Arthur_Spoonfondle wrote: »SilverIce58 wrote: »
Elder Scrolls Online has nothing to do with Bethesda developing ESVI, two separate studios. And besides, Bethesda won't release ESVI until they release two major, big games first.Believe that if you want to but, Zenimax doesn't want TESO players, many of whom are paying to play and/or spending money repeatedly on fluff, to leave TESO and play ES six, as long as TESO is nicely profitable. The Skyrim titbits are just to keep ES players interested in the meantime.
ZOS isn't hindering ES6 development in any way. Anything else you hear is misinformation.
If you want to blame someone, blame Bethesda and Zenimax Media, and their business sense. In addition to letting an unknown, new IP take development priority over ES6, they've decided rereleasing Skyrim again and again is more profitable than developing a new Elder Scrolls title.
LiquidPony wrote: »Back in my day, we had to earn VR/CP walking uphill both ways in a snowstorm with bees chasing us!
^ This thread, in a nutshell.
There's an interesting real-life parallel here because it shows just how common it is for people who already got theirs to selfishly resist any sort of progress that might help other people get theirs, too.
"OMG it would ruin the game, OMG you might as well just sell gold and Maelstrom weapons in the Crown Store, OMGeezy this isn't WoW" blah blah blah.
Just strong opinions masquerading as reasons.
Why do you care if it becomes easier for someone else to get to max CP? Does that somehow diminish your meaningless achievement of reaching max CP?
LiquidPony wrote: »Back in my day, we had to earn VR/CP walking uphill both ways in a snowstorm with bees chasing us!
^ This thread, in a nutshell.
There's an interesting real-life parallel here because it shows just how common it is for people who already got theirs to selfishly resist any sort of progress that might help other people get theirs, too.
"OMG it would ruin the game, OMG you might as well just sell gold and Maelstrom weapons in the Crown Store, OMGeezy this isn't WoW" blah blah blah.
Just strong opinions masquerading as reasons.
Why do you care if it becomes easier for someone else to get to max CP? Does that somehow diminish your meaningless achievement of reaching max CP?
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »Those of you asking for more enlightenment, do you seriously play enough to be constantly running out? It accrues every day. The only times I've ever run out was during double exp events when I was questing constantly.
Well, the day's allowance does run out in a single random normal dungeon, which can take as little as 10 minutes.
Enlightenment is a great catch-up, but it isn't for grinders. If you grind (or quest) out your enlightenment every single day, then you don't need the catch-up as much as someone who only plays for a couple days a week, and thus benefits from having the enlightenment accrue.
If you want more enlightenment total, take a break.
If you want more daily enlightenment, well, that you can ask ZOS for. I doubt they'll do it, since they've already frontloaded CP value and lowered the exp necessary for early CP.
Someone can be trying to catch up from, say, CP 400 after being away for a while to CP 720 so they can do end-game trials. The 400k/day (4 mil pool max) will not help them catch up very quickly. Otherwise, what are people catching up to?
Out of curiosity, how much do you think the daily enlightenment should be so that this hypothetical player can reach CP 720 "quickly" while also theoretically gaining the player experience to complete end-game trials?
Because, after all, they could merely grind in Skyreach with their increased daily enlightenment, but that's unlikely to prepare a player for end-game trials.
Haven't that about that. I'm just commenting on all the people saying CP is a catch-up mechanic. 400k/day enlightenment is really enough to catch up.
That's because its aimed more at catching up players who can't play every day than it is aimed at making up a huge deficit like someone at CP 400 who wants to be CP 720 instead and fast. That's what EXP scrolls and skyreach grinding is for. That's what double EXP events (of which ZOS has added more to the game as its progressed, no coincidence there) are for.
They will never catch up.
If they play consistently for 9-12 months (about 3-4 months actual playtime), they will go from zero to max. That's not too much to ask for.
The CP EXP curve never changes. If you want max CP, play the game, learn the game, and earn the CP the right way. Anything else is detrimental to the health of endgame, and a disservice to the player.
Juju_beans wrote: »
If they play consistently for 9-12 months (about 3-4 months actual playtime), they will go from zero to max. That's not too much to ask for.
The CP EXP curve never changes. If you want max CP, play the game, learn the game, and earn the CP the right way. Anything else is detrimental to the health of endgame, and a disservice to the player.
But OP said they are a casual player so maybe they want to log off for months and when they come back just buy their way to max cp level each and every time they decide to play.
I'm a casual player but not like the OP. I'm playing almost a year now (May 2017 I started) and I'm around CP315.
The only time I watched my CP and tried to grind it up was to go from 50 to CP160 so I could make my gear. I don't watch my CP at all, I just play and right before I log off I see if I have any points to allocate.
Autumnhart wrote: »That's what all those double XP festival buffs are for.
I think we need something that caters to everyone's play time.
Wanting to buy a ticket to end game makes absolutely zero sense to me.
Why buy a game if you only want to play the last 1%?
LiquidPony wrote: »Back in my day, we had to earn VR/CP walking uphill both ways in a snowstorm with bees chasing us!
^ This thread, in a nutshell.
There's an interesting real-life parallel here because it shows just how common it is for people who already got theirs to selfishly resist any sort of progress that might help other people get theirs, too.
"OMG it would ruin the game, OMG you might as well just sell gold and Maelstrom weapons in the Crown Store, OMGeezy this isn't WoW" blah blah blah.
Just strong opinions masquerading as reasons.
Why do you care if it becomes easier for someone else to get to max CP? Does that somehow diminish your meaningless achievement of reaching max CP?
Juju_beans wrote: »
If they play consistently for 9-12 months (about 3-4 months actual playtime), they will go from zero to max. That's not too much to ask for.
The CP EXP curve never changes. If you want max CP, play the game, learn the game, and earn the CP the right way. Anything else is detrimental to the health of endgame, and a disservice to the player.
But OP said they are a casual player so maybe they want to log off for months and when they come back just buy their way to max cp level each and every time they decide to play.
I'm a casual player but not like the OP. I'm playing almost a year now (May 2017 I started) and I'm around CP315.
The only time I watched my CP and tried to grind it up was to go from 50 to CP160 so I could make my gear. I don't watch my CP at all, I just play and right before I log off I see if I have any points to allocate.
LiquidPony wrote: »Back in my day, we had to earn VR/CP walking uphill both ways in a snowstorm with bees chasing us!
^ This thread, in a nutshell.
There's an interesting real-life parallel here because it shows just how common it is for people who already got theirs to selfishly resist any sort of progress that might help other people get theirs, too.
"OMG it would ruin the game, OMG you might as well just sell gold and Maelstrom weapons in the Crown Store, OMGeezy this isn't WoW" blah blah blah.
Just strong opinions masquerading as reasons.
Why do you care if it becomes easier for someone else to get to max CP? Does that somehow diminish your meaningless achievement of reaching max CP?
Has nothing to do with achievement at all. If you'd bothered to actually read my posts in this thread you'd know that.
Not going to bother retyping it all. It's there if you want to read it, and the reason is sound.
Judas Helviaryn wrote: »There is a CP catch-up mechanic, it's called enlightenment, and the experience requirements for the lower CP levels are heavily reduced each patch to allow you to catch up.
As much as I love EVE, this is not EVE. EVE's business model does not belong in this game, and if you want that, you should go play EVE.
Earn what you have.
LiquidPony wrote: »LiquidPony wrote: »Back in my day, we had to earn VR/CP walking uphill both ways in a snowstorm with bees chasing us!
^ This thread, in a nutshell.
There's an interesting real-life parallel here because it shows just how common it is for people who already got theirs to selfishly resist any sort of progress that might help other people get theirs, too.
"OMG it would ruin the game, OMG you might as well just sell gold and Maelstrom weapons in the Crown Store, OMGeezy this isn't WoW" blah blah blah.
Just strong opinions masquerading as reasons.
Why do you care if it becomes easier for someone else to get to max CP? Does that somehow diminish your meaningless achievement of reaching max CP?
Has nothing to do with achievement at all. If you'd bothered to actually read my posts in this thread you'd know that.
Not going to bother retyping it all. It's there if you want to read it, and the reason is sound.
I did read your posts in this thread I just didn't really think much of them. What I see all over this thread is nothing but people thinking that they should get to dictate how and why other people play the game. Just seems silly to me.
"CP doesn't make you good." Great, who cares? What's that got to do with anything? Not having CP doesn't make you good, either.
"You don't need a bunch of CP to do [insert content here]." Again, who cares? None of us need to do anything, because we're playing a video game. It's a question of want, not need, like everything else in every game ever.
"Inexperienced players need to play through hundreds of hours of brain-dead solo content to learn how to play in the end game which has virtually nothing in common with said brain-dead solo content." And again, why is this your concern? What if people don't want to do that?
If you don't really need CP to do anything in the game and getting to CP cap is not an achievement worth caring about, then why does it matter? Who cares if the next guy can pay IRL money for a CP boost? It doesn't hurt anything. And who knows, it might attract new plays to the game who are interested in dungeons/raids/PvP but aren't interested in spending 200 hours running around solo before they get to do what they want to do.
LiquidPony wrote: »LiquidPony wrote: »Back in my day, we had to earn VR/CP walking uphill both ways in a snowstorm with bees chasing us!
^ This thread, in a nutshell.
There's an interesting real-life parallel here because it shows just how common it is for people who already got theirs to selfishly resist any sort of progress that might help other people get theirs, too.
"OMG it would ruin the game, OMG you might as well just sell gold and Maelstrom weapons in the Crown Store, OMGeezy this isn't WoW" blah blah blah.
Just strong opinions masquerading as reasons.
Why do you care if it becomes easier for someone else to get to max CP? Does that somehow diminish your meaningless achievement of reaching max CP?
Has nothing to do with achievement at all. If you'd bothered to actually read my posts in this thread you'd know that.
Not going to bother retyping it all. It's there if you want to read it, and the reason is sound.
I did read your posts in this thread I just didn't really think much of them. What I see all over this thread is nothing but people thinking that they should get to dictate how and why other people play the game. Just seems silly to me.
"CP doesn't make you good." Great, who cares? What's that got to do with anything? Not having CP doesn't make you good, either.
"You don't need a bunch of CP to do [insert content here]." Again, who cares? None of us need to do anything, because we're playing a video game. It's a question of want, not need, like everything else in every game ever.
"Inexperienced players need to play through hundreds of hours of brain-dead solo content to learn how to play in the end game which has virtually nothing in common with said brain-dead solo content." And again, why is this your concern? What if people don't want to do that?
If you don't really need CP to do anything in the game and getting to CP cap is not an achievement worth caring about, then why does it matter? Who cares if the next guy can pay IRL money for a CP boost? It doesn't hurt anything. And who knows, it might attract new plays to the game who are interested in dungeons/raids/PvP but aren't interested in spending 200 hours running around solo before they get to do what they want to do.
You've missed the point completely. My point of view of CP has nothing to do with any achievement or entitlement.
Endgame PvE is already riddled with players that have high CP and don't know enough about the game to pull their weight, mostly from people grinding CP without actually taking the time to learn.
Adding the ability to get to instantly get max CP compounds that problem. Endgame PvE shouldn't be full of clueless max CP players.
LiquidPony wrote: »
I did read your posts in this thread I just didn't really think much of them. What I see all over this thread is nothing but people thinking that they should get to dictate how and why other people play the game. Just seems silly to me.
As the champion point cap is gradually raised the casual players are left feeling like they are in a never-ending grind to catch-up. Why not offer an alternative similar to EVE Online? EVE Online allows you to purchase skillpoints for your character. Why not allow players in ESO to buy "Champion Packs" on the Crown Store similar to mount speed and inventory space?
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »Those of you asking for more enlightenment, do you seriously play enough to be constantly running out? It accrues every day. The only times I've ever run out was during double exp events when I was questing constantly.
Well, the day's allowance does run out in a single random normal dungeon, which can take as little as 10 minutes.
Enlightenment is a great catch-up, but it isn't for grinders. If you grind (or quest) out your enlightenment every single day, then you don't need the catch-up as much as someone who only plays for a couple days a week, and thus benefits from having the enlightenment accrue.
If you want more enlightenment total, take a break.
If you want more daily enlightenment, well, that you can ask ZOS for. I doubt they'll do it, since they've already frontloaded CP value and lowered the exp necessary for early CP.
Someone can be trying to catch up from, say, CP 400 after being away for a while to CP 720 so they can do end-game trials. The 400k/day (4 mil pool max) will not help them catch up very quickly. Otherwise, what are people catching up to?
Out of curiosity, how much do you think the daily enlightenment should be so that this hypothetical player can reach CP 720 "quickly" while also theoretically gaining the player experience to complete end-game trials?
Because, after all, they could merely grind in Skyreach with their increased daily enlightenment, but that's unlikely to prepare a player for end-game trials.
Unfadingsilence wrote: »As the champion point cap is gradually raised the casual players are left feeling like they are in a never-ending grind to catch-up. Why not offer an alternative similar to EVE Online? EVE Online allows you to purchase skillpoints for your character. Why not allow players in ESO to buy "Champion Packs" on the Crown Store similar to mount speed and inventory space?
All gold training gear and 150% experience pots takes 4 days to go from 0 to 690 CP and if you wait for a double experience event with the 150% experience pots..... you can just grind your little heart out and hit max in only 2 days
Judas Helviaryn wrote: »There is a CP catch-up mechanic, it's called enlightenment, and the experience requirements for the lower CP levels are heavily reduced each patch to allow you to catch up.
As much as I love EVE, this is not EVE. EVE's business model does not belong in this game, and if you want that, you should go play EVE.
Earn what you have.
I don't feel like that is enough of a catch up. I would settle for permanent enlightenment until the previous CP cap is met. For example, if we had "permanent enlightenment" up to 690 CP that would make sense.
Lets be honest, you won't be happy until you can buy max CP on the crown store.
Judas Helviaryn wrote: »There is a CP catch-up mechanic, it's called enlightenment, and the experience requirements for the lower CP levels are heavily reduced each patch to allow you to catch up.
As much as I love EVE, this is not EVE. EVE's business model does not belong in this game, and if you want that, you should go play EVE.
Earn what you have.
I don't feel like that is enough of a catch up. I would settle for permanent enlightenment until the previous CP cap is met. For example, if we had "permanent enlightenment" up to 690 CP that would make sense.
Juju_beans wrote: »
If they play consistently for 9-12 months (about 3-4 months actual playtime), they will go from zero to max. That's not too much to ask for.
The CP EXP curve never changes. If you want max CP, play the game, learn the game, and earn the CP the right way. Anything else is detrimental to the health of endgame, and a disservice to the player.
But OP said they are a casual player so maybe they want to log off for months and when they come back just buy their way to max cp level each and every time they decide to play.
I'm a casual player but not like the OP. I'm playing almost a year now (May 2017 I started) and I'm around CP315.
The only time I watched my CP and tried to grind it up was to go from 50 to CP160 so I could make my gear. I don't watch my CP at all, I just play and right before I log off I see if I have any points to allocate.
Logging off and not playing for months is not casual playing. It's literally not playing at all.
Casual playing is playing a small set number of hours per week, usually 1-3 nights per week. Any less than that is nothing but playing occasionally, so if you're not putting the time in, of course you're not going to get the levels out.