exeeter702 wrote: »exeeter702 wrote: »
Mind enlightening me on why it's false? Not that i'll believe you but at least try
There are countless explanations that i personally have provided over many threads going into great detail.
I dont care to do it again. It is objectively not a bug.
"Objectively' meaning my words are not actually false, we just have differing opinions, okay, good to know.
the problem with animation canceling is that u can stop an ability's animation to cast another one faster. This is unfair higher dps over some players and unfair in pvp too.
exeeter702 wrote: »the problem with animation canceling is that u can stop an ability's animation to cast another one faster. This is unfair higher dps over some players and unfair in pvp too.
Are you intentionally ignoring the information being provided to you here? I will say it again just so you are 100 percent in the clear and understand this simple truth.
You can NOT cast abilities faster than the GCD allows. No amount of block, bash, dodge roll or bar swapping will change this. Animation canceling has ZERO bearing on ability use frequency, anyone who tries to tell you otherwise doesnt have the faintest clue about what he or she is talking about on this topic.
exeeter702 wrote: »the problem with animation canceling is that u can stop an ability's animation to cast another one faster. This is unfair higher dps over some players and unfair in pvp too.
Are you intentionally ignoring the information being provided to you here? I will say it again just so you are 100 percent in the clear and understand this simple truth.
You can NOT cast abilities faster than the GCD allows. No amount of block, bash, dodge roll or bar swapping will change this. Animation canceling has ZERO bearing on ability use frequency, anyone who tries to tell you otherwise doesnt have the faintest clue about what he or she is talking about on this topic.
if i am casting an ability for 1.5 seconds against u casting it in 1 second using animation cancel, it's not fair.
i cast 10 abilities in 12 seconds. U cast those 10 abilities in 10 seconds. U win through animation cancelling.
LiquidPony wrote: »exeeter702 wrote: »the problem with animation canceling is that u can stop an ability's animation to cast another one faster. This is unfair higher dps over some players and unfair in pvp too.
Are you intentionally ignoring the information being provided to you here? I will say it again just so you are 100 percent in the clear and understand this simple truth.
You can NOT cast abilities faster than the GCD allows. No amount of block, bash, dodge roll or bar swapping will change this. Animation canceling has ZERO bearing on ability use frequency, anyone who tries to tell you otherwise doesnt have the faintest clue about what he or she is talking about on this topic.
if i am casting an ability for 1.5 seconds against u casting it in 1 second using animation cancel, it's not fair.
i cast 10 abilities in 12 seconds. U cast those 10 abilities in 10 seconds. U win through animation cancelling.
I still don't think you understand.
If you are only casting abilities every 1.5 seconds, that has nothing to do with animation canceling. You're just slow.
You can do zero animation canceling and still cast 10 abilities in 10 seconds, you just won't be weaving light attacks.
exeeter702 wrote: »the problem with animation canceling is that u can stop an ability's animation to cast another one faster. This is unfair higher dps over some players and unfair in pvp too.
Are you intentionally ignoring the information being provided to you here? I will say it again just so you are 100 percent in the clear and understand this simple truth.
You can NOT cast abilities faster than the GCD allows. No amount of block, bash, dodge roll or bar swapping will change this. Animation canceling has ZERO bearing on ability use frequency, anyone who tries to tell you otherwise doesnt have the faintest clue about what he or she is talking about on this topic.
if i am casting an ability for 1.5 seconds against u casting it in 1 second using animation cancel, it's not fair.
i cast 10 abilities in 12 seconds. U cast those 10 abilities in 10 seconds. U win through animation cancelling.
Basically there is three kinds of animation cancelling:
weaving = light/heavy atacking with a skill;
bar swapping = you cancel the skill animation swaping your skill bar;
Blocking = you quickly press block to cancel the skill animation, really hard to master.
LiquidPony wrote: »exeeter702 wrote: »the problem with animation canceling is that u can stop an ability's animation to cast another one faster. This is unfair higher dps over some players and unfair in pvp too.
Are you intentionally ignoring the information being provided to you here? I will say it again just so you are 100 percent in the clear and understand this simple truth.
You can NOT cast abilities faster than the GCD allows. No amount of block, bash, dodge roll or bar swapping will change this. Animation canceling has ZERO bearing on ability use frequency, anyone who tries to tell you otherwise doesnt have the faintest clue about what he or she is talking about on this topic.
if i am casting an ability for 1.5 seconds against u casting it in 1 second using animation cancel, it's not fair.
i cast 10 abilities in 12 seconds. U cast those 10 abilities in 10 seconds. U win through animation cancelling.
I still don't think you understand.
If you are only casting abilities every 1.5 seconds, that has nothing to do with animation canceling. You're just slow.
You can do zero animation canceling and still cast 10 abilities in 10 seconds, you just won't be weaving light attacks.
i talk about abilities that have longer animations. Why would anyone even animation cancel then? There's abilities with longer than 1 second animations, which if you cancel them u cast the next one faster in the gcd.
Basically there is three kinds of animation cancelling:
weaving = light/heavy atacking with a skill;
bar swapping = you cancel the skill animation swaping your skill bar;
Blocking = you quickly press block to cancel the skill animation, really hard to master.
You forgot bash cancel, it’s finesse AF
so all of u say is that even if you do animation cancel, or you do not, you still cast abilities one per second. Then what's the use of the cancel anyway then? for block / dodge in the instant? that's not even animation cancel, it's defensive play.
then what's about the fuss that you do higher dps with animation cancel? you cast one ability per second even if u do or not do cancel. If you talk about light attack weave, that's not even any cancel, it's fairplay skill, light attacks and abilities having separate gcds.
then what's about the fuss that you do higher dps with animation cancel? you cast one ability per second even if u do or not do cancel. If you talk about light attack weave, that's not even any cancel, it's fairplay skill, light attacks and abilities having separate gcds.
then what's about the fuss that you do higher dps with animation cancel? you cast one ability per second even if u do or not do cancel. If you talk about light attack weave, that's not even any cancel, it's fairplay skill, light attacks and abilities having separate gcds.
cbaudersub17_ESO wrote: »
FearlessOne_2014 wrote: »i've tried it, with blocking, bar-swapping, but i don't see the effect. Even if i cancel an ability, and press the next button, my character stands still for 0.5 sec until it starts going. The only cancel i do well is when i weave a light attack between the abilities.
Ok so since macros are legal in ESO. Use experiment and set up multi-command one button press animation cancel abilities/routines.
Some attacks works others don't. However programming a macro software to take out the human error, is mostly what you need.
Also Animation Cancel is highly impacted by latency. The more you lag, means the less effective Animation Cancelling because.
My advice to you is to get a internet like this....
Then get a MMO mouse like this one.
Which allows you to have all your key shortcuts, at your thumb. There for no need to reach across your keyboard.
LiquidPony wrote: »exeeter702 wrote: »the problem with animation canceling is that u can stop an ability's animation to cast another one faster. This is unfair higher dps over some players and unfair in pvp too.
Are you intentionally ignoring the information being provided to you here? I will say it again just so you are 100 percent in the clear and understand this simple truth.
You can NOT cast abilities faster than the GCD allows. No amount of block, bash, dodge roll or bar swapping will change this. Animation canceling has ZERO bearing on ability use frequency, anyone who tries to tell you otherwise doesnt have the faintest clue about what he or she is talking about on this topic.
if i am casting an ability for 1.5 seconds against u casting it in 1 second using animation cancel, it's not fair.
i cast 10 abilities in 12 seconds. U cast those 10 abilities in 10 seconds. U win through animation cancelling.
I still don't think you understand.
If you are only casting abilities every 1.5 seconds, that has nothing to do with animation canceling. You're just slow.
You can do zero animation canceling and still cast 10 abilities in 10 seconds, you just won't be weaving light attacks.
i talk about abilities that have longer animations. Why would anyone even animation cancel then? There's abilities with longer than 1 second animations, which if you cancel them u cast the next one faster in the gcd.
ok so many repetitive posts. I get it, you get it, everyone gets it. In conclusion:
1) light attack weaving is not animation cancel, is something you must improve in your dps. Yes, you cancel the light attack's animation, but since it has its own gcd, i find it fair.
2) block / dodge cancel is for defensive purposes to do when needed, it doesn't increase your dps if you cancel your abilities with block.
3) canceling an ability's animation to cast another won't do it faster cuz it's locked by abilities gcd, so either spamming abilities or cancelling them, you still cast one ability per one second.
In conclusion i don't find problems about animation canceling, the only gain from here is canceling the light attack's animation, which is explained at 1). If i didn't miss anything else, from my opinion, [/thread].
ok so many repetitive posts. I get it, you get it, everyone gets it. In conclusion:
1) light attack weaving is not animation cancel, is something you must improve in your dps. Yes, you cancel the light attack's animation, but since it has its own gcd, i find it fair.
2) block / dodge cancel is for defensive purposes to do when needed, it doesn't increase your dps if you cancel your abilities with block.
3) canceling an ability's animation to cast another won't do it faster cuz it's locked by abilities gcd, so either spamming abilities or cancelling them, you still cast one ability per one second.
In conclusion i don't find problems about animation canceling, the only gain from here is canceling the light attack's animation, which is explained at 1). If i didn't miss anything else, from my opinion, [/thread].
LiquidPony wrote: »vyndral13preub18_ESO wrote: »Animation cancelling merely triggers people who can't do it and think that being able to do it will add 10-15k DPS to their rotation (hint: it won't).
And yet the people who can do it still spend time on the forums mocking those who can’t do it, and calling them things like trash and lazy.
Mocking? Maybe, I guess.
I wouldn't call anyone who "can't" animation cancel trash, but lazy is probably appropriate if a bit rude.
I would just say that anyone who won't do animation canceling (because if you can light attack and you can bar swap, you can animation cancel) is uninterested in getting better, for whatever the reason.
THE IMPORTATN THING of AC is NOT beeing stuck in an animation if you need to block an incomming attack or something else. Just imagine beeing stuck in templar beem, or something else that takes a longer time... and than you need to block/doge.
exeeter702 wrote: »the problem with animation canceling is that u can stop an ability's animation to cast another one faster. This is unfair higher dps over some players and unfair in pvp too.
Are you intentionally ignoring the information being provided to you here? I will say it again just so you are 100 percent in the clear and understand this simple truth.
You can NOT cast abilities faster than the GCD allows. No amount of block, bash, dodge roll or bar swapping will change this. Animation canceling has ZERO bearing on ability use frequency, anyone who tries to tell you otherwise doesnt have the faintest clue about what he or she is talking about on this topic.
exeeter702 wrote: »the problem with animation canceling is that u can stop an ability's animation to cast another one faster. This is unfair higher dps over some players and unfair in pvp too.
Are you intentionally ignoring the information being provided to you here? I will say it again just so you are 100 percent in the clear and understand this simple truth.
You can NOT cast abilities faster than the GCD allows. No amount of block, bash, dodge roll or bar swapping will change this. Animation canceling has ZERO bearing on ability use frequency, anyone who tries to tell you otherwise doesnt have the faintest clue about what he or she is talking about on this topic.
You should be able to block instantly and then have to wait for the whole GCD. So you can still have your "oh sh..." button without being able to exploit 1 light attack per GCD.
exeeter702 wrote: »the problem with animation canceling is that u can stop an ability's animation to cast another one faster. This is unfair higher dps over some players and unfair in pvp too.
Are you intentionally ignoring the information being provided to you here? I will say it again just so you are 100 percent in the clear and understand this simple truth.
You can NOT cast abilities faster than the GCD allows. No amount of block, bash, dodge roll or bar swapping will change this. Animation canceling has ZERO bearing on ability use frequency, anyone who tries to tell you otherwise doesnt have the faintest clue about what he or she is talking about on this topic.
You should be able to block instantly and then have to wait for the whole GCD. So you can still have your "oh sh..." button without being able to exploit 1 light attack per GCD.
THE IMPORTATN THING of AC is NOT beeing stuck in an animation if you need to block an incomming attack or something else. Just imagine beeing stuck in templar beem, or something else that takes a longer time... and than you need to block/doge.
Why would someone not pay for his short-sigthness at engaging the shield in a timely manner?
It's just fair that if you mis-time defense, then you get hit. But then, we'd have zillion of 2 button spammers suddenly die to this new "Dark Souls" effect.
