MythicaLMeddLer wrote: »

WrathOfInnos wrote: »It's definitely situational in its current state. The buffs you propose would probably make it best in slot for all builds. Maybe buffing the duration to 6s out of 18s or keeping it at 5s with a 15s cooldown would be more balanced.
With the 5s proc and the 18s cooldown, it is about as good as Mother's Sorrow or Leviathan when you have 50% crit chance. With lower crit chance acuity becomes better than the other sets listed. With higher than 50% crit acuity is not worth using. Since crit is easy to get above 50% I would like to see this break even point shifted to 55% or 60%. If the max theoretical uptime was 33% (both examples at the start of this paragraph) and the practical uptime became 31-32%, then this would make acuity equivalent to Mothers sorrow and Leviathan when at 60% crit chance.
All that being said, I've been comparing acuity to other crit sets for simplicity. Julianos and Hundings outperform Mothers Sorrow and Leviathan in most builds. Therefore Acuity would benefit from a buff if it is to surpass both crit sets and damage sets for even niche builds.
WrathOfInnos wrote: »Yep, I use it on my mag warden, paired with necropotence (no crit bonuses). My base crit is 41.9%, so when it procs I get 58.1% additional crit chance. In dungeons and trials it has an uptime around 26%, so on average the 5 piece gives me 15.1% crit. This sounds high, but the weapon damage bonus is useless to me, so for comparison I account for this by subtracting a typical crit set bonus (3.8%) from the 15.1%, giving effectively 11.3% crit. Comparing this to the 8.8% from Mother's Sorrow 5 piece, Acuity is better by 2.5% crit, or roughly 1.5% DPS.
Now I will point out that this is a very specific build, created around maximizing acuity. If acuity was paired with any set with a crit bonus it would not look as good. It is crafted so it cannot be used with Julianos, but a single crit bonus from IA, Iceheart, or Slimecraw makes Acuity no better than Mothers Sorrow in trials (where minor prophecy is provided). Scathing Mage is even worse, as it has 2 crit bonuses. Really the only viable companion sets are necro, Moondancer, and Master Architect. Also forget about acuity if you have a precise weapon.
Edit: To be clear, I think acuity could use a slight buff. It should be BIS, not for all builds, but for a slightly larger slice of the DPS build pie chart than currently. There are just too many things that weaken the bonus by providing crit elsewhere. Theoretical max uptime of 1/3 would solve this problem without being OP or erasing other sets as valid options.
silver1surfer69 wrote: »The cooldown is way to long and the duration is to short. Something like 8 sec duration and 12 maybe 15 sec cooldown (when i try not to be greedy). But like this it gives me almost no advantage. I get 2 maybe 3 hits in when it procs. Like this i think in some time there will almost be nobody left still using it. What you think?
silver1surfer69 wrote: »The cooldown is way to long and the duration is to short. Something like 8 sec duration and 12 maybe 15 sec cooldown (when i try not to be greedy). But like this it gives me almost no advantage. I get 2 maybe 3 hits in when it procs. Like this i think in some time there will almost be nobody left still using it. What you think?
I do not think the set is underpowered. Sure in PvE you will not see it being used that much. However, I use it on one of my Builds in werewolf form. The burst that this set allows you to pull out is completely insane. Damage and healing all crit for 5s. Maybe they could extend the duration to 6s or reduce the cooldown to like 15s or something like that. But I do not think they will touch that set for now.
You can also track the buff and combine your Ulti with other damage abilties that all crit. Buffing it would be very dangerous in my opinion.
The build I was talking about can be found here:
Written Guide: https://alcasthq.com/eso-stamina-sorcerer-werewolf-build-pvp/
Video: https://youtu.be/_CwCY5Z8MHM
You mean underpowered like 85% of the set available?
silver1surfer69 wrote: »The cooldown is way to long and the duration is to short. Something like 8 sec duration and 12 maybe 15 sec cooldown (when i try not to be greedy). But like this it gives me almost no advantage. I get 2 maybe 3 hits in when it procs. Like this i think in some time there will almost be nobody left still using it. What you think?
DrInsanity666 wrote: »silver1surfer69 wrote: »The cooldown is way to long and the duration is to short. Something like 8 sec duration and 12 maybe 15 sec cooldown (when i try not to be greedy). But like this it gives me almost no advantage. I get 2 maybe 3 hits in when it procs. Like this i think in some time there will almost be nobody left still using it. What you think?
Im about to check it out with a magplar n see if dots proc it which i expect it should natrually with aderic they get 10% crit dmg bonus and im gunna run thief divines.
Jabs are hella fast spam i hope with that and tobbld charge stun i can get some nasty damage of in proc time then jbeam. However crit sucks this is just a fun kyne pvp build im thinking most done use impen there.
Dungeons or vet pvp go damage and pen anyway.
WrathOfInnos wrote: »DrInsanity666 wrote: »silver1surfer69 wrote: »The cooldown is way to long and the duration is to short. Something like 8 sec duration and 12 maybe 15 sec cooldown (when i try not to be greedy). But like this it gives me almost no advantage. I get 2 maybe 3 hits in when it procs. Like this i think in some time there will almost be nobody left still using it. What you think?
Im about to check it out with a magplar n see if dots proc it which i expect it should natrually with aderic they get 10% crit dmg bonus and im gunna run thief divines.
Jabs are hella fast spam i hope with that and tobbld charge stun i can get some nasty damage of in proc time then jbeam. However crit sucks this is just a fun kyne pvp build im thinking most done use impen there.
Dungeons or vet pvp go damage and pen anyway.
@DrInsanity666 Magplar can use it well, but acuity combines poorly with thief stone. If you are using thief, then Mothers Sorrow or Julianos will give better results (or combine both of these). Acuity only shines if you have low crit chance (below 50% typically).
For PVE, 5 Acuity with 4 Moondancer and a 2 pc monster set seems to work well, with Apprentice Mundus.
DrInsanity666 wrote: »WrathOfInnos wrote: »DrInsanity666 wrote: »silver1surfer69 wrote: »The cooldown is way to long and the duration is to short. Something like 8 sec duration and 12 maybe 15 sec cooldown (when i try not to be greedy). But like this it gives me almost no advantage. I get 2 maybe 3 hits in when it procs. Like this i think in some time there will almost be nobody left still using it. What you think?
Im about to check it out with a magplar n see if dots proc it which i expect it should natrually with aderic they get 10% crit dmg bonus and im gunna run thief divines.
Jabs are hella fast spam i hope with that and tobbld charge stun i can get some nasty damage of in proc time then jbeam. However crit sucks this is just a fun kyne pvp build im thinking most done use impen there.
Dungeons or vet pvp go damage and pen anyway.
@DrInsanity666 Magplar can use it well, but acuity combines poorly with thief stone. If you are using thief, then Mothers Sorrow or Julianos will give better results (or combine both of these). Acuity only shines if you have low crit chance (below 50% typically).
For PVE, 5 Acuity with 4 Moondancer and a 2 pc monster set seems to work well, with Apprentice Mundus.
I ment shadow lol my bad
This set is one of the best you can get. Have you actually tested it? I do more damage with it than with any other set....
It is definitely good the way it is.
The benefit in critical chance you get is basically:
(100%-Critical chance)*Acuity Uptime.
On my stamplar it gives me from the front bar only (when paired with stormfist and war machine):
(100%-44%)*26%=14,56% critical chance.
Now you lose one stat bonus, Assuming it would be a critical bonus, that is 808/219=3.7%.
Therefore, Acuity gives me 10.8% critical chance from the front bar only, which is pretty insane.
silver1surfer69 wrote: »The cooldown is way to long and the duration is to short. Something like 8 sec duration and 12 maybe 15 sec cooldown (when i try not to be greedy). But like this it gives me almost no advantage. I get 2 maybe 3 hits in when it procs. Like this i think in some time there will almost be nobody left still using it. What you think?
I do not think the set is underpowered. Sure in PvE you will not see it being used that much. However, I use it on one of my Builds in werewolf form. The burst that this set allows you to pull out is completely insane. Damage and healing all crit for 5s. Maybe they could extend the duration to 6s or reduce the cooldown to like 15s or something like that. But I do not think they will touch that set for now.
You can also track the buff and combine your Ulti with other damage abilties that all crit. Buffing it would be very dangerous in my opinion.
The build I was talking about can be found here:
Written Guide: https://alcasthq.com/eso-stamina-sorcerer-werewolf-build-pvp/
Video: https://youtu.be/_CwCY5Z8MHM