Hate to say it, but these nerf are mainly hitting the pve aspect of dks. In pvp, they have arguably been the strongest class for months. When you face a class that can block 100% of the time, has no bashable skills, still does damage wit sword and board front bar in heavy armor, has the strongest single target PRESSURE available, has a FREE TO CAST hard hitting abillity that HEALS, there isn't much counterplay available. I remember when the first pts notes came out this cycle, and dks were ECSTATIC about the fact that they would be able to power lash 5x in a row. How can you even, in good conscience, defend something like that? You can't. If you try to from a pvp perspective, you're lying to yourself and you also likely main the class.
The shafting was a long time coming.
Joy_Division wrote: »DKs were a mess the moment 1.6 patch hit.
ZoS taking away questionable mechanics like perma off balance and undogeable instant cast skills just reveals how overnerfed the class was from the cries of people who stood in banners and loosed snipes at Reflective Scales back at Launch.
Joy_Division wrote: »DKs were a mess the moment 1.6 patch hit.
ZoS taking away questionable mechanics like perma off balance and undogeable instant cast skills just reveals how overnerfed the class was from the cries of people who stood in banners and loosed snipes at Reflective Scales back at Launch.
Ragnarock41 wrote: »I love how nobody even cares about sDK. Hell, nobody even plays it.
Ragnarock41 wrote: »I love how nobody even cares about sDK. Hell, nobody even plays it.
Never forget that all the town guards are still dragonknights.
rustic_potato wrote: »Wait who even plays mDKs on live for serious PVE content anymore? They have been kinda useless ever since stam started outperforming magika.
That kind of mentality is a reason why bow builds for pve will never be buffed or reworked. Just as you put it that "stam took over melee" mag has ranged domimance. Why can both have both?
Stam being best melee, and mag being best ranged is fine, until you consider the melee-only mags, like DKs.
And if mag dks become viable in trials, it would only be fair if bow builds are viable too.
PS. Im all for both
Edit, mag vs melee
https://cdn.discordapp.com/attachments/371415283778322444/408437607253409792/Screenshot_20180130_192449.png
They can be. If you know how.
Ragnarock41 wrote: »I love how nobody even cares about sDK. Hell, nobody even plays it.
A PvE post. StamDK has no issue in that. But yeah, for PvP there is no reason not to play warden.
You know, having done some research (with numbers and actually looking up in-game data via addons) I actually owe @Vaoh an apology for bashing him over sorcerers. Recently I've been recording kill-death data in Cyrodiil on various factions and campaigns to get a general idea of what is and is not played in PvP today.
The results both did and did not surprise me.
All numbers are rough estimates:
No-CP Class Breakdown
NightBlade | 40%
Templar | 25%
Sorcerer | 15%
Dragonknight | 15%
Warden | 5% (P2W, availability reduces their numbers)
CP Class Breakdown.
NightBlade | 30%
Templar | 25%
Dragonknight | 20%
Sorcerer | 15%
Warden | 10% (Again, availability reduces potential numbers)
My sample size is still fairly small, but so far my results have been consistent across the last week.
As far as I can tell, excluding warden due to the paid nature of the class, Sorcerer and DK pretty consistently make up the lower 30-40% of class composition on the field. While NightBlade (likely majority stamina) clearly dominate in numbers. From this data, I hypothesize a few things:
1. The recent changes to Sorcerer (loss of stun and damage on frags) hurt them far more than I originally assumed. Stamina sorcerer also seems to be played far less than it did a year ago.
2. Templars remain high on the list due to their zergball tactics and ready place as a healer.
3. Dragonknights do not fare well in the bulk of PvP (that is, open world and sieges), regardless of their dueling potential. Players have been drifting away from mag and stam DK.
4. NBs remain hyper popular, and due to their high viability in raiding (NB parses are some of the highest in the game, and NBs of both types are desired in raids) as well as their high ability in PvP, they do well. This is DESPITE some of their core skills STILL being broken.
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After dragonbones drops I'm going to start recording my full data set I think, and post my results and theories. Keep an eye out for it in the next few weeks.
as if breaking powerlash wasnt enough the go and make sure my 250 cost standard gets negated by the PUGs guardian angel set Earthgore. Omg this is so bad , this is so bad. EVERYONE RUNS THIS SET!!!!! Standard is useless in OW now thanks zenimax for Adding another stab wound to the already bleeding out Dks. They go through all that trouble to rework shifting standard to be more appealing in OW then with this you just completey remove it from the playing feild. Theres a damn earthgore proc in nearly every standard i drop. This really sucks man. : (