Lightspeedflashb14_ESO wrote: »They are tank weapons, the passives are all tank. The chilled status seffect is a tank debuff. You block with magic. Not sure how much more clear they need to be.
Master's Ice staff: (1 item) Reduces the cost of Destructive Touch by 30% and increases the direct damage it deals by 2000.
Maelstorm Ice staff: (1 Item) Your light and heavy attacks deal an additional 1341 to enemies in your Wall of Elements
Asylum perfect Ice staff: (1 Item) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 10 seconds of each other for this effect to occur.
Does these sound like all tank passives? How many tanks are going to spam force pulses or Destructive touches? Most end game tanks prefer lightning staff becouse of off-blanace and they already give maims with low slash. Magicka is also better spent buffing than blocking.
I can see some value to these in PvP but they are still in a very odd place. I tried to use my perfect AS Ice staff in PvP but atleast I found undodgeable lightning staff and fire staff with more damage (especially on those vamps that run everywhere) to be more effective.I think it's pretty clear already: They're an offensive weapon with defensive applications that is not intended to compete with lightning or fire staves for raw damage.
The fact is that nobody used ice staves for dps prior to them being changed. Fire gave far better single target damage, lightning gave far better area damage. At the same time, tanks were begging ZOS for a way to use magicka as a primary tanking resource instead of stamina to facilitate magicka tanking builds. ZOS said "hey look, we've got a whole weapon type nobody is using because it's crap, why dont we give that to the tanks?". It wasnt until after the change that all of you whiners crawled out of the woodwork complaining that your ice mage dps builds (which were ENTIRELY nonexistent before) were being ruined by heavy attack taunting.
I am not whining. I am trying to be consturctive. I was one of the players excited to test magicka tanks but the implementation is poor. My MagSorc tanks much better with 1h+shield. I know ice staves were used only by roleplayers and "control builds" that always lost to pure dps. But atleast it didnt do any harm. Now roleplayers are still using it without knowing their heavy attack will cause every boss in dungeon to target them, resulting them kiting the boss around the room or an unnecessary death due to boss turning around and doing a sweep.Here's the bottom line: if you want to play an ice dps, play an ice dps, just dont put points into the tri-focus passive. Expect everyone to yell at you for using a weapon you shouldnt be, and expect to be entirely less effective than you would if you used a fire or lightning stave. That's a lot to sacrafice just so you can have pretty blue bolts instead of orange bolts.
I dont want to play DPS with ice staff. I want to be able to tank with it properly (well actually I could use it on my warden if it had an useful damage boosting effect. 8% increase to DoT damage?).
Edit: removed the damage bonus range on Staves. Nobody is interested what is the minium damage boost it gives at lvl 1.
Edit2: grammar and a couple of arguments
Yamenstein wrote: »Lightspeedflashb14_ESO wrote: »They are tank weapons, the passives are all tank. The chilled status seffect is a tank debuff. You block with magic. Not sure how much more clear they need to be.
Master's Ice staff: (1 item) Reduces the cost of Destructive Touch by 30% and increases the direct damage it deals by 2000.
Maelstorm Ice staff: (1 Item) Your light and heavy attacks deal an additional 1341 to enemies in your Wall of Elements
Asylum perfect Ice staff: (1 Item) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 10 seconds of each other for this effect to occur.
Does these sound like all tank passives? How many tanks are going to spam force pulses or Destructive touches? Most end game tanks prefer lightning staff becouse of off-blanace and they already give maims with low slash. Magicka is also better spent buffing than blocking.
I can see some value to these in PvP but they are still in a very odd place. I tried to use my perfect AS Ice staff in PvP but atleast I found undodgeable lightning staff and fire staff with more damage (especially on those vamps that run everywhere) to be more effective.I think it's pretty clear already: They're an offensive weapon with defensive applications that is not intended to compete with lightning or fire staves for raw damage.
The fact is that nobody used ice staves for dps prior to them being changed. Fire gave far better single target damage, lightning gave far better area damage. At the same time, tanks were begging ZOS for a way to use magicka as a primary tanking resource instead of stamina to facilitate magicka tanking builds. ZOS said "hey look, we've got a whole weapon type nobody is using because it's crap, why dont we give that to the tanks?". It wasnt until after the change that all of you whiners crawled out of the woodwork complaining that your ice mage dps builds (which were ENTIRELY nonexistent before) were being ruined by heavy attack taunting.
I am not whining. I am trying to be consturctive. I was one of the players excited to test magicka tanks but the implementation is poor. My MagSorc tanks much better with 1h+shield. I know ice staves were used only by roleplayers and "control builds" that always lost to pure dps. But atleast it didnt do any harm. Now roleplayers are still using it without knowing their heavy attack will cause every boss in dungeon to target them, resulting them kiting the boss around the room or an unnecessary death due to boss turning around and doing a sweep.Here's the bottom line: if you want to play an ice dps, play an ice dps, just dont put points into the tri-focus passive. Expect everyone to yell at you for using a weapon you shouldnt be, and expect to be entirely less effective than you would if you used a fire or lightning stave. That's a lot to sacrafice just so you can have pretty blue bolts instead of orange bolts.
I dont want to play DPS with ice staff. I want to be able to tank with it properly (well actually I could use it on my warden if it had an useful damage boosting effect. 8% increase to DoT damage?).
Edit: removed the damage bonus range on Staves. Nobody is interested what is the minium damage boost it gives at lvl 1.
Edit2: grammar and a couple of arguments
Just don't use those weapons. The passives for the destro skill lines basically confirms that the ice staff is for tanking. You can just go get other set pieces and use the ice staff to complete the set and get the bonuses from them. Saying that those items are made for DPS doesn't matter, because you're right they were but the game has so many sets! So many tanking sets! And you can easily complete a tanking set with the ice staff.
If DPS players can't read then it's not ZOSs fault.
If they want to use the ice staff as DPS then just take one less passive from that skill line and they can.
The problem here is everyone thinking that for something to be useful it has to be the best. That toxic mindset has trickled down from top level content pushers to every other part of the game. If it isn't good for endgame hardmode veteran trials, it shouldn't be used in normal dungeons either, right? /sarcasm
The fact is there are a lot of different areas people can focus on in this game, and every item doesn't have to be top dog for each and every one of them. Overland pve, leveling, normal dungeons, vet dungeons, vet hm dungeons, normal trials, vet trials, cyrodiil PvP, cyrodiil pvevp, battlegrounds, maelstrom arena and other solo endgame activities, the list goes on. Fact is that ice staves are perfectly acceptable as a mainhand tanking weapon for all but a couple of those, and still acceptable as a back bar weapon for even trials.
There is only one change I think needs to be made to make ice staves more viable as a front bar weapon for tanks, and that's making them count as two set items - but honestly that change should apply to other staves, bows, and 2h melee weapons as well, because not being able to run a 552 setup is far too limiting right now.
The set issue could be resolved if zos would make a 2h weapons count as two items towards set bonuses. That's been needed for a long time but is always met with silence.
Ice damage sets may not be useful to tanks or dds in pve, but they're still an option for overworld, pvp, and solo events like MA. I repeat: pve endgame vet trials leaderboards are not the only aspect of this game, just like pvp is not the only aspect of this game. Every item or set doesn't have to be useful everywhere. Mect we might as well start complaining that its unfair for impenetrable gear or pvp specific hear like vanguard challenge or knightslayer to serve no use in trials.