josh.lackey_ESO wrote: »I think the proper solution is to add attack and charging notification to the base game UI so console players can also benefit.
As @kookster rightfully said, instead of blocking an addon that aims at improving combat cues, they'd rather put efforts into actually improving those cues in the world.
Currently almost nothing works in a reliable manner. You can't trust you that you will hear or see an attack. You can't trust the visuals the target has (for instance cc immunity indicators). Almost anything regarding combat cues and pvp is unreliable at best and non-existent otherwise.
Thing is, your perception will fail you in massive combat situations for two reasons: a) As Dorrino stated above, the combat clues do not work properly and it gets even worse in mass combat situations. b) the human brain is unable to process a flood of acustic/visual information, which is just the case in group combat.Speaking for myself only, I prefer to rely on my own ability to perceive the action around me, rather than some warning system alerting me to the fact that there is an incoming attack heading my way. The cues in game are more natural and immersive than icons and system warning sounds.
Publius_Scipio wrote: »Why do people continue arguing with Dorrino? Or anyone that supports his addon? He’s going off the simple fact that ZOS has released NO official statement on what is allowed in addons. But this is a big mistake and they really need to do this. Because it leads to this kind of thing happening.
On the other hand, it’s very clear that they are trying to restrict the most prominent function of Miats, and there’s really no arguing that.
But until ZOS releases an official statement on what is and isn’t allowed via addons, Dorrino and others will continue to put forward arguments in a gray area which anyone with common sense should clearly be able to see is taking advantage of the situation, but that nonetheless exist because of ZOS’ silence on the matter.
Paul Sage answered Miat’s questions regarding the matter back in 2014. But forces unknown to us subverted and ultimately did away with Sage’s decision.
Speaking for myself only, I prefer to rely on my own ability to perceive the action around me, rather than some warning system alerting me to the fact that there is an incoming attack heading my way. The cues in game are more natural and immersive than icons and system warning sounds.
Thing is, your perception will fail you in massive combat situations for two reasons: a) As Dorrino stated above, the combat clues do not work properly and it gets even worse in mass combat situations. b) the human brain is unable to process a flood of acustic/visual information, which is just the case in group combat.
Speaking for myself only, I prefer to rely on my own ability to perceive the action around me, rather than some warning system alerting me to the fact that there is an incoming attack heading my way. The cues in game are more natural and immersive than icons and system warning sounds.
Thing is, your perception will fail you in massive combat situations for two reasons: a) As Dorrino stated above, the combat clues do not work properly and it gets even worse in mass combat situations. b) the human brain is unable to process a flood of acustic/visual information, which is just the case in group combat.
That is exactly the way it should be. You should only be able to process what you can naturally process. If it is one on one or 4 on 4 you are going to process most of that information. If it is 60 on 60 you are not. Why should a person be able to know an attack is coming at them from someone they don't even know is their. Large scale combat is chaos. It is supposed to be chaotic. Super human, all knowing awareness, while it may be handy, isn't natural. To get a warning every time someone in a crowd of 60 is targeting you specifically among another crowd of 60 isn't natural or right. When a person doesn't know where an attack is coming from, yet they can identify that attack and react to it, well that's just next level perception. You are no longer countering a combatant you are countering an attack or an ability.
The other thing is that everyone has the same limitations of awareness and are on the same playing field. When some people use the Neo add-on and others don't, those that do have a distinct, unnatural advantage over those who do not.
As @kookster rightfully said, instead of blocking an addon that aims at improving combat cues, they'd rather put efforts into actually improving those cues in the world.
Currently almost nothing works in a reliable manner. You can't trust you that you will hear or see an attack. You can't trust the visuals the target has (for instance cc immunity indicators). Almost anything regarding combat cues and pvp is unreliable at best and non-existent otherwise.
The_Brosteen wrote: »As @kookster rightfully said, instead of blocking an addon that aims at improving combat cues, they'd rather put efforts into actually improving those cues in the world.
Currently almost nothing works in a reliable manner. You can't trust you that you will hear or see an attack. You can't trust the visuals the target has (for instance cc immunity indicators). Almost anything regarding combat cues and pvp is unreliable at best and non-existent otherwise.
You're think reactively when you should be thinking proactively. Which is why you think it's necessary.
Perceive what has and is happening. (Understanding)
Anticipate what hasn't happened yet. (Experience)
Both are needed - one shouldn't take the place of the other. Moving things/actions from one category to another is where problems come in.