Peekachu99 wrote: »Had the best success with Magicka NB with fortified brass and another sustain or damage set. You just NEED decent impen/ mitigation and a shield in CP PVP unless you have sustain like a warden (wardens also have their semi-shield that absorbs and is all kinds of awesome). Even as a tank, I find.
That said, DK PVP tank is still king and can be made unkillable against less than 5 smart opponents.
GreenhaloX wrote: »Peekachu99 wrote: »Had the best success with Magicka NB with fortified brass and another sustain or damage set. You just NEED decent impen/ mitigation and a shield in CP PVP unless you have sustain like a warden (wardens also have their semi-shield that absorbs and is all kinds of awesome). Even as a tank, I find.
That said, DK PVP tank is still king and can be made unkillable against less than 5 smart opponents.
Not just DKs, there seems to be more and more Templar healers and even sorc running around where you need about 8 or more just to kill; particularly on console. There is just something fishy going on. These types are typically rolling solo and pops up to take out stragglers or from behind during a zerg on zerg fight. Since everyone else is focused forward on the enemy zerg in front, these type would be coming from behind and taking out 4, 6 or more. You also see some of these hard-to-kill toons running in like a group of 3 (sort of like a mini-zerg) which one is typically a healer and the others a DK and/or Templar. You would need like 15 or more to take them out.
Heck, there is a sorc dude on PS4/NA that has been capable of taking out 6 or more all by himself. Can't name the shame, but the dude does have his toon name as "Cheat Engine." That is quite brazen of him. I'm sure PS4 folks reading this know actually who I'm talking about. He took 6 of us high CP toons easily out without hardly a scratch on him, but later took about 8 to 10 of us to take him out. Not to mention, I had also witnessed sometime prior of a single yellow take out about 10-15 reds all by himself. Actually, I have ran into quite a few toons capable of taking out 6 plus or 3 or more times in odds on console PvP. Console is not immune to manipulation; contrarily to popular beliefs.
GreenhaloX wrote: »Peekachu99 wrote: »Had the best success with Magicka NB with fortified brass and another sustain or damage set. You just NEED decent impen/ mitigation and a shield in CP PVP unless you have sustain like a warden (wardens also have their semi-shield that absorbs and is all kinds of awesome). Even as a tank, I find.
That said, DK PVP tank is still king and can be made unkillable against less than 5 smart opponents.
Not just DKs, there seems to be more and more Templar healers and even sorc running around where you need about 8 or more just to kill; particularly on console. There is just something fishy going on. These types are typically rolling solo and pops up to take out stragglers or from behind during a zerg on zerg fight. Since everyone else is focused forward on the enemy zerg in front, these type would be coming from behind and taking out 4, 6 or more. You also see some of these hard-to-kill toons running in like a group of 3 (sort of like a mini-zerg) which one is typically a healer and the others a DK and/or Templar. You would need like 15 or more to take them out.
Heck, there is a sorc dude on PS4/NA that has been capable of taking out 6 or more all by himself. Can't name the shame, but the dude does have his toon name as "Cheat Engine." That is quite brazen of him. I'm sure PS4 folks reading this know actually who I'm talking about. He took 6 of us high CP toons easily out without hardly a scratch on him, but later took about 8 to 10 of us to take him out. Not to mention, I had also witnessed sometime prior of a single yellow take out about 10-15 reds all by himself. Actually, I have ran into quite a few toons capable of taking out 6 plus or 3 or more times in odds on console PvP. Console is not immune to manipulation; contrarily to popular beliefs.
Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
I’m running a lightning destro on my new build because I can’t afford 8 Rosin -.-
CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
I’m running a lightning destro on my new build because I can’t afford 8 Rosin -.-
Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
exeeter702 wrote: »MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
exeeter702 wrote: »MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.
MrDenimChicken wrote: »exeeter702 wrote: »MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.
nice info man, thanks.
I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.
After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.
What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?
MrDenimChicken wrote: »exeeter702 wrote: »MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.
nice info man, thanks.
I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.
After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.
What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?
Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage
That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.
For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.
MrDenimChicken wrote: »MrDenimChicken wrote: »exeeter702 wrote: »MrDenimChicken wrote: »MrDenimChicken wrote: »CapuchinSeven wrote: »Brutusmax1mus wrote: »I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.
If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
what's good about using 2h?
Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
so what does the 2h magblade do better than just a 2h stamblade?
Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.
nice info man, thanks.
I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.
After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.
What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?
Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage
That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.
For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.
@Lexxypwns
and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?
thanks for all the help:)
if id go 2h i would alsways play proctard with caluurions