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Daedric War Cyrodil optional PvE zone

  • idk
    idk
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    Autumnhart wrote: »
    It would be nice if Cyrodiil got some love. This is a decent idea, if they can implement it with zero AP rewards. But no doubt people would find an advantage or exploit for the war.

    And if they removed the shards and existing PvE quests to make it it's own zone unless this is just an idea for a round about way to get all that without doing PvP. In that case the answer is a solid not going to happen.
  • VaranisArano
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    Just a reminder to everyone who may have missed the OP's conversation with me about this:

    The OP is NOT advocating replacing Cyrodiil as a PVP zone. This would be an optional, additional instance.
  • Gothrock
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    Just a reminder to everyone who may have missed the OP's conversation with me about this:

    The OP is NOT advocating replacing Cyrodiil as a PVP zone. This would be an optional, additional instance.

    Or we can get 2nd decent improvement of a single PVP zone in the game instead of adding another boring trashpacks into it.
  • ThinkerOfThings
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    Iccotak wrote: »
    NOTE:
    1. This is not an option to get the benefits of PvP without doing PvP, so No AP
    2. This is not an idea to Replace PvP.

    The idea is simple.
    Everyone is on the same side, fighting massive battles against the Daedric invasion.

    Imagine you hold a keep. In comes a daedric army to take your keep.
    The Daedric forces would offer different tactics compared to the PvP players. While they do use many of the same weapons and items also available to PvP like siege weapons and repair.
    But also some new stuff. For one they can launch scamps at you.

    Like we saw here in this trailer.
    Secondly, the Daedra also have other assets they can use. Not just humanoid enemies but also creatures such as Banekin, Clannfear, Harvester, Spider Daedra, Winged Twilight, Daedroth, Atronachs (think of the large Flesh Atronachs) and Daedric Titans.
    For those who played Skyrim, remember Dragon attacks? Now Forts/Towns/Strongholds can be attacked by a Titans that was flying by. Large shadows will make you look up. A Daedric Titan attack may be a pre-cursor to an invading army.

    Overall make the Daedric Invasion something Armies of players can participate in together. The overall idea is Craglorn but more engaging, where player WANT to get together to fight. How Imperial City is handled is a matter of debate.

    Imagine these guys showing up on your doorstep with an army OR imagine them simply roaming Cyrodil. Like the bosses in Imperial City, they could wonder the vast territories. Have 1-2 located in each Alliance territory.
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    Would love to hear what you guys think could be added to this and just on the topic in general

    EDIT:
    I know there are people who would not want PvE interfering with their PvP. So this would be a PvE zone.
    This also works for characters who see the Alliance War as pointless and would like to focus on the Daedric threat.

    So Dungeon Defenders ESO edition, I like it!
    "It is very, very sad being mortal. There is happiness, yes. But mostly sadness. As I have said, count only the happy hours." - Vivec
    XBOX - EP: Sen Sadri ( DE NB )
  • Hurtfan
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    I love co-op, so yes to this idea. Like a few zombie games I've played, team up and defend against hoards of zombies. Each wave offering a main boss or something along those lines.
    For the Pact!
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  • Iccotak
    Iccotak
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    First off
    1. Open world PvP in PvE zones is not going to happen. They tried it. There were severe balance issues. We are not discussing that.
    2. I know there are people who would not want PvE interfering with their PvP. So this would be a PvE zone.
    3. Just because I am proposing a PvE idea does not mean we should abandon PvP, nor does it take anything away from it. Of course ZOS should work on it. Enough of this PvE vs PvP mentality.

    @Aisle9
    PvP and PvE are completely different experiences as people here have noted. There will always be an appeal for PvP content.
    So no, a PvE Cyrodil will not kill PvP, that is an exaggeration, pure and simple.
    The PvE Cyrodil would have completely different rewards. It is not a system to get the benefits of PvP without doing PvP.

    If people so desire, we could have two instances.
    One that is purely PvE.
    One that is PvP with ALOT of PvE coming in. (like Imperial City)
  • Goshua
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    Could be fun especially if they scaled with the population and were actually hard to kill.
  • Goshua
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    Goshua wrote: »
    Could be fun especially if they scaled with the population and were actually hard to kill.

    Not cyrodiil though, maybe a cold harbourish like zone, not keeps, camps and outposts etc
  • playerkiller247
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    YASSSSS. This would be awesome!
  • Drakkdjinn
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    Isn't this called a trial?
  • Xerosus
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    I approve of this idea.
  • Juponen
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    New uses for existing resources, sounds like a workable idea to me.
  • crjs1
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    Sounds like a great idea!
  • Faulgor
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    Drakkdjinn wrote: »
    Isn't this called a trial?

    Hell no. Trials are instanced with a locked group size, this would be free-form PvE events. Something this game desparately needs, as long as its more difficult than overland PvE. It's ridiculous you still don't have anything to do for groups of 2-3 or 5-11 people.

    That said, my main issues with this idea are
    1. It can't be as easy as other overland PvE content. We have enough of that already.
    2. Cyrodiil looks like crap compared to other PvE zones. Properly terrible. Just compare it to the Gold Coast. In my mind it needs a complete makeover, but that's probably not going to happen.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Thannazzar
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    Awesome Idea!

    Expect you will get a lot of pvp moans on the thread. Would love to do cyrodil content without the gank and zerg factor.
  • Gilvoth
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    we could have the pvp war spill over into the pve areas as well, make things balanced for us both.
  • central_scrutinizer
    Since many of you can't read: Op is basically asking for PVE wave survival, and he'd like the Cyrodil map to be recycled for this purpose. It has nothing to do with pvp.

    I'd honestly prefer wave survival/tower defense ect in instances of the overland towns/cities (get some more use out of them, utilize the guards, npc's ect, Cyrodil keeps are boring, you do a few, you've done them all) but I would't mind this.

  • Iccotak
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    we could have the pvp war spill over into the pve areas as well, make things balanced for us both.

    @dwemer_paleologist
    Open world PvP in PvE zones is not going to happen. They tried it. There were severe balance issues. So they put in dueling. We are not discussing that.

    @central_scrutinizer
    Close, but it would not just be defending. You can attack and take keeps back, be wandering around the wilderness and come upon an approaching army, etc. But Yes. Nothing to do with PvP.

    @Faulgor
    I can perfectly sympathize, all of the base game vanilla zones need an update. in comparison to the DLC areas and Dungeons they are lackluster. However, due to massive population I am not sure updating Cyrodil would work. They could but we'll see
  • LadyLavina
    LadyLavina
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    Edit: Herp derp I'm a derp
    Edited by LadyLavina on January 24, 2018 8:36PM
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Iccotak
    Iccotak
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    LadyLavina wrote: »
    "Iccotak wrote: »

    1. Open world PvP in PvE zones is not going to happen. They tried it.

    No they didn't lol

    @LadyLavina
    Yes they did. It was originally part of the Justice system. For players to take Bounties and hunt other players who had a bounty on their heads.
  • LadyLavina
    LadyLavina
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    Edit: Still a derp
    Edited by LadyLavina on January 24, 2018 8:36PM
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Iccotak
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    LadyLavina wrote: »
    Iccotak wrote: »
    LadyLavina wrote: »
    "Iccotak wrote: »

    1. Open world PvP in PvE zones is not going to happen. They tried it.

    No they didn't lol

    @LadyLavina
    Yes they did. It was originally part of the Justice system. For players to take Bounties and hunt other players who had a bounty on their heads.

    No, they didn't. It was never implemented. Yes that was planned, but never put in.

    it's called testing. They tested it themselves and found that it did not work. If they don't find it promising they are not going to put it on PTS. They said this themselves
  • LadyLavina
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    Iccotak wrote: »
    LadyLavina wrote: »
    Iccotak wrote: »
    LadyLavina wrote: »
    "Iccotak wrote: »

    1. Open world PvP in PvE zones is not going to happen. They tried it.

    No they didn't lol

    @LadyLavina
    Yes they did. It was originally part of the Justice system. For players to take Bounties and hunt other players who had a bounty on their heads.

    No, they didn't. It was never implemented. Yes that was planned, but never put in.

    it's called testing. They tested it themselves and found that it did not work. If they don't find it promising they are not going to put it on PTS. They said this themselves

    Apologies friend, it seems I mistook "They tried it" to mean "This was once a live thing" not "It was tested internally".

    And yes I'm aware of that, which leaves me baffled as to how I misunderstood you at first friend. My tone wasn't really necessary, logic momentarily failed.
    Edited by LadyLavina on January 24, 2018 8:38PM
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • I_killed_Vivec
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    It's an interesting idea but I think it was messed up by using Cyrodiil.

    Immediately the discussion is side-tracked by people saying "Hands off my PvP" and "You can have PvE in Cyrodiil if I can have PvP in PvE areas", both of which completely miss the point.

    How about a whole new area, let's call it a DLC, that is being invaded by some army, and anyone can go there to fight. It's like a dolmen because it's a free-for-all, but much, much bigger and continually evolving. It's like trials, but you don't have to form a fixed group and you can join or leave whenever you want. You just go there, join in, and fight the invasion.

    Cyrodiil and PvP don't come into it. So no PvPers can get upset.

  • Iccotak
    Iccotak
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    It's an interesting idea but I think it was messed up by using Cyrodiil.

    Immediately the discussion is side-tracked by people saying "Hands off my PvP" and "You can have PvE in Cyrodiil if I can have PvP in PvE areas", both of which completely miss the point.

    How about a whole new area, let's call it a DLC, that is being invaded by some army, and anyone can go there to fight. It's like a dolmen because it's a free-for-all, but much, much bigger and continually evolving. It's like trials, but you don't have to form a fixed group and you can join or leave whenever you want. You just go there, join in, and fight the invasion.

    Cyrodiil and PvP don't come into it. So no PvPers can get upset.

    @I_killed_Vivec
    You're reasoning for creating an entirely new PvE area, that would preferably be the size of Cyrodil, is so then it won't upset PvP players?
    PvP players are already upset by the lack of PvP content. If ZOS created a whole new PvE area that's only purpose is fighting Daedric War then they would be upset "Stop making more assets for PvE and work on PvP"
    It would be more practical to simply re-use the Cyrodil Asset.

    Now I do have a PvP idea that I will put in a different thread, but not suggesting Cyrodil because PvP players might act like children and have a temper tantrum is silly.
    Its not my fault if they don't read the whole post where I say at the very beginning "This is not an idea to Replace PvP and has Nothing to do with PvP"
  • I_killed_Vivec
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    Iccotak wrote: »
    It's an interesting idea but I think it was messed up by using Cyrodiil.

    Immediately the discussion is side-tracked by people saying "Hands off my PvP" and "You can have PvE in Cyrodiil if I can have PvP in PvE areas", both of which completely miss the point.

    How about a whole new area, let's call it a DLC, that is being invaded by some army, and anyone can go there to fight. It's like a dolmen because it's a free-for-all, but much, much bigger and continually evolving. It's like trials, but you don't have to form a fixed group and you can join or leave whenever you want. You just go there, join in, and fight the invasion.

    Cyrodiil and PvP don't come into it. So no PvPers can get upset.

    @I_killed_Vivec
    You're reasoning for creating an entirely new PvE area, that would preferably be the size of Cyrodil, is so then it won't upset PvP players?
    PvP players are already upset by the lack of PvP content. If ZOS created a whole new PvE area that's only purpose is fighting Daedric War then they would be upset "Stop making more assets for PvE and work on PvP"
    It would be more practical to simply re-use the Cyrodil Asset.

    Now I do have a PvP idea that I will put in a different thread, but not suggesting Cyrodil because PvP players might act like children and have a temper tantrum is silly.
    Its not my fault if they don't read the whole post where I say at the very beginning "This is not an idea to Replace PvP and has Nothing to do with PvP"

    Please read what I wrote - I said DLC, so it would not be as big as Cyrodiil. There's no need to have it as big as Cyrodiil - after all the main complaint about Cyrodiil is that it's a riding simulator, you can travel for miles and never see anyone. In fact you would want everyone massed at one location, the invaders spawning at another.

    And ZoS are far more likely to go for a small DLC idea than "reusing" Cyrodiil (and I doubt very much that it would be "simply").

    "Lack of PvP content"? Then they should put forward their ideas.!

  • Abysswarrior45
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    Allow PvP for additional chaos in the mix. The AI works towards a single objective and the 3 factions work towards the same objective, but now you have Daedric armies and/or players getting in your way. And the AI needs to actually be dangerous.
  • Iccotak
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    Allow PvP for additional chaos in the mix. The AI works towards a single objective and the 3 factions work towards the same objective, but now you have Daedric armies and/or players getting in your way. And the AI needs to actually be dangerous.

    For the sake of options, let's let people choose between pure PvE and a mix of PvP/PvE.
    But I agree that the Ai should be smarter, this area should serve as a challenge for end game PvE players
  • Iccotak
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    Imagine Shadow of the Colossus type bosses wandering Cyrodil
  • Doctordarkspawn
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    It's a great idea.

    And those who oppose it care more about what others have then they reasonibly should.
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