Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
LUA errors everywhere
I'm finding the game basically unplayable due to UI/LUA errors. For example, I can't use a guild store AT ALL, even after deactivating Master Merchant and other trading add-ons. When I try, I get errors such as:
EsoUI/Ingame/TradingHouse/Keyboard/TradingHouse_Keyboard.lua:243: function expected instead of nil
stack traceback:
EsoUI/Ingame/TradingHouse/Keyboard/TradingHouse_Keyboard.lua:243: in function 'visibilityFunction'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:841: in function 'IsVisible'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:847: in function 'ZO_KeybindStrip:SetUpButton'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:516: in function 'ZO_KeybindStrip:AddKeybindButtonGroup'
EsoUI/Ingame/TradingHouse/Keyboard/TradingHouse_Keyboard.lua:150: in function 'SceneStateChange'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:269: in function 'ZO_Scene:SetState'
EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:252: in function 'ZO_SceneManager_Leader:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:335: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:239: in function 'ZO_SceneManager_Base:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:329: in function 'ZO_IngameSceneManager:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:270: in function 'ZO_Scene:SetState'
EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:402: in function 'ZO_Scene:OnTransitionComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:397: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:330: in function 'ZO_Scene:OnSceneFragmentStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:114: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:124: in function 'ZO_SceneFragment:OnHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)'