thankyourat wrote: »Both stamina and Magicka are good and all the classes are good right now. Damage mitigation is a little high but overall everything is viable
Stamina is stronger for solo and small scale. Magicka is better for raids and large scale. It really depends on what game mode you are playing.
Stamina builds need to gap close or they can't land attacks on you. Magicka enemies counter this with mobility and are able to safely dps from far away while surrounded by meat shields in their group.
L2P issue man. Don't spread misinformation.
Deltia and Gilliam the Rogue do a great job at explaining mechanics and providing insights into classes and gameplay. Check them out.
Stamina is stronger for solo and small scale. Magicka is better for raids and large scale. It really depends on what game mode you are playing.
Proc sets are no longer a thing. Many of them were converted to dots or given a 1 sec timer before going off so people heal through them or out manuever them.
Stamina builds need to gap close or they can't land attacks on you. Magicka enemies counter this with mobility and are able to safely dps from far away while surrounded by meat shields in their group.
L2P issue man. Don't spread misinformation.
Deltia and Gilliam the Rogue do a great job at explaining mechanics and providing insights into classes and gameplay. Check them out.
Stamina is stronger for solo and small scale. Magicka is better for raids and large scale. It really depends on what game mode you are playing.
Proc sets are no longer a thing. Many of them were converted to dots or given a 1 sec timer before going off so people heal through them or out manuever them.
Stamina builds need to gap close or they can't land attacks on you. Magicka enemies counter this with mobility and are able to safely dps from far away while surrounded by meat shields in their group.
L2P issue man. Don't spread misinformation.
Deltia and Gilliam the Rogue do a great job at explaining mechanics and providing insights into classes and gameplay. Check them out.
So much wrong here.
Coordinated Dawnbreakers are cheaper and just as dangerous as destro ults. Arguably even more, as they're instant.
Proc sets are still there. You just have to synergize with CCs or snares now.
Magicka has no mobility at all. Put a snare on them, load your own Forward Momentum and chuckle while you constantly circle around them.
Gilliam and Deltia are your sources? You're in trouble, man.
Deltia is awesome for PvE, but he was never a good source for PvP advice. Doesn't help that he only plays a select few classes and rarely engages in the big events. Yet to see him in a dueling contest.
And Gilliam is so oftdn so wrong on certain explanations and opinions. He's good for giving you a general overwiev over the classes, but for expert advice, nope.
In conclusion, I would say YOU have a lot left to learn, young player. Watch Kodi and Blob for a while.
Magicka has no mobility at all. Put a snare on them, load your own Forward Momentum and chuckle while you constantly circle around them.
PhoenixGrey wrote: »Magicka has no mobility at all. Put a snare on them, load your own Forward Momentum and chuckle while you constantly circle around them.
Completely agree on this. As a solo player mag builds have terrible mobility especially magika warden and magika sorc.
Mag warden can't even disengage. People say sorc can streak and disengage which is still debatable because streak 3 times and your outta magicka so you can't reset the fight.
In a raid things such as CP/ class/ build do not matter much anyways. In a group you can pull off any class effectively as long as you have a decent skill level and you understand class burst combos
PhoenixGrey wrote: »Magicka has no mobility at all. Put a snare on them, load your own Forward Momentum and chuckle while you constantly circle around them.
Completely agree on this. As a solo player mag builds have terrible mobility especially magika warden and magika sorc.
Mag warden can't even disengage. People say sorc can streak and disengage which is still debatable because streak 3 times and your outta magicka so you can't reset the fight.
In a raid things such as CP/ class/ build do not matter much anyways. In a group you can pull off any class effectively as long as you have a decent skill level and you understand class burst combos
CatchMeTrolling wrote: »
You seriously just said ESPECIALLY mag sorc and Magwarden? Lol the two most mobile magic classes apart from magic nightblade? Come on
PhoenixGrey wrote: »CatchMeTrolling wrote: »
You seriously just said ESPECIALLY mag sorc and Magwarden? Lol the two most mobile magic classes apart from magic nightblade? Come on
Both classes I listed have no effective way to manage roots and snares whereas all stam classes have an option to fit in forward momentum. Against competent players in an outnumbered situation both classes are dead within a space of seconds after being stunned/ rooted/ snared.
I am not talking about only escaping using streak and mist form. You need to re-engage effectively if you want to win.
CatchMeTrolling wrote: »
Magic can run forward momentum, especially a sorc. Then there's purge and speed pots. But it's no way you think those two are the least mobile when mag dk and templar exist.
When was the last time you saw a stamblades [snip] about how OP destro staff ulti was, to be told just to run a destro staff as part of his build? Its ok little stamblade, you can still regen magic with a ridiculously long heavy attack!!
Bottom line. You know when you can tell if something is OP? When you notice a drastic uptick in the amount of people playing it.