https://youtu.be/-xM9MlYeh7gANGEL_BtVS wrote: »It's not BiS but it's doable. Most meta builds still go with S&B on both bars even on Wardens. Even the ones that don't still use S&B on the main bar.
LeagueTroll wrote: »Sadly it’s not a solid choice, you can’t run 552 set up with ice staff.
(Ps. Pvp is out of the question as I refuse to play with the faction it is on. Any time you want to add faction change as a 1 time use Zos, my wallet will be waiting.)
Yes Nightblade can ice staff tank in dungeons fine and can even off tank trials with an ice staff if the group allows both normal and vet even HM dungeons can be tanked with Ice staff. But again comes down to who you play with. Here this might help with your tank.https://youtu.be/-xM9MlYeh7g
I hope this helps this build has been tested in dungeons both normal and vet and has been used mostly in vet HM dungeons in testing it has also off tanked most trials in normal and some in vet. But feel free to change it to what you enjoy race gear and even class.
Play the way you want, dont let the meta ruin your fun.
ParaNostram wrote: »I'm currently working on an off tank that uses an ice staff right now focused on wards and resource sustain via taking damage. I'm calling it the Atronach, just gotta finish hammering out the kinks.
Honestly, I don't remember ever getting kicked out of dungeons or trial groups. Then again, I don't really do trials anymore. If I didn't get kicked from a WGT Hm before it was needed as a nightblade healer, then I'm pretty sure I will not get kicked with this once I get it worked out.
On a different note on kicking people, if you end up kicking someone based on seeing what class role they are, are you doing so because you don't feel comfortable with their choice, have experienced a bad player running a build similar, or they were a fake tank/healer/dps? If it's the later 2, I understand completely, however I wouldn't kick someone until the first boss. If you struggle with them in their role, then it's a safe bet to be ready to kick them. If it's a breeze, why would you care if a class is doing a non meta role?
Frost staff isn't as bad as a lot of people say. I ran frost/resto on a NB tank/off healer for a while, did pretty well in vet dungeons. Wouldn't have gone into trials or PVP, but that was more due to my ability and armor setup. If you're looking for pure tank, however, or want to be better equipped for trials, I would recommend more 1h+shield/frost instead of using frost primarily. I'm working on some theorycrafting with this stuff myself right now. Frost seems less for straight up tanking and more for tanking support than anything.
Frost staff isn't as bad as a lot of people say. I ran frost/resto on a NB tank/off healer for a while, did pretty well in vet dungeons. Wouldn't have gone into trials or PVP, but that was more due to my ability and armor setup. If you're looking for pure tank, however, or want to be better equipped for trials, I would recommend more 1h+shield/frost instead of using frost primarily. I'm working on some theorycrafting with this stuff myself right now. Frost seems less for straight up tanking and more for tanking support than anything.
I was thinking of running one of my many maelstrom resto staff on the back bar to give that extra magicka regen. Right now I am actually using the few of staff as a back bar only for wall of frost to snare. I would rather attack weave with the staff than the shield on fights that d ont require me to keep block up 50% of the fight.
Honestly, I don't remember ever getting kicked out of dungeons or trial groups. Then again, I don't really do trials anymore. If I didn't get kicked from a WGT Hm before it was needed as a nightblade healer, then I'm pretty sure I will not get kicked with this once I get it worked out.
On a different note on kicking people, if you end up kicking someone based on seeing what class role they are, are you doing so because you don't feel comfortable with their choice, have experienced a bad player running a build similar, or they were a fake tank/healer/dps? If it's the later 2, I understand completely, however I wouldn't kick someone until the first boss. If you struggle with them in their role, then it's a safe bet to be ready to kick them. If it's a breeze, why would you care if a class is doing a non meta role?
Im not saying anyone cant play their way. What Im saying is that if you cant do the job, people arent going to accept that way because it interferes with THEIR way. I've seen 2 Ice staff tanks that actually can do the job. I've been playing for nearly 2 years. I dont mind you playing your way.... over there so it doesnt interfere with or make my way less fun. Bring that Ice staff tank to Bloodroot vet and Im going to immediately vote to kick. Most other places where it's not as important... I wont care. But it's less of a tank so dont be surprised that people are going to kick you. You have the right to your choice. You dont have the right to force it on me.
Because of those 2, Im open to the idea. Because of the tons of bad ones, I'm not open to the idea unless I've see you in a stressed situation. Period. My game play doesnt have to suffer because you want a novelty build.
Frost staff isn't as bad as a lot of people say. I ran frost/resto on a NB tank/off healer for a while, did pretty well in vet dungeons. Wouldn't have gone into trials or PVP, but that was more due to my ability and armor setup. If you're looking for pure tank, however, or want to be better equipped for trials, I would recommend more 1h+shield/frost instead of using frost primarily. I'm working on some theorycrafting with this stuff myself right now. Frost seems less for straight up tanking and more for tanking support than anything.
I was thinking of running one of my many maelstrom resto staff on the back bar to give that extra magicka regen. Right now I am actually using the few of staff as a back bar only for wall of frost to snare. I would rather attack weave with the staff than the shield on fights that d ont require me to keep block up 50% of the fight.
I rarely "keep the block up". Ebon+Fort Brass+ spike armor+ another buff = max resist so the only time I have to block is during Boss heavy and power skill. That way I can focus on chaining adz into the fray, taunting, etc. A tank doesnt just stand there.
Frost staff isn't as bad as a lot of people say. I ran frost/resto on a NB tank/off healer for a while, did pretty well in vet dungeons. Wouldn't have gone into trials or PVP, but that was more due to my ability and armor setup. If you're looking for pure tank, however, or want to be better equipped for trials, I would recommend more 1h+shield/frost instead of using frost primarily. I'm working on some theorycrafting with this stuff myself right now. Frost seems less for straight up tanking and more for tanking support than anything.
I was thinking of running one of my many maelstrom resto staff on the back bar to give that extra magicka regen. Right now I am actually using the few of staff as a back bar only for wall of frost to snare. I would rather attack weave with the staff than the shield on fights that d ont require me to keep block up 50% of the fight.
victoriana-blue wrote: »You're talking about Swarm Mother so it sounds like you know what you're getting into. I go 5/4/2 on my frost bar because I like the monster helm bonuses better than another 5pc, but that's up to you.
Don't forget about the ranged interrupt and elemental drain: I'm sure you've noticed, but dps don't like to interrupt because it lowers their numbers and having a ranged interrupt is great in places like Cradle of Shadows. Having drain available is useful because you don't have to count on a healer slotting it, and if the healer is running it your group can use it in multiple boss fights for extra regen.
Blockade + path keeps most melee trash on me without using taunts (as long as the dps let me pull first ;p ), so I only have to taunt the ranged mobs and the few escapees.
victoriana-blue wrote: »You're talking about Swarm Mother so it sounds like you know what you're getting into. I go 5/4/2 on my frost bar because I like the monster helm bonuses better than another 5pc, but that's up to you.
Don't forget about the ranged interrupt and elemental drain: I'm sure you've noticed, but dps don't like to interrupt because it lowers their numbers and having a ranged interrupt is great in places like Cradle of Shadows. Having drain available is useful because you don't have to count on a healer slotting it, and if the healer is running it your group can use it in multiple boss fights for extra regen.
Blockade + path keeps most melee trash on me without using taunts (as long as the dps let me pull first ;p ), so I only have to taunt the ranged mobs and the few escapees.
I will admit running ele drain didn't cross my mind. However since I'm replacing the s&B taunt with mark from the assassination skill line since it applies the same debuffs, I wouldn't want both of them as it would be a waste of a slot.
I'd still keep the taunt on your S&B bar as you can only have mark on one mob at a time. You can cycle the S&B taunt and apply that debuff to everything.