I don't think it was created solely because of bite selling. But more to give it a value, and I don't mean a gold value. If you could bite whenever you want; one player can turn unlimited amounts of others in a day, it would make werewolf less elusive. There was always a mystique around trying to get wild ones as well, this can also be part of it.
What I would love to know about is how the original infection began. A player had to get it first on each platform, and then spread it from there to others. If we could see a growth chart for that spread, that would be very cool!
Also it perhaps has something to do with the lore, however, I do not know enough details for it to be certain about that.
What I would love to know about is how the original infection began. A player had to get it first on each platform, and then spread it from there to others. If we could see a growth chart for that spread, that would be very cool!
I don't think it was created solely because of bite selling. But more to give it a value, and I don't mean a gold value. If you could bite whenever you want; one player can turn unlimited amounts of others in a day, it would make werewolf less elusive. There was always a mystique around trying to get wild ones as well, this can also be part of it.
What I would love to know about is how the original infection began. A player had to get it first on each platform, and then spread it from there to others. If we could see a growth chart for that spread, that would be very cool!
Also it perhaps has something to do with the lore, however, I do not know enough details for it to be certain about that.
Wrecking_Blow_Spam wrote: »Because of the $$$
If wolf and vampire wasn't in crown store then this would probably happen...
starkerealm wrote: »Wrecking_Blow_Spam wrote: »Because of the $$$
If wolf and vampire wasn't in crown store then this would probably happen...
The cooldown predates the crown store by over a year.
It's there as population control, to keep the volume of vampires and werewolves in check. Obviously, that didn't work as intended, and, to be fair, it probably should have been an even longer cooldown, with rarer spawns, than we got. But, the intent was to keep werewolves and vampires as a minority in the game.
Wrecking_Blow_Spam wrote: »Because of the $$$
If wolf and vampire wasn't in crown store then this would probably happen...
ANGEL_BtVS wrote: »Wrecking_Blow_Spam wrote: »Because of the $$$
If wolf and vampire wasn't in crown store then this would probably happen...
The timer was in place long before you could get vampirism and lycanthropy in the crown store. This is the second time recently I've seen someone accuse crown store sales for slower in game mechanics. The other was horse training where someone suggested the only reason it takes so long to train a horse is due to the crown store - and yet horse training was always 180 days long before an option existed in the crown store to speed it up.
Valkysas154 wrote: »Crown store that's pretty much why.

starkerealm wrote: »Wrecking_Blow_Spam wrote: »Because of the $$$
If wolf and vampire wasn't in crown store then this would probably happen...
The cooldown predates the crown store by over a year.
It's there as population control, to keep the volume of vampires and werewolves in check. Obviously, that didn't work as intended, and, to be fair, it probably should have been an even longer cooldown, with rarer spawns, than we got. But, the intent was to keep werewolves and vampires as a minority in the game.
What I would love to know about is how the original infection began. A player had to get it first on each platform, and then spread it from there to others. If we could see a growth chart for that spread, that would be very cool!
From bloodfiends and werewolves in Bangkorai, Reapers Marsh, and the Rift. That is where people got the first bites and started infecting people once they got the passive to do so.
I don't think it was created solely because of bite selling. But more to give it a value, and I don't mean a gold value. If you could bite whenever you want; one player can turn unlimited amounts of others in a day, it would make werewolf less elusive. There was always a mystique around trying to get wild ones as well, this can also be part of it.
What I would love to know about is how the original infection began. A player had to get it first on each platform, and then spread it from there to others. If we could see a growth chart for that spread, that would be very cool!
Also it perhaps has something to do with the lore, however, I do not know enough details for it to be certain about that.
What I would love to know about is how the original infection began. A player had to get it first on each platform, and then spread it from there to others. If we could see a growth chart for that spread, that would be very cool!
From bloodfiends and werewolves in Bangkorai, Reapers Marsh, and the Rift. That is where people got the first bites and started infecting people once they got the passive to do so.
@Vevvev Yep I know where it happenedBut what I'm saying, as @Tasear also said, someone had to get it first, it would be interesting to know who was the first werewolf, and then to see some kind of lineage tree of the spread from there.
What I would love to know about is how the original infection began. A player had to get it first on each platform, and then spread it from there to others. If we could see a growth chart for that spread, that would be very cool!
From bloodfiends and werewolves in Bangkorai, Reapers Marsh, and the Rift. That is where people got the first bites and started infecting people once they got the passive to do so.
@Vevvev Yep I know where it happenedBut what I'm saying, as @Tasear also said, someone had to get it first, it would be interesting to know who was the first werewolf, and then to see some kind of lineage tree of the spread from there.
I don't think it was created solely because of bite selling. But more to give it a value, and I don't mean a gold value. If you could bite whenever you want; one player can turn unlimited amounts of others in a day, it would make werewolf less elusive. There was always a mystique around trying to get wild ones as well, this can also be part of it.
What I would love to know about is how the original infection began. A player had to get it first on each platform, and then spread it from there to others. If we could see a growth chart for that spread, that would be very cool!
Also it perhaps has something to do with the lore, however, I do not know enough details for it to be certain about that.