Dark Conversion has never been reliable as a heal because it is interruptible or waste an ultimate to save my life. Crystal Blast is worthless because it is interruptible.
I can give you some way to explore : sorc is the hardest class to sustain when you are facing stamina builds. Shield stacking is boring and not as effective as blockling. Sorc is limited with set choices because staves are 1 piece of set...
The class is hopelessly broken since they took the stun off of crystal fragments.
We are asking for a few small, incremental buffs. Tiny things that could add up quickly.
More damage on frags - we have two damage skills that aren’t an execute or an ultimate. Fine, we can do without the stun, but please make crystal fragments do 20% more damage on a proc again.
Lower the cost penalty slightly on streak. I don’t see gap closers or mist form costing this much. If you lower the stacking cost penalty by just 5-10%, we will notice.
Make streak range just one meter further. Gap closers are longer than streak, cost far less to use over and over, and they snare. Just one meter or so will help with our mobility issues.
Lower the cost on shields because sustain is killing us. Seriously, unlike stamina classes you never ever see a Sorc with 5000-6000 spell damage. We have to stack far too much sustain to move and keep shields up. Lower the cost on hardened ward slightly. Even 10% would help.
We constantly get ignored by the devs. Most of us are getting tired of it. There are other games to spend money on, and my friends are leaving.
Joy_Division wrote: »Both Crystal Frags nerfs were unwarranted, unnecessary, and done because ZoS caved into all the stupid and ignorant nerf sorc threads posted by people who are far better at whining than playing.
Joy_Division wrote: »Both Crystal Frags nerfs were unwarranted, unnecessary, and done because ZoS caved into all the stupid and ignorant nerf sorc threads posted by people who are far better at whining than playing.
And this is why we allyou so much Joy. But people are still posting Sorc whine threads. Like, crying about destructive touch, or overload. They’re just sneakier about it.
Hopefully they’ll fix Templars too after gutting your class. I have no idea how you guys keep going after the heal nerfs, losing CC on spear shards, radiant nerf, etc etc.
Joy_Division wrote: »Both Crystal Frags nerfs were unwarranted, unnecessary, and done because ZoS caved into all the stupid and ignorant nerf sorc threads posted by people who are far better at whining than playing.
... shieldbreaker set needs to deal dmg to the shield instead of under it.
Seriously mag sorcerers needs a buff, our shields have been nerfed into the ground by being cut in half in pvp and the time limited to 6 seconds and Shield Breaker makes it to where you get hit for more with Shields, with one hit my shields are gone and I have to reapply them. This problem is also compounded by damage health glyphs and poisons. Dark Conversion has never been reliable as a heal because it is interruptible or waste an ultimate to save my life. Streak has had the cost increased and people can travel further than we can using crit rush or similar skill so we can't get away or reposition ourselves in the battle field. Crystal frags have been nerfed by taking the stun & knock back down and Crystal Blast is worthless because it is interruptible. I have to wear light armor to be affective but in doing so I can't survive hardly any focus at all. And, now you guys are giving interrupt a cool down, so crushing shock is not worth a thing. It is time for magicka sorcerers to be given something back. I have played a magicka sorcerer since prelaunch I know how to play this class but y'all need to do something for this class or there won't be any in the game, maybe that is what you want I don't know.
I could deal with most of the nerfs if we could actually do decent damage. Frags should hurt and hurt a lot for s skill that has to proc, is slow a projectile thats telegraphed and can be reflected. I like the glass cannon play style but our cannon sucks atm. I'd also like to see some of the mobility put back for us. Maybe drop the streak penally to 2 secs.
I could deal with most of the nerfs if we could actually do decent damage. Frags should hurt and hurt a lot for s skill that has to proc, is slow a projectile thats telegraphed and can be reflected. I like the glass cannon play style but our cannon sucks atm. I'd also like to see some of the mobility put back for us. Maybe drop the streak penally to 2 secs.
The thing is that the mag-sorc's damage is decent. I kill most of the players in 4 seconds: curse + CC+ frag + execute = 1 kill.
But there is a percentage of players there (quickly increasing) that run High resistance - High burst builds. And if the sorcs are buffed to match those builds then they will simply 1 shot the rest of the builds.
I think that ZOS needs to look into those high mitigation-high burst-high mobility builds first - then adjust the damage if needed.
I don't think mag sorcs need a buff.
They underperfom in Cirodfiil (yes, not Cyrodiil) but for different reasons:
1. We have streak and can kite limitlessly unlike Nightblade because shade doesn't work
2. New High mitigation medium builds are way too efficient.
3. Health increase of combat spirit is badly balanced in the current high resistance - high burst meta.
I think that stamina builds need to be nerfed a bit or magica builds need to be buffed a bit.
For example I cannot find answers to the following:
1. Why Medium Armor(MA) can cheap-rolldodge and Light Armor(LA) cannot? - roll-dodge is a powerful tool to mitigate damage and LA needs it as much as MA does. Also it is the only way to break roots (not quite true I know but very close).
I agree in some capacity, Medium should have cheap roll, light armor almost as cheap, heavy has increased cost by a mall yet fair margin. The difference is that medium armor should have the blade cloak effect attached to medium passives and give a temporary mitigation buff after successfully dodging an attack. Remove Major/Minor evasion too and make shuffle still remove snares but have a 30% reduced cost
4. Why MA has a running speed buff and LA not? Because lightweight robes aren't fitted as well
5. Why there are no affordable magica skills to remove snares - and no magica discount on skills after breaking free?
All this adds up and as result magica builds are gimped in PVP.
You make a lot of very good and very bad points here... Let me try and edit
While I agree that Sorc isn't what it used to be (read: Not top tier but not weak either), I must say there is some irony here in reading how dark deal is unreliable cus its interruptible, but how the changes to interrupt (a huge buff to dark deal) is somehow also a nerf to sorcs.
On to the point tho, the issue with sorcs is that the removal of the stun from frags was a mis step. Class was just fine last patch. As it stands, the core problem is that sorcs defensively are pretty solid and can stall out most fights. But likewise, they get stalled out and struggle to kill a wide cross section of builds. Just not fun to play a class that has such low lethality vs so many specs.
LI could deal with most of the nerfs if we could actually do decent damage. Frags should hurt and hurt a lot for s skill that has to proc, is slow a projectile thats telegraphed and can be reflected. I like the glass cannon play style but our cannon sucks atm. I'd also like to see some of the mobility put back for us. Maybe drop the streak penally to 2 secs.
The thing is that the mag-sorc's damage is decent. I kill most of the players in 4 seconds: curse + CC+ frag + execute = 1 kill.
But there is a percentage of players there (quickly increasing) that run High resistance - High burst builds. And if the sorcs are buffed to match those builds then they will simply 1 shot the rest of the builds.
I think that ZOS needs to look into those high mitigation-high burst-high mobility builds first - then adjust the damage if needed.
That combo only works if the other guy stands there and takes it. Most of them don’t. I can do a similar three or four move instant death rotation with a Stamina nightblade, but most people block, dodge, and heal.
I don’t think hardened ward duration needs a buff. A shield under pressure won’t last six seconds regardless, more like two or three. If that’s a huge issue for anyone, there’s even a set that will increase the duration by a second or two next patch. What needs to change is the cost of it, it’s a tad too high for a six second shield.
I could deal with most of the nerfs if we could actually do decent damage. Frags should hurt and hurt a lot for s skill that has to proc, is slow a projectile thats telegraphed and can be reflected. I like the glass cannon play style but our cannon sucks atm. I'd also like to see some of the mobility put back for us. Maybe drop the streak penally to 2 secs.
The thing is that the mag-sorc's damage is decent. I kill most of the players in 4 seconds: curse + CC+ frag + execute = 1 kill.
But there is a percentage of players there (quickly increasing) that run High resistance - High burst builds. And if the sorcs are buffed to match those builds then they will simply 1 shot the rest of the builds.
I think that ZOS needs to look into those high mitigation-high burst-high mobility builds first - then adjust the damage if needed.