mean do you really need this much damage from a 2 piece in order to kill someone?Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
I like how your scenario involves a zaan user that does nothing at all other than proc it. Such a realistic image you are portraying. GL healing through that *** when you are feared and incapped and have to deal with major defile + 20% more damage received among other debuffs and dots. Which isn't at all hard to do for mag/stamblades. This set is just pure cheese. I don't see why people feel the need to even defend it. I mean do you really need this much damage from a 2 piece in order to kill someone?Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
In the time it takes for a Zaan proc to finish, a person can get off a full combo. Given that Reverb, heavy attack, dawnbreaker, reverse slice is already going to kill someone, the damage from Zaan becomes redundant there, and you could replace it with literally any other monster set in the game and have nothing change.
On the other hand, if the person is entirely focused on locking you down and staying on top of you with their build, then they deal pretty much no damage without Zaan, and thus cannot fight multiple opponents or have have a chance at getting a kill combo more than once every 18 seconds.
It's one of the first thing that I found when I tried the set out. Zaan doesn't get you very many kills. Over 10 battlegrounds matches with the set, I think there were two or three instances where I killed someone I otherwise wouldn't have because of a Zaan proc. Blood Spawn or Troll King would have been far more useful. Even Selenes or Velidreth probably would have netted me more kills.
I like how your scenario involves a zaan user that does nothing at all other than proc it. Such a realistic image you are portraying. GL healing through that *** when you are feared and incapped and have to deal with major defile + 20% more damage received among other debuffs and dots. Which isn't at all hard to do for mag/stamblades. This set is just pure cheese. I don't see why people feel the need to even defend it. I mean do you really need this much damage from a 2 piece in order to kill someone?Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
In the time it takes for a Zaan proc to finish, a person can get off a full combo. Given that Reverb, heavy attack, dawnbreaker, reverse slice is already going to kill someone, the damage from Zaan becomes redundant there, and you could replace it with literally any other monster set in the game and have nothing change.
On the other hand, if the person is entirely focused on locking you down and staying on top of you with their build, then they deal pretty much no damage without Zaan, and thus cannot fight multiple opponents or have have a chance at getting a kill combo more than once every 18 seconds.
It's one of the first thing that I found when I tried the set out. Zaan doesn't get you very many kills. Over 10 battlegrounds matches with the set, I think there were two or three instances where I killed someone I otherwise wouldn't have because of a Zaan proc. Blood Spawn or Troll King would have been far more useful. Even Selenes or Velidreth probably would have netted me more kills.
Except zaan, at worst, offers the best area denial available in game at the cost of only a 2pc set. That alone is very, very strong and arguably unbalanced...
Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
So in like one of the worst case scenarios for the Zaan user with base tooltip, no buffs and not doing anything else its possible to do 8k through block. From a 2 piece set? Doing 8k dmg through block while being naked and unbuffed and not doing anything? And thats balanced? Got to admit. Im speechless.
AHAHAH
8k single target over 5s, through block with a 10m range (easily breakable,) and an 18s cool down.
Aka 2 dots worth. Yes. Balanced.
Ragnarock41 wrote: »zaan is impossible to counter as a stamDK, when your opponent knows what he's doing.
Its not a super overpowered I win button like viper was, but Its still an ''If you don't escape, I win'' button.
And Dk is the worst when it comes to moving out.
Maybe the set is fine and its time to buff Dks, who knows.
But with everything considered this set outperforming my two dots combined, is a little BS.
Its essentially a soul assault that lets you do whatever you want, which makes it stronger than soul assault itself.
Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
So in like one of the worst case scenarios for the Zaan user with base tooltip, no buffs and not doing anything else its possible to do 8k through block. From a 2 piece set? Doing 8k dmg through block while being naked and unbuffed and not doing anything? And thats balanced? Got to admit. Im speechless.
AHAHAH
8k single target over 5s, through block with a 10m range (easily breakable,) and an 18s cool down.
Aka 2 dots worth. Yes. Balanced.
8k dmg through block without doing absolutely anything and with a completely unbuffed tooltip. Again, 8k dmg through block without doing anything and being basically naked? Balanced indeed. Just so u can understand how ridiculous that is, a few months back we were calling procs that were doing 4k without block OP. Without block Zaan is doing 4k every second completely unbuffed.
Sort of like earthgore is balanced right? It has a very long cooldown and you can kill them in between the procs so the set is balanced....said no sane person ever.
Ragnarock41 wrote: »zaan is impossible to counter as a stamDK, when your opponent knows what he's doing.
Its not a super overpowered I win button like viper was, but Its still an ''If you don't escape, I win'' button.
And Dk is the worst when it comes to moving out.
Maybe the set is fine and its time to buff Dks, who knows.
But with everything considered this set outperforming my two dots combined, is a little BS.
Its essentially a soul assault that lets you do whatever you want, which makes it stronger than soul assault itself.
If soul assault was breakable by distance, cloak, and purge. (SA isn't even a problem anymore, the 70% death hug it gave you was.)
Yeah, stamDK has little in the way of counter for it, but that doesn't mean we should Nerf everything down to the lowest common denominator,Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
So in like one of the worst case scenarios for the Zaan user with base tooltip, no buffs and not doing anything else its possible to do 8k through block. From a 2 piece set? Doing 8k dmg through block while being naked and unbuffed and not doing anything? And thats balanced? Got to admit. Im speechless.
AHAHAH
8k single target over 5s, through block with a 10m range (easily breakable,) and an 18s cool down.
Aka 2 dots worth. Yes. Balanced.
8k dmg through block without doing absolutely anything and with a completely unbuffed tooltip. Again, 8k dmg through block without doing anything and being basically naked? Balanced indeed. Just so u can understand how ridiculous that is, a few months back we were calling procs that were doing 4k without block OP. Without block Zaan is doing 4k every second completely unbuffed.
Sort of like earthgore is balanced right? It has a very long cooldown and you can kill them in between the procs so the set is balanced....said no sane person ever.
Earthgore is 3s of effective immortality by way of full heal for a group. Zaan is 6s of possible killing against a single person that can be stopped, in many ways. Its all about counterplay. The viper procs did around 4/5k every 4s constistantly and had no way to stop it. Something like selenes can do 12k damage, but is so easily avoided its a null point.
The few issue I have with most procs. Strong or no is that they are RNG, and that is a BS way to win the fight. For instance skoria, I have had lucky procs where it kills the enemy as I am on literally 600 health, but times where it hardly procs at all. I don't like having fights won because of a virtual coin toss.
I would rather a whole new proc revamp where they have a 100% chance if a certain requirement is met. I.e. every 25 dot ticks for skoria. (5s with 5 dots.) then remove the arbitrary CDs. The stronger the effect, the harder to proc. Like zaan would be every 10 light attacks. (Not reproccing whilst active) stopping ganks and requiring timing.
There is also the idea that proc damage should scale, making them ineffective on tanks, but remain as effective for damage builds/PvE that make that sacrifice I also vote yes to that.
Earthgore is 3s of effective immortality by way of full heal for a group. Zaan is 6s of possible killing against a single person that can be stopped, in many ways. Its all about counterplay. The viper procs did around 4/5k every 4s constistantly and had no way to stop it. Something like selenes can do 12k damage, but is so easily avoided its a null point.
The few issue I have with most procs. Strong or no is that they are RNG, and that is a BS way to win the fight. For instance skoria, I have had lucky procs where it kills the enemy as I am on literally 600 health, but times where it hardly procs at all. I don't like having fights won because of a virtual coin toss.
I would rather a whole new proc revamp where they have a 100% chance if a certain requirement is met. I.e. every 25 dot ticks for skoria. (5s with 5 dots.) then remove the arbitrary CDs. The stronger the effect, the harder to proc. Like zaan would be every 10 light attacks. (Not reproccing whilst active) stopping ganks and requiring timing.
There is also the idea that proc damage should scale, making them ineffective on tanks, but remain as effective for damage builds/PvE that make that sacrifice I also vote yes to that.
Ragnarock41 wrote: »zaan is impossible to counter as a stamDK, when your opponent knows what he's doing.
Its not a super overpowered I win button like viper was, but Its still an ''If you don't escape, I win'' button.
And Dk is the worst when it comes to moving out.
Maybe the set is fine and its time to buff Dks, who knows.
But with everything considered this set outperforming my two dots combined, is a little BS.
Its essentially a soul assault that lets you do whatever you want, which makes it stronger than soul assault itself.
If soul assault was breakable by distance, cloak, and purge. (SA isn't even a problem anymore, the 70% death hug it gave you was.)
Yeah, stamDK has little in the way of counter for it, but that doesn't mean we should Nerf everything down to the lowest common denominator,Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
So in like one of the worst case scenarios for the Zaan user with base tooltip, no buffs and not doing anything else its possible to do 8k through block. From a 2 piece set? Doing 8k dmg through block while being naked and unbuffed and not doing anything? And thats balanced? Got to admit. Im speechless.
AHAHAH
8k single target over 5s, through block with a 10m range (easily breakable,) and an 18s cool down.
Aka 2 dots worth. Yes. Balanced.
8k dmg through block without doing absolutely anything and with a completely unbuffed tooltip. Again, 8k dmg through block without doing anything and being basically naked? Balanced indeed. Just so u can understand how ridiculous that is, a few months back we were calling procs that were doing 4k without block OP. Without block Zaan is doing 4k every second completely unbuffed.
Sort of like earthgore is balanced right? It has a very long cooldown and you can kill them in between the procs so the set is balanced....said no sane person ever.
Earthgore is 3s of effective immortality by way of full heal for a group. Zaan is 6s of possible killing against a single person that can be stopped, in many ways. Its all about counterplay. The viper procs did around 4/5k every 4s constistantly and had no way to stop it. Something like selenes can do 12k damage, but is so easily avoided its a null point.
The few issue I have with most procs. Strong or no is that they are RNG, and that is a BS way to win the fight. For instance skoria, I have had lucky procs where it kills the enemy as I am on literally 600 health, but times where it hardly procs at all. I don't like having fights won because of a virtual coin toss.
I would rather a whole new proc revamp where they have a 100% chance if a certain requirement is met. I.e. every 25 dot ticks for skoria. (5s with 5 dots.) then remove the arbitrary CDs. The stronger the effect, the harder to proc. Like zaan would be every 10 light attacks. (Not reproccing whilst active) stopping ganks and requiring timing.
There is also the idea that proc damage should scale, making them ineffective on tanks, but remain as effective for damage builds/PvE that make that sacrifice I also vote yes to that.
Ragnarock41 wrote: »zaan is impossible to counter as a stamDK, when your opponent knows what he's doing.
Its not a super overpowered I win button like viper was, but Its still an ''If you don't escape, I win'' button.
And Dk is the worst when it comes to moving out.
Maybe the set is fine and its time to buff Dks, who knows.
But with everything considered this set outperforming my two dots combined, is a little BS.
Its essentially a soul assault that lets you do whatever you want, which makes it stronger than soul assault itself.
If soul assault was breakable by distance, cloak, and purge. (SA isn't even a problem anymore, the 70% death hug it gave you was.)
Yeah, stamDK has little in the way of counter for it, but that doesn't mean we should Nerf everything down to the lowest common denominator,Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
So in like one of the worst case scenarios for the Zaan user with base tooltip, no buffs and not doing anything else its possible to do 8k through block. From a 2 piece set? Doing 8k dmg through block while being naked and unbuffed and not doing anything? And thats balanced? Got to admit. Im speechless.
AHAHAH
8k single target over 5s, through block with a 10m range (easily breakable,) and an 18s cool down.
Aka 2 dots worth. Yes. Balanced.
8k dmg through block without doing absolutely anything and with a completely unbuffed tooltip. Again, 8k dmg through block without doing anything and being basically naked? Balanced indeed. Just so u can understand how ridiculous that is, a few months back we were calling procs that were doing 4k without block OP. Without block Zaan is doing 4k every second completely unbuffed.
Sort of like earthgore is balanced right? It has a very long cooldown and you can kill them in between the procs so the set is balanced....said no sane person ever.
Earthgore is 3s of effective immortality by way of full heal for a group. Zaan is 6s of possible killing against a single person that can be stopped, in many ways. Its all about counterplay. The viper procs did around 4/5k every 4s constistantly and had no way to stop it. Something like selenes can do 12k damage, but is so easily avoided its a null point.
The few issue I have with most procs. Strong or no is that they are RNG, and that is a BS way to win the fight. For instance skoria, I have had lucky procs where it kills the enemy as I am on literally 600 health, but times where it hardly procs at all. I don't like having fights won because of a virtual coin toss.
I would rather a whole new proc revamp where they have a 100% chance if a certain requirement is met. I.e. every 25 dot ticks for skoria. (5s with 5 dots.) then remove the arbitrary CDs. The stronger the effect, the harder to proc. Like zaan would be every 10 light attacks. (Not reproccing whilst active) stopping ganks and requiring timing.
There is also the idea that proc damage should scale, making them ineffective on tanks, but remain as effective for damage builds/PvE that make that sacrifice I also vote yes to that.
Earthgore is 3s of effective immortality by way of full heal for a group. Zaan is 6s of possible killing against a single person that can be stopped, in many ways. Its all about counterplay. The viper procs did around 4/5k every 4s constistantly and had no way to stop it. Something like selenes can do 12k damage, but is so easily avoided its a null point.
The few issue I have with most procs. Strong or no is that they are RNG, and that is a BS way to win the fight. For instance skoria, I have had lucky procs where it kills the enemy as I am on literally 600 health, but times where it hardly procs at all. I don't like having fights won because of a virtual coin toss.
I would rather a whole new proc revamp where they have a 100% chance if a certain requirement is met. I.e. every 25 dot ticks for skoria. (5s with 5 dots.) then remove the arbitrary CDs. The stronger the effect, the harder to proc. Like zaan would be every 10 light attacks. (Not reproccing whilst active) stopping ganks and requiring timing.
There is also the idea that proc damage should scale, making them ineffective on tanks, but remain as effective for damage builds/PvE that make that sacrifice I also vote yes to that.
Earthgore has a 35 second cd. You people are talking about the long cd of Zaan. Earthgore cd is twice as long. Of course thats what the clueless person who designed the set was thinking. Long cd, very powerful effect, plenty of time in between to kill therefore balanced. Of course in PVP isnt just a 1v1 controlled environment. There are multiple different scenarios with a lot of things going and such ridiculously powerful effects will most likely be completely out of control in some scenarios i.e multiple people using it and making groups immortal.
But when it comes to Zaan of course the person using the set doesnt do anything else, they dont move, they dont gap close, they dont cc, they dont do anything, suddenly mobility is so good and breaking the beam is so easy even tho ironically everyone is complaining about snares, roots and not being able to move, including you, you are never outnumbered and you are generally always in a controlled environment where the set looks balanced.
See, i dont disagree with you in terms of proc conditions. There should be clear proc conditions that can be controlled. But the major difference between me and you is that i still have some sort of limits of what is considered actually balanced no matter what the proc conditions are or how long the cd is. Ridiculously powerful effects will always be OP. You somehow believe that a two piece set that does as much dmg as 2-3 of ur dots combined is somehow balanced. And then you are obviously complaining why ur mDK doesnt get buffed and doesnt have enough dmg. Well wtf did u expect when bs like that exist in the game that do more dmg than ur abilities. The only proc set that is actually balanced in terms of proc conditions, tooltip and skill is eternal hunt. Not just a stupid set doing free dmg.
Ragnarock41 wrote: »zaan is impossible to counter as a stamDK, when your opponent knows what he's doing.
Its not a super overpowered I win button like viper was, but Its still an ''If you don't escape, I win'' button.
And Dk is the worst when it comes to moving out.
Maybe the set is fine and its time to buff Dks, who knows.
But with everything considered this set outperforming my two dots combined, is a little BS.
Its essentially a soul assault that lets you do whatever you want, which makes it stronger than soul assault itself.
If soul assault was breakable by distance, cloak, and purge. (SA isn't even a problem anymore, the 70% death hug it gave you was.)
Yeah, stamDK has little in the way of counter for it, but that doesn't mean we should Nerf everything down to the lowest common denominator,Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
So in like one of the worst case scenarios for the Zaan user with base tooltip, no buffs and not doing anything else its possible to do 8k through block. From a 2 piece set? Doing 8k dmg through block while being naked and unbuffed and not doing anything? And thats balanced? Got to admit. Im speechless.
AHAHAH
8k single target over 5s, through block with a 10m range (easily breakable,) and an 18s cool down.
Aka 2 dots worth. Yes. Balanced.
8k dmg through block without doing absolutely anything and with a completely unbuffed tooltip. Again, 8k dmg through block without doing anything and being basically naked? Balanced indeed. Just so u can understand how ridiculous that is, a few months back we were calling procs that were doing 4k without block OP. Without block Zaan is doing 4k every second completely unbuffed.
Sort of like earthgore is balanced right? It has a very long cooldown and you can kill them in between the procs so the set is balanced....said no sane person ever.
Earthgore is 3s of effective immortality by way of full heal for a group. Zaan is 6s of possible killing against a single person that can be stopped, in many ways. Its all about counterplay. The viper procs did around 4/5k every 4s constistantly and had no way to stop it. Something like selenes can do 12k damage, but is so easily avoided its a null point.
The few issue I have with most procs. Strong or no is that they are RNG, and that is a BS way to win the fight. For instance skoria, I have had lucky procs where it kills the enemy as I am on literally 600 health, but times where it hardly procs at all. I don't like having fights won because of a virtual coin toss.
I would rather a whole new proc revamp where they have a 100% chance if a certain requirement is met. I.e. every 25 dot ticks for skoria. (5s with 5 dots.) then remove the arbitrary CDs. The stronger the effect, the harder to proc. Like zaan would be every 10 light attacks. (Not reproccing whilst active) stopping ganks and requiring timing.
There is also the idea that proc damage should scale, making them ineffective on tanks, but remain as effective for damage builds/PvE that make that sacrifice I also vote yes to that.
Awesome. Every 10 light attacks, so you not only get a second 10k+ assassins will in your face, but zaan too
Earthgore is 3s of effective immortality by way of full heal for a group. Zaan is 6s of possible killing against a single person that can be stopped, in many ways. Its all about counterplay. The viper procs did around 4/5k every 4s constistantly and had no way to stop it. Something like selenes can do 12k damage, but is so easily avoided its a null point.
The few issue I have with most procs. Strong or no is that they are RNG, and that is a BS way to win the fight. For instance skoria, I have had lucky procs where it kills the enemy as I am on literally 600 health, but times where it hardly procs at all. I don't like having fights won because of a virtual coin toss.
I would rather a whole new proc revamp where they have a 100% chance if a certain requirement is met. I.e. every 25 dot ticks for skoria. (5s with 5 dots.) then remove the arbitrary CDs. The stronger the effect, the harder to proc. Like zaan would be every 10 light attacks. (Not reproccing whilst active) stopping ganks and requiring timing.
There is also the idea that proc damage should scale, making them ineffective on tanks, but remain as effective for damage builds/PvE that make that sacrifice I also vote yes to that.
Earthgore has a 35 second cd. You people are talking about the long cd of Zaan. Earthgore cd is twice as long. Of course thats what the clueless person who designed the set was thinking. Long cd, very powerful effect, plenty of time in between to kill therefore balanced. Of course in PVP isnt just a 1v1 controlled environment. There are multiple different scenarios with a lot of things going and such ridiculously powerful effects will most likely be completely out of control in some scenarios i.e multiple people using it and making groups immortal.
But when it comes to Zaan of course the person using the set doesnt do anything else, they dont move, they dont gap close, they dont cc, they dont do anything, suddenly mobility is so good and breaking the beam is so easy even tho ironically everyone is complaining about snares, roots and not being able to move, including you, you are never outnumbered and you are generally always in a controlled environment where the set looks balanced.
See, i dont disagree with you in terms of proc conditions. There should be clear proc conditions that can be controlled. But the major difference between me and you is that i still have some sort of limits of what is considered actually balanced no matter what the proc conditions are or how long the cd is. Ridiculously powerful effects will always be OP. You somehow believe that a two piece set that does as much dmg as 2-3 of ur dots combined is somehow balanced. And then you are obviously complaining why ur mDK doesnt get buffed and doesnt have enough dmg. Well wtf did u expect when bs like that exist in the game that do more dmg than ur abilities. The only proc set that is actually balanced in terms of proc conditions, tooltip and skill is eternal hunt. Not just a stupid set doing free dmg.
IIRC Eternal hunt has/had no CD on the root. I have rolled out from it into another and get instarooted. Pls nerf (/s) With earthgore there is a difference between them is that Zaan has a multitude counter. Earthgore does not. The free damage claims make me laugh, you will have to adapt your playstyle and lose another set option to get full use of it. Its only "free damage" because of the lack of scaling and RNG.
I don't use the set, since it doesn't work with my playstyle, and in many comments I say fine, nerf it. (in a way that keeps PvE same) But those complaining like it is OP are stretching, so hard, and refusing to use many counters available. Its not even like dive, which was death for all roll builds bar NB due to its range. A templar can deal with it. A sorc can (to an extent) and a tank can. Really only a squishy warden/DK cannot, and that is down to bad class design. Snares are a problem, yes. But snares won't stop you using purge/cloak/streak, even if the cloak is broken, the beam is gone.
"You are never outnumbered and you are generally always in a controlled environment where the set looks balanced." I play solo, if there are competent players. I will die anyway. If not, I can deal with their zaan by misting. (Literally the only reason I use mist is for damage reduction, I can still be rooted or snared in it due to bugs/GCs) it isn't something like earthgore that will make a weak player into a stronger one, or old soul assault where the ability alone got you stuck and your only counter was heal/block/shield, or reach LOS with the 70% snare. In a duel, MAYBE, its OP, due to the limited space and focus. And not even an OW duel, with too many variables to make it useful. (Swarms, los etc.)
The set is like a less effective meridias. OP in super limited situations like organized duels, where it will just be banned or counted as a cheese win.
I like how your scenario involves a zaan user that does nothing at all other than proc it. Such a realistic image you are portraying. GL healing through that *** when you are feared and incapped and have to deal with major defile + 20% more damage received among other debuffs and dots. Which isn't at all hard to do for mag/stamblades. This set is just pure cheese. I don't see why people feel the need to even defend it. I mean do you really need this much damage from a 2 piece in order to kill someone?Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
In the time it takes for a Zaan proc to finish, a person can get off a full combo. Given that Reverb, heavy attack, dawnbreaker, reverse slice is already going to kill someone, the damage from Zaan becomes redundant there, and you could replace it with literally any other monster set in the game and have nothing change.
On the other hand, if the person is entirely focused on locking you down and staying on top of you with their build, then they deal pretty much no damage without Zaan, and thus cannot fight multiple opponents or have have a chance at getting a kill combo more than once every 18 seconds.
It's one of the first thing that I found when I tried the set out. Zaan doesn't get you very many kills. Over 10 battlegrounds matches with the set, I think there were two or three instances where I killed someone I otherwise wouldn't have because of a Zaan proc. Blood Spawn or Troll King would have been far more useful. Even Selenes or Velidreth probably would have netted me more kills.
Except zaan, at worst, offers the best area denial available in game at the cost of only a 2pc set. That alone is very, very strong and arguably unbalanced...
Honestly, I'd rather see more sets that actually change fight dynamics. That being said, I still want to see the range on Zaan cut, if only to make the counterplay to the set blatantly obvious.
Again you are describing a scenario where the zaan user isn't dynamic. He isn't just gonna let you hammer him with full combo's. Besides, its more than likely you will not even have time to do such a combo because the zaan proc forces you to be on the defensive or you will be trying to get away from the zaan user in order to break the chain. Not to mention gap closer, root and snare spam, which are all very prevalent in for example BG's, will prevent you to counter it like that. Not all fights are 1v1. This set just offers way too much bang for your buck. You not getting the kills is more a case of bad luck than the set not lethal. If it procs at the right time and you cc and ult at the same time, its R.I.P.I like how your scenario involves a zaan user that does nothing at all other than proc it. Such a realistic image you are portraying. GL healing through that *** when you are feared and incapped and have to deal with major defile + 20% more damage received among other debuffs and dots. Which isn't at all hard to do for mag/stamblades. This set is just pure cheese. I don't see why people feel the need to even defend it. I mean do you really need this much damage from a 2 piece in order to kill someone?Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
In the time it takes for a Zaan proc to finish, a person can get off a full combo. Given that Reverb, heavy attack, dawnbreaker, reverse slice is already going to kill someone, the damage from Zaan becomes redundant there, and you could replace it with literally any other monster set in the game and have nothing change.
On the other hand, if the person is entirely focused on locking you down and staying on top of you with their build, then they deal pretty much no damage without Zaan, and thus cannot fight multiple opponents or have have a chance at getting a kill combo more than once every 18 seconds.
It's one of the first thing that I found when I tried the set out. Zaan doesn't get you very many kills. Over 10 battlegrounds matches with the set, I think there were two or three instances where I killed someone I otherwise wouldn't have because of a Zaan proc. Blood Spawn or Troll King would have been far more useful. Even Selenes or Velidreth probably would have netted me more kills.
Again you are describing a scenario where the zaan user isn't dynamic. He isn't just gonna let you hammer him with full combo's. Besides, its more than likely you will not even have time to do such a combo because the zaan proc forces you to be on the defensive or you will be trying to get away from the zaan user in order to break the chain. Not to mention gap closer, root and snare spam, which are all very prevalent in for example BG's, will prevent you to counter it like that. Not all fights are 1v1. This set just offers way too much bang for your buck. You not getting the kills is more a case of bad luck than the set not lethal. If it procs at the right time and you cc and ult at the same time, its R.I.P.I like how your scenario involves a zaan user that does nothing at all other than proc it. Such a realistic image you are portraying. GL healing through that *** when you are feared and incapped and have to deal with major defile + 20% more damage received among other debuffs and dots. Which isn't at all hard to do for mag/stamblades. This set is just pure cheese. I don't see why people feel the need to even defend it. I mean do you really need this much damage from a 2 piece in order to kill someone?Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
In the time it takes for a Zaan proc to finish, a person can get off a full combo. Given that Reverb, heavy attack, dawnbreaker, reverse slice is already going to kill someone, the damage from Zaan becomes redundant there, and you could replace it with literally any other monster set in the game and have nothing change.
On the other hand, if the person is entirely focused on locking you down and staying on top of you with their build, then they deal pretty much no damage without Zaan, and thus cannot fight multiple opponents or have have a chance at getting a kill combo more than once every 18 seconds.
It's one of the first thing that I found when I tried the set out. Zaan doesn't get you very many kills. Over 10 battlegrounds matches with the set, I think there were two or three instances where I killed someone I otherwise wouldn't have because of a Zaan proc. Blood Spawn or Troll King would have been far more useful. Even Selenes or Velidreth probably would have netted me more kills.
Ron_Burgundy_79 wrote: »Blobs is running Zaan with 5 wizards front bar 5 lich back bar on a mageblade. The entire premise of the build is building as much sustain and survival as possible while relying on Zaan for burst.
Lots of people don't like the guy but I think it's pretty well known that he's good at PvP.
Vermintide wrote: »Ron_Burgundy_79 wrote: »Blobs is running Zaan with 5 wizards front bar 5 lich back bar on a mageblade. The entire premise of the build is building as much sustain and survival as possible while relying on Zaan for burst.
Lots of people don't like the guy but I think it's pretty well known that he's good at PvP.
He stole my build, the prick!
Joking, of course, but running Zaan with Wizard's Riposte and a sustain set is exactly what I've been doing since I got my hands on it.
The real question is who did you fight OP?
Again you are describing a scenario where the zaan user isn't dynamic. He isn't just gonna let you hammer him with full combo's. Besides, its more than likely you will not even have time to do such a combo because the zaan proc forces you to be on the defensive or you will be trying to get away from the zaan user in order to break the chain. Not to mention gap closer, root and snare spam, which are all very prevalent in for example BG's, will prevent you to counter it like that. Not all fights are 1v1. This set just offers way too much bang for your buck. You not getting the kills is more a case of bad luck than the set not lethal. If it procs at the right time and you cc and ult at the same time, its R.I.P.I like how your scenario involves a zaan user that does nothing at all other than proc it. Such a realistic image you are portraying. GL healing through that *** when you are feared and incapped and have to deal with major defile + 20% more damage received among other debuffs and dots. Which isn't at all hard to do for mag/stamblades. This set is just pure cheese. I don't see why people feel the need to even defend it. I mean do you really need this much damage from a 2 piece in order to kill someone?Zaan is a set where it looks disgusting when you do the math, buy then you do more math, and it turns out that it isn't that bad.
3440 base damage ticks 6 times for a total of 1350% of base damage, or 46440 damage.
Battle spirit drops this to 23220, which is still massive. But this is pre-mitigation.
Lets assume you have 30% effective mitigation vs a Zaan user.
Eating a full proc will result in you taking 16245 damage. But if you block, that's going to get cut in half, to about 8122 damage, over 5 seconds.
You can heal through that.
What's more, if you break the tether before the last two ticks, still assumimg 30% damage reduction, you are only taking 8428 damage, without the need to block.
At this point, Zaan is being mitigated by a single cadt of Vigor, or two hardened wards. Which means, if you are dying to a Zaan user, you are either standing still like a potato, or you are eating a full combo from them in addition to the proc. In which case they probably would have got the kill anyway.
In the time it takes for a Zaan proc to finish, a person can get off a full combo. Given that Reverb, heavy attack, dawnbreaker, reverse slice is already going to kill someone, the damage from Zaan becomes redundant there, and you could replace it with literally any other monster set in the game and have nothing change.
On the other hand, if the person is entirely focused on locking you down and staying on top of you with their build, then they deal pretty much no damage without Zaan, and thus cannot fight multiple opponents or have have a chance at getting a kill combo more than once every 18 seconds.
It's one of the first thing that I found when I tried the set out. Zaan doesn't get you very many kills. Over 10 battlegrounds matches with the set, I think there were two or three instances where I killed someone I otherwise wouldn't have because of a Zaan proc. Blood Spawn or Troll King would have been far more useful. Even Selenes or Velidreth probably would have netted me more kills.