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Would you be happy if, instead of the next DLC, we got "improvements" instead?

  • Anotherone773
    Anotherone773
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    Yes
    Narvuntien wrote: »
    Yeah thats not how that works. If george and beth coded the area of the game that has the bug, they dont sent john and nancy in to troubleshoot it and try to fix it. Code is complex enough as it is, the most efficient people to put on that bug are the people who worked on that part of the system. I think your confusing customer service with actual developers.

    "various bug fixes" wasn't the only part of your argument.

    FPS, Lag and sync departments don't work on new DLCs.
    Balance fixing team doesn't work on the DLCs, except for the new sets.
    Upgrades to current content. I assume you mean things like UI and guild-store improvements? In this coming DLC this team would be involved with their work on the storage and outfit systems. Okay I guess this might be relevent how many people you pull off the new DLC to work on these existing systems. But I also feel like these upgrades can be done slowly without the time pressure of DLCs so you can give a small team a year to work on these improvements without there being a problem.

    Unfortunately, this game has been out long enough for the original programers to have moved on to other jobs, so I don't think that you can always get people to go in a fix their own code. obviously ideally you fix the bugs before release but I feel like sometimes the bugs are interactions with old systems written by different people.

    How you think it works, is not how it works, at least in my experience. And i know a game programmer( he actually helped me mod a couple of my single player games) and my nephew is a 3D artist/modeler for another game developer. I also have interacted on a personal level with devs from another game. In my experience, thats not how it works. Teams are created to work on certain projects that are part of a larger update or expansion. Devs fix their own stuff, if that dev doesnt work their anymore, it becomes "legacy code" and other devs have to work with it but 99.9% of bugs in games are fixable.

    If you were to put the human and financial resources put into a DLC into fixing the current problems, you would find a lot would get done. Adding more content on top of broken content only creates bigger problems and it makes the original problem much harder to fix. That is why this game, according to what i have read, has more bugs now than it did and its getting progressively worse. They keep adding content to the game, and not fixing enough of the underlying problems. You are literally adding insult to injury. Eventually its going to reach entropy and the game just isnt going to function well at all and become unstable. At which point, it will determined to be beyond fixing and be shutdown.

    You cant add something new to something broken and expect it to not cause more problems, thats just stupid. I dont know, im use to playing a game in which bugs are priority and taken seriously and hotfixes are implemented with days if not hours. And in which their are patch rollbacks if something didnt go as planned and cause issues( like our current FPS drop for no reason).

    The sad part is its probably not even the actual devs, typically devs take great pride in their work. Its typically management, making financial situations based on we want more money this quarter rather than we want to retain players and have a good reputation. So management tells them to pump out new content rather than fix old stuff.
    Edited by Anotherone773 on February 5, 2018 4:11PM
  • Ratzkifal
    Ratzkifal
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    Other(please explain)
    A lot of people don't realize that improvements cost money and that revenue has to come from somewhere. Not releasing new things for us to buy, is potentially dangerous for ZOS. Sure, ZOS could move money from the Dungeon team to the bug fix and balance team, but there won't be a lot of money to move if there is no new income being created. The money that goes into improvements won't necessarily be coming back, meaning that it will also not be available to the dungeon team again after all issues have been fixed. Worst case, it will let the game go belly-up way sooner than it would at the current rate of improvement releases.
    This Bosmer was tortured to death. There is nothing left to be done.
  • code65536
    code65536
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    Other(please explain)
    Um. That's what Update 17 is? It's mostly a game-improvement update with the introduction of long-requested features. Sure, there's also new content, but I'm pretty sure that the dungeon design team isn't the same people who work on systems and QoL stuff.
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  • ArchMikem
    ArchMikem
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    No
    *Fixes to lag issues, FPS issues, sync issues.
    * Various bug fixes.
    * Balance issues worked on both in pve/pvp.
    * Other upgrades to current content.

    In a perfect world maybe? These issues apparently give the Devs a major headache, probably cause it's just side effects of the core game, and I highly doubt they want to rebuild the thing from scratch just to remove lag.

    Bug fixes and balance changes already come mixed in with new content, but enhancements to already released content takes manpower away from future projects. And ZOS has a schedule to keep now.
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  • Bax
    Bax
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    Other(please explain)
    I picked other, but what I actually mean is more close to no than to yes.

    Basically I wish they improve the game and fix bugs on appropriate level while also releasing new content. And that's basically what they already do. I don't make illusions about fixing everything if they would skip 1 DLC. It would simply never happen. Some things are simply to complex and require more data and planning. I think the game is in a very good state in general, so I see no reason why they should skip DLC and focus on improvements/bugs only. I would quite miss the story opportunities and new challenges in such case. Also not even talking about how different teams do different things. If they skip one DLC, they wouldn't make more improvements or just slightly more than usual. Only benefit it would bring is free holidays for design team. Unless it would be unpaid holidays.
  • AndyTGD
    AndyTGD
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    Yes
    Ratzkifal wrote: »
    A lot of people don't realize that improvements cost money and that revenue has to come from somewhere. Not releasing new things for us to buy, is potentially dangerous for ZOS. Sure, ZOS could move money from the Dungeon team to the bug fix and balance team, but there won't be a lot of money to move if there is no new income being created. The money that goes into improvements won't necessarily be coming back, meaning that it will also not be available to the dungeon team again after all issues have been fixed. Worst case, it will let the game go belly-up way sooner than it would at the current rate of improvement releases.

    I would literally buy a chapter update which fixed the broken aspects of this game and revamped the starter areas, original content and all their bland textures. Anything which brings the existing content up to the standard of the recent DLC would be a feature I would happily pay for. Call it "Elder Scrolls Online: Tamriel Reborn" or whatever and slap a price sticker on it.
  • Anotherone773
    Anotherone773
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    Yes
    Ratzkifal wrote: »
    A lot of people don't realize that improvements cost money and that revenue has to come from somewhere. Not releasing new things for us to buy, is potentially dangerous for ZOS. Sure, ZOS could move money from the Dungeon team to the bug fix and balance team, but there won't be a lot of money to move if there is no new income being created. The money that goes into improvements won't necessarily be coming back, meaning that it will also not be available to the dungeon team again after all issues have been fixed. Worst case, it will let the game go belly-up way sooner than it would at the current rate of improvement releases.

    "And then this was offset with some exclusive features ( for money making purposes) such as:
    *1 or 2 new houses that were crown exclusive
    * New pets, mounts, costumes, motif?, furniture,etc that were crown exclusive.
    * Other vanity/cosmetic things that were crown exclusive."

    Which is what this section is about. A lot of the fixes with be code heavy. The graphics people can work on creating new vanity items that are crown exclusive to offset the lack of a DLC, financially.
    I don't make illusions about fixing everything if they would skip 1 DLC. It would simply never happen.
    There are a few people that seem to think i meant fix everything. That's not what i said nor implied. What i said and implied was that instead of spending resources on creating new problems, spend resources on getting rid of a lot of the current ones. If they fixed half of the major issues and a quarter of the minor ones that would be a big improvement.
  • ScardyFox
    ScardyFox
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    Yes
    What i said and implied was that instead of spending resources on creating new problems, spend resources on getting rid of a lot of the current ones. If they fixed half of the major issues and a quarter of the minor ones that would be a big improvement.

    This encapsulates the exact mindset needed right now.

  • purple-magicb16_ESO
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    Other(please explain)
    They're different things. They have to continuously put out new content or the game dies. It's such a competitive industry that they don't have a choice. There is a need for both. It's like a car manufacturing company saying we're going to stop making new cars and send all our factory assemblers to the work in the shops for a year. It would be the end of their company.
    I don't comment here often but when I do, I get [snip]
  • Eyesinthedrk
    Eyesinthedrk
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    No
    Most of the performance issues are player induced. When you roll with your heavy armor zerg against their heavy armor zerg all spamming their abilities for extended periods of time because no one is dying, you’re going to have performance issues.
    There isn’t a network around that’s going to handle that much traffic without a loss of performance.
  • Sygil05
    Sygil05
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    Yes
    Don't worry, I'm sure that during the next ESO Live they'll tell us they've heard our complaints about server performance and are looking into it.
  • Kuramas9tails
    Kuramas9tails
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    Why not fix the problems and add more content that will break some new stuff and fix the problems and add more content that will break some new stuff and.....
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    • martinhpb16_ESO
      martinhpb16_ESO
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      Other(please explain)
      Some difficulty brought back into overland content. I've stopped doing DLC overland content its so easy it actually hurts me to play it.
      At least the spelling is difficult for you.
      Hew's Bane*
    • Solariken
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      Other(please explain)
      They can do both in tandem, as they always have. Of course they could always do better, but Dragon Bones has a ton of really great fixes and QoL improvements IMO.
    • Amadis001
      Amadis001
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      Yes
      Definitely yes. Loading screens everywhere is killing the game for me.
      // Amadis of Gaul -- DK Nord (Lvl 50 CP 1000)
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