Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)
We are currently investigating issues some players are having on the North American megaservers. We will update as new information becomes available.
LUA errors everywhere
I'm finding the game basically unplayable due to UI/LUA errors. For example, I can't use a guild store AT ALL, even after deactivating Master Merchant and other trading add-ons. When I try, I get errors such as:
EsoUI/Ingame/TradingHouse/Keyboard/TradingHouse_Keyboard.lua:243: function expected instead of nil
stack traceback:
EsoUI/Ingame/TradingHouse/Keyboard/TradingHouse_Keyboard.lua:243: in function 'visibilityFunction'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:841: in function 'IsVisible'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:847: in function 'ZO_KeybindStrip:SetUpButton'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:516: in function 'ZO_KeybindStrip:AddKeybindButtonGroup'
EsoUI/Ingame/TradingHouse/Keyboard/TradingHouse_Keyboard.lua:150: in function 'SceneStateChange'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:269: in function 'ZO_Scene:SetState'
EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:252: in function 'ZO_SceneManager_Leader:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:335: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:239: in function 'ZO_SceneManager_Base:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:329: in function 'ZO_IngameSceneManager:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:270: in function 'ZO_Scene:SetState'
EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:402: in function 'ZO_Scene:OnTransitionComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:397: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:330: in function 'ZO_Scene:OnSceneFragmentStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:114: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:124: in function 'ZO_SceneFragment:OnHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)'