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What sets do you run on your Tank?

  • Uviryth
    Uviryth
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    A combination not listed
    5pcsAkaviri 5pcs Torugs, Chokethorn Helmet, Shadowrend Shoulders.
    If I need more health I swap out Akaviri for Plague Doctor and the Monster Set for Iceheart.
    Edited by Uviryth on January 30, 2018 2:33PM
  • raj72616a
    raj72616a
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    A combination not listed
    TFS+Hunding
    IA+Necropotence
  • Ftiryaki13
    Ftiryaki13
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    Ebon + Other
    Ebon or plague doctor + imperium but will also try torug instead of imperium
  • Bleakraven
    Bleakraven
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    Ebon + Other
    Ebon + Clever Alchemist
  • Camb0Sl1ce
    Camb0Sl1ce
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    Alkosh+ Other
    Alkosh+akaviri dragonguard
  • xDocHollidayz
    Currently using ebon and torugs with infused and crusher. Mag Regen monster sets. Would like to run trials to get akvari or alkosh. Would it be beneficial to go ebon/plague but keep crusher and infused? Would only lose 30 percent in debuff. Would be able to respec attributes and get more Stam and magika. Or should I just run normal trials with torugs until I get the sets I'm looking for?
  • Bladerunner1
    Bladerunner1
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    Isn't the whole point of Torug's to just shave off 5 seconds from a dungeon run time? If one boss can die in 50 seconds, it shaves off a second per boss.

    Unless I guess if it takes an hour's worth of cumulative fighting to kill all the bosses, then it would save a minute.
  • xDocHollidayz
    Well my go to was tavas, bloodspawn and ebon.well the Nerf/change yo shuffle makes tavas useless for that setup at least so I'm trying to get another build together for trials and dungeons. Right now magic Regen and akavari or alkosh with ebon or plague is BiS for DK tanks. But I don't have the last two so need a set to get me by in trials until I get the gear. I want to be a tank that helps the group, not a health Juggernaut with no debuff or help. That's why he ebon and crusher idea.
  • Ajitator
    Ajitator
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    Trials MT: Chudan/Bloodspawn, Torug, Alkosh ( my most selfish build maxes out resistances, while still applying 2700 resistance debuff with crusher enchant and lowering it another 3k w/ alkosh, total of 5700 Physical/spell resistance)

    Trials OT: Lord Warden, Ebon, Alkosh ( Lord warden to help buff resistances of squishy dps and ebon to bump their health )

    Dungeons: Lord Warden, Powerful Assault, Alkosh; I also use resto staff back bar with this setup so I can buff with Combat prayer 8% dmg done as well as vigor +164 spell power.
  • Ilsabet
    Ilsabet
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    Torug’s+ Ebon
    @xDocHollidayz

    Akaviri Dragonguard is an overland set from Eastmarch. So you can get that without having to do trials.
  • xDocHollidayz
    Ilsabet wrote: »
    @xDocHollidayz

    Akaviri Dragonguard is an overland set from Eastmarch. So you can get that without having to do trials.

    Thanks I got that mixed up
  • Ghettokid
    Ghettokid
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    I Tank naked
    Real Orcs tank naked.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Torug’s+ Ebon
    Isn't the whole point of Torug's to just shave off 5 seconds from a dungeon run time? If one boss can die in 50 seconds, it shaves off a second per boss.

    Unless I guess if it takes an hour's worth of cumulative fighting to kill all the bosses, then it would save a minute.

    @Bladerunner1
    I dont know where you get the 5 seconds from, but the point of torugs pact on a tank is to buff your crusher enchantment on your weapon. When you combine torugs pact with infused weapons, it makes your crusher glyph way more powerful and gives it really high uptime. This of course boosts DPS for your group, which as you indicated, decreases the time to run content (again, no idea where you got those time frames from). As time to complete is one of two factors (the other being deaths) that contribute to score in this game (assuming you kill everything), it makes it very important.

    Torugs has emerged as a substitute to tanks running Alkosh. Both essentially do the same thing, give a penetration buff to your group which equates to a DPS boost. In a perfect world, Alkosh is stronger because its a bigger Debuff. In practice, a lot of people prefer torugs pact. Even though its a bit smaller, the buff is more consistent, and doesnt depend on synergies. Even in great groups, synergy use is buggy in this game, and in pug groups, synergies can be pretty scarce. Torugs is also craftable which means you dont need to farm alkosh weapons or be forced into medium armor.
  • Bladerunner1
    Bladerunner1
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    Isn't the whole point of Torug's to just shave off 5 seconds from a dungeon run time? If one boss can die in 50 seconds, it shaves off a second per boss.

    Unless I guess if it takes an hour's worth of cumulative fighting to kill all the bosses, then it would save a minute.

    @Bladerunner1
    I dont know where you get the 5 seconds from, but the point of torugs pact on a tank is to buff your crusher enchantment on your weapon. When you combine torugs pact with infused weapons, it makes your crusher glyph way more powerful and gives it really high uptime. This of course boosts DPS for your group, which as you indicated, decreases the time to run content (again, no idea where you got those time frames from). As time to complete is one of two factors (the other being deaths) that contribute to score in this game (assuming you kill everything), it makes it very important.

    Torugs has emerged as a substitute to tanks running Alkosh. Both essentially do the same thing, give a penetration buff to your group which equates to a DPS boost. In a perfect world, Alkosh is stronger because its a bigger Debuff. In practice, a lot of people prefer torugs pact. Even though its a bit smaller, the buff is more consistent, and doesnt depend on synergies. Even in great groups, synergy use is buggy in this game, and in pug groups, synergies can be pretty scarce. Torugs is also craftable which means you dont need to farm alkosh weapons or be forced into medium armor.

    Assume a tank is already running infused with crusher. Adding Torug's To the build adds 632 penetration and a 100% crusher uptime against a single target. A DPS can remove 7 CPs out of piercing or spell erosion and redistribute them somewhere else for around 1% more damage. That plus the higher uptime more or less adds up to 2% more damage to a single target. How long do you spend killing bosses? Shave off 2% from that time and that's what Torug's brings to the group.

    *Edit 632 penetration
    Edited by Bladerunner1 on January 30, 2018 9:28PM
  • magictucktuck
    magictucktuck
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    Ebon + Other
    I run tavas and ebon and bloodspawn, but Im a stamina NB tank, so i have major evasion for the dodge proc. also I have not run it in a trial, but all the vet dungeons and it works great. especially if i get a squishy group i have veil which comes up pretty fast with both of them, plus it last 15 seconds which is quite a while, the only down side is a lot of newbs don't know to stand in it lol
    Edited by magictucktuck on January 30, 2018 9:30PM
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • Skayaq
    Skayaq
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    Ebon + Other
    Ebon + Dragon most of the time, sometimes when tanking easier dungeons I will switch to Dragon + Ravager.
    Kazari-Dar, Khajiit Nightblade..........Jarkyr Storm-Blade, Nord Sorcerer .......... Dunric Amedain, Breton Templar

    Araniwen, Altmer Sorcerer..................Llirasa Andralu, Dunmer Templar...................Marzug gro-Borgaz, Orc Warden

    Calinchel, Bosmer Warden...................Jahrel-Xei, Argonian Nightblade....................Cienri Maraeud, Breton Sorcerer

    Inara Savicci, Imperial Templar...................Garoric Attilus, Imperial Dragonknight............ Maevina Tallian, Imperial Nightblade

    Ravanni-Ko, Khajiit Dragonknight..........Faevyn Ice-Heart, Nord Warden..........Nazran al-Taneth, Redguard Dragonknight
  • Taleof2Cities
    Taleof2Cities
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    Torug’s+ Ebon
    Torug's + Ebon + Lord Warden x2

    MgANT6M.png

    Edited by Taleof2Cities on January 31, 2018 3:18AM
  • essi2
    essi2
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    A combination not listed
    Fortified Brass+Livewire atm, but collecting Defending Warrior, so things might change.

    Usually Sentinel as my Monster set, but I have almost every monster set, so I change them as I see fit.

    NB! Templar Tank
    Edited by essi2 on January 31, 2018 9:21AM
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  • Ep1kMalware
    Ep1kMalware
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    A combination not listed
    Dependa what I'm doing. It'a usuallt torugs/alkosh vma lightning backbar with weakening.
  • timborggrenlarsenb16_ESO
    1. The SB skill lines force for a Stealth/ Assassin build - it has no freedom. And they destroyed the SB even more in that hope.

    2. A warden - Heavy armor - because the main skill in my build/playsyle are boosted by HP.
    FFFRRREEEDDDOOOMMM!!!
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  • xDocHollidayz
    Anybody have an area where dragon is sold? Haven't seen it in the bigger town traders. Or is it easy to get drops from farming? Looking to improve my tank. Hopefully cheaper and easier to farm than plague doctor.
  • Glaiceana
    Glaiceana
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    Ebon+Alkosh
    Mainly Ebon/Alkosh, but I have all these combinations ready to go if needed:
    1) Torug+Ebon, 2) Alkosh+Ebon, 3) Torug+Plague, 4) Plague+Ebon

    I used to always run with Hist when I first started tanking, loved that set :D

    I haven't been running with a monster set so far though, due to selfish style reasons, but with outfits coming, that will change! Does anyone have any advice for monster sets? Is Bloodspawn still the recommended one? Or are we switching to Earthgore?
    Priests of Hircine
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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Torug’s+ Ebon
    Isn't the whole point of Torug's to just shave off 5 seconds from a dungeon run time? If one boss can die in 50 seconds, it shaves off a second per boss.

    Unless I guess if it takes an hour's worth of cumulative fighting to kill all the bosses, then it would save a minute.

    @Bladerunner1
    I dont know where you get the 5 seconds from, but the point of torugs pact on a tank is to buff your crusher enchantment on your weapon. When you combine torugs pact with infused weapons, it makes your crusher glyph way more powerful and gives it really high uptime. This of course boosts DPS for your group, which as you indicated, decreases the time to run content (again, no idea where you got those time frames from). As time to complete is one of two factors (the other being deaths) that contribute to score in this game (assuming you kill everything), it makes it very important.

    Torugs has emerged as a substitute to tanks running Alkosh. Both essentially do the same thing, give a penetration buff to your group which equates to a DPS boost. In a perfect world, Alkosh is stronger because its a bigger Debuff. In practice, a lot of people prefer torugs pact. Even though its a bit smaller, the buff is more consistent, and doesnt depend on synergies. Even in great groups, synergy use is buggy in this game, and in pug groups, synergies can be pretty scarce. Torugs is also craftable which means you dont need to farm alkosh weapons or be forced into medium armor.

    Assume a tank is already running infused with crusher. Adding Torug's To the build adds 632 penetration and a 100% crusher uptime against a single target. A DPS can remove 7 CPs out of piercing or spell erosion and redistribute them somewhere else for around 1% more damage. That plus the higher uptime more or less adds up to 2% more damage to a single target. How long do you spend killing bosses? Shave off 2% from that time and that's what Torug's brings to the group.

    *Edit 632 penetration

    Depends on the boss, I suppose. Faster than most? Haha

    I get the math, just not sure it equates to flat times for a dungeon. In any event, Torugs is an excellent set if you are looking for a steady debuff on the target that it isnt as difficult to manage as Alkosh nor does it require much from your group. That is why I like it in 4-man. I dont tank all that much, but when I do, it's usually because I am carrying some newer players through dungeons. Alkosh is more than I want to deal with. In a proper group, Alkosh is superior for most content. That said, in a proper group, I am usually a DPS. :smile: That is why I like Ebon/Torugs for 4-man as it buffs both survival and DPS without having to think much about it. You could also do a lot worse than this as a main tank in a trial group that is still getting their feet wet.
    Edited by Oreyn_Bearclaw on January 31, 2018 5:47PM
  • munster1404
    munster1404
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    A combination not listed
    Isn't the whole point of Torug's to just shave off 5 seconds from a dungeon run time? If one boss can die in 50 seconds, it shaves off a second per boss.

    Unless I guess if it takes an hour's worth of cumulative fighting to kill all the bosses, then it would save a minute.

    Tbh, I don't see the point of Torug's either. But since its the meta and the Trial/Dungeon group calls for it, Oh well..... IMO, 5s vs 3.5s crusher cool down is almost negligible. Granted that Torug's also increases the armor debuff from crusher by a little. But considering that CP cap is rising every patch, I'm pretty sure in the future any DD can afford to place at least 50 points into penetration anyway. As a solo, I run 46 points in spell erosion at current 690CP. With 720CP next patch, I'm simply going to raise it to 56.

    Until the Devs decide to raise boss resistance or further nerf penetration :p
    Edited by munster1404 on February 1, 2018 3:32AM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Torug’s+ Ebon
    Isn't the whole point of Torug's to just shave off 5 seconds from a dungeon run time? If one boss can die in 50 seconds, it shaves off a second per boss.

    Unless I guess if it takes an hour's worth of cumulative fighting to kill all the bosses, then it would save a minute.

    Tbh, I don't see the point of Torug's either. But since its the meta and the Trial/Dungeon group calls for it, Oh well..... IMO, 5s vs 3.5s crusher cool down is almost negligible. Granted that Torug's also increases the armor debuff from crusher by a little. But considering that CP cap is rising every patch, I'm pretty sure in the future any DD can afford to place at least 50 points into penetration anyway. As a solo, I run 46 points in spell erosion at current 690CP. With 720CP next patch, I'm simply going to raise it to 56.

    Until the Devs decide to raise boss resistance or further nerf penetration :p

    Remember, this is a game of inches. Penetration is always the best DPS boost until your are up to the cap. That is why group penetration sets are so powerful. Torgus is a consistent and predictable way to get penetration with very little effort, which is why it is so popular.

    It might sound easy to say that every damage dealer can put a little extra pen with CP, but remember that in a raid, that gets multiplied by 8. 46 is already a lot into pen and 56 is really high for PVE. Most dont much over 30-35. At an extreme example, instead of putting 56 into pen you put 30, and then multiple that by 8 DPS, you are talking about 208 CP that can be put into other damage trees for the cost of a couple of people running penetration sets. It's a very good tradeoff.

    Like we said, torugs is not as good as alkosh, but it's much easier to use. And even though the difference in cooldown doesnt seem like much, it allows for 100% uptime on a target which is also important. The best Debuffs are the ones you can count on for 90%+ uptime, otherwise you end up either over or under penetrating most of the fight.
  • Olupajmibanan
    Olupajmibanan
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    Alkosh+ Other
    I switch my gear according to content. I am a warden dual shield classic tank, no hybrid.

    Sets for rotation are Ebon, Dragon, Plague Doctor, Alkosh, Leeching

    For example, for veteran dungeons my usual setup is Dragon+Ebon. For most vet trials I run Alkosh+Ebon (or Dragon if MT wants to have Ebon). For axes in vAA I go with Dragon+Leeching. For vHoF (when I first get invited with my tank xD) I will go with Plague Doctor+either Ebon or Dragon (depending if MT wants Ebon or not). All three alkosh set bonuses are completely useless on tank, and in vHoF stats actually matter so I won't brinf Alkosh there.

    Honorable mention is Werewolf Hide, but that one is good only on MT. Warden is really behind DK in terms of main tanking so I don't try to get that.
  • paulsimonps
    paulsimonps
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    Torug’s+ Ebon
    Depends on what I run and who I run with. On live my base set up is Torugs Ebon but most likely gonna move to Ebon Alkosh for Trials next update or Torugs Alkosh. Also combine Plague with Torugs or Alkosh as well depending on fight, not an Imperial or Argonian so health is slightly harder for me to achieve. But with more practice I will probably not have to run it that much, only very select fights I do anyway.
  • SirCritical
    SirCritical
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    Ebon + Other
    @Ghettokid is back and active, cool :wink:
  • Ghettokid
    Ghettokid
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    I Tank naked
    @Ghettokid is back and active, cool :wink:
    For now atleast. :smile:
  • Dojohoda
    Dojohoda
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    A combination not listed
    I run torug and plague doctor and blood spawn. I'm new to tanking and while I have ebon weapons and armor, I don't have jewelry. Looks like I need to farm ebon jewelry.
    Fan of playing magblade since 2015. (PC NA)
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