The problem with zos is- the see this sentence:
"this would be the best game ever- if the server performance was good"
as a compliment, rather than a criticism.
over the past 3 years theyve done nothing to improve server performance, its only gotten worse. the fact that they refuse to addres it directly - and instead go on having end of year review speeches that say nothing of their perofrmance- but back slap and haul out new costuems , dyes and crown crates shows this is a company that has their head in the sand and hands in its pockets. im not going to be renewing my subsciption in a month. not being able to play in a trial today - people plan their lives around this crap- because of server performance - was the last straw.
Idk man.... every MMO I played had *** servers. Looks like this is just normal.
I never played an MMO where it didn't lag especially in PvP. They were all unplayable at prime time.
coplannb16_ESO wrote: »the problem is not the hardware, its the server and too many server-side calculations. The game was smooth even with 1000 people pvping at the same time 2+ years ago due to a lot of client-side calculations. Then came the cheaters and cheat-engines. ZoS moves most of the stuff to the server and here we are.
coplannb16_ESO wrote: »there is no third option sadly...
the problem is not the hardware, its the server and too many server-side calculations. The game was smooth even with 1000 people pvping at the same time 2+ years ago due to a lot of client-side calculations. Then came the cheaters and cheat-engines. ZoS moves most of the stuff to the server and here we are.
think about it this way:
1 big server cluster say 128 Cores with hyperthreading -> 256 Threads in parallel
1000 players with at least a quadcore without HT > possible 4000 Threads
now also think about this: gaming CPU cores are most of the time stronger/faster than server CPU cores (higher clock-frequency)
its a fundamental flaw in the game engines architecture. higher security lead to bad performance. there are plenty ways to refactor and fix this. But it is not me who is getting paid for it so...
edit: to clarify my second paragraph talks about "server" there I mean the server-side code / server game engine, not the hardware
Anotherone773 wrote: »Eve Online.
The game has more then 3 years now and no improvements what so ever have been made to the game servers, every day that passes the lag in both PvE and specially PvP is getting worse and worse. Do you think Zenimax should invest in improving the servers and deal with the lag, which cant be tolerated in an online game.
coplannb16_ESO wrote: »there is no third option sadly...
the problem is not the hardware, its the server and too many server-side calculations. The game was smooth even with 1000 people pvping at the same time 2+ years ago due to a lot of client-side calculations. Then came the cheaters and cheat-engines. ZoS moves most of the stuff to the server and here we are.
method__01 wrote: »cyro last night....nowhere to spawn
I'm pretty sure the servers are high end equipment. It would be pretty stupid to run the game, as big of an investment as it is, on a server equivalent of a hamster on a wheel.
The game has more then 3 years now and no improvements what so ever have been made to the game servers, every day that passes the lag in both PvE and specially PvP is getting worse and worse. Do you think Zenimax should invest in improving the servers and deal with the lag, which cant be tolerated in an online game.
Do you have a spy in ZOS to know that they have never upgrade any hardware to support this conspiracy theory?
Despite claims to the contrary, they know this is a problem and have made changes and tests to try and improve it.
I rarely have crippling lag in Cyro now. Used to happen in every big battle and ESO is not the only game this happens in.
I'm pretty sure the servers are high end equipment. It would be pretty stupid to run the game, as big of an investment as it is, on a server equivalent of a hamster on a wheel.
It may very well be a coding problem which is not easy to fix or it could be they underestimated the strain the game would put on hardware and Internet infrastructure.
Also people are always so quick to blame the server. If it's the server then how is it that we are on the same server at the same time, right next to each other; you have lag and I dont?
If it was the server, everyone would lag at the same time