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New Achievement Concept: Damage Per Second

  • LordSemaj
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    Nestor wrote: »
    If there are already Achievements for obtaining the goal, why do you need an achievement for just one of the tools that get you there?
    Sometimes individuals get carried by others or spent six hours wiping. The completion says little about what it took to get there. No death or speed run achievements are another matter but the player pool possessing this is rather thin.
    Mic1007 wrote: »
    I already see the 'elitists' in zone chat: "LF DPS for Vet HoF. Need 30k DPS. PM me with Linked Achievement."

    No. Just no.

    "But, no NBs, because they can alpha for 50k from stealth, their achievement doesn't count."

    *Rolls eyes.*

    10 second parses aren't at all what I had in mind. *Rolls eyes*
    Edited by LordSemaj on February 7, 2018 8:58PM
  • starkerealm
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    LordSemaj wrote: »
    10 second parses aren't at all what I had in mind. *Rolls eyes*

    Well, congrats, because any achievement would simply sit there looking to see if your DPS ever kicked over a certain threshold then awarded itself. It wouldn't even wait for a complete pass. I say this knowing how ZOS tends to code these things and how the API returns your outgoing damage data. You'd end up with an achievement that basically asked, "did you put a high damage AOE on a zerg, OR can you do a buffed sneak attack?"

    Hell, because achievements are always on, you'd even get the fluke data that comes back when something goes weird. I've had a DPS report of over 100k on my stamsorc before, because of some fluke I've never really understood. This was not, "elite play." This was not some masterful rotation. This was probably an API bug.

    So, if we go by your measure, that fluke occurrence means I'm now good for vHoF HM, and anyone who says otherwise is clearly jealous of my amazing deeps. Uh... no.
  • LordSemaj
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    LordSemaj wrote: »
    10 second parses aren't at all what I had in mind. *Rolls eyes*

    Well, congrats, because any achievement would simply sit there looking to see if your DPS ever kicked over a certain threshold then awarded itself. It wouldn't even wait for a complete pass. I say this knowing how ZOS tends to code these things and how the API returns your outgoing damage data. You'd end up with an achievement that basically asked, "did you put a high damage AOE on a zerg, OR can you do a buffed sneak attack?"

    Hell, because achievements are always on, you'd even get the fluke data that comes back when something goes weird. I've had a DPS report of over 100k on my stamsorc before, because of some fluke I've never really understood. This was not, "elite play." This was not some masterful rotation. This was probably an API bug.

    So, if we go by your measure, that fluke occurrence means I'm now good for vHoF HM, and anyone who says otherwise is clearly jealous of my amazing deeps. Uh... no.

    You're assuming it's an achievement based on "did your dps ever spike over 50k" instead of "did you complete a dummy parse/boss fight where your final average dps was over 50k". Dungeons don't award you completion achievements until all the bosses are dead, not just any five bosses, and the parses return a value after the dummy dies.

    Uh... no. There's no reason to think it's something that would randomly happen instead of under specific settings.
    Edited by LordSemaj on February 7, 2018 9:14PM
  • Runefang
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    LordSemaj wrote: »
    10 second parses aren't at all what I had in mind. *Rolls eyes*

    Well, congrats, because any achievement would simply sit there looking to see if your DPS ever kicked over a certain threshold then awarded itself. It wouldn't even wait for a complete pass. I say this knowing how ZOS tends to code these things and how the API returns your outgoing damage data. You'd end up with an achievement that basically asked, "did you put a high damage AOE on a zerg, OR can you do a buffed sneak attack?"

    Hell, because achievements are always on, you'd even get the fluke data that comes back when something goes weird. I've had a DPS report of over 100k on my stamsorc before, because of some fluke I've never really understood. This was not, "elite play." This was not some masterful rotation. This was probably an API bug.

    So, if we go by your measure, that fluke occurrence means I'm now good for vHoF HM, and anyone who says otherwise is clearly jealous of my amazing deeps. Uh... no.

    Well you're just assuming how it would work. Personally I imagine it would be based on achieving a certain final DPS against a 3 or 6m dummy.

    Anybody can hit 100k DPS by dropping a destro ulti in the middle of a big group.
  • Nestor
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    LordSemaj wrote: »
    Nestor wrote: »
    If there are already Achievements for obtaining the goal, why do you need an achievement for just one of the tools that get you there?
    Sometimes individuals get carried by others or spent six hours wiping. The completion says little about what it took to get there. No death or speed run achievements are another matter but the player pool possessing this is rather thin.
    Mic1007 wrote: »
    I already see the 'elitists' in zone chat: "LF DPS for Vet HoF. Need 30k DPS. PM me with Linked Achievement."

    No. Just no.

    "But, no NBs, because they can alpha for 50k from stealth, their achievement doesn't count."

    *Rolls eyes.*

    10 second parses aren't at all what I had in mind. *Rolls eyes*

    And people can game the DPS meter too. Much easier to do that than to find people to carry a scrub through a Vet Trial. Besides the Malestrom achievements can't be carried.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • LordSemaj
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    Nestor wrote: »
    LordSemaj wrote: »
    Nestor wrote: »
    If there are already Achievements for obtaining the goal, why do you need an achievement for just one of the tools that get you there?
    Sometimes individuals get carried by others or spent six hours wiping. The completion says little about what it took to get there. No death or speed run achievements are another matter but the player pool possessing this is rather thin.
    Mic1007 wrote: »
    I already see the 'elitists' in zone chat: "LF DPS for Vet HoF. Need 30k DPS. PM me with Linked Achievement."

    No. Just no.

    "But, no NBs, because they can alpha for 50k from stealth, their achievement doesn't count."

    *Rolls eyes.*

    10 second parses aren't at all what I had in mind. *Rolls eyes*

    And people can game the DPS meter too. Much easier to do that than to find people to carry a scrub through a Vet Trial. Besides the Malestrom achievements can't be carried.

    Gaming the DPS meter is expected, which leads to the gamed figures being the low ball standard. Maelstrom can be cleared without deaths in werewolf form with sufficient tank and a crafted set. It shows an understand of mechanics and little more. Which is great if you're trying to measure mechanical knowledge. Not DPS.

    Again, none of this is meant to be perfect, only better than the CP measure we currently have, which is only a matter of time.
    Edited by LordSemaj on February 7, 2018 9:35PM
  • Runefang
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    LordSemaj wrote: »
    Nestor wrote: »
    LordSemaj wrote: »
    Nestor wrote: »
    If there are already Achievements for obtaining the goal, why do you need an achievement for just one of the tools that get you there?
    Sometimes individuals get carried by others or spent six hours wiping. The completion says little about what it took to get there. No death or speed run achievements are another matter but the player pool possessing this is rather thin.
    Mic1007 wrote: »
    I already see the 'elitists' in zone chat: "LF DPS for Vet HoF. Need 30k DPS. PM me with Linked Achievement."

    No. Just no.

    "But, no NBs, because they can alpha for 50k from stealth, their achievement doesn't count."

    *Rolls eyes.*

    10 second parses aren't at all what I had in mind. *Rolls eyes*

    And people can game the DPS meter too. Much easier to do that than to find people to carry a scrub through a Vet Trial. Besides the Malestrom achievements can't be carried.

    Gaming the DPS meter is expected, which leads to the gamed figures being the low ball standard. Maelstrom can be cleared without deaths in werewolf form with sufficient tank and a crafted set. It shows an understand of mechanics and little more. Which is great if you're trying to measure mechanical knowledge. Not DPS.

    Gaming the DPS meter *somewhat* is expected. It's even easier to game with a few mates who can supply minor berserk, major slayer, major force, major fracture, worms, SPC etc. That sort of gaming is not expected, and that's when you look at combat metrics and see that stuff you know their DPS result is meaningless.

    Maelstrom achievements can be carried by the way, there are people buy & sell Maelstrom runs.
  • Nestor
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    So if none of the achievements in the game are valid why is this one so important to you?

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • zaria
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    It'd make life more annoying, honestly. There's plenty of players who can pull 30k on a dummy parse, but have 10k health and will die if the boss looks at them funny. But, it would lead to more elitism from players who are borderline competent to begin with.
    dummy parse?
    ?? ???
    Max dps is done on the trash up to molag bal, or huge pulls in skyreach, this tend to be 10x dummy dps.
    Most you can get is probably in an 3-4 player skyreach group there the "tanks" pull trash to you and you burn them with ulimate spam, puller tanks adds their damage at end to kill the last one fast as stupid trash in corners will kill your dps.
    Combat metric saying 200K dps is pretty fun :)


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Chilly-McFreeze
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    After all I expected Tamriel's reigning undefeated master player to be able to carry a group. So why the *** measurment for things you don't even need? I mean, what will you use it for? Undaunted dailies? Or do you run vet trials with pugs?

    And if you think CP measurement is a bad move, then why replace it with another useless number to compare? If you have a standard of XX dps for someone to run a dungeon with, get a guild.
  • LordSemaj
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    Nestor wrote: »
    So if none of the achievements in the game are valid why is this one so important to you?

    I think you're misunderstanding. Achievements are valid. Comprehending what it is they show is another matter. You're listing achievements that don't demonstrate the results we're discussing. They demonstrate other skills, such as being self-reliant and functionally accomplished at mechanics. DPS tests don't show whether you can survive a dungeon, but that doesn't render them useless either. They accomplish what they set out to do: test whether someone can theoretically reach an achievable bracket through a demonstrated ability to perform a rotation while wearing sufficient gear.
  • starkerealm
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    zaria wrote: »
    It'd make life more annoying, honestly. There's plenty of players who can pull 30k on a dummy parse, but have 10k health and will die if the boss looks at them funny. But, it would lead to more elitism from players who are borderline competent to begin with.
    dummy parse?
    ?? ???
    Max dps is done on the trash up to molag bal, or huge pulls in skyreach, this tend to be 10x dummy dps.
    Most you can get is probably in an 3-4 player skyreach group there the "tanks" pull trash to you and you burn them with ulimate spam, puller tanks adds their damage at end to kill the last one fast as stupid trash in corners will kill your dps.
    Combat metric saying 200K dps is pretty fun :)


    LordSemja is talking about an achievement for pounding on a dummy. Because moving targets are more likely to kill him by looking at him funny? I don't know. But, end result is, yeah, this was about combat dummy parses.
  • kargen27
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    Fun thing about DPS on a dummy is you just get to stand there. And yes people who just stand in front of the dummy do sometimes just stand in front of the boss. They may know the mechanics well but they get into their perfect rotation and they die.

    Just for giggles knock down a dummy and make note of your DPS. Then do it again but this time during the "fight" have a friend call out block and roll dodge randomly a few times and if you use another skill before following the command you fail and have to start again. At the end compare DPS. If you really want to make it fun add in hold block so you have to cast skills while blocking until told to drop your block and make the dodge rolls direction specific. Then to really up your game throw in a few take three steps to your right/left. Do all that then check your DPS and that will be a little closer to what you can expect in a dungeon or trial. If you use shields you should also keep them up the entire time as you bang on the dummy. Anything less than having your shields and/or buffs up 90% of the fight should disqualify that attempt.

    DPS on a dummy doesn't measure anything but how well you memorized a rotation. Thing is the more time you train your muscles to perform that rotation the less likely you are to smoothly break that rotation then step back into it. Your fingers get so used to doing the same motions over and over when you have to break the pattern it really throw a wrench in things. If you spend a lot of time on a practice dummy you are going to have a harder time doing that roll dodge immediately because your fingers are going to want to instead continue with what they were taught repetitively to do.

    And people are fooling themselves if they don't think the elite would start demanding these accomplishments for groups. When Malstrom Arena came out groups were demanding that achievement for quite a while. One person even expected healers to have the accomplishment for his groups. He is still on my ignore list.
    and then the parrot said, "must be the water mines green too."
  • LordSemaj
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    zaria wrote: »
    It'd make life more annoying, honestly. There's plenty of players who can pull 30k on a dummy parse, but have 10k health and will die if the boss looks at them funny. But, it would lead to more elitism from players who are borderline competent to begin with.
    dummy parse?
    ?? ???
    Max dps is done on the trash up to molag bal, or huge pulls in skyreach, this tend to be 10x dummy dps.
    Most you can get is probably in an 3-4 player skyreach group there the "tanks" pull trash to you and you burn them with ulimate spam, puller tanks adds their damage at end to kill the last one fast as stupid trash in corners will kill your dps.
    Combat metric saying 200K dps is pretty fun :)


    LordSemja is talking about an achievement for pounding on a dummy. Because moving targets are more likely to kill him by looking at him funny? I don't know. But, end result is, yeah, this was about combat dummy parses.

    I like how you can't provide sound counterclaims so you result to trolling as well. Dummies are purely about removing extraneous conditions to establish testing in a controlled environment, something every scientist already does. If you were to actually put on your glasses and read the original post, you'd notice a boss fight was an alternative to it. Whether you can move isn't uniform. Some fights simply requires standing still the entire battle, others don't. The object of any test is consistent results, not ones that shift depending on circumstance.

    But since you've posted more than anyone else in this topic, you are apparently personally triggered by the topic. Because you can't DPS your way out of a wet paper bag? I don't know. But, end result is, yeah, you can't stop posting about it and have resorted to poking fun at me personally in the usual ad hominem fashion.
    Edited by LordSemaj on February 7, 2018 10:10PM
  • LordSemaj
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    kargen27 wrote: »
    Fun thing about DPS on a dummy is you just get to stand there. And yes people who just stand in front of the dummy do sometimes just stand in front of the boss. They may know the mechanics well but they get into their perfect rotation and they die.

    Indeed! However those asking for CP requirements are already not asking "can you survive?" but rather whether you have the tools necessary to clear the dungeon. I'm not sure why you or anyone else feels that a DPS test is meant to tell whether you can survive or not. It's not, something not attacking you cannot tell such a thing so it's foolish to expect it to. It's purely meant to measure what it states -- your DPS. Which is an element of the successful completion of many dungeons. Obviously not the sole element but currently the element people are using to measure your capabilities is one of time investment. What does that say for how likely you are to survive either?

    Never imagine that a DPS test measures your worth as a player. It only measures what the requester wishes to know. How much damage you are capable of putting out in a certain period of time. We expect our tanks to be able to take a hit, not to show up with 18k health and die to the first swing. We expect our healers to be able to keep players on their feet. We expect similar things of our DPS players, something that currently is being examined in a worse way.
  • starkerealm
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    LordSemaj wrote: »
    However those asking for CP requirements are already not asking "can you survive?" but rather whether you have the tools necessary to clear the dungeon.

    Except they're not asking that. I know that's the reason that the question gets tossed out there. I understand the logic behind it. But the problem remains that CP is completely disconnected from a player's ability to perform. When we're talking about the difference between a CP300 and a 690, the actual statistical changes will, usually, be around 2-3%. Yes, the 690 will have some more toys to play with, but if you're counting on something like Foresight to give you "the tools necessary to clear," you're deluding yourself. And, yes, we've all seen the doomed PUGs wandering Mournhold, Elden Root, and Wayrest, who really honestly believe that only 690s are prepared for the harsh and unforgiving world of SpindleOne.

    And, that's the problem here. This achievement would be utterly meaningless. Because of how the game processes DPS it wouldn't give you what you wanted, and would be incredibly vulnerable to cheese. All it would do is encourage more elitism and idiocy. I think we can all agree that zone chat has more than enough of the latter to keep us entertained for years.
  • starkerealm
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    LordSemaj wrote: »
    I like how you can't provide sound counterclaims...

    Well, here's one, which may sound vaguely familiar: It won't do what you want, and will result in more toxicity in the community. That's something we do not need.
  • LordSemaj
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    But the problem remains that CP is completely disconnected from a player's ability to perform.
    Which is precisely why I feel we need a better measure.

    Let me be blunt. Measurements will happen. This topic is not about whether it's moral to make them. It's not about whether DPS tests solve everything or answer all concerns. It's not about whether you can judge a player's effectiveness or not. Judgements will happen. It's a topic about how those judgements will take place and providing better information to ensure the wrong judgements are not made. Currently, people are arbitrarily excluded based on their time played. CP has no connection to capability whatsoever. As limited information as what a DPS test shows, it still provides better information than your /played results.

    Have you read this post? https://forums.elderscrollsonline.com/en/discussion/comment/4845235/#Comment_4845235

    Even if CP and DPS measures didn't exist, people would find some other means of excluding people. The difference is that the less accurate the test, the more arbitrary the exclusion. People looking for certain levels of DPS for dungeons that demand it will always look to the best available measure for it. Even if that measure has little to nothing to do with what they want to measure. I'm merely suggesting we provide them with precisely the results they seek to know independent of age. I'm suggesting that we isolate the actual information they are seeking and put it off to the side on its own.

    This would actually decrease the number of false judgements made about arbitrary figures by putting some measure of credence on the ones provided. I'm sorry if you don't feel so but I very much disagree with that. CP sucks as a measure and it's currently the one that will most often be used.
    Edited by LordSemaj on February 7, 2018 10:47PM
  • starkerealm
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    LordSemaj wrote: »
    But the problem remains that CP is completely disconnected from a player's ability to perform.
    Which is precisely why I feel we need a better measure.

    This, I can agree with. The problem is that this kind of an achievement would not achieve that goal. Again, even if you can perfectly tune to get the result you wanted, it would not effectively filter actual effectiveness. Because of how achievements can be linked, it would result in that small, annoying, cadre of wannabe elitists getting even more toxic. That's my problem here. Not the idea of coming up with a better metric; that this solution would be far more detrimental than beneficial. Measuring raw DPS is not indicative of someone's ability to clear endgame content, trust me, I know. I was, literally, dealing with that issue from a group member 16 hours ago.
  • LordSemaj
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    LordSemaj wrote: »
    I like how you can't provide sound counterclaims...

    Well, here's one, which may sound vaguely familiar: It won't do what you want, and will result in more toxicity in the community. That's something we do not need.

    I disagree. It will provide a better measure than CP and lower the number of arbitrary exclusions.
  • starkerealm
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    Look, you want a better metric to see if someone knows what they're doing? Talk to them. Actually talk to them. Ask about mechanics, get a feel for what they do and don't understand. See if they really know their role.

    It's not easy.

    You need to know your **** to know if they understand theirs.

    If you think it's worth your time, then you give them a shot; see what they can do.

    Judge their ability to learn and improve.

    You can't distill that down to a number. When you do, when you make that number easily broadcast, you create an environment that can, actually, alienate potential players. It's a bad situation. We've all seen it. Hell, we see it now with the idiots in Zone demanding unreasonable CP scores so they can get a carry, or hope that they can get a carry.

    You want to fix this? The only answer is going to be by engaging with the community.

    And, yeah, that's not something that will happen overnight. It takes time to realize if you're going to be running with someone who knows what they're doing or is a complete derp. But, there's no official seal of non-derpness available.
  • starkerealm
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    LordSemaj wrote: »
    LordSemaj wrote: »
    I like how you can't provide sound counterclaims...

    Well, here's one, which may sound vaguely familiar: It won't do what you want, and will result in more toxicity in the community. That's something we do not need.

    I disagree. It will provide a better measure than CP and lower the number of arbitrary exclusions.

    No, it would increase the exclusions. For a number of reasons, starting with availability of the dummies. If you're already in a guild, or have access to a dummy somewhere, cool... that's fine. But, if you don't, then that becomes a hard barrier to overcome. Tell a new player, "no, you need to buy a house, then grind for vouchers, and then finally make a dummy, with all these mats, before you can progress?" That's a lot of exclusions.
  • LordSemaj
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    LordSemaj wrote: »
    But the problem remains that CP is completely disconnected from a player's ability to perform.
    Which is precisely why I feel we need a better measure.

    This, I can agree with. The problem is that this kind of an achievement would not achieve that goal. Again, even if you can perfectly tune to get the result you wanted, it would not effectively filter actual effectiveness. Because of how achievements can be linked, it would result in that small, annoying, cadre of wannabe elitists getting even more toxic. That's my problem here. Not the idea of coming up with a better metric; that this solution would be far more detrimental than beneficial. Measuring raw DPS is not indicative of someone's ability to clear endgame content, trust me, I know. I was, literally, dealing with that issue from a group member 16 hours ago.

    Who said it would measure anything except DPS? The most often used reason these exclusions happen is because of DPS expectations. 300+ means all the stats are present, gear is likely setted out, a rotation sufficiently mastered. There's no way a 300 CP has done every vet dungeon and trial to understand the mechanics unless they played before CP existed. You're getting wrapped up in the idea of this somehow being a measure of player worth when it's purely a measure of DPS potential. Nothing more. Anyone who uses it as a tool for more than that is deluding themselves. It provides exactly what I expect, a measure of DPS.

    Generally these things exist purely because of the enemy of us all: TIME. It's abundantly clear if your DPS is bad once the actual dungeon starts, believe me. But players would rather reduce the amount of time wasted kicking and testing players when simply putting the requirements up front would have been quicker. We're not here to judge whether they can or cannot, should or should not. They will, they absolutely will. I'm merely looking for a better measure that isn't as arbitrary as CP.
  • PlagueSD
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    LordSemaj wrote: »
    Can tanks have one for most damage received at once? And healers for most amount of hp restored for group at a time?

    Healers healing a green dummy should be easy but is HP pool really what we want to judge tanks by?

    Maybe tanks should have a Simon trial that judges them by how long they survive. It starts out easy with the mechanics telling you to block, taunt, sidestep, whatever and it just gets faster and faster until you eventually fail too many times.

    lol, a "Parappa the Rapper" minigame into ESO? Umm, no thanks.
  • Daedric_NB_187
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    Juju_beans wrote: »
    The people will become even more restrictive requiring these achieves before being invited into a group.
    And that will just result in cheating to get the achieve so you can get into a group.

    But if you like exclusive achieves that lock out players maybe wow is the game for you.

    SWToR is the same way. One of the things I hated about that game.
  • Runefang
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    LordSemaj wrote: »
    LordSemaj wrote: »
    But the problem remains that CP is completely disconnected from a player's ability to perform.
    Which is precisely why I feel we need a better measure.

    This, I can agree with. The problem is that this kind of an achievement would not achieve that goal. Again, even if you can perfectly tune to get the result you wanted, it would not effectively filter actual effectiveness. Because of how achievements can be linked, it would result in that small, annoying, cadre of wannabe elitists getting even more toxic. That's my problem here. Not the idea of coming up with a better metric; that this solution would be far more detrimental than beneficial. Measuring raw DPS is not indicative of someone's ability to clear endgame content, trust me, I know. I was, literally, dealing with that issue from a group member 16 hours ago.

    Who said it would measure anything except DPS? The most often used reason these exclusions happen is because of DPS expectations. 300+ means all the stats are present, gear is likely setted out, a rotation sufficiently mastered. There's no way a 300 CP has done every vet dungeon and trial to understand the mechanics unless they played before CP existed. You're getting wrapped up in the idea of this somehow being a measure of player worth when it's purely a measure of DPS potential. Nothing more. Anyone who uses it as a tool for more than that is deluding themselves. It provides exactly what I expect, a measure of DPS.

    Generally these things exist purely because of the enemy of us all: TIME. It's abundantly clear if your DPS is bad once the actual dungeon starts, believe me. But players would rather reduce the amount of time wasted kicking and testing players when simply putting the requirements up front would have been quicker. We're not here to judge whether they can or cannot, should or should not. They will, they absolutely will. I'm merely looking for a better measure that isn't as arbitrary as CP.

    Pretty much, I don't want to take 30 minutes to run a dungeon that should take 15 minutes.
  • kargen27
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    LordSemaj wrote: »
    kargen27 wrote: »
    Fun thing about DPS on a dummy is you just get to stand there. And yes people who just stand in front of the dummy do sometimes just stand in front of the boss. They may know the mechanics well but they get into their perfect rotation and they die.

    Indeed! However those asking for CP requirements are already not asking "can you survive?" but rather whether you have the tools necessary to clear the dungeon. I'm not sure why you or anyone else feels that a DPS test is meant to tell whether you can survive or not. It's not, something not attacking you cannot tell such a thing so it's foolish to expect it to. It's purely meant to measure what it states -- your DPS. Which is an element of the successful completion of many dungeons. Obviously not the sole element but currently the element people are using to measure your capabilities is one of time investment. What does that say for how likely you are to survive either?

    Never imagine that a DPS test measures your worth as a player. It only measures what the requester wishes to know. How much damage you are capable of putting out in a certain period of time. We expect our tanks to be able to take a hit, not to show up with 18k health and die to the first swing. We expect our healers to be able to keep players on their feet. We expect similar things of our DPS players, something that currently is being examined in a worse way.

    DPS on a dummy doesn't even measure your DPS in any meaningful way. It is just some arbitrary number and there are builds designed specifically to hit huge DPS on a dummy that are not viable to any other part of the game. There was even a build that took advantage of the dummy being confined to a small space providing circumstances that you are not going to see anywhere else in the game. Sad thing is people are already being asked to post numbers before they are allowed to join groups for trials. This idea does not fix any problem in the game and most certainly would create a new one. A DPS parse is no more useful than a CP check and you want both to exist. People that ask for CP requirements are not going to stop. They will simply add yet another requirement.

    We are not saying the CP check is good or even relevant we are saying a DPS would also be bad and just as irrelevant. This would just bring more grief to the game.

    and then the parrot said, "must be the water mines green too."
  • Princess_Ciri
    Princess_Ciri
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    I got 150k dps once on a mudcrab in fungal grotto 1.

    this is the sort of thing this title will reward. which personally i am all for. death to the mudcrabs!!!!!!!!!!!!!!!!
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • kargen27
    kargen27
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    I got 150k dps once on a mudcrab in fungal grotto 1.

    this is the sort of thing this title will reward. which personally i am all for. death to the mudcrabs!!!!!!!!!!!!!!!!

    Ya got me beat. My best was a little over 130K.
    and then the parrot said, "must be the water mines green too."
  • ArchMikem
    ArchMikem
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    15k = "So You Can Magic?"

    20k = "That's How to Use Your Staff"

    30k = "Duke of Debuffs"

    40k = "Serial Spell Slinger"

    50k = "Making it Look Easy"

    60k = "Up Showing the Peasantry"

    70k = "Now You're Just Showing Off"
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
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