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When the huge sustain nerf will be removed?

Wrubius_Coronaria
Wrubius_Coronaria
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When the huge sustain nerf who came in game with Morrowind (Nerfowind) will be removed? We've been punished for too long already. :(

I'm tired ot this game, tired of these severals nerfs, tired to see my ressources drained to 50% just for using some buffs, tired ot the restriction of gameplay who is forcing us to play at Heavy attack online, I'm tired of these snares who come almost with skill, I'm tired in pvp point of view of these zerg empower changes.

This game (especially in pvp), is not fun anymore has it used to be before Nerfowind.
  • Elsonso
    Elsonso
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    Probably not like people will want it to. While I am sure that it will be tweaked, I think it was a good change for the game.
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  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    I doubt they will ever change it. The majority of players have adapted already.

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  • VaranisArano
    VaranisArano
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    When ZOS figures out how to make PVE content that can be completed by average players and groups that can do extremely high DPS.

    That's why the PVE side of the Morrowind nerfs happened. Sure, we heard a lot about the PVP side of it - players with incredible sustain, blocking everything and dealing out high damage. But the PVE side of it was clearing ZOS' hardest content and calling it easy.

    ZOS nerfed sustain in PVP and PVE for reasons that have everything to do with keeping content relatively accessible to everyone while still being challenging. Without those nerfs, end-game PVE content would either be too easy for high-DPS groups or so hard that the DPS requirements would be out of the reach of most players.

    In short, I don't expect it to change all that much.
    Edited by VaranisArano on February 8, 2018 11:34PM
  • Tandor
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    It was a good change, I don't have a problem with it at all.
  • sdtlc
    sdtlc
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    maybe they change it, so you need to heavy attack x amount to do a certain skill ...
    Edited by sdtlc on February 8, 2018 11:26PM
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  • Ratzkifal
    Ratzkifal
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    Why don't we just remove recovery all together and have heavy attacks be the only way to regain resources :D
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  • pauli133
    pauli133
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    Caitsith wrote: »
    When the huge sustain nerf who came in game with Morrowind (Nerfowind) will be removed? We've been punished for too long already. :(

    I'm tired ot this game, tired of these severals nerfs, tired to see my ressources drained to 50% just for using some buffs, tired ot the restriction of gameplay who is forcing us to play at Heavy attack online, I'm tired of these snares who come almost with skill, I'm tired in pvp point of view of these zerg empower changes.

    This game (especially in pvp), is not fun anymore has it used to be before Nerfowind.

    The problem isn't the balance changes (those aren't going anywhere), the problem is you're burned out and need a break.
  • Apache_Kid
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    Combat was way more fun with less heavy attacks. Also the most difficult content is hard enough for most players. Go look at how difficult some of those acheivments are for the vet DLC dungeons or HoF. Completely out of reach for so much of the player-base. And we are about to get two more dungeons with even more acheivments while my group is still trying to get the Mazzatun skin.

    They design these nerfs to lower the ceiling for .01% of the player-base who is melting though the hardest content while the rest of us have the floor pulled out from beneath us.
    Edited by Apache_Kid on February 9, 2018 3:07PM
  • geonsocal
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    probably stay the same -

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    Edited by geonsocal on February 8, 2018 11:35PM
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  • Girl_Number8
    Girl_Number8
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    My middle finger hates hvy attacking for resources....I miss the days of fast paced combat and when my middle finger didn't hurt. :*
  • Sixty5
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    The sustain nerfs were implemented to compensate for how stupid CP was getting, along with boosting baseline difficulty.

    Managing your resources is meant to be an important aspect of combat, as it brings trade offs to the table.

    I'd agree that some of the changes went a little far, and I'd like to see the nerfs to armour sustain reverted, but overall, the game is healthier now than it used to be.
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  • Lynx7386
    Lynx7386
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    well, they left autoattacks out of this game so that combat would be more interactive, but nobody was using their heavy attacks because it wasnt needed - so this is where we're at.
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  • LadyLethalla
    LadyLethalla
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    The answer is probably never...


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  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    Caitsith wrote: »
    When the huge sustain nerf who came in game with Morrowind (Nerfowind) will be removed? We've been punished for too long already. :(

    I'm tired ot this game, tired of these severals nerfs, tired to see my ressources drained to 50% just for using some buffs, tired ot the restriction of gameplay who is forcing us to play at Heavy attack online, I'm tired of these snares who come almost with skill, I'm tired in pvp point of view of these zerg empower changes.

    This game (especially in pvp), is not fun anymore has it used to be before Nerfowind.

    funny cuz people wanted a TES game in the beginning...and as far as I recall TES games revolve around light and heavy attacks+ 395395893859835 passives...and spells that add diversity if you wish.
  • Runefang
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    Most mag builds involve a single heavy attack. Stamina like 2-3 if using daggers (which take less than 1 second anyway).

    It's not that slow tbh.
  • PlagueSD
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    Caitsith wrote: »
    When the huge sustain nerf who came in game with Morrowind (Nerfowind) will be removed? We've been punished for too long already. :(

    I'm tired ot this game, tired of these severals nerfs, tired to see my ressources drained to 50% just for using some buffs, tired ot the restriction of gameplay who is forcing us to play at Heavy attack online, I'm tired of these snares who come almost with skill, I'm tired in pvp point of view of these zerg empower changes.

    This game (especially in pvp), is not fun anymore has it used to be before Nerfowind.

    I have no sustain issues with my characters. I've already adapted to the changes. It's still the same rotation, I just throw in a heavy attack here and there.

    Same thing happened in WoW. My first healer was a Resto Shaman because everyone was saying how easy it was to raid heal. All you had to do was spam chain heal. Well, we did an Alt run for Lich King raid in our guild and I went as a raid healer. All I did was spam chain heal on the lowest health raid member and was able to keep everyone alive without even putting a dent in my mana. Then Cataclysm hit and it was like I forgot how to heal. I'd cast 4 chain heals and be OOM...Well, I learned there were other spells that could be used and eventually got back to my normal HPS. Same technique applies here. Adapt or stop playing. I really don't see ZOS undoing this change.
  • TheDarkShadow
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    When I left this game 2 years ago due to RL issues, the most dps people can do was around 30k. Anything >20k and you're good to join trial guild. Now people can do 50k, and vet trial group ask for 35k. I can see why ZOS want to nerf things.
  • Zer0oo
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    The morrowind update was one of the worst updates for endgame pve and the reason why quite a lot of ppl quite and thinking about quiting.

    It created a very unbalanced state of the game that whole combat teams likes to ignore update for update. It removed group play to sustain but shifted sustaining to the dds who just now run a brain dead heavy attack rotation. They just removed any way of sustaining but did not really look at how much a rotation for some classes cost and how realistic it is to be able to sustain it if you do not spam heavy attacks(a mag sorc light attack rotation costs 18kmag for 8sec). In generally the combat feels idiotic, boring and less rewarding since heavy attacks are easier to weave than heavy attacks. And if they wanted to lower group dps they ultimately fail because it is now as high as ever but now some classes can not even remotely compete with other specs in term of dps.

    Will they undo the stupid changes?
    No, or at least not as long as they same ppl are in charge. All they will do is release lazy band aid fixes like they all ways do. e.g: heavy attacks will now restore 2x resource if you are able to land a heavy attack in a 5 sec time frame.
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  • ArchMikem
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    Dragon Bones is increasing the amount of resources a Heavy Attack restores by 2x, so there's that.
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  • ArchMikem
    ArchMikem
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    Dragon Bones is increasing the amount of resources a Heavy Attack restores by 2x, so there's that.
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  • VaranisArano
    VaranisArano
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    Caitsith wrote: »
    When the huge sustain nerf who came in game with Morrowind (Nerfowind) will be removed? We've been punished for too long already. :(

    I'm tired ot this game, tired of these severals nerfs, tired to see my ressources drained to 50% just for using some buffs, tired ot the restriction of gameplay who is forcing us to play at Heavy attack online, I'm tired of these snares who come almost with skill, I'm tired in pvp point of view of these zerg empower changes.

    This game (especially in pvp), is not fun anymore has it used to be before Nerfowind.

    funny cuz people wanted a TES game in the beginning...and as far as I recall TES games revolve around light and heavy attacks+ 395395893859835 passives...and spells that add diversity if you wish.

    Right? And then people wonder why new DPS show up in dungeons 100% light and heavy attacking. If they came straight from Skyrim, light and heavy attack is what you do with weapons.
  • Aisle9
    Aisle9
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    Caitsith wrote: »
    When the huge sustain nerf who came in game with Morrowind (Nerfowind) will be removed? We've been punished for too long already. :(

    I'm tired ot this game, tired of these severals nerfs, tired to see my ressources drained to 50% just for using some buffs, tired ot the restriction of gameplay who is forcing us to play at Heavy attack online, I'm tired of these snares who come almost with skill, I'm tired in pvp point of view of these zerg empower changes.

    This game (especially in pvp), is not fun anymore has it used to be before Nerfowind.

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  • TequilaFire
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    Only thing that takes managing your resources away is resource cost poisons.
    If they were removed it would make managing resources as it should be.
  • Feanor
    Feanor
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    Caitsith wrote: »
    When the huge sustain nerf who came in game with Morrowind (Nerfowind) will be removed? We've been punished for too long already. :(

    I'm tired ot this game, tired of these severals nerfs, tired to see my ressources drained to 50% just for using some buffs, tired ot the restriction of gameplay who is forcing us to play at Heavy attack online, I'm tired of these snares who come almost with skill, I'm tired in pvp point of view of these zerg empower changes.

    This game (especially in pvp), is not fun anymore has it used to be before Nerfowind.

    funny cuz people wanted a TES game in the beginning...and as far as I recall TES games revolve around light and heavy attacks+ 395395893859835 passives...and spells that add diversity if you wish.

    Right? And then people wonder why new DPS show up in dungeons 100% light and heavy attacking. If they came straight from Skyrim, light and heavy attack is what you do with weapons.

    The game isn’t titled Elder Scrolls Skyrim Online. Your explanation is great for understanding why most of Pact players are so bad though. ;)
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  • Aisle9
    Aisle9
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    Feanor wrote: »
    Caitsith wrote: »
    When the huge sustain nerf who came in game with Morrowind (Nerfowind) will be removed? We've been punished for too long already. :(

    I'm tired ot this game, tired of these severals nerfs, tired to see my ressources drained to 50% just for using some buffs, tired ot the restriction of gameplay who is forcing us to play at Heavy attack online, I'm tired of these snares who come almost with skill, I'm tired in pvp point of view of these zerg empower changes.

    This game (especially in pvp), is not fun anymore has it used to be before Nerfowind.

    funny cuz people wanted a TES game in the beginning...and as far as I recall TES games revolve around light and heavy attacks+ 395395893859835 passives...and spells that add diversity if you wish.

    Right? And then people wonder why new DPS show up in dungeons 100% light and heavy attacking. If they came straight from Skyrim, light and heavy attack is what you do with weapons.

    The game isn’t titled Elder Scrolls Skyrim Online. Your explanation is great for understanding why most of Pact players are so bad though. ;)

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  • DoonerSeraph
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    The nerfs to sustain are BS born from our lovely combat balance lead. So the nerfs of Moron-wind will never go away as long as the "great moron" is still there.
  • Tan9oSuccka
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    I still contend the changes were not needed.

    The people they needed to target have adapted, but it buried your average player.
  • Edziu
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    I doubt they will ever change it. The majority of players have adapted already.

    they adapted but did they accepted and playing with good thought about it? I dont think if this "majority of majority" players have good thoughs about those changes even when they adapted to this

    you can adapt to many changes while still dont want them but ughh...you are forced to this and you cant do anything except just writing how bad it is which we doing on forums ehh..
  • Asardes
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  • Foxic
    Foxic
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    When ZOS figures out how to make PVE content that can be completed by average players and groups that can do extremely high DPS.

    That's why the PVE side of the Morrowind nerfs happened. Sure, we heard a lot about the PVP side of it - players with incredible sustain, blocking everything and dealing out high damage. But the PVE side of it was clearing ZOS' hardest content and calling it easy.

    ZOS nerfed sustain in PVP and PVE for reasons that have everything to do with keeping content relatively accessible to everyone while still being challenging. Without those nerfs, end-game PVE content would either be too easy for high-DPS groups or so hard that the DPS requirements would be out of the reach of most players.

    In short, I don't expect it to change all that much.

    Dps is higher than it ever has been. I agree dps needs to be lowered at the top tier. But they should have reduced tooltips rather than making the game less fun. I don't know a single raider in any tier who thinks combat is more fun post change
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