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Magblade PVP Setups

  • Subversus
    Subversus
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    Trashs1 wrote: »
    if id go 2h i would alsways play proctard with caluurions

    haven't played with caluurion's yet...is it protard-y as viper/selene's back before the nerfs? looks pretty damn strong

    After seeing it now I almost think a torug's + caluurion's would be a ridiculous gank build on destro/resto

    Caluurion's doesn't fit the 2h magblade style of play. It's a very slow proc set whereas you want to be in and out with the burst on a 2h magblade. I'd play with dw or s&b if I really wanted to use that set.
  • VirtualElizabeth
    VirtualElizabeth
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    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    I’m running a lightning destro on my new build because I can’t afford 8 Rosin -.-

    Lightening over fire? I thought fire was all the rage now!
    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • Lexxypwns
    Lexxypwns
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    ✭✭✭✭
    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    I’m running a lightning destro on my new build because I can’t afford 8 Rosin -.-

    Lightening over fire? I thought fire was all the rage now!

    Yeah I just didn’t have Rosins but already had a gold lightning staff, I’ve swotched to fire now that I farmed the gold
  • Trashs1
    Trashs1
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    exeeter702 wrote: »
    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.

    Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.

    nice info man, thanks.

    I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.

    After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.

    What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?

    Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage

    That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.

    For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.

    @Lexxypwns

    and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?

    thanks for all the help:)

    Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
    U allways talk about vma restro...

    May u tell me your bars on the 2h restro blade because i canot fit the mutagen in
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Trashs1 wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    exeeter702 wrote: »
    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.

    Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.

    nice info man, thanks.

    I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.

    After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.

    What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?

    Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage

    That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.

    For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.

    @Lexxypwns

    and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?

    thanks for all the help:)

    Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
    U allways talk about vma restro...

    May u tell me your bars on the 2h restro blade because i canot fit the mutagen in

    A good 2hand set up is merciless resolve, forward momentum, leeching strikes, cloak, concealed, soul tether for the front bar. On the back bar crippling grasp, healing ward, fear, double take, free slot I will usually run mutagen or degeneration here or even swallow soul it just depends.
  • Subversus
    Subversus
    ✭✭✭✭✭
    Trashs1 wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    exeeter702 wrote: »
    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.

    Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.

    nice info man, thanks.

    I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.

    After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.

    What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?

    Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage

    That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.

    For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.

    @Lexxypwns

    and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?

    thanks for all the help:)

    Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
    U allways talk about vma restro...

    May u tell me your bars on the 2h restro blade because i canot fit the mutagen in

    A good 2hand set up is merciless resolve, forward momentum, leeching strikes, cloak, concealed, soul tether for the front bar. On the back bar crippling grasp, healing ward, fear, double take, free slot I will usually run mutagen or degeneration here or even swallow soul it just depends.

    You are missing out on incap by using tether. It's actually funny that a stamina ult is better than a magicka one for a magicka class, but that's how things are ... :( the defile and extra damage (and passive crit for having it equipped) are very powerful compared to what tether has to offer.
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    Trashs1 wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    exeeter702 wrote: »
    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.

    Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.

    nice info man, thanks.

    I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.

    After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.

    What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?

    Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage

    That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.

    For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.

    @Lexxypwns

    and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?

    thanks for all the help:)

    Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
    U allways talk about vma restro...

    May u tell me your bars on the 2h restro blade because i canot fit the mutagen in

    A good 2hand set up is merciless resolve, forward momentum, leeching strikes, cloak, concealed, soul tether for the front bar. On the back bar crippling grasp, healing ward, fear, double take, free slot I will usually run mutagen or degeneration here or even swallow soul it just depends.

    Idk if I like double take for a 2h build, you have speed already from cripple. The way i play it, I'm not gonna sit and tank some shots like I would shield stacking on my destro resto build. Constantly in and out of Cloak and using image to avoid damage makes the dodge chance seem a little useless. I think you would be better off running shadow image. And I agree with @subversus, incap is just too good to give up
  • Trashs1
    Trashs1
    ✭✭✭
    Trashs1 wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    exeeter702 wrote: »
    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.

    Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.

    nice info man, thanks.

    I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.

    After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.

    What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?

    Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage

    That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.

    For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.

    @Lexxypwns

    and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?

    thanks for all the help:)

    Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
    U allways talk about vma restro...

    May u tell me your bars on the 2h restro blade because i canot fit the mutagen in

    A good 2hand set up is merciless resolve, forward momentum, leeching strikes, cloak, concealed, soul tether for the front bar. On the back bar crippling grasp, healing ward, fear, double take, free slot I will usually run mutagen or degeneration here or even swallow soul it just depends.

    So... No dumpen magic??

    Makes me surprise really, but thx
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    GreenhaloX wrote: »
    Peekachu99 wrote: »
    Had the best success with Magicka NB with fortified brass and another sustain or damage set. You just NEED decent impen/ mitigation and a shield in CP PVP unless you have sustain like a warden (wardens also have their semi-shield that absorbs and is all kinds of awesome). Even as a tank, I find.

    That said, DK PVP tank is still king and can be made unkillable against less than 5 smart opponents.

    Not just DKs, there seems to be more and more Templar healers and even sorc running around where you need about 8 or more just to kill; particularly on console. There is just something fishy going on. These types are typically rolling solo and pops up to take out stragglers or from behind during a zerg on zerg fight. Since everyone else is focused forward on the enemy zerg in front, these type would be coming from behind and taking out 4, 6 or more. You also see some of these hard-to-kill toons running in like a group of 3 (sort of like a mini-zerg) which one is typically a healer and the others a DK and/or Templar. You would need like 15 or more to take them out.

    Heck, there is a sorc dude on PS4/NA that has been capable of taking out 6 or more all by himself. Can't name the shame, but the dude does have his toon name as "Cheat Engine." That is quite brazen of him. I'm sure PS4 folks reading this know actually who I'm talking about. He took 6 of us high CP toons easily out without hardly a scratch on him, but later took about 8 to 10 of us to take him out. Not to mention, I had also witnessed sometime prior of a single yellow take out about 10-15 reds all by himself. Actually, I have ran into quite a few toons capable of taking out 6 plus or 3 or more times in odds on console PvP. Console is not immune to manipulation; contrarily to popular beliefs.

    Lol. "something fishy"...no, he just has seducer + lich on and can kite zerglings for days.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    What would you all suggest for a straight gank build?

    I've been having fun with elegant/spinner/1 kena + witchmothers.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • TheMystid
    TheMystid
    ✭✭✭
    Subversus wrote: »
    Trashs1 wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    exeeter702 wrote: »
    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.

    Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.

    nice info man, thanks.

    I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.

    After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.

    What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?

    Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage

    That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.

    For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.

    @Lexxypwns

    and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?

    thanks for all the help:)

    Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
    U allways talk about vma restro...

    May u tell me your bars on the 2h restro blade because i canot fit the mutagen in

    A good 2hand set up is merciless resolve, forward momentum, leeching strikes, cloak, concealed, soul tether for the front bar. On the back bar crippling grasp, healing ward, fear, double take, free slot I will usually run mutagen or degeneration here or even swallow soul it just depends.

    You are missing out on incap by using tether. It's actually funny that a stamina ult is better than a magicka one for a magicka class, but that's how things are ... :( the defile and extra damage (and passive crit for having it equipped) are very powerful compared to what tether has to offer.


    My only issue with using incap over Soul Harvest with magblade is: is it necessary to invest on Mighty to compensate the almost 2k burst damage loss ?
    PC EU

    Nostalgic StamDk
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Subversus wrote: »
    Trashs1 wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    exeeter702 wrote: »
    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.

    Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.

    nice info man, thanks.

    I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.

    After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.

    What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?

    Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage

    That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.

    For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.

    @Lexxypwns

    and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?

    thanks for all the help:)

    Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
    U allways talk about vma restro...

    May u tell me your bars on the 2h restro blade because i canot fit the mutagen in

    A good 2hand set up is merciless resolve, forward momentum, leeching strikes, cloak, concealed, soul tether for the front bar. On the back bar crippling grasp, healing ward, fear, double take, free slot I will usually run mutagen or degeneration here or even swallow soul it just depends.

    You are missing out on incap by using tether. It's actually funny that a stamina ult is better than a magicka one for a magicka class, but that's how things are ... :( the defile and extra damage (and passive crit for having it equipped) are very powerful compared to what tether has to offer.

    If I 1v1 I do use incap but solo play I used soul tether because it hits harder than incap coming from a Magicka build and it's undodgeable and aoe. It being undodgeable is why I use it though it almost guarantees a 1 shot on dodge builds when combo'd with the bow. The downside of using tether over incap is that you miss out on the defile which hurts against some tanky dks and magplars. Honestly I like both soul tether is just my go to because it hits multiple opponents.
    Datthaw wrote: »
    Trashs1 wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    exeeter702 wrote: »
    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.

    Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.

    nice info man, thanks.

    I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.

    After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.

    What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?

    Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage

    That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.

    For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.

    @Lexxypwns

    and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?

    thanks for all the help:)

    Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
    U allways talk about vma restro...

    May u tell me your bars on the 2h restro blade because i canot fit the mutagen in

    A good 2hand set up is merciless resolve, forward momentum, leeching strikes, cloak, concealed, soul tether for the front bar. On the back bar crippling grasp, healing ward, fear, double take, free slot I will usually run mutagen or degeneration here or even swallow soul it just depends.

    Idk if I like double take for a 2h build, you have speed already from cripple. The way i play it, I'm not gonna sit and tank some shots like I would shield stacking on my destro resto build. Constantly in and out of Cloak and using image to avoid damage makes the dodge chance seem a little useless. I think you would be better off running shadow image. And I agree with @subversus, incap is just too good to give up

    I use to have shade on my bar and then I found I want using it because of the snare removal for forward momentum. What I found is that with snare removal and basically 100℅ up time on major expedition I never needed to teleport. After one cloak I am basically to whatever los I wanted to get to. So I replaced shade with some extra defense. Harness Magicka is also a good choice if you don't feel you need dodge chance. Another thing about incap is that I use spinner for my damage set so incap usually hits 5k to 6k while soul tether never hits under 7k because incap isn't benefiting from my spell pen. it's also not benefiting from my spell crit. If you pop soul tether on 3 people you also won't be killed while the beams are attacked to you so sometimes you can score 2 kills at the price of one. I mainly 1vX so the aoe and heal are sometimes too much for me to give up
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Trashs1 wrote: »
    Trashs1 wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    exeeter702 wrote: »
    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.

    Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.

    nice info man, thanks.

    I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.

    After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.

    What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?

    Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage

    That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.

    For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.

    @Lexxypwns

    and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?

    thanks for all the help:)

    Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
    U allways talk about vma restro...

    May u tell me your bars on the 2h restro blade because i canot fit the mutagen in

    A good 2hand set up is merciless resolve, forward momentum, leeching strikes, cloak, concealed, soul tether for the front bar. On the back bar crippling grasp, healing ward, fear, double take, free slot I will usually run mutagen or degeneration here or even swallow soul it just depends.

    So... No dumpen magic??

    Makes me surprise really, but thx

    If you find you need a damage shield you can slot harness Magicka instead of double take. I don't use harness because if I'm taking heavy pressure I'll just disengage while I get my healing ward heal. So I'll either cloak away or LoS. if you like dueling or you don't like relying on cloak harness Magicka is definitely something that will work
  • GreenhaloX
    GreenhaloX
    ✭✭✭✭✭
    Subversus wrote: »
    Trashs1 wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    exeeter702 wrote: »
    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.

    Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.

    nice info man, thanks.

    I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.

    After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.

    What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?

    Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage

    That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.

    For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.

    @Lexxypwns

    and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?

    thanks for all the help:)

    Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
    U allways talk about vma restro...

    May u tell me your bars on the 2h restro blade because i canot fit the mutagen in

    A good 2hand set up is merciless resolve, forward momentum, leeching strikes, cloak, concealed, soul tether for the front bar. On the back bar crippling grasp, healing ward, fear, double take, free slot I will usually run mutagen or degeneration here or even swallow soul it just depends.

    You are missing out on incap by using tether. It's actually funny that a stamina ult is better than a magicka one for a magicka class, but that's how things are ... :( the defile and extra damage (and passive crit for having it equipped) are very powerful compared to what tether has to offer.

    Oh yeah, that Incap is no joke. I use it religiously on my MagBlade. I have bested and/or help others get kills by that Incap many times over. However, using a 2h as a MagBlade; hmmm, why? 2H is stam; well, unless you're using it to get the Forward Momentum, which, ok, sure, it can be beneficial, since a NB, in general, has poor anti-cc/snare ability. Otherwise, you're losing quite a bit damage dealing on a mag toon.

    As for the resto on a MagBlade, it is hard to fit in both the Healing Ward and Mutagen, which are seemingly the only two resto skillsets that would be beneficial here. I can't slot both; have to play with either or. If I slot both, I lose too much of the crucial offensive skills of a NB. Well, I don't even see Healing Ward or Mutagen being all that is supposedly quacked up to be. I mean, Mutagen, over 20 seconds, and with Healing Ward, you're only getting about 2800 shield and health. Oh sure, it can stack up to 300%, depending on the severity of gives 103% if the ward lasts; however, still that isn't much to praise about; given some damages can be well into the 8-15k bracket or higher. Also, that isn't much when there are quite a few hard-hitting toons like DKs and Templar, which damages can be from 5-9k (non-ult.)

    The Healing Ward or Mutagen aren't really helping so much on a MagBlade. Well, unless, you stack it with Refreshing Path and/or Swallow Soul or something. It probably can be better if you're light and have Annulment, but I don't do light; it's too damn squishy. Plus, there are plenty of hard-hitters able to knocked out Annulment or Empowered Ward effectively. You're like a turtle; once the gator is able to crack that shell open, yeah, poor turtle itself is bye-bye. I don't know, I'm trying, with the resto, but I'm thinking going back to pure damage dealing with the lightning for the back and plus up the resistances.



  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Cloak, conceal, merciless, FM, mark, incap/tether(tether for small group)
    Shade, cripple, RR, healing ward, harness, resto ult

    Those are my bars. I still run incap over tether in most situations, even with spinners, because the CC+Defile+bonus damage puts me in a position where even if you survive the follow up assassin’s will you can’t really recover.

    Also, blocking or dodging incap still applies the status effects, which is obviously broke
  • Subversus
    Subversus
    ✭✭✭✭✭
    Lexxypwns wrote: »
    Cloak, conceal, merciless, FM, mark, incap/tether(tether for small group)
    Shade, cripple, RR, healing ward, harness, resto ult

    Those are my bars. I still run incap over tether in most situations, even with spinners, because the CC+Defile+bonus damage puts me in a position where even if you survive the follow up assassin’s will you can’t really recover.

    Also, blocking or dodging incap still applies the status effects, which is obviously broke

    Those are actually my bars for destro/resto setups as well, albeit with drain over mark (cause destro over 2h), reach over fm and strife over concealed for obvious reasons.

    As for the "rr/mutagen means you're missing out on skills", lexxy proved it wrong on the post above. You're missing out on virtually nothing.
  • Lexxypwns
    Lexxypwns
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    Subversus wrote: »
    Lexxypwns wrote: »
    Cloak, conceal, merciless, FM, mark, incap/tether(tether for small group)
    Shade, cripple, RR, healing ward, harness, resto ult

    Those are my bars. I still run incap over tether in most situations, even with spinners, because the CC+Defile+bonus damage puts me in a position where even if you survive the follow up assassin’s will you can’t really recover.

    Also, blocking or dodging incap still applies the status effects, which is obviously broke

    Those are actually my bars for destro/resto setups as well, albeit with drain over mark (cause destro over 2h), reach over fm and strife over concealed for obvious reasons.

    As for the "rr/mutagen means you're missing out on skills", lexxy proved it wrong on the post above. You're missing out on virtually nothing.

    I do lose magika flood on my front bar when I drop tether. But the damage increase from Mark is stronger than the damage increase from magika flood anyway. I’ve got it on my back bar for the shield size.
  • Subversus
    Subversus
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    Lexxypwns wrote: »
    Subversus wrote: »
    Lexxypwns wrote: »
    Cloak, conceal, merciless, FM, mark, incap/tether(tether for small group)
    Shade, cripple, RR, healing ward, harness, resto ult

    Those are my bars. I still run incap over tether in most situations, even with spinners, because the CC+Defile+bonus damage puts me in a position where even if you survive the follow up assassin’s will you can’t really recover.

    Also, blocking or dodging incap still applies the status effects, which is obviously broke

    Those are actually my bars for destro/resto setups as well, albeit with drain over mark (cause destro over 2h), reach over fm and strife over concealed for obvious reasons.

    As for the "rr/mutagen means you're missing out on skills", lexxy proved it wrong on the post above. You're missing out on virtually nothing.

    I do lose magika flood on my front bar when I drop tether. But the damage increase from Mark is stronger than the damage increase from magika flood anyway. I’ve got it on my back bar for the shield size.

    I agree, I really don't find that extra mag all that important for melee magblade, and to be fair it's not like you're losing that much damage anyway (ignoring major breach buff).
  • VirtualElizabeth
    VirtualElizabeth
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    @Lexxypwns I dropped merciless because I found the skill itself awkward to use. Are you using the bow or mainly use it for the damage increase?
    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • Subversus
    Subversus
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    @Lexxypwns I dropped merciless because I found the skill itself awkward to use. Are you using the bow or mainly use it for the damage increase?

    8% damage increase is preeeeetty strong. There's a 2p monster set that's considered great for some classes and you find it awkward to use? :lol:
  • Lexxypwns
    Lexxypwns
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    @Lexxypwns I dropped merciless because I found the skill itself awkward to use. Are you using the bow or mainly use it for the damage increase?

    Both. The damage boost is nice and the bow is part of the kill combo
  • VirtualElizabeth
    VirtualElizabeth
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    Subversus wrote: »
    @Lexxypwns I dropped merciless because I found the skill itself awkward to use. Are you using the bow or mainly use it for the damage increase?

    8% damage increase is preeeeetty strong. There's a 2p monster set that's considered great for some classes and you find it awkward to use? :lol:

    Monster set? Me confused! Yes awkward!!! Getting in five light attacks is sometimes a challenge in PVP - well at least for me. Hey, I never claimed to be a Epic PVPer, lol.
    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • kaithuzar
    kaithuzar
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    My 2h/resto

    Sap, merciless, forward momentum, concealed, mage light, incap

    Cloak, lotus fan, fear, healing ward, refreshing path, lights champion

    Enjoy
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Knootewoot
    Knootewoot
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    How do YOU guys deal with the stamina setup a lot of stamina class users use. ie:

    2-handed bar:

    executioner / crit rush / rally / vigor (or templar heal) / class skill / U: dawn breaker

    bow bar

    Poison injection / class skill / escape skill (mistform) / something / something / ultimate


    I have really trouble with them dodge rolling a lot but it's better now without Miat's addon. But everytime i see a stamplar using this setup (which hits hard and has good regen on ANY class) they have such huge heals, i don't even bother to attack them anymore.

    How do you guys cope with the huge heals? I was suggested to go back to no-CP but all my buddies are now in Vivec so i find it hard to go back. There must be a way to deal with huge heals, but how?

    Please assist :smile:

    Edited by Knootewoot on February 20, 2018 12:15PM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • GreenhaloX
    GreenhaloX
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    Subversus wrote: »
    @Lexxypwns I dropped merciless because I found the skill itself awkward to use. Are you using the bow or mainly use it for the damage increase?

    8% damage increase is preeeeetty strong. There's a 2p monster set that's considered great for some classes and you find it awkward to use? :lol:

    Monster set? Me confused! Yes awkward!!! Getting in five light attacks is sometimes a challenge in PVP - well at least for me. Hey, I never claimed to be a Epic PVPer, lol.

    You can't go wrong with slotting Merciless; however, if you're tight for spot, you can do without, but you would have to have Sap Essence. I think Sap is better (singlely; damn, is this even a word in the dictionary, ha ha) as you get 20% increase in spell damage, versus the 8% of Merciless. Of course, it would be better if you can slot both. Yeah, it can be tricky in reaching Spectral Bow when fighting against another player who roll, dodge, block, but, during a zerg on zerg fight, it is easier to get the 5 hits in. However, then again, a lot of toons/players have a setup where they can take much more direct damage. Thus, keep that in mind.
  • Lexxypwns
    Lexxypwns
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    GreenhaloX wrote: »
    Subversus wrote: »
    @Lexxypwns I dropped merciless because I found the skill itself awkward to use. Are you using the bow or mainly use it for the damage increase?

    8% damage increase is preeeeetty strong. There's a 2p monster set that's considered great for some classes and you find it awkward to use? :lol:

    Monster set? Me confused! Yes awkward!!! Getting in five light attacks is sometimes a challenge in PVP - well at least for me. Hey, I never claimed to be a Epic PVPer, lol.

    You can't go wrong with slotting Merciless; however, if you're tight for spot, you can do without, but you would have to have Sap Essence. I think Sap is better (singlely; damn, is this even a word in the dictionary, ha ha) as you get 20% increase in spell damage, versus the 8% of Merciless. Of course, it would be better if you can slot both. Yeah, it can be tricky in reaching Spectral Bow when fighting against another player who roll, dodge, block, but, during a zerg on zerg fight, it is easier to get the 5 hits in. However, then again, a lot of toons/players have a setup where they can take much more direct damage. Thus, keep that in mind.

    If you’ve got 40k magika and 2500 vase spell damage then major sorcery is ~13% increase in damage. At 45k magika it’s 12%. So really it’s closer than you think. I’m not advocating running without major sorcery by any means, just pointing out that it’s barely more damage than minor berserk AND doesn’t give you a huge burst mechanic.

    You should never, ever, ever, drop merciless
    Edited by Lexxypwns on February 20, 2018 2:42PM
  • CapuchinSeven
    CapuchinSeven
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    exeeter702 wrote: »
    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.

    Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.

    nice info man, thanks.

    I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.

    After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.

    What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?

    Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage

    That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.

    For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.

    Don't you lose a lot of weave damage with 2H?
    How do you make that damage up wearing Shakle and Spinners? (as opposed to something like Tourg, Overwhelming Surge and Grothdarr?) Or is it all in stealth burst opening ability damage.
    Edited by CapuchinSeven on February 20, 2018 4:41PM
  • Lexxypwns
    Lexxypwns
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    exeeter702 wrote: »
    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.

    Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.

    nice info man, thanks.

    I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.

    After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.

    What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?

    Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage

    That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.

    For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.

    Don't you lose a lot of weave damage with 2H?
    How do you make that damage up wearing Shakle and Spinners? (as opposed to something like Tourg, Overwhelming Surge and Grothdarr?) Or is it all in stealth burst opening ability damage.

    12k incaps and 17k assassin’s will procs. It’s not a ga k build, but rather a kite-burst setup. It plays similar to a lot of stamina specs where you use your snare immunity to kite until you’re ready to deliver lethal burst.

    Surge is garbage on magblade. It breaks your cloak when it’s proc’ed and anyone is in the colossal 13m radius. It’s legitimately unusable imo. I love Surge on other specs, but it’s a no-go for light armor melee magblade.

    Torugs is super mediocre and not worth a 5pc for pvp imo. The Torugs hype came when Torugs and infused had a weird interaction with each other, something that was changed on Morrowind or CWC PTS, I cant remember which.

    That being said, ranged mageblade is superior to melee by a huge margin on paper. That’s why I was very careful to note that I think the 2h/resto is better for Solo outnumbered. Losing funnel, weaving, and the ability to work from range results in a build that is weaker 1v1 and offers less utility to a group. However, combining shadow image+Major expedition +cloak/conceal+Forward momentum means that 9/10 times you die will be because you made a mistake, not simply because someone added on to a fight
  • CapuchinSeven
    CapuchinSeven
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    Gave it a go, loved it, thank you for that.
    Utterly wrecked with it, you're right the damage just hits like a truck for some reason.

  • Lexxypwns
    Lexxypwns
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    Gave it a go, loved it, thank you for that.
    Utterly wrecked with it, you're right the damage just hits like a truck for some reason.

    There’s a lot of damage in the kit as is, sitting at 3k spell damage and over 40k max mag, then you factor in 14k penetration, minor berserk, ~3.5% damage done from 2h passives,20% damage bonus from incap, and have all those going on when you unleash your spectral bow, which hits harder than most ultimates.

    The thing about % based modifiers is that you see a larger gain the larger the number is(over 35k tooltip on will crits), adding these onto incredibly high damaging skills can produce monster burst(the 20% from incap adds an invisible 7k to that 35k), which is what the 2h mageblade is all about. I’m gonna keep all my kiting tools lined up, drop some resto light attacks while using cripple to root people(I try to cripple the person I’m not looking to burst I’m outnumbered situations that way my target comes to me but I keep LoS on other people). Once I’ve almost got the bow up I’ll either LA-conceal-la-incap- la will or just incap-la-will depending on my will counter. And how tanky the target is. I also like to incap, step back and will, then step forward and conceal so that I’ve got the will and conceal hitting less than .5seconds apart, this lets me get even more burst, but you can’t always afford the luxury of abusing will travel time when outnumbered.
    Edited by Lexxypwns on February 20, 2018 9:21PM
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