
Very much agree if they intend to keep it for tanking.
It should never have been made into a tanking weapon in the first place.
Revert the changes, and make it into a viable DPS option.
It should never have been made into a tanking weapon in the first place.
Revert the changes, and make it into a viable DPS option.
I think it fits perfectly to special snowflake DPS builds . See what I did there ? Because it is an ice staff ? And snowflake is also ice ?
I can't believe this got me the ''1000 Comments'' badge ...
I think it fits perfectly to special snowflake DPS builds . See what I did there ? Because it is an ice staff ? And snowflake is also ice ?
I can't believe this got me the ''1000 Comments'' badge ...
Apache_Kid wrote: »It should never have been made into a tanking weapon in the first place.
Revert the changes, and make it into a viable DPS option.
I second this. There's gonna be the 1 person that actually uses it to tank come in here and start a fuss though. I've always enjoyed the idea of frost magic and being a cryomancer, would love for it to be a viable DPS option on a MagDen
GrumpyDuckling wrote: »Very much agree if they intend to keep it for tanking.
I wonder if they'll ever revert. If not, they need to start taking the Ice Staff tanking decision seriously. The idea was fine, but the implementation was poorly thought-out.
On the most simple level, One Hand and Shield allows 12 slots and has a taunt that also provides Major Fracture and Major Breach. Ice Staff should at least receive that. It's currently decent as a back bar, but it's not a serious contender as a main tanking weapon.
Apache_Kid wrote: »It should never have been made into a tanking weapon in the first place.
Revert the changes, and make it into a viable DPS option.
I second this. There's gonna be the 1 person that actually uses it to tank come in here and start a fuss though. I've always enjoyed the idea of frost magic and being a cryomancer, would love for it to be a viable DPS option on a MagDen
Silver_Strider wrote: »I tried Ice Staff tanking on Lord Warden, to see if I could eliminate my need of Inner Fire for his shades.
It somewhat worked but the loss of my 2nd 5 piece bonus as well as the extra enchantment slot and trait bonus from my shield just made it feel horribly less effective as my already low damage was dropped even lower, my resource pools were now more strained as Magic was used for blocking on top of everything else, limiting what I could cast with the Ice staff bar, and I still had to use inner fire considering how slow the heavy attacks were. I still had my 1H+shield so I was able to swap between the 2 to regen resources, which was the only real positive to it but overall it wasn't a pleasant experience.
Either Frost Staff need to be returned to a DPS weapon or it becomes its own stand alone skill line, built from the ground up as a tank weapon.
Apache_Kid wrote: »It should never have been made into a tanking weapon in the first place.
Revert the changes, and make it into a viable DPS option.
I second this. There's gonna be the 1 person that actually uses it to tank come in here and start a fuss though. I've always enjoyed the idea of frost magic and being a cryomancer, would love for it to be a viable DPS option on a MagDen
After actually trying frost staff tanking, I am onboard with reverting it back to DPS. Charging up and pointing all those heavy attacks one after another while everyone else went and ate a sandwich or something was pretty painful.
GrumpyDuckling wrote: »How about if Maelstrom Ice Staff gets a Wall of Elements enchant that immobilizes enemies for a few seconds?
That would allow all classes to use Malestrom Ice Staff for trash mobs immobilization because currently Dragonknight and Warden are only tanks with AOE immobilization.
GrumpyDuckling wrote: »How about if Maelstrom Ice Staff gets a Wall of Elements enchant that immobilizes enemies for a few seconds?
That would allow all classes to use Malestrom Ice Staff for trash mobs immobilization because currently Dragonknight and Warden are only tanks with AOE immobilization.
Doesnt wall of elements already immobilize enemies that are chilled? Meaning it should have a high chance to immobilize with a frost staff on the second or third ticks.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »How about if Maelstrom Ice Staff gets a Wall of Elements enchant that immobilizes enemies for a few seconds?
That would allow all classes to use Malestrom Ice Staff for trash mobs immobilization because currently Dragonknight and Warden are only tanks with AOE immobilization.
Doesnt wall of elements already immobilize enemies that are chilled? Meaning it should have a high chance to immobilize with a frost staff on the second or third ticks.
I think the only destruction staff frost skill that immobilizes enemies is Destructive Touch (and morphs). Wall of Elements definitely provides chilled status (slows enemies) but I don't think it can currently immobilize.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »How about if Maelstrom Ice Staff gets a Wall of Elements enchant that immobilizes enemies for a few seconds?
That would allow all classes to use Malestrom Ice Staff for trash mobs immobilization because currently Dragonknight and Warden are only tanks with AOE immobilization.
Doesnt wall of elements already immobilize enemies that are chilled? Meaning it should have a high chance to immobilize with a frost staff on the second or third ticks.
I think the only destruction staff frost skill that immobilizes enemies is Destructive Touch (and morphs). Wall of Elements definitely provides chilled status (slows enemies) but I don't think it can currently immobilize.
Maybe I was thinking of one of the warden skills, been a while since i've played
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »How about if Maelstrom Ice Staff gets a Wall of Elements enchant that immobilizes enemies for a few seconds?
That would allow all classes to use Malestrom Ice Staff for trash mobs immobilization because currently Dragonknight and Warden are only tanks with AOE immobilization.
Doesnt wall of elements already immobilize enemies that are chilled? Meaning it should have a high chance to immobilize with a frost staff on the second or third ticks.
I think the only destruction staff frost skill that immobilizes enemies is Destructive Touch (and morphs). Wall of Elements definitely provides chilled status (slows enemies) but I don't think it can currently immobilize.
Maybe I was thinking of one of the warden skills, been a while since i've played
Probably Warden. There's an AOE ice skill with a morph that immobilizes.