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Vampire & Werewolf Bites Cool Down Question

Enemy-of-Coldharbour
Enemy-of-Coldharbour
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Why do we have a cool down on bites? I would love to give free bites whenever a guild member asks, and it just breaks my heart when I have to tell them my bite is not ready yet. Was the cool down because of players selling bites? I think the game is at a place now where bites are free (even in chat), all you have to do is ask. It would be great if the cool down was removed or at least changed to once a day. How do other people feel about this?

@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_RichLambert
@ZOS_Holden

Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
Morgul Vardar | Altmer Necromancer | Magicka
Tithin Geil | Altmer Sorceress | Magicka
Dhryk | Imperial Dragonknight | Stamina

Guild Master - ESO Traders Union
PC/NA - CP 2560+
  • Glaiceana
    Glaiceana
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    I don't think it was created solely because of bite selling. But more to give it a value, and I don't mean a gold value. If you could bite whenever you want; one player can turn unlimited amounts of others in a day, it would make werewolf less elusive. There was always a mystique around trying to get wild ones as well, this can also be part of it.

    What I would love to know about is how the original infection began. A player had to get it first on each platform, and then spread it from there to others. If we could see a growth chart for that spread, that would be very cool!

    Also it perhaps has something to do with the lore, however, I do not know enough details for it to be certain about that.
    Priests of Hircine
    Werewolves who bite for FREE! PC/EU
    Our total free bites: 7000+
    Guild Subreddit | Forum Thread | YouTube Playlist
    Total Champion Points: 1000+
    Main Character: Ithaera - Stam DK, Nord, Female, DD, Werewolf.
    Rothelnog - Stam NB, Orc, Male, DD, Werewolf.
    J'Xena - Mag DK, Khajiit, Female, DD, Werewolf.
    Dances-With-Frost-Dragons - DK, Argonian, Male, Tank, Werewolf.
    Raziel The Paradox - Mag TP, Dark Elf, Male, DD, Vampire.
    Swims-Through-Starlight - TP, Argonian, Female, Healer, Werewolf.
    Glaicean Mag Ward, High Elf, Male, Ice DD, Werewolf.
    Hjurne Hircine's Forsaken - Sorc, Redguard, Male, PvP DD, Werewolf.
    My Total Free Werewolf Bites: 400+ (Ask me about bites if you need one!)
    Playing since July 2015!
  • Arobain
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    Glaiceana wrote: »
    I don't think it was created solely because of bite selling. But more to give it a value, and I don't mean a gold value. If you could bite whenever you want; one player can turn unlimited amounts of others in a day, it would make werewolf less elusive. There was always a mystique around trying to get wild ones as well, this can also be part of it.

    What I would love to know about is how the original infection began. A player had to get it first on each platform, and then spread it from there to others. If we could see a growth chart for that spread, that would be very cool!

    Also it perhaps has something to do with the lore, however, I do not know enough details for it to be certain about that.

    that would be really cool
  • OmniDo
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    Timers are pointless anyway, since there is no detriment to having a society of Vampire/Werewolf Scrolls Online.
    If Guards were hostile to Vampires in Stage 3 or higher, and/or there was some reason to incentivize the importance of not being seen in public, then perhaps a cooldown might be warranted.
    As it stands, there is no longer any reason to have a cooldown
    Theres nothing in the Lore (that I am aware of) which prohibits a vampire from creating any number of childer at any rate.
    This was just put there by Zenimax for <insert artificial allure/stonewall reason here>
  • Vevvev
    Vevvev
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    Glaiceana wrote: »
    What I would love to know about is how the original infection began. A player had to get it first on each platform, and then spread it from there to others. If we could see a growth chart for that spread, that would be very cool!

    From bloodfiends and werewolves in Bangkorai, Reapers Marsh, and the Rift. That is where people got the first bites and started infecting people once they got the passive to do so.
    Edited by Vevvev on February 8, 2018 2:44AM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Because of the $$$

    If wolf and vampire wasn't in crown store then this would probably happen...
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Tasear
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    Glaiceana wrote: »
    I don't think it was created solely because of bite selling. But more to give it a value, and I don't mean a gold value. If you could bite whenever you want; one player can turn unlimited amounts of others in a day, it would make werewolf less elusive. There was always a mystique around trying to get wild ones as well, this can also be part of it.

    What I would love to know about is how the original infection began. A player had to get it first on each platform, and then spread it from there to others. If we could see a growth chart for that spread, that would be very cool!

    Also it perhaps has something to do with the lore, however, I do not know enough details for it to be certain about that.

    That would amazing to know who was patient zero from the wild.
  • starkerealm
    starkerealm
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    Because of the $$$

    If wolf and vampire wasn't in crown store then this would probably happen...

    The cooldown predates the crown store by over a year.

    It's there as population control, to keep the volume of vampires and werewolves in check. Obviously, that didn't work as intended, and, to be fair, it probably should have been an even longer cooldown, with rarer spawns, than we got. But, the intent was to keep werewolves and vampires as a minority in the game.
  • jssriot
    jssriot
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    Because of the $$$

    If wolf and vampire wasn't in crown store then this would probably happen...

    The cooldown predates the crown store by over a year.

    It's there as population control, to keep the volume of vampires and werewolves in check. Obviously, that didn't work as intended, and, to be fair, it probably should have been an even longer cooldown, with rarer spawns, than we got. But, the intent was to keep werewolves and vampires as a minority in the game.

    This. In a sense, adding them to the crown store was a way to combat people charging for bites, as there was a time when players were scamming people looking for bites. When i started, I remember there being vamp and ww guilds who were being pretty aggressive about advertising that they gave bites for free for this reason. And more recently I was trying ot get a ww bite for a lowbie toon when no one in my guild had one up and one guy at a shrine tried to hit me up for gold, and I thought to myself, "I'd rather spend crowns for one than give fake gold to this skeever"--it least there's that third option that lets people not deal with BS like that, if they wish.

    I think there's some value in making a bite rare. Granted, it doesn't seem that rare now, like it was when I started playing. I don't mind the cooldown really. I give away at least 1 ww bite and 1 vamp a week to people in zone or waiting at shrines because most people now get them from guildies and not everyone has access to guilds with several people with vamp or ww toons like I am. But i think it'd lose something if i could just give them away all day long. Dunno, just my take on it.
    PC-NA since 2015. Tired and unimpressed.
  • ANGEL_BtVS
    ANGEL_BtVS
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    Because of the $$$

    If wolf and vampire wasn't in crown store then this would probably happen...

    The timer was in place long before you could get vampirism and lycanthropy in the crown store. This is the second time recently I've seen someone accuse crown store sales for slower in game mechanics. The other was horse training where someone suggested the only reason it takes so long to train a horse is due to the crown store - and yet horse training was always 180 days long before an option existed in the crown store to speed it up.
    Edited by ANGEL_BtVS on February 8, 2018 1:22PM
  • starkerealm
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    ANGEL_BtVS wrote: »
    Because of the $$$

    If wolf and vampire wasn't in crown store then this would probably happen...

    The timer was in place long before you could get vampirism and lycanthropy in the crown store. This is the second time recently I've seen someone accuse crown store sales for slower in game mechanics. The other was horse training where someone suggested the only reason it takes so long to train a horse is due to the crown store - and yet horse training was always 180 days long before an option existed in the crown store to speed it up.

    Technically, no. Originally horse training was 49 days. The change to 180 did come along with the introduction of the crown store, and they are related, but it was part of a more complex change, not just a transparent, "give us money to bypass this grind."

    Originally mounts were individual items. You'd train each one separately. (Technically, you'd "feed" them, which is why some players still refer to mount training as, "feeding.") So if you had one horse, you could increase it's speed. Another one you might increase its capacity. Each horse took 49 days to train, but you could train multiple ones simultaneously. Now, there was one critical factor here. You could raise speed, stamina, or capacity by 50 points, but you could only spend a total of 52 points on your mount. Your mount had a level (and got +1 to all three stats at level 50).

    The change to a unified, "riding skill," was motivated by the crown store, but it wasn't to drive people to buy training accelerators; it was to make purchasing new mounts more appealing. Before, if you were looking at spending most of two months training a mount before you could actually use it, you'd significantly delay the gratification when you bought any new mount, so the entire system was reworked to be based off your character. The change to allowing you to spend points anywhere was so that you couldn't screw yourself over with a bad allocation of points, which was possible under the old system. Back then, fixing that required buying a new horse, but that's not an option when it's grafted directly to your character.
  • Valkysas154
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    Crown store that's pretty much why.
  • starkerealm
    starkerealm
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    Crown store that's pretty much why.

    v6JHwtK.gif
    Because of the $$$

    If wolf and vampire wasn't in crown store then this would probably happen...

    The cooldown predates the crown store by over a year.

    It's there as population control, to keep the volume of vampires and werewolves in check. Obviously, that didn't work as intended, and, to be fair, it probably should have been an even longer cooldown, with rarer spawns, than we got. But, the intent was to keep werewolves and vampires as a minority in the game.
  • Glaiceana
    Glaiceana
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    Vevvev wrote: »
    Glaiceana wrote: »
    What I would love to know about is how the original infection began. A player had to get it first on each platform, and then spread it from there to others. If we could see a growth chart for that spread, that would be very cool!

    From bloodfiends and werewolves in Bangkorai, Reapers Marsh, and the Rift. That is where people got the first bites and started infecting people once they got the passive to do so.

    @Vevvev Yep I know where it happened :) But what I'm saying, as @Tasear also said, someone had to get it first, it would be interesting to know who was the first werewolf, and then to see some kind of lineage tree of the spread from there.
    Priests of Hircine
    Werewolves who bite for FREE! PC/EU
    Our total free bites: 7000+
    Guild Subreddit | Forum Thread | YouTube Playlist
    Total Champion Points: 1000+
    Main Character: Ithaera - Stam DK, Nord, Female, DD, Werewolf.
    Rothelnog - Stam NB, Orc, Male, DD, Werewolf.
    J'Xena - Mag DK, Khajiit, Female, DD, Werewolf.
    Dances-With-Frost-Dragons - DK, Argonian, Male, Tank, Werewolf.
    Raziel The Paradox - Mag TP, Dark Elf, Male, DD, Vampire.
    Swims-Through-Starlight - TP, Argonian, Female, Healer, Werewolf.
    Glaicean Mag Ward, High Elf, Male, Ice DD, Werewolf.
    Hjurne Hircine's Forsaken - Sorc, Redguard, Male, PvP DD, Werewolf.
    My Total Free Werewolf Bites: 400+ (Ask me about bites if you need one!)
    Playing since July 2015!
  • Wolfchild07
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    There's no need to remove the cooldown now. It's a struggle to just give them away these days. It took me 3-4 days to give away 7 werewolf bites, and that was with porting around to different zones, including starting areas, which usually has new players running around.
  • klowdy1
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    Glaiceana wrote: »
    I don't think it was created solely because of bite selling. But more to give it a value, and I don't mean a gold value. If you could bite whenever you want; one player can turn unlimited amounts of others in a day, it would make werewolf less elusive. There was always a mystique around trying to get wild ones as well, this can also be part of it.

    What I would love to know about is how the original infection began. A player had to get it first on each platform, and then spread it from there to others. If we could see a growth chart for that spread, that would be very cool!

    Also it perhaps has something to do with the lore, however, I do not know enough details for it to be certain about that.

    How it spread lore-wise, or in actuality? IRL, I'm sure many people bought them, some were randomly bitten and others recieved/bought it from another player. Lore-wise, I would love to see a short quest line for vamp and WW going back to the original, even if that person is dead now.

    It would be cool to see where it started, and maybe give a point for finishing it. I could see people complaining about not being able to get that point unless they get bitten, but they also wouldn't need it without that extra skill line soaking up points.

    Also, if that is already in the game, I'm sorry. I have yet to play a vamp or WW, but plan on it after my plus renews.
    Glaiceana wrote: »
    Vevvev wrote: »
    Glaiceana wrote: »
    What I would love to know about is how the original infection began. A player had to get it first on each platform, and then spread it from there to others. If we could see a growth chart for that spread, that would be very cool!

    From bloodfiends and werewolves in Bangkorai, Reapers Marsh, and the Rift. That is where people got the first bites and started infecting people once they got the passive to do so.

    @Vevvev Yep I know where it happened :) But what I'm saying, as @Tasear also said, someone had to get it first, it would be interesting to know who was the first werewolf, and then to see some kind of lineage tree of the spread from there.

    It would be way too sporadic. It isn't one person passing to everyone. In fact, the first person might not have bitten anyone. To try to make a chart to see the spread would be extremely time consuming. The first day could have 20 people getting bitten. Down the road it would be players infecting players, NPCs infecting players, players buying the infection, and many of those could be happening at the very same second. I get what you are saying, but outside of seeing the tree you are in, it seems impossible to make a flow chart and not just a list of names and times.
    Edited by klowdy1 on February 8, 2018 6:26PM
  • Wildberryjack
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    It would be nice if bloodfiends didn't attack Vampires unless they were part of a quest, but rather be neutral to them. Same for Werewolves and the wild ones. Why should they attack us when we're one of them?

    Also, when I'm running a quest on my Vampire to kill bloodfiends it would be cool if the quest NPCs kinda noticed that I am a Vamp. They go on and on about how dangerous and horrible Vamps are and I'm thinking "I'm standing right here dude". Same for my Werewolf.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • starkerealm
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    Glaiceana wrote: »
    Vevvev wrote: »
    Glaiceana wrote: »
    What I would love to know about is how the original infection began. A player had to get it first on each platform, and then spread it from there to others. If we could see a growth chart for that spread, that would be very cool!

    From bloodfiends and werewolves in Bangkorai, Reapers Marsh, and the Rift. That is where people got the first bites and started infecting people once they got the passive to do so.

    @Vevvev Yep I know where it happened :) But what I'm saying, as @Tasear also said, someone had to get it first, it would be interesting to know who was the first werewolf, and then to see some kind of lineage tree of the spread from there.

    To be fair, most of my characters are original infections off of NPCs. I've gotten two, maybe three bites ever.

    That said, it would have been interesting if the infections were a very rare event, where each "clan" was started by a different player. Not, you know, the game we're playing, but still.
  • Marginis
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    Glaiceana wrote: »
    I don't think it was created solely because of bite selling. But more to give it a value, and I don't mean a gold value. If you could bite whenever you want; one player can turn unlimited amounts of others in a day, it would make werewolf less elusive. There was always a mystique around trying to get wild ones as well, this can also be part of it.

    What I would love to know about is how the original infection began. A player had to get it first on each platform, and then spread it from there to others. If we could see a growth chart for that spread, that would be very cool!

    Also it perhaps has something to do with the lore, however, I do not know enough details for it to be certain about that.

    I avoided both vampirism and lycanthropy for the longest time on PC, but then I found out you could be a giant white alpha wolf and I was immediately bitten by a guildmate. I transferred my characters all to xbox immediately on console release, and I can say just about for sure I was the first person in Reaper's March on xbox (as far as I could tell, I can't see all instances y'know). Within a couple days the zone was flooded with people looking for werewolves to bite them, most didn't even consider looking for player werewolves. I loved jumping around randomly as an alpha wolf and having massive groups of players chase after me. It was great. Anywho, as I was starting my xbox guild and making friends I pretty much immediately started giving out bites. I can trace the first couple generations of werewolves on xbox, although I'm sure there must've been at least some other werewolf transfers from PC.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
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