I suggested that they would make a passive that gives major evasion at all times, and maybe add something else for sustain to shuffle. Not need much of a coding for that..
joaaocaampos wrote: »No need to "remove". Something needs to be added.
Agility (Medium Armor Passive)
- Increases your Weapon Damage by 6%/12%.
- Increases your dodge chance by 3%/5%.
joaaocaampos wrote: »No need to "remove". Something needs to be added.
Agility (Medium Armor Passive)
- Increases your Weapon Damage by 6%/12%.
- Increases your dodge chance by 3%/5%.
Remove the sneak passive on medium armor and give us something more useful.
LadyLavina wrote: »nope
yes like I said before it's useless once you get good
Yes, I could care less about people sneaking. If some nonganker is using sneak, he is insignificant anyway. Plus they already CAN sneak. There is 40% cost reduction in legerdemain anyway and another in CP tree.
Well, while it doesnt seem to be useful for everyone, I find it usefull for one-shot builds.
Although I can't really tell how big impact it provides.
Stop trying to ruin the game even more. Dont give Zenimax ideas, cause they come with theirs and for the love of god it never ended up good.
Saucy_Jack wrote: »
as someone who end games, it's useless, and so is your "thieving"
VaranisArano wrote: »Saucy_Jack wrote: »
as someone who end games, it's useless, and so is your "thieving"
Glad to know you're the only person to whom the armor passives matter, while I'm laughing my way to the bank with Morrowind house motifs.
It may be useless to you, but that doesn't actually make it useless to everyone.
VaranisArano wrote: »So how are you planning to replace those sneak passives for those of us who play the Thieves Guild and Dark Brotherhood and very much enjoy that sneak passive, hmm?
TheShadowScout wrote: »...and then add a "stealth" world skill line where people can spend skill points for getting the sneaking passive back regardless of armor, and some other perks for stealth characters (less stamina cost, faster movement, increased stealth detection, resistance to stealth breaking effects, whatever).
I for one would not mind sneaky sorcerors... though for the sake of immersion, I would want any new armor-unrelated sneak skill to take armor into account, and have a -huge- penalty for heavy armor when moving. Hey, if you clink and clank from all that metal, sneaking -should- be panalized, to an extent that is is actually -worse- then now!If you'd do that then everyone can sneak, in light, medium and heavy. Do you really want that in pvp?
How?generalmyrick wrote: »nope, i like the sneak passive armor...
it helps my immersion!
VaranisArano wrote: »Saucy_Jack wrote: »
as someone who end games, it's useless, and so is your "thieving"
Glad to know you're the only person to whom the armor passives matter, while I'm laughing my way to the bank with Morrowind house motifs.
It may be useless to you, but that doesn't actually make it useless to everyone.
glad to know that I'm the one who cares about the stuff that matters, not someone's "immersion" this is the reason why medium is under performing, because of "immersion"