I really don't understand why we are the only class with only 2 stamina morphs in the game.
DocFrost72 wrote: »I really don't understand why we are the only class with only 2 stamina morphs in the game.
Noxious breath,
Venomous Claw,
Take Flight
Are all physical/poison based making them good for stamina. Unless of course you don't count incap, crescent, and warden bear in your other calculations. In that case, carry on.
DocFrost72 wrote: »I really don't understand why we are the only class with only 2 stamina morphs in the game.
Noxious breath,
Venomous Claw,
Take Flight
Are all physical/poison based making them good for stamina. Unless of course you don't count incap, crescent, and warden bear in your other calculations. In that case, carry on.
You know what’s really sad? The fact that a nerf to that ability is infact a nerf to the Stam Dk. Heroic slash is our jabs, Suprise attack, and subterranean assault. That is our “spammable dps”. We have to use that ability to line up a high counter play ability(dizzy swing). They reduced it by about 75-80%. That’s like reducing the fracture by 75-80% on Suprise attack. It wouldn’t hurt the stamblades all to much, because they already have a nice kit to work with, but you get the point.Merlin13KAGL wrote: »Calling a reduced snare from S&B a(n exclusive) nerf to DK's is a bit of a stretch.
DocFrost72 wrote: »I really don't understand why we are the only class with only 2 stamina morphs in the game.
Noxious breath,
Venomous Claw,
Take Flight
Are all physical/poison based making them good for stamina. Unless of course you don't count incap, crescent, and warden bear in your other calculations. In that case, carry on.
DocFrost72 wrote: »I really don't understand why we are the only class with only 2 stamina morphs in the game.
Noxious breath,
Venomous Claw,
Take Flight
Are all physical/poison based making them good for stamina. Unless of course you don't count incap, crescent, and warden bear in your other calculations. In that case, carry on.
2 of them are dots, and one of them are ultis. Imagine your Stam blade without Suprise attack? What if they replaced it with a dot? Same with stamplars and wardens. Just take off jabs/subterranean and replace them with dot. Would you still keep the same response? I’m not trying to be a jerk at all. I’m just asking for people to be open minded, wether they play the Stam Dk or not.
DocFrost72 wrote: »DocFrost72 wrote: »I really don't understand why we are the only class with only 2 stamina morphs in the game.
Noxious breath,
Venomous Claw,
Take Flight
Are all physical/poison based making them good for stamina. Unless of course you don't count incap, crescent, and warden bear in your other calculations. In that case, carry on.
2 of them are dots, and one of them are ultis. Imagine your Stam blade without Suprise attack? What if they replaced it with a dot? Same with stamplars and wardens. Just take off jabs/subterranean and replace them with dot. Would you still keep the same response? I’m not trying to be a jerk at all. I’m just asking for people to be open minded, wether they play the Stam Dk or not.
Actually, if you replaced my jabs with a dot it'd be bittersweet. I'd pull way more damage in pve and suffer in pvp. In PvE, people use sub as a dot (they wouldn't spam it). PvP, it's great burst.
And my response was that there are more than two "stamina" abilities in the DK toolkit. I was even wrong: there's four, not three. That isn't changing regardless of what my opinion on DKS is, because it's a fact.
Notice, by the by, I didn't say if I even agree with anything (literally) you posted or not? I just wanted to correct misinformation. Thanks to @Xvorg for the one I missed as well.
DocFrost72 wrote: »I really don't understand why we are the only class with only 2 stamina morphs in the game.
Noxious breath,
Venomous Claw,
Take Flight
Are all physical/poison based making them good for stamina. Unless of course you don't count incap, crescent, and warden bear in your other calculations. In that case, carry on.
2 of them are dots, and one of them are ultis. Imagine your Stam blade without Suprise attack? What if they replaced it with a dot? Same with stamplars and wardens. Just take off jabs/subterranean and replace them with dot. Would you still keep the same response? I’m not trying to be a jerk at all. I’m just asking for people to be open minded, wether they play the Stam Dk or not.
You do realis that they only nerfing the snare duration, you can reapply it just as easily.
Fighting dks like that is one of the most cancerous experience in pvp i can imagine.
In fact heroic slash spammers are the primary reason i dont play any spec without snare immunity stam or mag.
Tbh id rather have them make dizzying swing instacast with lower damage, to give sorcs and dks a good spammable.
The main problem is that Stam DKs derive a lot of their damage from non-class skills. So when something else in the game gets nerfed, we feel it very hard. A lot of Stam DK identity comes from sets, non-class skills that get nerfed patch to patch. It's never enough to completely kill a class in one patch but over the course of several patches, if chips away at our competitiveness.
You know what’s really sad? The fact that a nerf to that ability is infact a nerf to the Stam Dk. Heroic slash is our jabs, Suprise attack, and subterranean assault. That is our “spammable dps”. We have to use that ability to line up a high counter play ability(dizzy swing). They reduced it by about 75-80%. That’s like reducing the fracture by 75-80% on Suprise attack. It wouldn’t hurt the stamblades all to much, because they already have a nice kit to work with, but you get the point.Merlin13KAGL wrote: »Calling a reduced snare from S&B a(n exclusive) nerf to DK's is a bit of a stretch.
You know what’s really sad? The fact that a nerf to that ability is infact a nerf to the Stam Dk. Heroic slash is our jabs, Suprise attack, and subterranean assault. That is our “spammable dps”. We have to use that ability to line up a high counter play ability(dizzy swing). They reduced it by about 75-80%. That’s like reducing the fracture by 75-80% on Suprise attack. It wouldn’t hurt the stamblades all to much, because they already have a nice kit to work with, but you get the point.Merlin13KAGL wrote: »Calling a reduced snare from S&B a(n exclusive) nerf to DK's is a bit of a stretch.
But if its ur spammable then its obviously not going change anything since you spam it and keep the snare up anw.
You are right. In a 1v1 situation, I am more then positive I can get it off every 4 seconds. In a outnumbered situation? I’m not going to individually hit every opponent with a heroic slash in exactly 4 seconds increments. I’m asking for people to be open minded. Going from 12>8>6>4 seconds over time would have been good. They can gather feedback to see if it would have been good or not.Zorgon_The_Revenged wrote: »Well as most stamdk's that I meet in PvP that use the skill tend to hit me every 4 seconds anyway.....
I wouldn't complain if a 30-50% 4-6 second snare was used for all skills that have snares, with a short 70% snare only used for some of the ultimates. I hate snares anyway.
There are no stamdks left to feel anything
The nerf sucks but on the other hand if they start nerfing all snares the gameplay experience will be better across the board, still not for stamdk
Ragnarock41 wrote: »I've given up on stamDK buffs. ZOS doesn't like us. Playerbase don't like us. nobody likes us.
We are the poster child of heavy armor meta, we are the scapegoat.
You know what’s really sad? The fact that a nerf to that ability is infact a nerf to the Stam Dk. Heroic slash is our jabs, Suprise attack, and subterranean assault. That is our “spammable dps”. We have to use that ability to line up a high counter play ability(dizzy swing). They reduced it by about 75-80%. That’s like reducing the fracture by 75-80% on Suprise attack. It wouldn’t hurt the stamblades all to much, because they already have a nice kit to work with, but you get the point.Merlin13KAGL wrote: »Calling a reduced snare from S&B a(n exclusive) nerf to DK's is a bit of a stretch.
But if its ur spammable then its obviously not going change anything since you spam it and keep the snare up anw.
I guess I have to alobarate on the forums... It’s my “spammable dps” in a sense that it is my only ability that I can hit to get dps(I sometimes run dizzy, but its high counterplay makes me unslot it), and to alobrate more I do not count dot, a spammable dps(Incase you were about to use that in your rebuttal). I don’t hit heroic in exactly 4 second increments. So yes, going from 12 seconds to 4 seconds is a lot when that’s your MAIN ability.
Ragnarock41 wrote: »I've given up on stamDK buffs. ZOS doesn't like us. Playerbase don't like us. nobody likes us.
We are the poster child of heavy armor meta, we are the scapegoat.
Zos just ignores us.
The player base just emphasizes on how we have “strong dots ”
You know what’s really sad? The fact that a nerf to that ability is infact a nerf to the Stam Dk. Heroic slash is our jabs, Suprise attack, and subterranean assault. That is our “spammable dps”. We have to use that ability to line up a high counter play ability(dizzy swing). They reduced it by about 75-80%. That’s like reducing the fracture by 75-80% on Suprise attack. It wouldn’t hurt the stamblades all to much, because they already have a nice kit to work with, but you get the point.Merlin13KAGL wrote: »Calling a reduced snare from S&B a(n exclusive) nerf to DK's is a bit of a stretch.
But if its ur spammable then its obviously not going change anything since you spam it and keep the snare up anw.
I guess I have to alobarate on the forums... It’s my “spammable dps” in a sense that it is my only ability that I can hit to get dps(I sometimes run dizzy, but its high counterplay makes me unslot it), and to alobrate more I do not count dot, a spammable dps(Incase you were about to use that in your rebuttal). I don’t hit heroic in exactly 4 second increments. So yes, going from 12 seconds to 4 seconds is a lot when that’s your MAIN ability.
Heroic slash in general is considered a spammable DPS ability. This means a hit every 4 seconds isnt something hard to do. Its a huge snare attached to a spammable ability. Having to work a bit to keep up that powerful debuff isnt exactly bad.
Ragnarock41 wrote: »Ragnarock41 wrote: »I've given up on stamDK buffs. ZOS doesn't like us. Playerbase don't like us. nobody likes us.
We are the poster child of heavy armor meta, we are the scapegoat.
Zos just ignores us.
The player base just emphasizes on how we have “strong dots ”
Funny when you think that best dot builds are stamsorc/stamblades with dual wield- axe bleeds.
Ragnarock41 wrote: »Ragnarock41 wrote: »I've given up on stamDK buffs. ZOS doesn't like us. Playerbase don't like us. nobody likes us.
We are the poster child of heavy armor meta, we are the scapegoat.
Zos just ignores us.
The player base just emphasizes on how we have “strong dots ”
Funny when you think that best dot builds are stamsorc/stamblades with dual wield- axe bleeds.
Ohhh the irony... it makes me want to remove Suprise attack and subterranean and replace them with dots. After they get nerfed from there, I will just let them know they have “dots”.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus