rafaelcsmaia wrote: »Well while we are at it, why not enhance those sexy nerfs? Like 10s cooldown on flame lash? 1 min synergy cooldown? bosses immune to off balance for 2 mins?
The playerbase on ESO seems to be focused on turning this game into a minecraft with better graphics, might as well create a new weapon line, one hand and pillow
RinaldoGandolphi wrote: »Once they nerf 7th Legion everyone will just switch to Warriors Fury which is every bit as OP as 7th is, just not as popular or well known, and don’t forget Veiled Heritance set...all 3 of those sets need toned down
Heritance is bad, but Truth isn’t . Fury was BiS for like a year already and 7th only started outperforming it when they nerfed sustain in Morrowind.
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »Once they nerf 7th Legion everyone will just switch to Warriors Fury which is every bit as OP as 7th is, just not as popular or well known, and don’t forget Veiled Heritance set...all 3 of those sets need toned down
Heritance is bad, but Truth isn’t . Fury was BiS for like a year already and 7th only started outperforming it when they nerfed sustain in Morrowind.
Veiled Heritance is actually really good on a StamDK with Noxious Breath + Venomous Claw + Volatile Armor/Volatile Damage return gives it a pretty high uptime. On other stam classes it isn't as good, but a 10% proc chance is really good on classes with access to DOTS since you get a chance with every dot tick.
if they do nerf 7th Legion, I think you will see many StamDK's go for Veiled Heritance for this reason. Other stam classes will probably use something else, but StamDK access to three strong DOTS, and a damage returning skill in Volatile Armor gives them potential for very high uptime on Veiled Heritance.
Before i converted by MagDK back to mag I was using Veiled Heritance and I had its buff up a lot with those 3 skills, I could see where other stam specs may not be able to get the same kinda uptime though.
Truth + Veiled Hereitance on a StamDK could be really nasty if they nerf 7th Legion
Funny how this set that was considered trash when One Tamriel was released. Now people demand nerfs.......Wonder what set comes next?
(not implying the set wasn´t overperforming)
KingExecration wrote: »I think people mistake the resistance for why heavy is strong, yeah it makes you tanky but added mag sustain, heavy attack resources boost in a heavy attack meta. The healing received added is really good too, If you're on an argonian your heals will be fat no matter what with heavy and that race stacking to it.
Btw I love people running brass, makes light so much more fun with these people thinking resistances will save them lol.^^^^^^
I agree .... with the new changes with evade.... I can see Brass Medium becoming more of an option for Melee so you can get the evade buff.. These two together dwarf the mitigation of heavy...
There will always be something to nerf I guess .... Im just tired of all the nerfs to everything from sets to class abilities...
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »Once they nerf 7th Legion everyone will just switch to Warriors Fury which is every bit as OP as 7th is, just not as popular or well known, and don’t forget Veiled Heritance set...all 3 of those sets need toned down
Heritance is bad, but Truth isn’t . Fury was BiS for like a year already and 7th only started outperforming it when they nerfed sustain in Morrowind.
Veiled Heritance is actually really good on a StamDK with Noxious Breath + Venomous Claw + Volatile Armor/Volatile Damage return gives it a pretty high uptime. On other stam classes it isn't as good, but a 10% proc chance is really good on classes with access to DOTS since you get a chance with every dot tick.
if they do nerf 7th Legion, I think you will see many StamDK's go for Veiled Heritance for this reason. Other stam classes will probably use something else, but StamDK access to three strong DOTS, and a damage returning skill in Volatile Armor gives them potential for very high uptime on Veiled Heritance.
Before i converted by MagDK back to mag I was using Veiled Heritance and I had its buff up a lot with those 3 skills, I could see where other stam specs may not be able to get the same kinda uptime though.
Truth + Veiled Hereitance on a StamDK could be really nasty if they nerf 7th Legion
KingExecration wrote: »I think people mistake the resistance for why heavy is strong, yeah it makes you tanky but added mag sustain, heavy attack resources boost in a heavy attack meta. The healing received added is really good too, If you're on an argonian your heals will be fat no matter what with heavy and that race stacking to it.
Btw I love people running brass, makes light so much more fun with these people thinking resistances will save them lol.^^^^^^
I agree .... with the new changes with evade.... I can see Brass Medium becoming more of an option for Melee so you can get the evade buff.. These two together dwarf the mitigation of heavy...
There will always be something to nerf I guess .... Im just tired of all the nerfs to everything from sets to class abilities...
Did not say anything about resists.. I was referring to the evade enhancements helping the medium meta...
Yolokin_Swagonborn wrote: »Can we please stop asking for nerfs to sets? How about buffs to sets that are completely terrible and useless.
If we use the nerfbat as a hammer to always smash down the outliers (aka best sets) then people will just gravitate to the next highest set. Instead, for every nerf, ZOS should buff/rework two under-performing sets so we have more gear diversity.
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »Once they nerf 7th Legion everyone will just switch to Warriors Fury which is every bit as OP as 7th is, just not as popular or well known, and don’t forget Veiled Heritance set...all 3 of those sets need toned down
Heritance is bad, but Truth isn’t . Fury was BiS for like a year already and 7th only started outperforming it when they nerfed sustain in Morrowind.
Veiled Heritance is actually really good on a StamDK with Noxious Breath + Venomous Claw + Volatile Armor/Volatile Damage return gives it a pretty high uptime. On other stam classes it isn't as good, but a 10% proc chance is really good on classes with access to DOTS since you get a chance with every dot tick.
if they do nerf 7th Legion, I think you will see many StamDK's go for Veiled Heritance for this reason. Other stam classes will probably use something else, but StamDK access to three strong DOTS, and a damage returning skill in Volatile Armor gives them potential for very high uptime on Veiled Heritance.
Before i converted by MagDK back to mag I was using Veiled Heritance and I had its buff up a lot with those 3 skills, I could see where other stam specs may not be able to get the same kinda uptime though.
Truth + Veiled Hereitance on a StamDK could be really nasty if they nerf 7th Legion
Yolokin_Swagonborn wrote: »Can we please stop asking for nerfs to sets? How about buffs to sets that are completely terrible and useless.
If we use the nerfbat as a hammer to always smash down the outliers (aka best sets) then people will just gravitate to the next highest set. Instead, for every nerf, ZOS should buff/rework two under-performing sets so we have more gear diversity.
Can you just stop with the "buff everything else instead logic"?
Buff everything else is what they did last time, and it lead to a mass blanket sustain nerf that made half the end game population quit. We don't need buffs to bad sets, we need nerfs to overperforming sets. It's as simple as that.
RinaldoGandolphi wrote: »
Im not saying StamDK is in a good place folks. I was just saying for those who are sticking with StamDK(are a few still out there) they may go that route.
StamDK needs to serious help in some areas for open world pvp thats for sure. no argument from me on that.
Change the cool down to 10 seconds instead of 2. It’s still over performing.
Change the cool down to 10 seconds instead of 2. It’s still over performing.
@ZOS_RichLambert @ZOS_Wrobel
Change the cool down to 10 seconds instead of 2. It’s still over performing.
@ZOS_RichLambert @ZOS_Wrobel
Yolokin_Swagonborn wrote: »Can we please stop asking for nerfs to sets? How about buffs to sets that are completely terrible and useless.
If we use the nerfbat as a hammer to always smash down the outliers (aka best sets) then people will just gravitate to the next highest set. Instead, for every nerf, ZOS should buff/rework two under-performing sets so we have more gear diversity.
Can you just stop with the "buff everything else instead logic"?
Buff everything else is what they did last time, and it lead to a mass blanket sustain nerf that made half the end game population quit. We don't need buffs to bad sets, we need nerfs to overperforming sets. It's as simple as that.
Yolokin_Swagonborn wrote: »Can we please stop asking for nerfs to sets? How about buffs to sets that are completely terrible and useless.
If we use the nerfbat as a hammer to always smash down the outliers (aka best sets) then people will just gravitate to the next highest set. Instead, for every nerf, ZOS should buff/rework two under-performing sets so we have more gear diversity.
Can you just stop with the "buff everything else instead logic"?
Buff everything else is what they did last time, and it lead to a mass blanket sustain nerf that made half the end game population quit. We don't need buffs to bad sets, we need nerfs to overperforming sets. It's as simple as that.
Sure, except 7th isn't really overperforming. I can see a small adjustment, but most of the whiners on it are making excuses for their losses. The same people beating them before will change builds and those whiners will find a new piece of gear to blame.
But, fine, they want to nerf a few heavy armor damage buff sets? Whatever - but they should re-address the change they made to heavy armor passives last patch. Whether it's give that damage back or create a new passive.
This just echoes the exact same thing with Black Rose they did - adjust the set, then adjust the passive and not go back and correct the set, so it's worthless to use now. Tired of the double nerfs to things for no better reason than laziness.
Yolokin_Swagonborn wrote: »Can we please stop asking for nerfs to sets? How about buffs to sets that are completely terrible and useless.
If we use the nerfbat as a hammer to always smash down the outliers (aka best sets) then people will just gravitate to the next highest set. Instead, for every nerf, ZOS should buff/rework two under-performing sets so we have more gear diversity.
Can you just stop with the "buff everything else instead logic"?
Buff everything else is what they did last time, and it lead to a mass blanket sustain nerf that made half the end game population quit. We don't need buffs to bad sets, we need nerfs to overperforming sets. It's as simple as that.
Sure, except 7th isn't really overperforming. I can see a small adjustment, but most of the whiners on it are making excuses for their losses. The same people beating them before will change builds and those whiners will find a new piece of gear to blame.
But, fine, they want to nerf a few heavy armor damage buff sets? Whatever - but they should re-address the change they made to heavy armor passives last patch. Whether it's give that damage back or create a new passive.
This just echoes the exact same thing with Black Rose they did - adjust the set, then adjust the passive and not go back and correct the set, so it's worthless to use now. Tired of the double nerfs to things for no better reason than laziness.
So it’s fine to be at resistance caps while still having the damage and the sustain to actually kill someone? Heavy Armour should never ever have any damage at all, and the same goes for S&B. Probably the latter is the real culprit here, but they should really make another effort to pronounce the advantages of Armour Lines more. You shouldn’t be able to have the best of all worlds.
Yolokin_Swagonborn wrote: »Can we please stop asking for nerfs to sets? How about buffs to sets that are completely terrible and useless.
If we use the nerfbat as a hammer to always smash down the outliers (aka best sets) then people will just gravitate to the next highest set. Instead, for every nerf, ZOS should buff/rework two under-performing sets so we have more gear diversity.
Can you just stop with the "buff everything else instead logic"?
Buff everything else is what they did last time, and it lead to a mass blanket sustain nerf that made half the end game population quit. We don't need buffs to bad sets, we need nerfs to overperforming sets. It's as simple as that.
Sure, except 7th isn't really overperforming. I can see a small adjustment, but most of the whiners on it are making excuses for their losses. The same people beating them before will change builds and those whiners will find a new piece of gear to blame.
But, fine, they want to nerf a few heavy armor damage buff sets? Whatever - but they should re-address the change they made to heavy armor passives last patch. Whether it's give that damage back or create a new passive.
This just echoes the exact same thing with Black Rose they did - adjust the set, then adjust the passive and not go back and correct the set, so it's worthless to use now. Tired of the double nerfs to things for no better reason than laziness.
So it’s fine to be at resistance caps while still having the damage and the sustain to actually kill someone? Heavy Armour should never ever have any damage at all, and the same goes for S&B. Probably the latter is the real culprit here, but they should really make another effort to pronounce the advantages of Armour Lines more. You shouldn’t be able to have the best of all worlds.
In heavy armor you won't reach the resistance cap unless you get some more resistance else where. With normal 5pc heavy + 2 medium you will sit at ~24k resistances.
rustic_potato wrote: »Yolokin_Swagonborn wrote: »Can we please stop asking for nerfs to sets? How about buffs to sets that are completely terrible and useless.
If we use the nerfbat as a hammer to always smash down the outliers (aka best sets) then people will just gravitate to the next highest set. Instead, for every nerf, ZOS should buff/rework two under-performing sets so we have more gear diversity.
Can you just stop with the "buff everything else instead logic"?
Buff everything else is what they did last time, and it lead to a mass blanket sustain nerf that made half the end game population quit. We don't need buffs to bad sets, we need nerfs to overperforming sets. It's as simple as that.
Game balancing by nerfing (especially heavy handed nerfs like the one OP is suggesting) is probabaly one of the worst ways to balance a MMO.
Heavy Armour should never ever have any damage at all, and the same goes for S&B. Probably the latter is the real culprit here, but they should really make another effort to pronounce the advantages of Armour Lines more. You shouldn’t be able to have the best of all worlds.
Heavy Armour should never ever have any damage at all, and the same goes for S&B. Probably the latter is the real culprit here, but they should really make another effort to pronounce the advantages of Armour Lines more. You shouldn’t be able to have the best of all worlds.
Well, then light armor should lose its shields, which scale from damage stat. You are damage dealer in light armor, so you should die without pocket healer, instead of spamming shields and tanking people.
Is it ok for you?
Heavy Armour should never ever have any damage at all, and the same goes for S&B. Probably the latter is the real culprit here, but they should really make another effort to pronounce the advantages of Armour Lines more. You shouldn’t be able to have the best of all worlds.
Well, then light armor should lose its shields, which scale from damage stat. You are damage dealer in light armor, so you should die without pocket healer, instead of spamming shields and tanking people.
Is it ok for you?
I do die without a pocket healer. I run with a 6.7k Shield in noCP and no, I’m not tanking people.
Change the cool down to 10 seconds instead of 2. It’s still over performing.
@ZOS_RichLambert @ZOS_Wrobel
Heavy Armour should never ever have any damage at all, and the same goes for S&B. Probably the latter is the real culprit here, but they should really make another effort to pronounce the advantages of Armour Lines more. You shouldn’t be able to have the best of all worlds.
Well, then light armor should lose its shields, which scale from damage stat. You are damage dealer in light armor, so you should die without pocket healer, instead of spamming shields and tanking people.
Is it ok for you?
I do die without a pocket healer. I run with a 6.7k Shield in noCP and no, I’m not tanking people.
Maybe then you should make a decent build like some sorcs have, instead of whining on forum?