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Magblade PVP Setups

Skullz11c
Skullz11c
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Interested if others have changed up their builds at all with the drop of dragon bones. I am away at the moment and can't play, but I am thinking of trying out 5x Wizard's Riposte and 5x Caluurion's Legacy. I am not really interested in min/max setups, more looking for new and fun. Thinking of trying this gear setup with a frost staff. Thoughts? If you have tried something different that works, please feel free to share!

- forgot to mention 1x Domihaus for the monster
Edited by Skullz11c on February 14, 2018 1:49PM
Xbox One NA


  • Kram8ion
    Kram8ion
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    Recently tried rattle cage and war maiden with interesting results little more tanky with heavy but decent damage drawback is sustain so more heavy attack focused no monster set double destro asylum :)
    Edited by Kram8ion on February 14, 2018 2:00PM
    ps4eu
    Kramm stam man kittyblade

  • Peekachu99
    Peekachu99
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    Had the best success with Magicka NB with fortified brass and another sustain or damage set. You just NEED decent impen/ mitigation and a shield in CP PVP unless you have sustain like a warden (wardens also have their semi-shield that absorbs and is all kinds of awesome). Even as a tank, I find.

    That said, DK PVP tank is still king and can be made unkillable against less than 5 smart opponents.
    Edited by Peekachu99 on February 14, 2018 2:05PM
  • GreenhaloX
    GreenhaloX
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    Peekachu99 wrote: »
    Had the best success with Magicka NB with fortified brass and another sustain or damage set. You just NEED decent impen/ mitigation and a shield in CP PVP unless you have sustain like a warden (wardens also have their semi-shield that absorbs and is all kinds of awesome). Even as a tank, I find.

    That said, DK PVP tank is still king and can be made unkillable against less than 5 smart opponents.

    Not just DKs, there seems to be more and more Templar healers and even sorc running around where you need about 8 or more just to kill; particularly on console. There is just something fishy going on. These types are typically rolling solo and pops up to take out stragglers or from behind during a zerg on zerg fight. Since everyone else is focused forward on the enemy zerg in front, these type would be coming from behind and taking out 4, 6 or more. You also see some of these hard-to-kill toons running in like a group of 3 (sort of like a mini-zerg) which one is typically a healer and the others a DK and/or Templar. You would need like 15 or more to take them out.

    Heck, there is a sorc dude on PS4/NA that has been capable of taking out 6 or more all by himself. Can't name the shame, but the dude does have his toon name as "Cheat Engine." That is quite brazen of him. I'm sure PS4 folks reading this know actually who I'm talking about. He took 6 of us high CP toons easily out without hardly a scratch on him, but later took about 8 to 10 of us to take him out. Not to mention, I had also witnessed sometime prior of a single yellow take out about 10-15 reds all by himself. Actually, I have ran into quite a few toons capable of taking out 6 plus or 3 or more times in odds on console PvP. Console is not immune to manipulation; contrarily to popular beliefs.
  • NoFlash
    NoFlash
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    How the heck did you guys stroll so off topic?
    Daggerfall Covenant

    The Ninja Squirrels
  • Marabornwingrion
    Marabornwingrion
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    I'm running 2x Skoria, 5x War Maiden (front), 5x Lich (back).
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    GreenhaloX wrote: »
    Peekachu99 wrote: »
    Had the best success with Magicka NB with fortified brass and another sustain or damage set. You just NEED decent impen/ mitigation and a shield in CP PVP unless you have sustain like a warden (wardens also have their semi-shield that absorbs and is all kinds of awesome). Even as a tank, I find.

    That said, DK PVP tank is still king and can be made unkillable against less than 5 smart opponents.

    Not just DKs, there seems to be more and more Templar healers and even sorc running around where you need about 8 or more just to kill; particularly on console. There is just something fishy going on. These types are typically rolling solo and pops up to take out stragglers or from behind during a zerg on zerg fight. Since everyone else is focused forward on the enemy zerg in front, these type would be coming from behind and taking out 4, 6 or more. You also see some of these hard-to-kill toons running in like a group of 3 (sort of like a mini-zerg) which one is typically a healer and the others a DK and/or Templar. You would need like 15 or more to take them out.

    Heck, there is a sorc dude on PS4/NA that has been capable of taking out 6 or more all by himself. Can't name the shame, but the dude does have his toon name as "Cheat Engine." That is quite brazen of him. I'm sure PS4 folks reading this know actually who I'm talking about. He took 6 of us high CP toons easily out without hardly a scratch on him, but later took about 8 to 10 of us to take him out. Not to mention, I had also witnessed sometime prior of a single yellow take out about 10-15 reds all by himself. Actually, I have ran into quite a few toons capable of taking out 6 plus or 3 or more times in odds on console PvP. Console is not immune to manipulation; contrarily to popular beliefs.

    I know the player you are talking about (he uses Engine Guardian for sustain) and pre-frag nerf he was very hard to beat, but since then he's been getting stomped...

    He doesnt play his Sorc nowadays as much as a result...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • BroanBeast1215
    BroanBeast1215
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    GreenhaloX wrote: »
    Peekachu99 wrote: »
    Had the best success with Magicka NB with fortified brass and another sustain or damage set. You just NEED decent impen/ mitigation and a shield in CP PVP unless you have sustain like a warden (wardens also have their semi-shield that absorbs and is all kinds of awesome). Even as a tank, I find.

    That said, DK PVP tank is still king and can be made unkillable against less than 5 smart opponents.

    Not just DKs, there seems to be more and more Templar healers and even sorc running around where you need about 8 or more just to kill; particularly on console. There is just something fishy going on. These types are typically rolling solo and pops up to take out stragglers or from behind during a zerg on zerg fight. Since everyone else is focused forward on the enemy zerg in front, these type would be coming from behind and taking out 4, 6 or more. You also see some of these hard-to-kill toons running in like a group of 3 (sort of like a mini-zerg) which one is typically a healer and the others a DK and/or Templar. You would need like 15 or more to take them out.

    Heck, there is a sorc dude on PS4/NA that has been capable of taking out 6 or more all by himself. Can't name the shame, but the dude does have his toon name as "Cheat Engine." That is quite brazen of him. I'm sure PS4 folks reading this know actually who I'm talking about. He took 6 of us high CP toons easily out without hardly a scratch on him, but later took about 8 to 10 of us to take him out. Not to mention, I had also witnessed sometime prior of a single yellow take out about 10-15 reds all by himself. Actually, I have ran into quite a few toons capable of taking out 6 plus or 3 or more times in odds on console PvP. Console is not immune to manipulation; contrarily to popular beliefs.

    you're getting trolled. congrats. Lol.
  • Brutusmax1mus
    Brutusmax1mus
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    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.
  • Subversus
    Subversus
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    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.
  • CapuchinSeven
    CapuchinSeven
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    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.
  • Subversus
    Subversus
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    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...
  • Brutusmax1mus
    Brutusmax1mus
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    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    My melee blade is spinners/ overwhelming, i love it. Although i use dw and roots do give me a hard time. With 2h and amber it would be much easier im sure. Either way it wrecks baddies.
  • Lexxypwns
    Lexxypwns
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    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    I’m running a lightning destro on my new build because I can’t afford 8 Rosin -.-
  • Subversus
    Subversus
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    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    I’m running a lightning destro on my new build because I can’t afford 8 Rosin -.-

    Fel, the infamous salt mine from PC EU runs some sort of weird ass build with a lightning staff and wall of lightning right now, saw him today in cyro.

    I 1 banged him with a meteor combo in a 1v3 so idk how effective the build itself is, but if THE GOD is running it then it must be good.
  • Datthaw
    Datthaw
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    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    I’m running a lightning destro on my new build because I can’t afford 8 Rosin -.-

    Peasants!
    Edited by Datthaw on February 17, 2018 12:22PM
  • MrDenimChicken
    MrDenimChicken
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    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    do you feel like the damage from stacking magic with necro is more damage than, lets say, war maiden or torug's?
  • MrDenimChicken
    MrDenimChicken
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    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?
  • Vapirko
    Vapirko
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    Astrid_V wrote: »
    I'm running 2x Skoria, 5x War Maiden (front), 5x Lich (back).

    This setup is pretty killer. Riposte is great for groups or if you want to be a little more tanky.
  • Lexxypwns
    Lexxypwns
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    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.
  • MrDenimChicken
    MrDenimChicken
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    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?
  • Lexxypwns
    Lexxypwns
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    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Well, you have superior defensive mechanics. Better healing, access to damage shields, more use of cloak and shadow image, superior mobility due to major expedition+cloak/conceal movement speed, and access to the ridiculously powerful resto ult. I run 2h with Shackle+Spinners+tri-food and it gives me ~18k stam which allows liberal use of Forward Momentum, dodging, and blocking without compromising my ability to break free.

    You also have superior utility for a small group and better aoe damage potential, I can drop mark and incap for det and tether and give a big contribution to offensive ulti dumps whereas stamblade has no meaningful aoe outside of DB+Execute.

    Edit: mageblade is one of the most versatile specs in the game, you can completely change what you bring to the table with just some gear/skill changes an be great in numerous roles. If my group has enough aoe and single target I can drop conceal for funnel and swap spinners for something like SPC, wizards, or trans. I can drop the second 5pc set and run 2 earthgore or troll king, etc.
    Edited by Lexxypwns on February 18, 2018 8:01PM
  • exeeter702
    exeeter702
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    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.
    Edited by exeeter702 on February 18, 2018 7:59PM
  • Lexxypwns
    Lexxypwns
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    exeeter702 wrote: »
    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.

    Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.
  • MrDenimChicken
    MrDenimChicken
    ✭✭✭✭✭
    Lexxypwns wrote: »
    exeeter702 wrote: »
    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.

    Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.

    @Lexxypwns

    nice info man, thanks.

    I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.

    After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.

    What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup with destro staff or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?
    Edited by MrDenimChicken on February 18, 2018 8:23PM
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Lexxypwns wrote: »
    exeeter702 wrote: »
    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.

    Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.

    nice info man, thanks.

    I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.

    After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.

    What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?

    Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage

    That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.

    For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.
    Edited by Lexxypwns on February 18, 2018 8:27PM
  • MrDenimChicken
    MrDenimChicken
    ✭✭✭✭✭
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    exeeter702 wrote: »
    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.

    Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.

    nice info man, thanks.

    I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.

    After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.

    What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?

    Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage

    That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.

    For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.

    @Lexxypwns

    and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?

    thanks for all the help:)
    Edited by MrDenimChicken on February 18, 2018 8:41PM
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    exeeter702 wrote: »
    Lexxypwns wrote: »
    Subversus wrote: »
    Subversus wrote: »
    I'm in 4 necro, 5 amber atm. When shades gets fixed for us ill be 5/5. 1pc domi.

    If I'm zerg surfing im in juli/ maiden full spell dmg, crazy high will crits.

    5/5/1 with necro shackle/amber and domi is a crazy good setup indeed. Probably one of the best solo pvp magblade setups as you have the stam/mag sustain to be able to kite and play around zergs and still have crazy damage due to necro and full (or 2 if you feel sustain is low) spell dmg glyphs. Hell I even switched to mag mundus now that shade is fixed, I love it.

    Shade working has changed up my game on Stamblade and I'm having so much fun with it I was considering going back to magblade with x5 Shakle/x5 Necro/x1 Domi to make the most of it.

    Wanna have even more fun with magblade and that setup? Go melee! 2h/resto instead of destro/resto, maybe even swap out necro for amber or spinners or go spinner/amber. I really want to try out a 2h playstyle myself but I'm so broke atm that I can't even afford to gold out a 2h alone...

    what's good about using 2h?

    Well, the biggest weakness in the mageblade kit is roots and snares. 2h gives you Forward momentum to answer those issues.

    so what does the 2h magblade do better than just a 2h stamblade?

    Cloak uptime (when it works). Self healing and access to more utility like shade and fear via a larger magicka pool. Outside of high damage glass cannon setups, magblades can play more of an attrition game than stam medium armor setups can. Many do believe that melee magblades are poverty stamblades but they are very different in practice.

    Very different, indeed. There’s also the ability to fight in different ways that stamblade doesn’t have. Without changing from my offensive burst setup I can tank 1 or 2 players damage virtually forever, even when marked, with my shield stack and then as soon as will and incap are up I can 1 bang them. But the same build is also capable of kiting out a large group of players and isolating them to get kills.

    nice info man, thanks.

    I'm currently running Torug's/Amber after watching this one video but I still feel like I'm a worse version of my stam NB. I feel like that build doesn't really play to the mag NB's stregnths, which to me seem like the ability to sustain yourself while doing average dmg by weaving, and then just timing your ult + merc bow ability to 1 shot them, otherwise they never go down.

    After reading stuff here though to me it seems like I might better utilize mag NB strengths by running something like the previously mentioned Riposte (front bar) + trans (back bar) + Skoria. But this 2h set also seems intriguing now.

    What would you say is stronger for a solo pvp/bg situation? Running the riposte/trans/skoria setup or a 2h setup? And what sets would complement the 2h setup most? Same riposte/trans to increase tankiness since you gotta stay in range of ppl?

    Solo outnumbered, imo, 2h/resto mageblade is by far the best pvp choice in the game. The ability to engage/disengage fights is crazy valuable and in addition to that you’ve got good defense and deadly burst. Unlike stamblade you don’t get insta-rekt as soon as you’re hit with detect+undodgeable damage

    That being said, destro/resto mageblade is the meta because it is superior in a wider array of situations and specifically soft counters melee builds of all classes.

    For 2h, I love Shackle+Spinners 1 domi vma resto. 3x regen glyphs, tri-food, apprentice mundus, 40k magika and 3k spell damage, 14k pen, 17k max stam.

    @Lexxypwns

    and light armor for the 2h right? Also, is that enough sustain if I don't have the VMA resto staff?

    thanks for all the help:)

    Without vma resto you’ll need atro mundus. You could try Wizards in place of spinners for more defense and to bridge that sustain gap.
  • Trashs1
    Trashs1
    ✭✭✭
    if id go 2h i would alsways play proctard with caluurions
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • MrDenimChicken
    MrDenimChicken
    ✭✭✭✭✭
    Trashs1 wrote: »
    if id go 2h i would alsways play proctard with caluurions

    haven't played with caluurion's yet...is it protard-y as viper/selene's back before the nerfs? looks pretty damn strong

    After seeing it now I almost think a torug's + caluurion's would be a ridiculous gank build on destro/resto
    Edited by MrDenimChicken on February 18, 2018 9:47PM
  • Emmagoldman
    Emmagoldman
    ✭✭✭✭✭
    What would you all suggest for a straight gank build?
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