MrDenimChicken wrote: »if id go 2h i would alsways play proctard with caluurions
haven't played with caluurion's yet...is it protard-y as viper/selene's back before the nerfs? looks pretty damn strong
After seeing it now I almost think a torug's + caluurion's would be a ridiculous gank build on destro/resto
CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
I’m running a lightning destro on my new build because I can’t afford 8 Rosin -.-
VirtualElizabeth wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
I’m running a lightning destro on my new build because I can’t afford 8 Rosin -.-
Lightening over fire? I thought fire was all the rage now!
U allways talk about vma restro...MrDenimChicken wrote: »MrDenimChicken wrote: »exeeter702 wrote: »MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.
nice info man, thanks.
I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.
After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.
What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?
Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage
That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.
For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.
@Lexxypwns
and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?
thanks for all the help:)
Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
U allways talk about vma restro...MrDenimChicken wrote: »MrDenimChicken wrote: »exeeter702 wrote: »MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.
nice info man, thanks.
I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.
After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.
What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?
Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage
That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.
For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.
@Lexxypwns
and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?
thanks for all the help:)
Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
May u tell me your bars on the 2h restro blade because i canot fit the mutagen in
thankyourat wrote: »U allways talk about vma restro...MrDenimChicken wrote: »MrDenimChicken wrote: »exeeter702 wrote: »MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.
nice info man, thanks.
I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.
After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.
What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?
Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage
That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.
For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.
@Lexxypwns
and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?
thanks for all the help:)
Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
May u tell me your bars on the 2h restro blade because i canot fit the mutagen in
A good 2hand set up is merciless resolve, forward momentum, leeching strikes, cloak, concealed, soul tether for the front bar. On the back bar crippling grasp, healing ward, fear, double take, free slot I will usually run mutagen or degeneration here or even swallow soul it just depends.
thankyourat wrote: »U allways talk about vma restro...MrDenimChicken wrote: »MrDenimChicken wrote: »exeeter702 wrote: »MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.
nice info man, thanks.
I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.
After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.
What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?
Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage
That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.
For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.
@Lexxypwns
and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?
thanks for all the help:)
Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
May u tell me your bars on the 2h restro blade because i canot fit the mutagen in
A good 2hand set up is merciless resolve, forward momentum, leeching strikes, cloak, concealed, soul tether for the front bar. On the back bar crippling grasp, healing ward, fear, double take, free slot I will usually run mutagen or degeneration here or even swallow soul it just depends.
thankyourat wrote: »U allways talk about vma restro...MrDenimChicken wrote: »MrDenimChicken wrote: »exeeter702 wrote: »MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.
nice info man, thanks.
I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.
After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.
What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?
Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage
That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.
For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.
@Lexxypwns
and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?
thanks for all the help:)
Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
May u tell me your bars on the 2h restro blade because i canot fit the mutagen in
A good 2hand set up is merciless resolve, forward momentum, leeching strikes, cloak, concealed, soul tether for the front bar. On the back bar crippling grasp, healing ward, fear, double take, free slot I will usually run mutagen or degeneration here or even swallow soul it just depends.
GreenhaloX wrote: »Peekachu99 wrote: »Had the best success with Magicka NB with fortified brass and another sustain or damage set. You just NEED decent impen/ mitigation and a shield in CP PVP unless you have sustain like a warden (wardens also have their semi-shield that absorbs and is all kinds of awesome). Even as a tank, I find.
That said, DK PVP tank is still king and can be made unkillable against less than 5 smart opponents.
Not just DKs, there seems to be more and more Templar healers and even sorc running around where you need about 8 or more just to kill; particularly on console. There is just something fishy going on. These types are typically rolling solo and pops up to take out stragglers or from behind during a zerg on zerg fight. Since everyone else is focused forward on the enemy zerg in front, these type would be coming from behind and taking out 4, 6 or more. You also see some of these hard-to-kill toons running in like a group of 3 (sort of like a mini-zerg) which one is typically a healer and the others a DK and/or Templar. You would need like 15 or more to take them out.
Heck, there is a sorc dude on PS4/NA that has been capable of taking out 6 or more all by himself. Can't name the shame, but the dude does have his toon name as "Cheat Engine." That is quite brazen of him. I'm sure PS4 folks reading this know actually who I'm talking about. He took 6 of us high CP toons easily out without hardly a scratch on him, but later took about 8 to 10 of us to take him out. Not to mention, I had also witnessed sometime prior of a single yellow take out about 10-15 reds all by himself. Actually, I have ran into quite a few toons capable of taking out 6 plus or 3 or more times in odds on console PvP. Console is not immune to manipulation; contrarily to popular beliefs.
Emmagoldman wrote: »What would you all suggest for a straight gank build?
thankyourat wrote: »U allways talk about vma restro...MrDenimChicken wrote: »MrDenimChicken wrote: »exeeter702 wrote: »MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.
nice info man, thanks.
I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.
After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.
What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?
Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage
That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.
For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.
@Lexxypwns
and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?
thanks for all the help:)
Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
May u tell me your bars on the 2h restro blade because i canot fit the mutagen in
A good 2hand set up is merciless resolve, forward momentum, leeching strikes, cloak, concealed, soul tether for the front bar. On the back bar crippling grasp, healing ward, fear, double take, free slot I will usually run mutagen or degeneration here or even swallow soul it just depends.
You are missing out on incap by using tether. It's actually funny that a stamina ult is better than a magicka one for a magicka class, but that's how things are ...the defile and extra damage (and passive crit for having it equipped) are very powerful compared to what tether has to offer.
thankyourat wrote: »U allways talk about vma restro...MrDenimChicken wrote: »MrDenimChicken wrote: »exeeter702 wrote: »MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.
nice info man, thanks.
I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.
After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.
What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?
Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage
That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.
For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.
@Lexxypwns
and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?
thanks for all the help:)
Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
May u tell me your bars on the 2h restro blade because i canot fit the mutagen in
A good 2hand set up is merciless resolve, forward momentum, leeching strikes, cloak, concealed, soul tether for the front bar. On the back bar crippling grasp, healing ward, fear, double take, free slot I will usually run mutagen or degeneration here or even swallow soul it just depends.
You are missing out on incap by using tether. It's actually funny that a stamina ult is better than a magicka one for a magicka class, but that's how things are ...the defile and extra damage (and passive crit for having it equipped) are very powerful compared to what tether has to offer.
thankyourat wrote: »U allways talk about vma restro...MrDenimChicken wrote: »MrDenimChicken wrote: »exeeter702 wrote: »MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.
nice info man, thanks.
I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.
After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.
What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?
Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage
That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.
For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.
@Lexxypwns
and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?
thanks for all the help:)
Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
May u tell me your bars on the 2h restro blade because i canot fit the mutagen in
A good 2hand set up is merciless resolve, forward momentum, leeching strikes, cloak, concealed, soul tether for the front bar. On the back bar crippling grasp, healing ward, fear, double take, free slot I will usually run mutagen or degeneration here or even swallow soul it just depends.
Idk if I like double take for a 2h build, you have speed already from cripple. The way i play it, I'm not gonna sit and tank some shots like I would shield stacking on my destro resto build. Constantly in and out of Cloak and using image to avoid damage makes the dodge chance seem a little useless. I think you would be better off running shadow image. And I agree with @subversus, incap is just too good to give up
thankyourat wrote: »U allways talk about vma restro...MrDenimChicken wrote: »MrDenimChicken wrote: »exeeter702 wrote: »MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.
nice info man, thanks.
I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.
After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.
What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?
Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage
That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.
For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.
@Lexxypwns
and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?
thanks for all the help:)
Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
May u tell me your bars on the 2h restro blade because i canot fit the mutagen in
A good 2hand set up is merciless resolve, forward momentum, leeching strikes, cloak, concealed, soul tether for the front bar. On the back bar crippling grasp, healing ward, fear, double take, free slot I will usually run mutagen or degeneration here or even swallow soul it just depends.
So... No dumpen magic??
Makes me surprise really, but thx
thankyourat wrote: »U allways talk about vma restro...MrDenimChicken wrote: »MrDenimChicken wrote: »exeeter702 wrote: »MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.
nice info man, thanks.
I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.
After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.
What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?
Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage
That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.
For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.
@Lexxypwns
and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?
thanks for all the help:)
Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
May u tell me your bars on the 2h restro blade because i canot fit the mutagen in
A good 2hand set up is merciless resolve, forward momentum, leeching strikes, cloak, concealed, soul tether for the front bar. On the back bar crippling grasp, healing ward, fear, double take, free slot I will usually run mutagen or degeneration here or even swallow soul it just depends.
You are missing out on incap by using tether. It's actually funny that a stamina ult is better than a magicka one for a magicka class, but that's how things are ...the defile and extra damage (and passive crit for having it equipped) are very powerful compared to what tether has to offer.
Cloak, conceal, merciless, FM, mark, incap/tether(tether for small group)
Shade, cripple, RR, healing ward, harness, resto ult
Those are my bars. I still run incap over tether in most situations, even with spinners, because the CC+Defile+bonus damage puts me in a position where even if you survive the follow up assassin’s will you can’t really recover.
Also, blocking or dodging incap still applies the status effects, which is obviously broke
Cloak, conceal, merciless, FM, mark, incap/tether(tether for small group)
Shade, cripple, RR, healing ward, harness, resto ult
Those are my bars. I still run incap over tether in most situations, even with spinners, because the CC+Defile+bonus damage puts me in a position where even if you survive the follow up assassin’s will you can’t really recover.
Also, blocking or dodging incap still applies the status effects, which is obviously broke
Those are actually my bars for destro/resto setups as well, albeit with drain over mark (cause destro over 2h), reach over fm and strife over concealed for obvious reasons.
As for the "rr/mutagen means you're missing out on skills", lexxy proved it wrong on the post above. You're missing out on virtually nothing.
Cloak, conceal, merciless, FM, mark, incap/tether(tether for small group)
Shade, cripple, RR, healing ward, harness, resto ult
Those are my bars. I still run incap over tether in most situations, even with spinners, because the CC+Defile+bonus damage puts me in a position where even if you survive the follow up assassin’s will you can’t really recover.
Also, blocking or dodging incap still applies the status effects, which is obviously broke
Those are actually my bars for destro/resto setups as well, albeit with drain over mark (cause destro over 2h), reach over fm and strife over concealed for obvious reasons.
As for the "rr/mutagen means you're missing out on skills", lexxy proved it wrong on the post above. You're missing out on virtually nothing.
I do lose magika flood on my front bar when I drop tether. But the damage increase from Mark is stronger than the damage increase from magika flood anyway. I’ve got it on my back bar for the shield size.
VirtualElizabeth wrote: »@Lexxypwns I dropped merciless because I found the skill itself awkward to use. Are you using the bow or mainly use it for the damage increase?
VirtualElizabeth wrote: »@Lexxypwns I dropped merciless because I found the skill itself awkward to use. Are you using the bow or mainly use it for the damage increase?
VirtualElizabeth wrote: »@Lexxypwns I dropped merciless because I found the skill itself awkward to use. Are you using the bow or mainly use it for the damage increase?
8% damage increase is preeeeetty strong. There's a 2p monster set that's considered great for some classes and you find it awkward to use?
VirtualElizabeth wrote: »VirtualElizabeth wrote: »@Lexxypwns I dropped merciless because I found the skill itself awkward to use. Are you using the bow or mainly use it for the damage increase?
8% damage increase is preeeeetty strong. There's a 2p monster set that's considered great for some classes and you find it awkward to use?
Monster set? Me confused! Yes awkward!!! Getting in five light attacks is sometimes a challenge in PVP - well at least for me. Hey, I never claimed to be a Epic PVPer, lol.
GreenhaloX wrote: »VirtualElizabeth wrote: »VirtualElizabeth wrote: »@Lexxypwns I dropped merciless because I found the skill itself awkward to use. Are you using the bow or mainly use it for the damage increase?
8% damage increase is preeeeetty strong. There's a 2p monster set that's considered great for some classes and you find it awkward to use?
Monster set? Me confused! Yes awkward!!! Getting in five light attacks is sometimes a challenge in PVP - well at least for me. Hey, I never claimed to be a Epic PVPer, lol.
You can't go wrong with slotting Merciless; however, if you're tight for spot, you can do without, but you would have to have Sap Essence. I think Sap is better (singlely; damn, is this even a word in the dictionary, ha ha) as you get 20% increase in spell damage, versus the 8% of Merciless. Of course, it would be better if you can slot both. Yeah, it can be tricky in reaching Spectral Bow when fighting against another player who roll, dodge, block, but, during a zerg on zerg fight, it is easier to get the 5 hits in. However, then again, a lot of toons/players have a setup where they can take much more direct damage. Thus, keep that in mind.
MrDenimChicken wrote: »exeeter702 wrote: »MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.
nice info man, thanks.
I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.
After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.
What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?
Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage
That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.
For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.
CapuchinSeven wrote: »MrDenimChicken wrote: »exeeter702 wrote: »MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.
nice info man, thanks.
I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.
After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.
What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?
Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage
That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.
For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.
Don't you lose a lot of weave damage with 2H?
How do you make that damage up wearing Shakle and Spinners? (as opposed to something like Tourg, Overwhelming Surge and Grothdarr?) Or is it all in stealth burst opening ability damage.
CapuchinSeven wrote: »Gave it a go, loved it, thank you for that.
Utterly wrecked with it, you're right the damage just hits like a truck for some reason.