Sometimes individuals get carried by others or spent six hours wiping. The completion says little about what it took to get there. No death or speed run achievements are another matter but the player pool possessing this is rather thin.If there are already Achievements for obtaining the goal, why do you need an achievement for just one of the tools that get you there?
starkerealm wrote: »
10 second parses aren't at all what I had in mind. *Rolls eyes*
starkerealm wrote: »10 second parses aren't at all what I had in mind. *Rolls eyes*
Well, congrats, because any achievement would simply sit there looking to see if your DPS ever kicked over a certain threshold then awarded itself. It wouldn't even wait for a complete pass. I say this knowing how ZOS tends to code these things and how the API returns your outgoing damage data. You'd end up with an achievement that basically asked, "did you put a high damage AOE on a zerg, OR can you do a buffed sneak attack?"
Hell, because achievements are always on, you'd even get the fluke data that comes back when something goes weird. I've had a DPS report of over 100k on my stamsorc before, because of some fluke I've never really understood. This was not, "elite play." This was not some masterful rotation. This was probably an API bug.
So, if we go by your measure, that fluke occurrence means I'm now good for vHoF HM, and anyone who says otherwise is clearly jealous of my amazing deeps. Uh... no.
starkerealm wrote: »10 second parses aren't at all what I had in mind. *Rolls eyes*
Well, congrats, because any achievement would simply sit there looking to see if your DPS ever kicked over a certain threshold then awarded itself. It wouldn't even wait for a complete pass. I say this knowing how ZOS tends to code these things and how the API returns your outgoing damage data. You'd end up with an achievement that basically asked, "did you put a high damage AOE on a zerg, OR can you do a buffed sneak attack?"
Hell, because achievements are always on, you'd even get the fluke data that comes back when something goes weird. I've had a DPS report of over 100k on my stamsorc before, because of some fluke I've never really understood. This was not, "elite play." This was not some masterful rotation. This was probably an API bug.
So, if we go by your measure, that fluke occurrence means I'm now good for vHoF HM, and anyone who says otherwise is clearly jealous of my amazing deeps. Uh... no.
Sometimes individuals get carried by others or spent six hours wiping. The completion says little about what it took to get there. No death or speed run achievements are another matter but the player pool possessing this is rather thin.If there are already Achievements for obtaining the goal, why do you need an achievement for just one of the tools that get you there?starkerealm wrote: »
10 second parses aren't at all what I had in mind. *Rolls eyes*
Sometimes individuals get carried by others or spent six hours wiping. The completion says little about what it took to get there. No death or speed run achievements are another matter but the player pool possessing this is rather thin.If there are already Achievements for obtaining the goal, why do you need an achievement for just one of the tools that get you there?starkerealm wrote: »
10 second parses aren't at all what I had in mind. *Rolls eyes*
And people can game the DPS meter too. Much easier to do that than to find people to carry a scrub through a Vet Trial. Besides the Malestrom achievements can't be carried.
Sometimes individuals get carried by others or spent six hours wiping. The completion says little about what it took to get there. No death or speed run achievements are another matter but the player pool possessing this is rather thin.If there are already Achievements for obtaining the goal, why do you need an achievement for just one of the tools that get you there?starkerealm wrote: »
10 second parses aren't at all what I had in mind. *Rolls eyes*
And people can game the DPS meter too. Much easier to do that than to find people to carry a scrub through a Vet Trial. Besides the Malestrom achievements can't be carried.
Gaming the DPS meter is expected, which leads to the gamed figures being the low ball standard. Maelstrom can be cleared without deaths in werewolf form with sufficient tank and a crafted set. It shows an understand of mechanics and little more. Which is great if you're trying to measure mechanical knowledge. Not DPS.
dummy parse?starkerealm wrote: »It'd make life more annoying, honestly. There's plenty of players who can pull 30k on a dummy parse, but have 10k health and will die if the boss looks at them funny. But, it would lead to more elitism from players who are borderline competent to begin with.
So if none of the achievements in the game are valid why is this one so important to you?
dummy parse?starkerealm wrote: »It'd make life more annoying, honestly. There's plenty of players who can pull 30k on a dummy parse, but have 10k health and will die if the boss looks at them funny. But, it would lead to more elitism from players who are borderline competent to begin with.
?? ???
Max dps is done on the trash up to molag bal, or huge pulls in skyreach, this tend to be 10x dummy dps.
Most you can get is probably in an 3-4 player skyreach group there the "tanks" pull trash to you and you burn them with ulimate spam, puller tanks adds their damage at end to kill the last one fast as stupid trash in corners will kill your dps.
Combat metric saying 200K dps is pretty fun
starkerealm wrote: »dummy parse?starkerealm wrote: »It'd make life more annoying, honestly. There's plenty of players who can pull 30k on a dummy parse, but have 10k health and will die if the boss looks at them funny. But, it would lead to more elitism from players who are borderline competent to begin with.
?? ???
Max dps is done on the trash up to molag bal, or huge pulls in skyreach, this tend to be 10x dummy dps.
Most you can get is probably in an 3-4 player skyreach group there the "tanks" pull trash to you and you burn them with ulimate spam, puller tanks adds their damage at end to kill the last one fast as stupid trash in corners will kill your dps.
Combat metric saying 200K dps is pretty fun
LordSemja is talking about an achievement for pounding on a dummy. Because moving targets are more likely to kill him by looking at him funny? I don't know. But, end result is, yeah, this was about combat dummy parses.
Fun thing about DPS on a dummy is you just get to stand there. And yes people who just stand in front of the dummy do sometimes just stand in front of the boss. They may know the mechanics well but they get into their perfect rotation and they die.
However those asking for CP requirements are already not asking "can you survive?" but rather whether you have the tools necessary to clear the dungeon.
Which is precisely why I feel we need a better measure.starkerealm wrote: »But the problem remains that CP is completely disconnected from a player's ability to perform.
Which is precisely why I feel we need a better measure.starkerealm wrote: »But the problem remains that CP is completely disconnected from a player's ability to perform.
starkerealm wrote: »
starkerealm wrote: »
I disagree. It will provide a better measure than CP and lower the number of arbitrary exclusions.
starkerealm wrote: »Which is precisely why I feel we need a better measure.starkerealm wrote: »But the problem remains that CP is completely disconnected from a player's ability to perform.
This, I can agree with. The problem is that this kind of an achievement would not achieve that goal. Again, even if you can perfectly tune to get the result you wanted, it would not effectively filter actual effectiveness. Because of how achievements can be linked, it would result in that small, annoying, cadre of wannabe elitists getting even more toxic. That's my problem here. Not the idea of coming up with a better metric; that this solution would be far more detrimental than beneficial. Measuring raw DPS is not indicative of someone's ability to clear endgame content, trust me, I know. I was, literally, dealing with that issue from a group member 16 hours ago.
Glockcoma725 wrote: »Can tanks have one for most damage received at once? And healers for most amount of hp restored for group at a time?
Healers healing a green dummy should be easy but is HP pool really what we want to judge tanks by?
Maybe tanks should have a Simon trial that judges them by how long they survive. It starts out easy with the mechanics telling you to block, taunt, sidestep, whatever and it just gets faster and faster until you eventually fail too many times.
Juju_beans wrote: »The people will become even more restrictive requiring these achieves before being invited into a group.
And that will just result in cheating to get the achieve so you can get into a group.
But if you like exclusive achieves that lock out players maybe wow is the game for you.
starkerealm wrote: »Which is precisely why I feel we need a better measure.starkerealm wrote: »But the problem remains that CP is completely disconnected from a player's ability to perform.
This, I can agree with. The problem is that this kind of an achievement would not achieve that goal. Again, even if you can perfectly tune to get the result you wanted, it would not effectively filter actual effectiveness. Because of how achievements can be linked, it would result in that small, annoying, cadre of wannabe elitists getting even more toxic. That's my problem here. Not the idea of coming up with a better metric; that this solution would be far more detrimental than beneficial. Measuring raw DPS is not indicative of someone's ability to clear endgame content, trust me, I know. I was, literally, dealing with that issue from a group member 16 hours ago.
Who said it would measure anything except DPS? The most often used reason these exclusions happen is because of DPS expectations. 300+ means all the stats are present, gear is likely setted out, a rotation sufficiently mastered. There's no way a 300 CP has done every vet dungeon and trial to understand the mechanics unless they played before CP existed. You're getting wrapped up in the idea of this somehow being a measure of player worth when it's purely a measure of DPS potential. Nothing more. Anyone who uses it as a tool for more than that is deluding themselves. It provides exactly what I expect, a measure of DPS.
Generally these things exist purely because of the enemy of us all: TIME. It's abundantly clear if your DPS is bad once the actual dungeon starts, believe me. But players would rather reduce the amount of time wasted kicking and testing players when simply putting the requirements up front would have been quicker. We're not here to judge whether they can or cannot, should or should not. They will, they absolutely will. I'm merely looking for a better measure that isn't as arbitrary as CP.
Fun thing about DPS on a dummy is you just get to stand there. And yes people who just stand in front of the dummy do sometimes just stand in front of the boss. They may know the mechanics well but they get into their perfect rotation and they die.
Indeed! However those asking for CP requirements are already not asking "can you survive?" but rather whether you have the tools necessary to clear the dungeon. I'm not sure why you or anyone else feels that a DPS test is meant to tell whether you can survive or not. It's not, something not attacking you cannot tell such a thing so it's foolish to expect it to. It's purely meant to measure what it states -- your DPS. Which is an element of the successful completion of many dungeons. Obviously not the sole element but currently the element people are using to measure your capabilities is one of time investment. What does that say for how likely you are to survive either?
Never imagine that a DPS test measures your worth as a player. It only measures what the requester wishes to know. How much damage you are capable of putting out in a certain period of time. We expect our tanks to be able to take a hit, not to show up with 18k health and die to the first swing. We expect our healers to be able to keep players on their feet. We expect similar things of our DPS players, something that currently is being examined in a worse way.
Princess_Ciri wrote: »I got 150k dps once on a mudcrab in fungal grotto 1.
this is the sort of thing this title will reward. which personally i am all for. death to the mudcrabs!!!!!!!!!!!!!!!!