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Combat: Will you use any synergy sets next patch?

Tasear
Tasear
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With synergies being useful again after next patch.. Will you be using any of the synergy sets?
Edited by Tasear on January 24, 2018 5:35AM

Combat: Will you use any synergy sets next patch? 90 votes

Yes
30% 27 votes
No
53% 48 votes
Other
16% 15 votes
  • Runefang
    Runefang
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    Will be interested to try out Lunar Bastion, could keep allies alive in fights will lots of AoE.

    Alkosh is of course a great set.

    Moondancer and Twlight though... nehhh.
  • Morgul667
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    Not sure how I feel about the changes, need to test further
  • Tasear
    Tasear
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    Runefang wrote: »
    Will be interested to try out Lunar Bastion, could keep allies alive in fights will lots of AoE.

    Alkosh is of course a great set.

    Moondancer and Twlight though... nehhh.

    There's also spellunker set as an synergy set. Also what do you think makes moondancer not work?
  • Tasear
    Tasear
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    Morgul667 wrote: »
    Not sure how I feel about the changes, need to test further

    Do so before it's too late for our voices to be heard.
  • Sixty5
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    Probably not, but I might actually be able to pop an orb for once
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • GaunterODim
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    Probably not, the cooldown reduction is really bad for alkosh. When I'm the tank, the only synergies available are usually orbs and liquid lightning.
    If the cooldown stays the way its on the PTS right now, I think its better for me to switch to torugs or look out for another replacement.
  • Tasear
    Tasear
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    Probably not, the cooldown reduction is really bad for alkosh. When I'm the tank, the only synergies available are usually orbs and liquid lightning.
    If the cooldown stays the way its on the PTS right now, I think its better for me to switch to torugs or look out for another replacement.

    What about Templars ritual skill? It's always been handy right?

    What about blood altar? Did you know it will be 28 meters now? That's four times about the size of healing springs.

    Did you hear about bone shield. Did you hear how it's giving major vality. That's 30% healing received...also shield is 100% of allies health. Just saying that's what 17 k shield via teamwork.

    Maybe this is more enticing?
  • Qbiken
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    If ZOS fixes Sweeps and Radiant Destruction I´ll go back to magicka Templar with my moondancer setup again. So it´s a yes for me.
  • Morgul667
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    Tasear wrote: »
    Morgul667 wrote: »
    Not sure how I feel about the changes, need to test further

    Do so before it's too late for our voices to be heard.

    Yep but anyway I dont feel my voice will make a difference ^^







    Altar will be quite interesting for off tank :)
  • GaunterODim
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    The problem about these is that ritual can only be used when one is debuffed and blood altar requires you to be below 60% health or so and the only one that could be using bone shield would be the tank himself.
  • ccfeeling
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    No change , I will still use shard and orb , I'm tank!
  • Marabornwingrion
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    No, cause I'm DD.
  • Tasear
    Tasear
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    Astrid_V wrote: »
    No, cause I'm DD.

    Moondancer is a DD set
  • getemshauna
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    Moondancer can be interesting, due to 30s effect duration.
    Founder of Call of the Undaunted
    Youtube Channel
  • MattT1988
    MattT1988
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    Going to wait and see.
    Edited by MattT1988 on January 24, 2018 9:33AM
  • EvilCroc
    EvilCroc
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    I just hope somebody will start pressing synergies of my twilight Remedy.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Tasear wrote: »
    Probably not, the cooldown reduction is really bad for alkosh. When I'm the tank, the only synergies available are usually orbs and liquid lightning.
    If the cooldown stays the way its on the PTS right now, I think its better for me to switch to torugs or look out for another replacement.

    What about Templars ritual skill? It's always been handy right?

    What about blood altar? Did you know it will be 28 meters now? That's four times about the size of healing springs.

    Did you hear about bone shield. Did you hear how it's giving major vality. That's 30% healing received...also shield is 100% of allies health. Just saying that's what 17 k shield via teamwork.

    Maybe this is more enticing?

    I know I will be swapping out leeching vines on my warden healer with overflowing alter. That 28 meter range is huge and the heal from the synergy is awesome too, like a lesser extended ritual.

    The next question I have is does alter count as a AOE heal for the healing mage set. Cause that would fantastic.
  • Tasear
    Tasear
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    Tasear wrote: »
    Probably not, the cooldown reduction is really bad for alkosh. When I'm the tank, the only synergies available are usually orbs and liquid lightning.
    If the cooldown stays the way its on the PTS right now, I think its better for me to switch to torugs or look out for another replacement.

    What about Templars ritual skill? It's always been handy right?

    What about blood altar? Did you know it will be 28 meters now? That's four times about the size of healing springs.

    Did you hear about bone shield. Did you hear how it's giving major vality. That's 30% healing received...also shield is 100% of allies health. Just saying that's what 17 k shield via teamwork.

    Maybe this is more enticing?

    I know I will be swapping out leeching vines on my warden healer with overflowing alter. That 28 meter range is huge and the heal from the synergy is awesome too, like a lesser extended ritual.

    The next question I have is does alter count as a AOE heal for the healing mage set. Cause that would fantastic.

    Healing mage set is only 10 meters don't forget and it starts at your location as the point.

    Blood atlar can last 45 secs not a lesser version but a different way to do it.
  • Lord_Eomer
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    Tasear wrote: »
    With synergies being useful again after next patch.. Will you be using any of the synergy sets?

    Many players here not fully aware about synergy changes, you should better add synergy change in your post.

    With next patch set likes Alkosh will still be used but may run by minimum 2 players.

    Currently Alkosh may be only set which is must for End Game PVE. We have very limited good synergy sets.

    Synergy changes would not make much difference except Tank may have resources crunch but will learn overtime.

    New synergy changes are intentional to give everyone a chance to popup synergy!

    On the other hand off-balance change will affect overall DPS and worrisome!
    Edited by Lord_Eomer on January 24, 2018 10:13AM
  • Tasear
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    Roar of Alkosh Set


    LEVEL 50 CHAMPION 160

    (2 Items) Adds 833 Weapon Critical

    (3 Items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.

    (4 Items) Adds 129 Weapon Damage

    (5 Items) When you activate a synergy, you send a shockwave from your position that deals 1720 Physical Damage and an additional 12040 Physical Damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by 3010 for 10 seconds.

    A popular tank set...>.> Supposed to be DD set too.
  • Lord_Eomer
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    Tasear wrote: »
    Roar of Alkosh Set


    LEVEL 50 CHAMPION 160

    (2 Items) Adds 833 Weapon Critical

    (3 Items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.

    (4 Items) Adds 129 Weapon Damage

    (5 Items) When you activate a synergy, you send a shockwave from your position that deals 1720 Physical Damage and an additional 12040 Physical Damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by 3010 for 10 seconds.

    A popular tank set...>.> Supposed to be DD set too.

    This set can run on a DD and easily sustainable using Dubious Camoran Throne.

    Alkosh was supposed to be DD set but mainly exploited by Tanks, this will make come back on DD

    I run this on imperial sorc and works great.
    Edited by Lord_Eomer on January 24, 2018 10:11AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Tasear wrote: »
    Tasear wrote: »
    Probably not, the cooldown reduction is really bad for alkosh. When I'm the tank, the only synergies available are usually orbs and liquid lightning.
    If the cooldown stays the way its on the PTS right now, I think its better for me to switch to torugs or look out for another replacement.

    What about Templars ritual skill? It's always been handy right?

    What about blood altar? Did you know it will be 28 meters now? That's four times about the size of healing springs.

    Did you hear about bone shield. Did you hear how it's giving major vality. That's 30% healing received...also shield is 100% of allies health. Just saying that's what 17 k shield via teamwork.

    Maybe this is more enticing?

    I know I will be swapping out leeching vines on my warden healer with overflowing alter. That 28 meter range is huge and the heal from the synergy is awesome too, like a lesser extended ritual.

    The next question I have is does alter count as a AOE heal for the healing mage set. Cause that would fantastic.

    Healing mage set is only 10 meters don't forget and it starts at your location as the point.

    Blood atlar can last 45 secs not a lesser version but a different way to do it.

    Did not know that about healing mage. Does not make sense that it works like that but zos logic. Lol

    Sanguine alter is Garbo compared to overflowing. And blood alter is 100% lesser then the Templars cleansing ritual. The heals from alter is just minor healsteal, so around 1k hps per person and my temps extended ritual is like double that, maybe triple. The only reason i am going to switch out leaching for it is for that synergy. The only one that wardens have is attached to a skill that need to be recasted every 6 seconds. I find that hard to keep up. So overflowing alter is going to be my go to for that.
    Edited by Lightspeedflashb14_ESO on January 24, 2018 10:11AM
  • Tasear
    Tasear
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    Tasear wrote: »
    Roar of Alkosh Set


    LEVEL 50 CHAMPION 160

    (2 Items) Adds 833 Weapon Critical

    (3 Items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.

    (4 Items) Adds 129 Weapon Damage

    (5 Items) When you activate a synergy, you send a shockwave from your position that deals 1720 Physical Damage and an additional 12040 Physical Damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by 3010 for 10 seconds.

    A popular tank set...>.> Supposed to be DD set too.

    This set can run on a DD and easily sustainable using Dubious Camoran Throne.

    Alkosh was supposed to be DD set but mainly exploited by Tanks, this will make come back on DD

    I run this on imperial sorc and works great.

    Was the synergy cool down benficial for this to happen or will it hurt you? (20 secs to 30 secs)
  • Lord_Eomer
    Lord_Eomer
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    Tasear wrote: »
    Tasear wrote: »
    Roar of Alkosh Set


    LEVEL 50 CHAMPION 160

    (2 Items) Adds 833 Weapon Critical

    (3 Items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.

    (4 Items) Adds 129 Weapon Damage

    (5 Items) When you activate a synergy, you send a shockwave from your position that deals 1720 Physical Damage and an additional 12040 Physical Damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by 3010 for 10 seconds.

    A popular tank set...>.> Supposed to be DD set too.

    This set can run on a DD and easily sustainable using Dubious Camoran Throne.

    Alkosh was supposed to be DD set but mainly exploited by Tanks, this will make come back on DD

    I run this on imperial sorc and works great.

    Was the synergy cool down benficial for this to happen or will it hurt you? (20 secs to 30 secs)

    20 sec cool down should be fine but this synergy changes are intentional to give everyone a chance to popup synergy!
  • Tasear
    Tasear
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    Tasear wrote: »
    Tasear wrote: »
    Roar of Alkosh Set


    LEVEL 50 CHAMPION 160

    (2 Items) Adds 833 Weapon Critical

    (3 Items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.

    (4 Items) Adds 129 Weapon Damage

    (5 Items) When you activate a synergy, you send a shockwave from your position that deals 1720 Physical Damage and an additional 12040 Physical Damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by 3010 for 10 seconds.

    A popular tank set...>.> Supposed to be DD set too.

    This set can run on a DD and easily sustainable using Dubious Camoran Throne.

    Alkosh was supposed to be DD set but mainly exploited by Tanks, this will make come back on DD

    I run this on imperial sorc and works great.

    Was the synergy cool down benficial for this to happen or will it hurt you? (20 secs to 30 secs)

    20 sec cool down should be fine but this synergy changes are intentional to give everyone a chance to popup synergy!

    It's 30 secs now
  • Tasear
    Tasear
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    Tasear wrote: »
    Tasear wrote: »
    Probably not, the cooldown reduction is really bad for alkosh. When I'm the tank, the only synergies available are usually orbs and liquid lightning.
    If the cooldown stays the way its on the PTS right now, I think its better for me to switch to torugs or look out for another replacement.

    What about Templars ritual skill? It's always been handy right?

    What about blood altar? Did you know it will be 28 meters now? That's four times about the size of healing springs.

    Did you hear about bone shield. Did you hear how it's giving major vality. That's 30% healing received...also shield is 100% of allies health. Just saying that's what 17 k shield via teamwork.

    Maybe this is more enticing?

    I know I will be swapping out leeching vines on my warden healer with overflowing alter. That 28 meter range is huge and the heal from the synergy is awesome too, like a lesser extended ritual.

    The next question I have is does alter count as a AOE heal for the healing mage set. Cause that would fantastic.

    Healing mage set is only 10 meters don't forget and it starts at your location as the point.

    Blood atlar can last 45 secs not a lesser version but a different way to do it.

    Did not know that about healing mage. Does not make sense that it works like that but zos logic. Lol

    Sanguine alter is Garbo compared to overflowing. And blood alter is 100% lesser then the Templars cleansing ritual. The heals from alter is just minor healsteal, so around 1k hps per person and my temps extended ritual is like double that, maybe triple. The only reason i am going to switch out leaching for it is for that synergy. The only one that wardens have is attached to a skill that need to be recasted every 6 seconds. I find that hard to keep up. So overflowing alter is going to be my go to for that.

    Cleansing ritual is every to 2 secs for 12 secs while altar can go up to 45 secs. They have different uses I would think?
  • Edziu
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    Tasear wrote: »
    Probably not, the cooldown reduction is really bad for alkosh. When I'm the tank, the only synergies available are usually orbs and liquid lightning.
    If the cooldown stays the way its on the PTS right now, I think its better for me to switch to torugs or look out for another replacement.

    What about Templars ritual skill? It's always been handy right?

    What about blood altar? Did you know it will be 28 meters now? That's four times about the size of healing springs.

    Did you hear about bone shield. Did you hear how it's giving major vality. That's 30% healing received...also shield is 100% of allies health. Just saying that's what 17 k shield via teamwork.

    Maybe this is more enticing?

    who ever use bone shield wtf? on any of dps its skill slot waste, healer wont use it either, only chance for 2nd tank if you have but also it isnt using to often if this 1st tank would want to use more synergies
  • Ilithyania
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    too early to say. Prob try some in a trial :)
    PC
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Tasear wrote: »
    Tasear wrote: »
    Tasear wrote: »
    Probably not, the cooldown reduction is really bad for alkosh. When I'm the tank, the only synergies available are usually orbs and liquid lightning.
    If the cooldown stays the way its on the PTS right now, I think its better for me to switch to torugs or look out for another replacement.

    What about Templars ritual skill? It's always been handy right?

    What about blood altar? Did you know it will be 28 meters now? That's four times about the size of healing springs.

    Did you hear about bone shield. Did you hear how it's giving major vality. That's 30% healing received...also shield is 100% of allies health. Just saying that's what 17 k shield via teamwork.

    Maybe this is more enticing?

    I know I will be swapping out leeching vines on my warden healer with overflowing alter. That 28 meter range is huge and the heal from the synergy is awesome too, like a lesser extended ritual.

    The next question I have is does alter count as a AOE heal for the healing mage set. Cause that would fantastic.

    Healing mage set is only 10 meters don't forget and it starts at your location as the point.

    Blood atlar can last 45 secs not a lesser version but a different way to do it.

    Did not know that about healing mage. Does not make sense that it works like that but zos logic. Lol

    Sanguine alter is Garbo compared to overflowing. And blood alter is 100% lesser then the Templars cleansing ritual. The heals from alter is just minor healsteal, so around 1k hps per person and my temps extended ritual is like double that, maybe triple. The only reason i am going to switch out leaching for it is for that synergy. The only one that wardens have is attached to a skill that need to be recasted every 6 seconds. I find that hard to keep up. So overflowing alter is going to be my go to for that.

    Cleansing ritual is every to 2 secs for 12 secs while altar can go up to 45 secs. They have different uses I would think?

    They are AOE heals over time. Same use case. They do the same thing but in different ways. If you are going to say alter can go up to a certain time then you have to use the same logic for the other skill, ie extended ritual and its 24 seconds. I only used the base skill morph because I didn't want you to get confused. Even ticking every 2 seconds, templars extended ritual does at least double the healing of Minor healthsteal. That is fine though. One is a class skill the other is a skill anyone can use. Cleansing ritual ought to be better.

    On the thread, I have never used a set that depends on someone else. I know the op is a big fan of twlightz.
  • Valykc
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    If they work, then I’ll slot Alkosh but if they still are buggy then I’ll stick with my Torug’s :)
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