No, I don't think so. It will make the ridiculous "LFG DPS for vFGI 300+CP" type of zone post even worse.

Glockcoma725 wrote: »Can tanks have one for most damage received at once? And healers for most amount of hp restored for group at a time?
No, I don't think so. It will make the ridiculous "LFG DPS for vFGI 300+CP" type of zone post even worse.
Quite the contrary, rather than judging you based on your CP, you could simply link them the achievement showing you can reach the required totals. Those CP requirements exist to ensure the players have the bare minimum needed to clear the content. If there was a way to show your max DPS to people, it wouldn't be necessary to impose CP minimums.
starkerealm wrote: »It'd make life more annoying, honestly. There's plenty of players who can pull 30k on a dummy parse, but have 10k health and will die if the boss looks at them funny. But, it would lead to more elitism from players who are borderline competent to begin with.
starkerealm wrote: »It'd make life more annoying, honestly. There's plenty of players who can pull 30k on a dummy parse, but have 10k health and will die if the boss looks at them funny. But, it would lead to more elitism from players who are borderline competent to begin with.
I have, legit, never met a high dps player who was that bad at mechanics. Sure they need to learn them like everybody but given a few chances they'll usually get it.
If you're hitting 30k dps you're obviously at least, trying to be good. Everybody knows high dps is worth nothing when you're dead so they will at least try to be good at staying alive.
I feel like people want to compensate for their low dps by claiming to know the mechanics so well. You probably only got to know the mechanics so well due to your low dps.
starkerealm wrote: »It'd make life more annoying, honestly. There's plenty of players who can pull 30k on a dummy parse, but have 10k health and will die if the boss looks at them funny. But, it would lead to more elitism from players who are borderline competent to begin with.
I have, legit, never met a high dps player who was that bad at mechanics. Sure they need to learn them like everybody but given a few chances they'll usually get it.
If you're hitting 30k dps you're obviously at least, trying to be good. Everybody knows high dps is worth nothing when you're dead so they will at least try to be good at staying alive.
I feel like people want to compensate for their low dps by claiming to know the mechanics so well. You probably only got to know the mechanics so well due to your low dps.
I would rather have a DPS in group that knows the mechanics than say one who constantly decides to move in the dark when Velidreth says "don't move a muscle". You can have all the DPS in the world and it doesnt help anyone if you are laying there dead.
starkerealm wrote: »It'd make life more annoying, honestly. There's plenty of players who can pull 30k on a dummy parse, but have 10k health and will die if the boss looks at them funny. But, it would lead to more elitism from players who are borderline competent to begin with.
I have, legit, never met a high dps player who was that bad at mechanics. Sure they need to learn them like everybody but given a few chances they'll usually get it.
If you're hitting 30k dps you're obviously at least, trying to be good. Everybody knows high dps is worth nothing when you're dead so they will at least try to be good at staying alive.
I feel like people want to compensate for their low dps by claiming to know the mechanics so well. You probably only got to know the mechanics so well due to your low dps.
We all know how achievements are character bound instead of account wide and this creates some measure of annoyance for some. But what if we used that to our advantage? I propose ZOS implements new achievements based on your best DPS for either dummy parses or raid bosses. There could even be a dummy trial where the entire raid fights a wooden doll for the express purpose of measuring each person's damage under ideal circumstances. Stack all the raid buffs, spell power cure, and pots you want to try to exploit as high a total as you'd like. All it really means is that under ideal circumstances you actually CAN reach those totals. Players may even be encouraged to find group comps that stack all the right advantages for maximizing the output with a leaderboard tracking the highest parses.
The achievement reward? Titles of "The Destructive" for hitting 30k, "The Penetrator" for hitting 40k, "The Annihilator" for 50k dps, and so on. Or heck, a title that varies according to what your highest parse was: "of the 38k DPS". If you don't feel like bragging you can keep it yourself but it's a quicker means of showing people your damage potential than sharing parses. Now I know the DPS total doesn't necessarily reflect what you'll do in dungeons, especially if you respecced to something worse or aren't wearing the right gear or just are feeling lazy. But it would reflect what you have achieved and since many claim that skill is most of your damage anyway then this achievement demonstrates your potential level of mastery.
No, I don't think so. It will make the ridiculous "LFG DPS for vFGI 300+CP" type of zone post even worse.
Quite the contrary, rather than judging you based on your CP, you could simply link them the achievement showing you can reach the required totals. Those CP requirements exist to ensure the players have the bare minimum needed to clear the content. If there was a way to show your max DPS to people, it wouldn't be necessary to impose CP minimums.
starkerealm wrote: »It'd make life more annoying, honestly. There's plenty of players who can pull 30k on a dummy parse, but have 10k health and will die if the boss looks at them funny. But, it would lead to more elitism from players who are borderline competent to begin with.
I have, legit, never met a high dps player who was that bad at mechanics. Sure they need to learn them like everybody but given a few chances they'll usually get it.
If you're hitting 30k dps you're obviously at least, trying to be good. Everybody knows high dps is worth nothing when you're dead so they will at least try to be good at staying alive.
I feel like people want to compensate for their low dps by claiming to know the mechanics so well. You probably only got to know the mechanics so well due to your low dps.
I would rather have a DPS in group that knows the mechanics than say one who constantly decides to move in the dark when Velidreth says "don't move a muscle". You can have all the DPS in the world and it doesnt help anyone if you are laying there dead.
DMuehlhausen wrote: »We all know how achievements are character bound instead of account wide and this creates some measure of annoyance for some. But what if we used that to our advantage? I propose ZOS implements new achievements based on your best DPS for either dummy parses or raid bosses. There could even be a dummy trial where the entire raid fights a wooden doll for the express purpose of measuring each person's damage under ideal circumstances. Stack all the raid buffs, spell power cure, and pots you want to try to exploit as high a total as you'd like. All it really means is that under ideal circumstances you actually CAN reach those totals. Players may even be encouraged to find group comps that stack all the right advantages for maximizing the output with a leaderboard tracking the highest parses.
The achievement reward? Titles of "The Destructive" for hitting 30k, "The Penetrator" for hitting 40k, "The Annihilator" for 50k dps, and so on. Or heck, a title that varies according to what your highest parse was: "of the 38k DPS". If you don't feel like bragging you can keep it yourself but it's a quicker means of showing people your damage potential than sharing parses. Now I know the DPS total doesn't necessarily reflect what you'll do in dungeons, especially if you respecced to something worse or aren't wearing the right gear or just are feeling lazy. But it would reflect what you have achieved and since many claim that skill is most of your damage anyway then this achievement demonstrates your potential level of mastery.No, I don't think so. It will make the ridiculous "LFG DPS for vFGI 300+CP" type of zone post even worse.
Quite the contrary, rather than judging you based on your CP, you could simply link them the achievement showing you can reach the required totals. Those CP requirements exist to ensure the players have the bare minimum needed to clear the content. If there was a way to show your max DPS to people, it wouldn't be necessary to impose CP minimums.
Which makes it worse...now it's going to be you have to have X CP and Y Achievement to run normal FG 1. This is the same thing that happened in WoW with the Gearscore mod. You started having people require like 5500 GS for raids that were like 4800 drops, and 75% of these groups would fail.
Quite the opposite, I feel it improves it. For starters, the CP shouldn't still be a requirement with the achievement in place. There are many CP 690 who hit like a wet noodle because they purchased Skyreach carries and there are players under the 300 CP soft cap that pull high numbers through efficiency. If anything, the achievement would merely be a more accurate representation of capabilities than "how much time have you grinded skyreach". It's an improvement but the world isn't perfect.
starkerealm wrote: »Quite the opposite, I feel it improves it. For starters, the CP shouldn't still be a requirement with the achievement in place. There are many CP 690 who hit like a wet noodle because they purchased Skyreach carries and there are players under the 300 CP soft cap that pull high numbers through efficiency. If anything, the achievement would merely be a more accurate representation of capabilities than "how much time have you grinded skyreach". It's an improvement but the world isn't perfect.
Well, of course you'd think it's a good idea. Look, up front, CP being visible wasn't the best decision, but we're stuck with that choice now.
At the time, we said, "this will lead to more elitism, you'll have people setting requirements like, 'must be CR1000 for this run.'" And, you know what? That's happened. We're seeing people saying you need to be CP600 for intro vet dungeons.
DPS parses against a dummy are not indicative of someone's ability as a player. Right now there is very little incentive for players to use training dummies unless they're trying to get into a raiding guild, or legitimately trying to improve their efficiency. But, if you streamlined the process to the point where players were able to get achievements, which they could show as their "badge," on a whim? Then you'd see that stuff coming into normal dungeon thresholds from players looking for a carry.
Also worth noting, because of how level scaling works... you know how trivial it is to get a 40k DPS parse on a level 4 with crafted gear, right?
starkerealm wrote: »
Quite the contrary, rather than judging you based on your CP, you could simply link them the achievement showing you can reach the required totals. Those CP requirements exist to ensure the players have the bare minimum needed to clear the content. If there was a way to show your max DPS to people, it wouldn't be necessary to impose CP minimums.