I care about ice staffs and you're write up is awesome and I agree with everything.
Ice staffs need to either be split into an entirely new weapon category, or all the "ice" effects looked at.
At the very least the taunt should be moved off the heavy attack and onto destructive touch.
Secondly I would also grant the passive defence from defensive stance to impulse, so that ice staff tanking can be on par with sword and shield from a block cost perspective.
Joy_Division wrote: »As long as the Ice Staff skills and 90% of its passives are DPS oriented, sword and shield will be far and beyond better at tanking; especially since sword and shied counts as two armor piece bonuses and tanks need all those they can get.
If ZoS really wants to make an Ice Staff a control or tank weapon, then it needs to have it's own skill-line and passives that tailor to that game-play.
victoriana-blue wrote: »Nah, if all you do is block then you're a mediocre tank.The heavy attack taunt / shield is the most idiotic thing in the world.
If you're heavy attacking, you aren't blocking, which means you're a bad tank.
If you're heavy attacking every 15 seconds to keep taunt then you're a terrible, terrible tank.You won't have resources to inflict maim, fracture, etc; to buff your allies; or to control battlefield positioning. Heavy attacks are important!
Ice staff needs some help, and the changes to block cost and fortress are good steps.
Maura_Neysa wrote: »The_Patriarch wrote: »
One hand and shield at least makes the taunting mechanic optional and not built in. I have ran into that issue with players doing dps with the frost staff, and it’s frustrating from a tanking perspective. The boss gets loose then the person who taunted it starts running the boss around mean while its throwing 1-2 shot aoe and single hits. Then everyone else starts dying. It’s another one of those examples where Wrobel’s creativity is interesting but the execution is poor.
No different than the nS0 I ran with S+B DPS after helping show him the ropes, going through his bar set up and removing Pierce Armor, the Serpent turns and cleaves 10 of the 12. Turns out he had it double barred. Heavy on your Frost staff is no different from that or from an Off-Tank pulling the boss in trials, pay attention... get good.
Yes, players should be paying attention things but issue with frost staff's taunt mechanic is that it is a passive. Players can unslot a skill but can’t remove points from a passive without going to re-allocate. With pierce armor players can remove all chance of taunting by not having it on the hotbar. The same can’t be done with frost staff without a re-allocation. And players can’t re-allocate on the fly. Even those who know about it slip up in their rotation then the next thing you know they are dead. And sometimes players can’t switch to a different weapon when you ask them to because they don’t have one.
Joy_Division wrote: »As long as the Ice Staff skills and 90% of its passives are DPS oriented, sword and shield will be far and beyond better at tanking; especially since sword and shied counts as two armor piece bonuses and tanks need all those they can get.
If ZoS really wants to make an Ice Staff a control or tank weapon, then it needs to have it's own skill-line and passives that tailor to that game-play.
Joosef_Kivikilpi wrote: »I care about ice staffs and you're write up is awesome and I agree with everything.
Ice staffs need to either be split into an entirely new weapon category, or all the "ice" effects looked at.
At the very least the taunt should be moved off the heavy attack and onto destructive touch.
Secondly I would also grant the passive defence from defensive stance to impulse, so that ice staff tanking can be on par with sword and shield from a block cost perspective.
Or a taunt passively being added onto any Destruction Skill when Ice Staff is being used. That'd be INSANELY awesome!
Maura_Neysa wrote: »Maura_Neysa wrote: »The_Patriarch wrote: »
One hand and shield at least makes the taunting mechanic optional and not built in. I have ran into that issue with players doing dps with the frost staff, and it’s frustrating from a tanking perspective. The boss gets loose then the person who taunted it starts running the boss around mean while its throwing 1-2 shot aoe and single hits. Then everyone else starts dying. It’s another one of those examples where Wrobel’s creativity is interesting but the execution is poor.
No different than the nS0 I ran with S+B DPS after helping show him the ropes, going through his bar set up and removing Pierce Armor, the Serpent turns and cleaves 10 of the 12. Turns out he had it double barred. Heavy on your Frost staff is no different from that or from an Off-Tank pulling the boss in trials, pay attention... get good.
Yes, players should be paying attention things but issue with frost staff's taunt mechanic is that it is a passive. Players can unslot a skill but can’t remove points from a passive without going to re-allocate. With pierce armor players can remove all chance of taunting by not having it on the hotbar. The same can’t be done with frost staff without a re-allocation. And players can’t re-allocate on the fly. Even those who know about it slip up in their rotation then the next thing you know they are dead. And sometimes players can’t switch to a different weapon when you ask them to because they don’t have one.
The Off-Tank can NOT un-slotted Pierce Armor anymore than un-take a passive. They need it on their bar for when the time comes. So far in a month of running a Frost staff bar l've yet to accidently heavy on it. So I call bull $h''t on that one. Not having a spare staff to replace it is just frigging lazy.
Maura_Neysa wrote: »@Kessra DK chains do not have any taunt associated to them.
Maura_Neysa wrote: »@Kessra DK chains do not have any taunt associated to them.
oh, they did. I've just tested it on two of my accounts and, yeah, the 4 seconds taunt seems to be gone now.
We tested this before on giants where a tank used pierce-armor to taunt the mob when I used chains afterwards the giant kept aggroing me instead of the tank for 4 seconds when he got back to the tank afterwards. Even a third tank couldn't get the aggro in that window due to overtaunt mechanic. Though it seems the taunt was unintentional and was thus removed, which isn't a bad thing in my opinion, especially in vMoL 2nd encounter when a mDK is unintentionally hit the boss instead of the adds.
Maura_Neysa wrote: »Maura_Neysa wrote: »The_Patriarch wrote: »
One hand and shield at least makes the taunting mechanic optional and not built in. I have ran into that issue with players doing dps with the frost staff, and it’s frustrating from a tanking perspective. The boss gets loose then the person who taunted it starts running the boss around mean while its throwing 1-2 shot aoe and single hits. Then everyone else starts dying. It’s another one of those examples where Wrobel’s creativity is interesting but the execution is poor.
No different than the nS0 I ran with S+B DPS after helping show him the ropes, going through his bar set up and removing Pierce Armor, the Serpent turns and cleaves 10 of the 12. Turns out he had it double barred. Heavy on your Frost staff is no different from that or from an Off-Tank pulling the boss in trials, pay attention... get good.
Yes, players should be paying attention things but issue with frost staff's taunt mechanic is that it is a passive. Players can unslot a skill but can’t remove points from a passive without going to re-allocate. With pierce armor players can remove all chance of taunting by not having it on the hotbar. The same can’t be done with frost staff without a re-allocation. And players can’t re-allocate on the fly. Even those who know about it slip up in their rotation then the next thing you know they are dead. And sometimes players can’t switch to a different weapon when you ask them to because they don’t have one.
The Off-Tank can NOT un-slotted Pierce Armor anymore than un-take a passive. They need it on their bar for when the time comes. So far in a month of running a Frost staff bar l've yet to accidently heavy on it. So I call bull $h''t on that one. Not having a spare staff to replace it is just frigging lazy.
I am not talking about an off tank I am talking about people using the frost staff as dps. Usually due to not having another staff or not paying attention to how the passives work. And while you may have not made any mistakes when using it there are other players who.
When a destruction staff ability with an Ice Staff is slotted gain 5% damage done. Boom.
MehVahdJukaar wrote: »I see we have alot of awesome suggestions here. I really hope zos will listen to this and maybe some day we'll have an ice dps meta that perhaps will take advantage of that awesome winterborn set.
Also, to have an idea of where ice only warden dds are sitting at, i've done some dps testing on the pts using Lich, Ysgramor, asylum, and msa and i was sitting at 21k. I'm not very good with wardens so you probably could get around 26k or more using winterborn (wich wasn't on the pts) and a more optimal rotation. Maybe some more competent warden ice mage culd post some better results.
https://youtu.be/9wX4w91RKjM Sorry but this post I half agree only, while it would be cool to see Ice Staff to make more DPS it's usage is very different than any other staff.
If you make Ice mage warden DPS it won't make much of the DD (sadly it's true even for my warden but still making average damage and highest I scored was around 34k single target boss DPS <over 100k dps max on group of trash vet mobs btw> in perfect conditions). While the DPS numbers were not so good I helped a lot with survival for my group because I usually have 75-80% uptime of minor maim (making them deal 15% less damage) caused by ice/freezing attacks which is actually great help in dungeons on veteran difficulty or even trials.
Hope that will help you see Ice staff in new light and btw nobody is telling you to use ice staff passive that keeps taunting with heavy attack, u are perfectly fine without it =]
crobarXIII wrote: »I would like to see the 3 staves reworked so that one increase all dot dmg, one increases aoe dmg & the last increase single target dmg. Also, add 2 new major/minor buffs, have 1 increase your single target dmg & call it focus & another that increases your dot dmg & call it rage.
So it would look like this
--fire staves deal increased dot dmg & applying the burning status effect gives you the minor rage buff increasing the dmg of your dots.
--lightning staves increased single target dmg & applying the concuss status effect gives you the minor focus increasing your single target dmg done. this shouldn't effect the cleave dmg from lightning heavy since the cleave dmg is based on the dmg done to the initial target.
--frost staves deal increased aoe dmg & applying the chill status effect applys minor vulnerability to the target increasing the dmg they receive. It would also be interesting if the ice heavy attack became an aoe attack.
Maura_Neysa wrote: »crobarXIII wrote: »I would like to see the 3 staves reworked so that one increase all dot dmg, one increases aoe dmg & the last increase single target dmg. Also, add 2 new major/minor buffs, have 1 increase your single target dmg & call it focus & another that increases your dot dmg & call it rage.
So it would look like this
--fire staves deal increased dot dmg & applying the burning status effect gives you the minor rage buff increasing the dmg of your dots.
--lightning staves increased single target dmg & applying the concuss status effect gives you the minor focus increasing your single target dmg done. this shouldn't effect the cleave dmg from lightning heavy since the cleave dmg is based on the dmg done to the initial target.
--frost staves deal increased aoe dmg & applying the chill status effect applys minor vulnerability to the target increasing the dmg they receive. It would also be interesting if the ice heavy attack became an aoe attack.
Where does Minor Miam go, and why are you moving Lighting Staves signature onto Frost Staff? Some interesting ideas but it doesnt seem to account for the fact that as of Morrowind all 3 Staffs have found a role. I for one would be very sad to lose my Frost Staff on my Warden tank. It would be nice to have Frost Stave morphs for either tanking or DPS though.
crobarXIII wrote: »Maura_Neysa wrote: »crobarXIII wrote: »I would like to see the 3 staves reworked so that one increase all dot dmg, one increases aoe dmg & the last increase single target dmg. Also, add 2 new major/minor buffs, have 1 increase your single target dmg & call it focus & another that increases your dot dmg & call it rage.
So it would look like this
--fire staves deal increased dot dmg & applying the burning status effect gives you the minor rage buff increasing the dmg of your dots.
--lightning staves increased single target dmg & applying the concuss status effect gives you the minor focus increasing your single target dmg done. this shouldn't effect the cleave dmg from lightning heavy since the cleave dmg is based on the dmg done to the initial target.
--frost staves deal increased aoe dmg & applying the chill status effect applys minor vulnerability to the target increasing the dmg they receive. It would also be interesting if the ice heavy attack became an aoe attack.
Where does Minor Miam go, and why are you moving Lighting Staves signature onto Frost Staff? Some interesting ideas but it doesnt seem to account for the fact that as of Morrowind all 3 Staffs have found a role. I for one would be very sad to lose my Frost Staff on my Warden tank. It would be nice to have Frost Stave morphs for either tanking or DPS though.
I'm removed minor maim because I would like the 3 types to be dmg types & If they really want to add magicka tanking maybe it can be done through the undaunted skill line by adding more passives & maybe changing trapping webs to an aoe cc that nb & templar tanks can use for crowd control. I myself don't really care for ice staff tanking on my warden tank. On live I have actually seen an increase on lighting staff & s&b tanking. Those tanks are using lightning blockade with livewire.