I think it's pretty clear already: They're an offensive weapon with defensive applications that is not intended to compete with lightning or fire staves for raw damage.
They can be used by tanks for the defensive aspects. They're also an extremely good weapon choice in pvp for both tank and damage builds seeking greater survivability and control debuffs.
The only ice staves that give specifically damage-oriented buffs are the 1 piece sets (maelstrom and the like) - and those benefits still arent half bad for pvp or even for tanking.
The fact is that nobody used ice staves for dps prior to them being changed. Fire gave far better single target damage, lightning gave far better area damage. At the same time, tanks were begging ZOS for a way to use magicka as a primary tanking resource instead of stamina to facilitate magicka tanking builds. ZOS said "hey look, we've got a whole weapon type nobody is using because it's crap, why dont we give that to the tanks?". It wasnt until after the change that all of you whiners crawled out of the woodwork complaining that your ice mage dps builds (which were ENTIRELY nonexistent before) were being ruined by heavy attack taunting.
Here's the bottom line: if you want to play an ice dps, play an ice dps, just dont put points into the tri-focus passive. Expect everyone to yell at you for using a weapon you shouldnt be, and expect to be entirely less effective than you would if you used a fire or lightning stave. That's a lot to sacrafice just so you can have pretty blue bolts instead of orange bolts.
Lightspeedflashb14_ESO wrote: »They are tank weapons, the passives are all tank. The chilled status seffect is a tank debuff. You block with magic. Not sure how much more clear they need to be.
I think it's pretty clear already: They're an offensive weapon with defensive applications that is not intended to compete with lightning or fire staves for raw damage.
The fact is that nobody used ice staves for dps prior to them being changed. Fire gave far better single target damage, lightning gave far better area damage. At the same time, tanks were begging ZOS for a way to use magicka as a primary tanking resource instead of stamina to facilitate magicka tanking builds. ZOS said "hey look, we've got a whole weapon type nobody is using because it's crap, why dont we give that to the tanks?". It wasnt until after the change that all of you whiners crawled out of the woodwork complaining that your ice mage dps builds (which were ENTIRELY nonexistent before) were being ruined by heavy attack taunting.
Here's the bottom line: if you want to play an ice dps, play an ice dps, just dont put points into the tri-focus passive. Expect everyone to yell at you for using a weapon you shouldnt be, and expect to be entirely less effective than you would if you used a fire or lightning stave. That's a lot to sacrafice just so you can have pretty blue bolts instead of orange bolts.
The fact is that nobody used ice staves for dps prior to them being changed. Fire gave far better single target damage, lightning gave far better area damage. At the same time, tanks were begging ZOS for a way to use magicka as a primary tanking resource instead of stamina to facilitate magicka tanking builds. ZOS said "hey look, we've got a whole weapon type nobody is using because it's crap, why dont we give that to the tanks?". It wasnt until after the change that all of you whiners crawled out of the woodwork complaining that your ice mage dps builds (which were ENTIRELY nonexistent before) were being ruined by heavy attack taunting.
@Sinolai Does these sound like all tank passives?
tri focus Fully-charged Frost Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs 1599 damage. While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Frost Staff reduces the cost of blocking by 30% and increases the amount of damage you block by 20%.
Like I said, if the "roleplayers" still want to use it, they just need to avoid putting points into one passive. Not that difficult.
The sets that boost damage with ice magic, and the 1 piece ice staff sets, are still there for pvp.
Also, I've posted the combo in several other threads disregarding ice staves: the taunt is actually worthwhile in a pvp environment. Combine the tremorscale, knight slayer, and vanguard's challenge sets with an ice staff and in one heavy attack you do all the following:
-Deal 10% of the target's max health as oblivion damage
-Have a 50% chance to proc tremorscale, causing a hefty amount of burst damage and snaring by 70%
-Reduce the target's damage to everyone except yourself by 50%
-Restore a chunk of magicka (just like all heavy attacks)
-Deal a chunk of damage (just like all heavy attacks)
-Give yourself a damage shield from frost staff passives
And you can boost that damage dealt by 40% as a dragonknight, or 6% passively as a warden. As a sorceror you can get a fair heal back if the attack crits. You can also time that heavy attack with just about any ranged burst damage skill to double up further on the instant damage hit.
All of that from a free, long range attack. It's an amazing tool in pvp, especially organized battlegrounds groups when using vanguard's challenge as a player taunt, and allows even a tank-focused character with low or average damage output to deal a heavy amount of burst.
Like I said, if the "roleplayers" still want to use it, they just need to avoid putting points into one passive. Not that difficult.
The sets that boost damage with ice magic, and the 1 piece ice staff sets, are still there for pvp.
Also, I've posted the combo in several other threads disregarding ice staves: the taunt is actually worthwhile in a pvp environment. Combine the tremorscale, knight slayer, and vanguard's challenge sets with an ice staff and in one heavy attack you do all the following:
-Deal 10% of the target's max health as oblivion damage
-Have a 50% chance to proc tremorscale, causing a hefty amount of burst damage and snaring by 70%
-Reduce the target's damage to everyone except yourself by 50%
-Restore a chunk of magicka (just like all heavy attacks)
-Deal a chunk of damage (just like all heavy attacks)
-Give yourself a damage shield from frost staff passives
And you can boost that damage dealt by 40% as a dragonknight, or 6% passively as a warden. As a sorceror you can get a fair heal back if the attack crits. You can also time that heavy attack with just about any ranged burst damage skill to double up further on the instant damage hit.
All of that from a free, long range attack. It's an amazing tool in pvp, especially organized battlegrounds groups when using vanguard's challenge as a player taunt, and allows even a tank-focused character with low or average damage output to deal a heavy amount of burst.
Some interesting points.
You left out an important piece of information regarding the Vanguard set though.
you dont see anything wrong with the design? Tank doesnt need damage so why every ice set and staff is made to boost damage? you dont run dual wield build with 2 perfect asylum swords that return magicka when you use defensive posture. Why should ice tank run with a staff that boost light attack damage?Lightspeedflashb14_ESO wrote: »@Sinolai Does these sound like all tank passives?
those are active skills and set bonus. you would to link an ice staff of Strength of the Automaton and it would be the same thing.
these are passivestri focus Fully-charged Frost Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs 1599 damage. While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
pretty tank orientedFrost Staff reduces the cost of blocking by 30% and increases the amount of damage you block by 20%.
100% tank oriented
you dont see anything wrong with the design? Tank doesnt need damage so why every ice set and staff is made to boost damage? you dont run dual wield build with 2 perfect asylum swords that return magicka when you use defensive posture. Why should ice tank run with a staff that boost light attack damage?Lightspeedflashb14_ESO wrote: »@Sinolai Does these sound like all tank passives?
those are active skills and set bonus. you would to link an ice staff of Strength of the Automaton and it would be the same thing.
these are passivestri focus Fully-charged Frost Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs 1599 damage. While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
pretty tank orientedFrost Staff reduces the cost of blocking by 30% and increases the amount of damage you block by 20%.
100% tank oriented
you dont see anything wrong with the design? Tank doesnt need damage so why every ice set and staff is made to boost damage? you dont run dual wield build with 2 perfect asylum swords that return magicka when you use defensive posture. Why should ice tank run with a staff that boost light attack damage?Lightspeedflashb14_ESO wrote: »@Sinolai Does these sound like all tank passives?
those are active skills and set bonus. you would to link an ice staff of Strength of the Automaton and it would be the same thing.
these are passivestri focus Fully-charged Frost Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs 1599 damage. While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
pretty tank orientedFrost Staff reduces the cost of blocking by 30% and increases the amount of damage you block by 20%.
100% tank oriented
Soloing? PvP? The extra damage on those occasions where you heavy attack to taunt?
you dont see anything wrong with the design? Tank doesnt need damage so why every ice set and staff is made to boost damage? you dont run dual wield build with 2 perfect asylum swords that return magicka when you use defensive posture. Why should ice tank run with a staff that boost light attack damage?Lightspeedflashb14_ESO wrote: »@Sinolai Does these sound like all tank passives?
those are active skills and set bonus. you would to link an ice staff of Strength of the Automaton and it would be the same thing.
these are passivestri focus Fully-charged Frost Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs 1599 damage. While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
pretty tank orientedFrost Staff reduces the cost of blocking by 30% and increases the amount of damage you block by 20%.
100% tank oriented
Actually, I do think sets like Medusa, Rattlecage and Soul Sihne are supposed to be used as dd, although they are not optimal for end game pve. Low lvl solo play and some pvp builds however can utilize them effectively. These sets trade some damage for increased survavility, although the recent change on warth passive has made heavy armor dds more ineffective. Using these on tank again is completely pointless as tank doesnt benefit from spell damage on channel abilities or spell crit.Lightspeedflashb14_ESO wrote: »you dont see anything wrong with the design? Tank doesnt need damage so why every ice set and staff is made to boost damage? you dont run dual wield build with 2 perfect asylum swords that return magicka when you use defensive posture. Why should ice tank run with a staff that boost light attack damage?Lightspeedflashb14_ESO wrote: »@Sinolai Does these sound like all tank passives?
those are active skills and set bonus. you would to link an ice staff of Strength of the Automaton and it would be the same thing.
these are passivestri focus Fully-charged Frost Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs 1599 damage. While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
pretty tank orientedFrost Staff reduces the cost of blocking by 30% and increases the amount of damage you block by 20%.
100% tank oriented
You don't see why set bonus don't matter to whether or not zos intented something to be used as a tank item or not? Only the passives matter. Otherwise do you think heavy armor was meant for damage? See fury or 7th Legion or Medusa. or light armor was for tanking, see desert rose or Magicka furnace. I say again, set bonus do not make items for a certain role. The passives do. You also keep bringing up the single set item bonuses. They are not for tanking. That is like saying why is my sword and board of vicious ophidian is not as good as deul wield. The passives make them better. Pretty clear.
and yet not for tanking?Lightspeedflashb14_ESO wrote: »@Sinolai Does these sound like all tank passives?
those are active skills and set bonus. you would to link an ice staff of Strength of the Automaton and it would be the same thing.
these are passivestri focus Fully-charged Frost Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs 1599 damage. While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
pretty tank orientedFrost Staff reduces the cost of blocking by 30% and increases the amount of damage you block by 20%.
100% tank oriented
To me, even 1 piece julianos ice staff will do everything I can do with MA Ice staff.
ps. rng generated automaton satff is bad comparision to designed reward.
Lightspeedflashb14_ESO wrote: »@Sinolai your first paragraph is exactly what I mean. The sets I listed make you a dps, not a tank, it is the passives that make you a tank. Do you see. In this game it is the passives. Heavy armor is for tanks. Those sets are not for tanks. Like crushing wall is not for tanks.
You seem to be have two different complaints, one that the vMA staff is not for tanking and then that zos is not clear what an ice staff is for. To the first statement, of course a crushing wall set is not for tanks. Just like the sets that you say are for "completely pointless as tank". They are the same. If you want them to change the set bonus for the crushing wall set when an ice staff is equipped, then I would be okay with another set that does that that drops in vMA but there are those in this game that run the crushing wall ice staff as a dps.
The second statement, that zos is unclear the ice staffs are for tanking, I believe they are quite clear by the passives for ice staffs they want them to be for tanks. Just like they designed heavy armor for tanks but they still have dps oriented heavy five piece sets in the game.To me, even 1 piece julianos ice staff will do everything I can do with MA Ice staff.
If it is your opinion that a non set piece can the the same as a crushing wall ice staff. That is clearly false. You get more light and heavy damage. If you don't find this useful, that does not mean it is not there.
And rattlecage is junk.ps. rng generated automaton satff is bad comparision to designed reward.
They are both "designed rewards". They are both "RNG generated". They are the same.
The title is ment to be taken figuratively and not literally.
I know ZoS ment ice staves for tank
but no ixe staff has tank oriented bonus
You cant compare automaton,
that is designed set for stam dd
and random numver generator drops you a ligtning staff, to a set that was designed to be an ice staff, work like an ice staff (=for tanking) and still has same bonus as lightning staff (for damage).
This is not end of the Thread. Like I said, the title is not meant to be taken literally but to initiate discussion, which it did but with wrong person. The message is that ZoS is still after turning ice staff into tank weapon, creating 1 piece special ice staves as if they were supposed to be used on a dd, with exactly the same bonuses as the 2 other destro staves.Lightspeedflashb14_ESO wrote: »The title is ment to be taken figuratively and not literally.
/Thread
Yes, You can compare cars to apples, both are red, cars has wheels and apples dont but that comparison is stupid. Nice way to cut my argument from the middle By the way..You cant compare automaton,
I can.
Yes! I want these ice staves to be designed for tank! Why? Becouse their set effect is nearly useless. It desnt help tank and Ice staff is sub-optimal for dd (apart from vAS and really specific pvp build).that is designed set for stam dd
It not the set bonuses that make for a stam dps, it is a medium armor set, medium armor is for Stam dps. The point I was making is that there are sets that buff skills that a tank doesn't need but ice staffs still exists. It has become clear to me that you don't care about this, you want these particular sets to get ice tank versions. To be clear, I would be okay with this as well.
I find it hard to believe you missed my point so far again. Just in case you really did: I am not saying RNG is not involved what kind of drop you get from vMA. I am saying that ZoS has designed all overland sets and given them set bonuses that boost usually staminaDD, MagDD or Tank efficiency. That is Design. RNG is what drops you a Maul of Necropotence. Necropotence is great set but you cant run it properly with maul. This maul is crap. But if you get a lightning staff instead you can probably use the set and it is really effective.and random numver generator drops you a ligtning staff, to a set that was designed to be an ice staff, work like an ice staff (=for tanking) and still has same bonus as lightning staff (for damage).
If you don't think that RNG is not involved in you getting a crushing wall staff, you are again miss guided.
Lightspeedflashb14_ESO wrote: »@Sinolai Does these sound like all tank passives?
those are active skills and set bonus. you would to link an ice staff of Strength of the Automaton and it would be the same thing.
these are passivestri focus Fully-charged Frost Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs 1599 damage. While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
pretty tank orientedFrost Staff reduces the cost of blocking by 30% and increases the amount of damage you block by 20%.
100% tank oriented
It wasnt until after the change that all of you whiners crawled out of the woodwork complaining that your ice mage dps builds (which were ENTIRELY nonexistent before) were being ruined by heavy attack taunting.
Here's the bottom line: if you want to play an ice dps, play an ice dps, just dont put points into the tri-focus passive. Expect everyone to yell at you for using a weapon you shouldnt be, and expect to be entirely less effective than you would if you used a fire or lightning stave. That's a lot to sacrafice just so you can have pretty blue bolts instead of orange bolts.