GrumpyDuckling wrote: »How about if Maelstrom Ice Staff gets a Wall of Elements enchant that immobilizes enemies for a few seconds?
That would allow all classes to use Malestrom Ice Staff for trash mobs immobilization because currently Dragonknight and Warden are only tanks with AOE immobilization.
Doesnt wall of elements already immobilize enemies that are chilled? Meaning it should have a high chance to immobilize with a frost staff on the second or third ticks.
GrumpyDuckling wrote: »Very much agree if they intend to keep it for tanking.
I wonder if they'll ever revert. If not, they need to start taking the Ice Staff tanking decision seriously. The idea was fine, but the implementation was poorly thought-out.
On the most simple level, One Hand and Shield allows 12 slots and has a taunt that also provides Major Fracture and Major Breach. Ice Staff should at least receive that. It's currently decent as a back bar, but it's not a serious contender as a main tanking weapon.
GrumpyDuckling wrote: »Very much agree if they intend to keep it for tanking.
I wonder if they'll ever revert. If not, they need to start taking the Ice Staff tanking decision seriously. The idea was fine, but the implementation was poorly thought-out.
On the most simple level, One Hand and Shield allows 12 slots and has a taunt that also provides Major Fracture and Major Breach. Ice Staff should at least receive that. It's currently decent as a back bar, but it's not a serious contender as a main tanking weapon.
KanedaSyndrome wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »How about if Maelstrom Ice Staff gets a Wall of Elements enchant that immobilizes enemies for a few seconds?
That would allow all classes to use Malestrom Ice Staff for trash mobs immobilization because currently Dragonknight and Warden are only tanks with AOE immobilization.
Doesnt wall of elements already immobilize enemies that are chilled? Meaning it should have a high chance to immobilize with a frost staff on the second or third ticks.
I think the only destruction staff frost skill that immobilizes enemies is Destructive Touch (and morphs). Wall of Elements definitely provides chilled status (slows enemies) but I don't think it can currently immobilize.
Maybe I was thinking of one of the warden skills, been a while since i've played
Probably Warden. There's an AOE ice skill with a morph that immobilizes.
It's the wall of elements that immobilizes, the warden skill just provides chilled.
KanedaSyndrome wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »How about if Maelstrom Ice Staff gets a Wall of Elements enchant that immobilizes enemies for a few seconds?
That would allow all classes to use Malestrom Ice Staff for trash mobs immobilization because currently Dragonknight and Warden are only tanks with AOE immobilization.
Doesnt wall of elements already immobilize enemies that are chilled? Meaning it should have a high chance to immobilize with a frost staff on the second or third ticks.
I think the only destruction staff frost skill that immobilizes enemies is Destructive Touch (and morphs). Wall of Elements definitely provides chilled status (slows enemies) but I don't think it can currently immobilize.
Maybe I was thinking of one of the warden skills, been a while since i've played
Probably Warden. There's an AOE ice skill with a morph that immobilizes.
It's the wall of elements that immobilizes, the warden skill just provides chilled.
Gripping Shards immobilizes enemies on cast. It is the tanking morph.
f047ys3v3n wrote: »Make a former DPS weapon a tank weapon
Immediately after make a class with a DPS bonus to the element for that former dps weapon.
Leave all the ability altering enchants for that weapon damage.
Make heavy attacks a taunt so that you cannot use that weapon for damage in dungeons.
Make heavy attacks take such a long duration that no tank could really be reasonably expected to be able to fit them in between blocks in a boss fight.
Require heavy attacks for all DPS builds so that if they are using that weapon you will taunt.
Leave things this way for the better part of a year.
If all this make to you, you are Wrobel.
If it does not make sense to you than you understand something about how combat actually works in game.
Just avoid the Tri-Focus Passive, Thats what I do.
I use the Frost Staff ALL the time.
Avran_Sylt wrote: »Could have the enchantment make the slow of the Frost wall more effective, like 70-80%.
RGvolterra wrote: »In fact , it should never have been turned into a tanking weapon as the idea behind it is not innovative at all. ZOS should bring it back to its last category which is DPS and increase cold damage performance as it’s been a laugh when one needs to use it to pull any cold damage. They should also be a bit more creative and add some nicer cold animation to make the use of the staff more immersive.
Lord_Dexter wrote: »Infact, there is no BIS gear for Ice Tanks except they have to rely on same old gears.
Wait, do ice tanks exist in Tamriel?
RGvolterra wrote: »In fact , it should never have been turned into a tanking weapon as the idea behind it is not innovative at all. ZOS should bring it back to its last category which is DPS and increase cold damage performance as it’s been a laugh when one needs to use it to pull any cold damage. They should also be a bit more creative and add some nicer cold animation to make the use of the staff more immersive.
I disagree. There is no way to make frost staff a viable dps weapon without negatively impacting fire or shock staves.
More people are using frost staves now than they ever did when it was a subpar dps weapon.Lord_Dexter wrote: »Infact, there is no BIS gear for Ice Tanks except they have to rely on same old gears.
Wait, do ice tanks exist in Tamriel?
Yes, they do. Any good warden tank at the very least back bars a frost staff.
Off balance is getting nerfed next patch anyways, tanks won't need to run it anymore (not that they did anyways, usually a magdk or mag templar will have it available).
A free taunt at range that doesn't take up a skill slot, a ranged interrupt, easier application and higher uptime for chilled / minor maim on groups, which synergizes with gripping shards for immobilization, better proc rate for your mainhand enchant with blockade, a way to restore magicka, etc. Etc.
What other options are you going to put there? A lightning or fire staff will drop your armor and defense while on back bar, they don't synergize with shards like frost blockade does, you lose out on the warden frost damage passive while using them, you can't use magicka to block, literally the only reason is for Off balance which, as I said, is often covered better by other characters in the group and offers nothing else of benefit to a tank.
And 99% of endgame here is vet dungeons and PvP, I hardly consider trials endgame for the majority of players.
GrumpyDuckling wrote: »Now that the Ice Staff is a tanking weapon, it seems foolish that the Maelstrom Ice Staff still has the same specialized Wall of Elements damage-centric enchant as Lightning and Fire staves.
(image correction: minus the spell damage, because that's gone now)
I can't imagine that there are many players out there who are dropping ice walls and spamming light/heavy attacks. It's time for a brainstorm that will give the Maelstrom Ice Staff an enchantment that is tanking focused, please.
Edit: Maybe the new enchantment could be that Ice Wall of Elements immobilizes enemies. Then ALL tanks would have potential access to immobilize for mobs (instead of just DK and Warden).
Apache_Kid wrote: »It should never have been made into a tanking weapon in the first place.
Revert the changes, and make it into a viable DPS option.
I second this. There's gonna be the 1 person that actually uses it to tank come in here and start a fuss though. I've always enjoyed the idea of frost magic and being a cryomancer, would love for it to be a viable DPS option on a MagDen
Lord_Dexter wrote: »lol, ZOS is non serious to improve Ice Tanking. Do you think they will pay attention to VMA Ice Staff?