DieAlteHexe wrote: »Juju_beans wrote: »
If they play consistently for 9-12 months (about 3-4 months actual playtime), they will go from zero to max. That's not too much to ask for.
The CP EXP curve never changes. If you want max CP, play the game, learn the game, and earn the CP the right way. Anything else is detrimental to the health of endgame, and a disservice to the player.
But OP said they are a casual player so maybe they want to log off for months and when they come back just buy their way to max cp level each and every time they decide to play.
I'm a casual player but not like the OP. I'm playing almost a year now (May 2017 I started) and I'm around CP315.
The only time I watched my CP and tried to grind it up was to go from 50 to CP160 so I could make my gear. I don't watch my CP at all, I just play and right before I log off I see if I have any points to allocate.
Logging off and not playing for months is not casual playing. It's literally not playing at all.
Casual playing is playing a small set number of hours per week, usually 1-3 nights per week. Any less than that is nothing but playing occasionally, so if you're not putting the time in, of course you're not going to get the levels out.
I maintain there is another definition for "casual" and I'm the epitome of it.
I play pretty much daily. I do a variety of things as mood dictates. I do not focus on being the best or über. I focus on having fun, my way, within the parameters of the game. Questing, crafting, exploring, working on achievements etc.
The difference is the mindset. I'm not driven to do anything. I don't feel the need to have BiS, merely to have whatever works for whatever I'm fighting. I'm not concerned that other players are better or higher level or have neater looking gear.
That said, I think folk should earn what they want, in general and accept that if they're not crazy about certain aspects of the game (PvP or Undaunted or trials etc.) that they cannot then expect to be on the same level as those willing to put their time and energy into those things.
Judas Helviaryn wrote: »There is a CP catch-up mechanic, it's called enlightenment, and the experience requirements for the lower CP levels are heavily reduced each patch to allow you to catch up.
As much as I love EVE, this is not EVE. EVE's business model does not belong in this game, and if you want that, you should go play EVE.
Earn what you have.
I don't feel like that is enough of a catch up. I would settle for permanent enlightenment until the previous CP cap is met. For example, if we had "permanent enlightenment" up to 690 CP that would make sense.
LiquidPony wrote: »
I did read your posts in this thread I just didn't really think much of them. What I see all over this thread is nothing but people thinking that they should get to dictate how and why other people play the game. Just seems silly to me.
we didnt think much of your posts either. i love this attitude. give me something for free that everyone else earned. no? stop dictating how i can play.
you know whats silly? you. buying a game and then not wanting to play it and instead demanding that the game developers just hand stuff to you on a silver platter.
If you cant handle it, go find a single player game with an xp hack and you do that to your hearts content. We dont care. But the people who earned our levels by actually playing, dont want people like you to be at our level in the game. Then we might actually think you know how to play and want to group with you. buying levels to many people is cheating. And we dont like cheats.
LiquidPony wrote: »And I think all of the commentary here painting most players as scrubs who don't know how to play the game despite having max CP makes it pretty evident that speeding up the journey to cap isn't going to make a lick of difference in the quality of the player base.
VaranisArano wrote: »LiquidPony wrote: »And I think all of the commentary here painting most players as scrubs who don't know how to play the game despite having max CP makes it pretty evident that speeding up the journey to cap isn't going to make a lick of difference in the quality of the player base.
See, when I look at the current group of people with high CP who don't know how to play - those are mostly people who got their CP through grinding Skyreach or Spellscar or Alikr Dolmens. You know, stuff that gets you exp but doesn't actually give you experience at playing the game (though even that gives you more game experience than buying your CP).
People who got their CP by playing the game, doing dungeons, running quests...they at least have played the game. They used their skills to fight, they've had plenty of opportunities to learn to block, bash, interrupt, and not stand in stupid. They at least know the basics and often more than that.
My contention is that allowing players to buy CP will increase the amount of players who have high CP but can't play, thus making the problem worse. Having players with high CP but who can't play frustrates both those players and more experienced players alike and overall makes the playerbase worse in quality.
LiquidPony wrote: »VaranisArano wrote: »LiquidPony wrote: »And I think all of the commentary here painting most players as scrubs who don't know how to play the game despite having max CP makes it pretty evident that speeding up the journey to cap isn't going to make a lick of difference in the quality of the player base.
See, when I look at the current group of people with high CP who don't know how to play - those are mostly people who got their CP through grinding Skyreach or Spellscar or Alikr Dolmens. You know, stuff that gets you exp but doesn't actually give you experience at playing the game (though even that gives you more game experience than buying your CP).
People who got their CP by playing the game, doing dungeons, running quests...they at least have played the game. They used their skills to fight, they've had plenty of opportunities to learn to block, bash, interrupt, and not stand in stupid. They at least know the basics and often more than that.
My contention is that allowing players to buy CP will increase the amount of players who have high CP but can't play, thus making the problem worse. Having players with high CP but who can't play frustrates both those players and more experienced players alike and overall makes the playerbase worse in quality.
I disagree.
Grinding Skyreach or public dungeons is better practice for end game combat than questing or doing Dark Brotherhood or Thieves Guild content or whatever else. Hell, grinding Skyreach is more difficult than just about any normal group dungeon in the game, IMO.
You have to block, break free, not stand in the stupid, and be able to sustain to be able to (efficiently) grind Skyreach. You don't have to do anything other than heavy attack to play through every bit of quest content in the game and most normal group dungeons as well.
Anecdotally I know plenty of very skilled players who smash through the hardest content in the game who got the vast majority of their CP by grinding, and I know plenty of not very skilled players who struggle in DLC dungeons who got their CP by "actually playing the game."
To me, the game itself does little to nothing to prepare players for end game content. Most people will learn more in an hour on YouTube than they will in 400 hours of play time doing quests and overland content and normal dungeons.
As the champion point cap is gradually raised the casual players are left feeling like they are in a never-ending grind to catch-up. Why not offer an alternative similar to EVE Online? EVE Online allows you to purchase skillpoints for your character. Why not allow players in ESO to buy "Champion Packs" on the Crown Store similar to mount speed and inventory space?
LiquidPony wrote: »VaranisArano wrote: »LiquidPony wrote: »And I think all of the commentary here painting most players as scrubs who don't know how to play the game despite having max CP makes it pretty evident that speeding up the journey to cap isn't going to make a lick of difference in the quality of the player base.
See, when I look at the current group of people with high CP who don't know how to play - those are mostly people who got their CP through grinding Skyreach or Spellscar or Alikr Dolmens. You know, stuff that gets you exp but doesn't actually give you experience at playing the game (though even that gives you more game experience than buying your CP).
People who got their CP by playing the game, doing dungeons, running quests...they at least have played the game. They used their skills to fight, they've had plenty of opportunities to learn to block, bash, interrupt, and not stand in stupid. They at least know the basics and often more than that.
My contention is that allowing players to buy CP will increase the amount of players who have high CP but can't play, thus making the problem worse. Having players with high CP but who can't play frustrates both those players and more experienced players alike and overall makes the playerbase worse in quality.
I disagree.
Grinding Skyreach or public dungeons is better practice for end game combat than questing or doing Dark Brotherhood or Thieves Guild content or whatever else. Hell, grinding Skyreach is more difficult than just about any normal group dungeon in the game, IMO.
You have to block, break free, not stand in the stupid, and be able to sustain to be able to (efficiently) grind Skyreach. You don't have to do anything other than heavy attack to play through every bit of quest content in the game and most normal group dungeons as well.
Anecdotally I know plenty of very skilled players who smash through the hardest content in the game who got the vast majority of their CP by grinding, and I know plenty of not very skilled players who struggle in DLC dungeons who got their CP by "actually playing the game."
To me, the game itself does little to nothing to prepare players for end game content. Most people will learn more in an hour on YouTube than they will in 400 hours of play time doing quests and overland content and normal dungeons.
Anotherone773 wrote: »LiquidPony wrote: »VaranisArano wrote: »LiquidPony wrote: »And I think all of the commentary here painting most players as scrubs who don't know how to play the game despite having max CP makes it pretty evident that speeding up the journey to cap isn't going to make a lick of difference in the quality of the player base.
See, when I look at the current group of people with high CP who don't know how to play - those are mostly people who got their CP through grinding Skyreach or Spellscar or Alikr Dolmens. You know, stuff that gets you exp but doesn't actually give you experience at playing the game (though even that gives you more game experience than buying your CP).
People who got their CP by playing the game, doing dungeons, running quests...they at least have played the game. They used their skills to fight, they've had plenty of opportunities to learn to block, bash, interrupt, and not stand in stupid. They at least know the basics and often more than that.
My contention is that allowing players to buy CP will increase the amount of players who have high CP but can't play, thus making the problem worse. Having players with high CP but who can't play frustrates both those players and more experienced players alike and overall makes the playerbase worse in quality.
I disagree.
Grinding Skyreach or public dungeons is better practice for end game combat than questing or doing Dark Brotherhood or Thieves Guild content or whatever else. Hell, grinding Skyreach is more difficult than just about any normal group dungeon in the game, IMO.
You have to block, break free, not stand in the stupid, and be able to sustain to be able to (efficiently) grind Skyreach. You don't have to do anything other than heavy attack to play through every bit of quest content in the game and most normal group dungeons as well.
Anecdotally I know plenty of very skilled players who smash through the hardest content in the game who got the vast majority of their CP by grinding, and I know plenty of not very skilled players who struggle in DLC dungeons who got their CP by "actually playing the game."
To me, the game itself does little to nothing to prepare players for end game content. Most people will learn more in an hour on YouTube than they will in 400 hours of play time doing quests and overland content and normal dungeons.
The bovine scatology is strong in this post.
That is like saying that if i learn the boss mechanics of one vet dungeon i should be a pro at all vet dungeons. Just because you can do the same dungeon/delve over and over and over and learn to do it does NOT transfer to other content. What you learn by doing skyreach for hours on end is...how to efficiently do skyreach...at best.
And the youtube reference is just absolutely ridiculous. You can learn more in an hour watching youtube than you can playing 400 hours in game. If you spent 400 hours in game and you learned more in an hour off youtube, you are seriously doing something wrong like not leaving the bank in the city.
And yes doing other content does help you learn because you encounter different scenarios against different mobs with different abilities.
But that entire argument is pointless because a majority of players do not play games to hurry up and reach end game content. In fact i dont know ANY players in this game in ANY of my guilds that are currently trying to hurry up and hit 720. Most people want to play through at least a decent amount of content.
Most people also do not want some scrub in their group that bought their way to the top and has no clue what they are doing with that character.
If you want to be instant end game, go play skyrim using the cheats and godmode. There you go, elder scroll instant endgame.
As the champion point cap is gradually raised the casual players are left feeling like they are in a never-ending grind to catch-up. Why not offer an alternative similar to EVE Online? EVE Online allows you to purchase skillpoints for your character. Why not allow players in ESO to buy "Champion Packs" on the Crown Store similar to mount speed and inventory space?
Fiery_Archmage wrote: »
Unfadingsilence wrote: »As the champion point cap is gradually raised the casual players are left feeling like they are in a never-ending grind to catch-up. Why not offer an alternative similar to EVE Online? EVE Online allows you to purchase skillpoints for your character. Why not allow players in ESO to buy "Champion Packs" on the Crown Store similar to mount speed and inventory space?
All gold training gear and 150% experience pots takes 4 days to go from 0 to 690 CP and if you wait for a double experience event with the 150% experience pots..... you can just grind your little heart out and hit max in only 2 days
Teach me master!
At the moment, with purple training gear, great DPS and 150 ambrosia I can get an average of 8 CP levels with 45 minutes of buff in Spellscar (which is way better than Skyreach, measured with same buffs and timing).
How are you achieving such a speed in levelling? Consider that I am currently CP 610, and that I am slowly grinding to 720 (I get 10 CPs a day, this way I can maintain hold on my soul).
PS: I never actually went on grinding CPs until lately
LiquidPony wrote: »Anotherone773 wrote: »LiquidPony wrote: »VaranisArano wrote: »LiquidPony wrote: »And I think all of the commentary here painting most players as scrubs who don't know how to play the game despite having max CP makes it pretty evident that speeding up the journey to cap isn't going to make a lick of difference in the quality of the player base.
See, when I look at the current group of people with high CP who don't know how to play - those are mostly people who got their CP through grinding Skyreach or Spellscar or Alikr Dolmens. You know, stuff that gets you exp but doesn't actually give you experience at playing the game (though even that gives you more game experience than buying your CP).
People who got their CP by playing the game, doing dungeons, running quests...they at least have played the game. They used their skills to fight, they've had plenty of opportunities to learn to block, bash, interrupt, and not stand in stupid. They at least know the basics and often more than that.
My contention is that allowing players to buy CP will increase the amount of players who have high CP but can't play, thus making the problem worse. Having players with high CP but who can't play frustrates both those players and more experienced players alike and overall makes the playerbase worse in quality.
I disagree.
Grinding Skyreach or public dungeons is better practice for end game combat than questing or doing Dark Brotherhood or Thieves Guild content or whatever else. Hell, grinding Skyreach is more difficult than just about any normal group dungeon in the game, IMO.
You have to block, break free, not stand in the stupid, and be able to sustain to be able to (efficiently) grind Skyreach. You don't have to do anything other than heavy attack to play through every bit of quest content in the game and most normal group dungeons as well.
Anecdotally I know plenty of very skilled players who smash through the hardest content in the game who got the vast majority of their CP by grinding, and I know plenty of not very skilled players who struggle in DLC dungeons who got their CP by "actually playing the game."
To me, the game itself does little to nothing to prepare players for end game content. Most people will learn more in an hour on YouTube than they will in 400 hours of play time doing quests and overland content and normal dungeons.
The bovine scatology is strong in this post.
That is like saying that if i learn the boss mechanics of one vet dungeon i should be a pro at all vet dungeons. Just because you can do the same dungeon/delve over and over and over and learn to do it does NOT transfer to other content. What you learn by doing skyreach for hours on end is...how to efficiently do skyreach...at best.
And the youtube reference is just absolutely ridiculous. You can learn more in an hour watching youtube than you can playing 400 hours in game. If you spent 400 hours in game and you learned more in an hour off youtube, you are seriously doing something wrong like not leaving the bank in the city.
And yes doing other content does help you learn because you encounter different scenarios against different mobs with different abilities.
But that entire argument is pointless because a majority of players do not play games to hurry up and reach end game content. In fact i dont know ANY players in this game in ANY of my guilds that are currently trying to hurry up and hit 720. Most people want to play through at least a decent amount of content.
Most people also do not want some scrub in their group that bought their way to the top and has no clue what they are doing with that character.
If you want to be instant end game, go play skyrim using the cheats and godmode. There you go, elder scroll instant endgame.
Ever had anyone in one of your guilds who switched platforms/servers?
I assure you that those people have zero interest in playing through the game again.
LiquidPony wrote: »Anotherone773 wrote: »LiquidPony wrote: »VaranisArano wrote: »LiquidPony wrote: »And I think all of the commentary here painting most players as scrubs who don't know how to play the game despite having max CP makes it pretty evident that speeding up the journey to cap isn't going to make a lick of difference in the quality of the player base.
See, when I look at the current group of people with high CP who don't know how to play - those are mostly people who got their CP through grinding Skyreach or Spellscar or Alikr Dolmens. You know, stuff that gets you exp but doesn't actually give you experience at playing the game (though even that gives you more game experience than buying your CP).
People who got their CP by playing the game, doing dungeons, running quests...they at least have played the game. They used their skills to fight, they've had plenty of opportunities to learn to block, bash, interrupt, and not stand in stupid. They at least know the basics and often more than that.
My contention is that allowing players to buy CP will increase the amount of players who have high CP but can't play, thus making the problem worse. Having players with high CP but who can't play frustrates both those players and more experienced players alike and overall makes the playerbase worse in quality.
I disagree.
Grinding Skyreach or public dungeons is better practice for end game combat than questing or doing Dark Brotherhood or Thieves Guild content or whatever else. Hell, grinding Skyreach is more difficult than just about any normal group dungeon in the game, IMO.
You have to block, break free, not stand in the stupid, and be able to sustain to be able to (efficiently) grind Skyreach. You don't have to do anything other than heavy attack to play through every bit of quest content in the game and most normal group dungeons as well.
Anecdotally I know plenty of very skilled players who smash through the hardest content in the game who got the vast majority of their CP by grinding, and I know plenty of not very skilled players who struggle in DLC dungeons who got their CP by "actually playing the game."
To me, the game itself does little to nothing to prepare players for end game content. Most people will learn more in an hour on YouTube than they will in 400 hours of play time doing quests and overland content and normal dungeons.
The bovine scatology is strong in this post.
That is like saying that if i learn the boss mechanics of one vet dungeon i should be a pro at all vet dungeons. Just because you can do the same dungeon/delve over and over and over and learn to do it does NOT transfer to other content. What you learn by doing skyreach for hours on end is...how to efficiently do skyreach...at best.
And the youtube reference is just absolutely ridiculous. You can learn more in an hour watching youtube than you can playing 400 hours in game. If you spent 400 hours in game and you learned more in an hour off youtube, you are seriously doing something wrong like not leaving the bank in the city.
And yes doing other content does help you learn because you encounter different scenarios against different mobs with different abilities.
But that entire argument is pointless because a majority of players do not play games to hurry up and reach end game content. In fact i dont know ANY players in this game in ANY of my guilds that are currently trying to hurry up and hit 720. Most people want to play through at least a decent amount of content.
Most people also do not want some scrub in their group that bought their way to the top and has no clue what they are doing with that character.
If you want to be instant end game, go play skyrim using the cheats and godmode. There you go, elder scroll instant endgame.
Ever had anyone in one of your guilds who switched platforms/servers?
I assure you that those people have zero interest in playing through the game again.
Same goes for people who are end game players (both PvE/PvP type players) in other games who want to get into ESO. Some people have no interest in the quest content, or really anything other than end game PvE or PvP.
And regardless, the suggestion here is "CP catch-up," not *level* catch-up. You'd still have to "actually play the game" from 1-50, which is going to get you through a big chunk of quest content along with (based on what the Level Up Advisor leads you towards) at least a bit of experience in normal dungeons.
And perhaps a "CP catch-up" could be limited to CP160 toons or greater. In other words, you have to reach the gear cap and then you can buy some sort of CP boost mechanism.
Getting to 300cp now is twice as easy as it was when 300cp was the cap. It get progressively easier every time the cap is raised for new players to reach all-content-readiness of 300cp, which is when the diminishing returns of cp start kicking in big time.
So you look at an easy process, and demand it gets easier, instant? When it's been designed for casual players anyway?
Juju_beans wrote: »Getting to 300cp now is twice as easy as it was when 300cp was the cap. It get progressively easier every time the cap is raised for new players to reach all-content-readiness of 300cp, which is when the diminishing returns of cp start kicking in big time.
So you look at an easy process, and demand it gets easier, instant? When it's been designed for casual players anyway?
But OP is a casual player that wants to be in the same place as more dedicated hard core players.
The only way OP can get there and still be casual is to buy their way to cp cap.