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Proposed Dragon Bones PTS Changes to Magicka Dragonknight

CaliMade
CaliMade
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After reading the latest batch of combat changes for The upcoming Dragon bones Dlc, I cant help but feel concerned about the flame lash changes and the pretty bad place they leave Dk in for pvp and pve.


Power Lash being dodge-able will destroy this skill more that you know.

The ability Power lash, to my understanding, is meant to be an ability that rewards your textbook class play with extra damage and a decent usually much needed heal. As an immobile class this is crucial seeing as MagDk have no reliable ways of consistently avoiding damage, forcing a larger reliance on healing. The catch is that the enemy MUST be set off balance. The only reliable way to consistently set targets off balance is to use a flame lash on a Rooted or Stunned target granting you a powerlash. So naturally it is in a dks best interest to talons or fossilize their target allowing them to reliably use power lash.
A few patches ago Zenimax made well welcomed changes to roots with root immunity via dodge rolling. This change has created a muscle memory reaction in most players to dodge roll out of roots. Roots such as Fossilize and Talons. Power lash as a proc requires you to first land a flame lash on a rooted or stunned target. This is where the problem lies, with the current requirement to first land a flame lash on a CC’d enemy, it allows far too much time for the enemy to break free and dodge roll well before the power lash can ever land, robbing the Dk of the much needed(in most scenarios) heal. Also robbing them of that extra damage. Currently on live severs it is possible to roll out of talons before the dk can land a flame lash so there is already counter play that exists. Same goes for fossilize although the added cc break required makes it a bit harder to execute.

A few other things that concern me are the continuous negligence of the overperforming Cliff racer in the wardens skill line. An ability that is far easier to make use of compared to power lash( and usually does more damage too) , also being longer ranged with increased damage scaling with distance, still remains undodge-able and unreflectable. The reasoning behind nerfing powerlash and not Cliff racer is beyond my comprehension.



Having over 30 days (at least 10 days on all but wardens, 75 days played on NB) played on a Dk im fully aware of their strengths and weaknesses. Ecen without this powerlash nerf we still stand before an underpowered class who’s only two saving graces(being burning embers and blocking )are frowned upon by the community. Im well aware that burning embers doesn’t directly get attention for this classes dominance in duels but it is most definitely the main culprit. Its no secret that Dots really shine in duels, so as a DOT that also burst heals, its easy to see how this can easily over perform.


For example, I asked a dps templar friend to and spam puncturing sweeps( his cited unbuffed tooltip was 1383) on me whilst i repeatedly applied burning embers, Instantly reapplying it and not allowing it to tick for any extra damage.My Current playstyle with magic dk is more team burst oriented as i usually run in a 2-4 man group, i run 0 points into thaumaturge. My burning embers tooltip was 13.5k(82% heal). The result was a dead templar and a MagDk whose health never dropped below 80%. This plus my multiple hours dueling on the class, and having 10k plus heals consistently from this nearly free, instant cast ability, leads me to one conclusion. That burning embers may need a nerf on its healing as apposed to nerfing powerlash. This would greatly turn down their 1v1 potency but keep the more earned, and easier to counter, heal of power lash, in play.


I aslo want to open a healthy discussion about the dk class as a whole. As ive said before this class is in a very sunken place outside of duels.

I would really like to have some constructive feedback as this is something im have put alot of thought into in hopes of getting attention from the devs. I really Enjoy this game and i want to start alot more constructive and healthy discussions about all classes seeing as dks aren't the only class under(or over)performing. Ive played alot of Eso pvp and pve alike( mostly pvp) but i understand i cant cover all angles I as that everyone try to be as civil as possible.


XB1 GT- Cali Made


Praetorian Stam DK Redguard

Brigadier Stam/magblade (whatever i feel like running) Redguard

Major Mag DK Dark Elf

lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • ak_pvp
    ak_pvp
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    Psh, what are you on about. DKs can get 10k powerlashes that heal them to full.

    /s
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • zParallaxz
    zParallaxz
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    I agree full heartedly. We are lacking in sustain, damage, and escapism in pvp and pve. On top of all of those we have no excute. We are constantly nerfed and it is tiring.
  • zParallaxz
    zParallaxz
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    To essentially pvp on magdk you have to be vampire which is just stupid.
  • CaliMade
    CaliMade
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    The Sustain On a Mag Dk is laughable The changes to Battle Roar were a bit much, on top of that, needing to stomp before using Dragons blood creates an expensive heal combo for a class who is already pretty much forced into heavy armor. Thats nearly 8k magkic for a heal that will be lack luster more often than not do to low crit values of heavy and no class crit bonuses. Futher driving home the importance of powerlash a free EARNED heal. Ive actually resorted to trusting my powerlash over my cDB most of the time. i only Dragons blood when i dont have access to a Powerlash. If i was forced to rely on cDB more often than i do now there would never be enough sustain. Most players run resource poisons anyway witch means Stomp cDB is self defeating for what it offers.

    I could dive into heal debuff stacking with the befoul champion passives absurd scaling but thats not just a Dk issue
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • K4RMA
    K4RMA
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    MDK will survive, it always has.
    nerf mdk
  • DKsUnite
    DKsUnite
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    K4RMA wrote: »
    MDK will survive, it always has.

    Well not anymore since we can't get our powerlash off reliably (Y)
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • paulsimonps
    paulsimonps
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    K4RMA wrote: »
    MDK will survive, it always has.

    Except its been dead in PvE for a very long time, and looks to be continuing that trend.
  • CaliMade
    CaliMade
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    instead of destroying powerlash what they could do is try buffing molten whip, maybe decrease the cost, somthing equally as powerful as Powerlash but for PvE like
    “Hitting an offbalance enemy turns this ability into Restoring slash witch restores 3k magicka to the caster over 3 seconds and 1k to nearby allies”

    OR

    “ Hitting an enemy Under 50% health refunds 20% of the abilitys cost and does 20% more damage to monsters”
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • Aedaryl
    Aedaryl
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    Omg again dk noobs that need to l2p...

    Take Lich or Seducer or Desert rose with shackle breaker and bloodspawn then put your finger on the right side of you mouse.

    You need to seriously L2P if you didn't notice magdk is hard counter to dodge build, and you need to open your eyes if you don't notice power lash got buffed and fire it more often mean more healing, more damage and more sustain.

    I won't even speak about the huge block buff.

    MDk was already very strong, now it's even better.

    L2P
  • Sixty5
    Sixty5
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    Single target damage abilities as a whole are meant to be able to be dodged.
    Dizzying Swing, Surprise Attack, Poison Injection, Destructive Touch, all very powerful abilities, and all able to be dodged.

    A good mag DK is always really irritating to play against, simply because of how hard they can spam CC along with their durability. The changes to Off-Balance really favoured them in PVP, and thus some stuff needed to be toned down.

    On the other hand, if you look at the other morph of whip, it is god tier for setting enemies off balance, opening them up for a massive damage hit from a heavy attack, oh and what is this? DK has an ability that massively boosts heavy attack damage?

    Mark my words, Elegant DK is going to be disgusting next patch.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Qbiken
    Qbiken
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    PvP

    The changes are without doubt a buff to magicka DK in PvP, most people realise this. However, magicka DK wasn´t lacking survivability or damage in PvP, but mobility.

    PvE

    Magicka DK has been a dead class for 6 months and will continue to be a dead class for now. Molten whip is not sustainable and anyone claiming that it is, have no clue about how to play magDK in PvE. The underlying issue with magDK is the sustain issues they´ve in PvE. The sustain nerfs with Morrowind is the reason people started using Flame-Lash instead of Molten whip. Flame-lash was before Morrowind more or less considered a PvP skill (some people used it in PvE as well but it was rare). Now when ZOS tries to balance Flame-Lash for both PvP and PvE at the same time a conflict is created. For PvP it becomes a huge buff, while PvE magDK gets dug up just to be buried again.

    The changes to off-balance is ok if:
    - The changes to battle roar and helping hands is reverted
    - The cost for DK skills are significantly lowered
    - Cost reduction/regen passives are added to the class

    Next patch will be Magblade online (which it already is) when it comes to PvE......
  • CaliMade
    CaliMade
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    Aedaryl wrote: »
    Omg again dk noobs that need to l2p...

    Take Lich or Seducer or Desert rose with shackle breaker and bloodspawn then put your finger on the right side of you mouse.

    You need to seriously L2P if you didn't notice magdk is hard counter to dodge build, and you need to open your eyes if you don't notice power lash got buffed and fire it more often mean more healing, more damage and more sustain.

    I won't even speak about the huge block buff.

    MDk was already very strong, now it's even better.

    L2P

    Can you please read over the original post again and provide a solid argument with proof that power lash will still connect as often as it does on live severs with this change?

    I also get the impression that you did not read my second post either, landing the power lashes are essencial to a Dk’s sustain as it would require far to much magic to get consistent reliable healing out of Dragons blood alone. I ask that you provide a solid argument on this issue.

    Slapping L2P on everything is never a reliable defense to an opposing stance withou solid reasoning.




    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • Juhasow
    Juhasow
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    Only thing I would think Zenimax devs should consider is buffing Molten Whip morph. 100 wep/spell dmg to Ardent flame abilities is pretty low since we cannot have whip spam anyway without draining out of resources and weapon dmg component is also kinda useless. I would say 200 spell dmg to all flame dmg abilities could be good change.
    Edited by Juhasow on January 23, 2018 1:38PM
  • Nelson_Rebel
    Nelson_Rebel
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    If you read the new patch notes


    They now have a 3 second cooldown in every powerlash and it's now easier to dodge.

    Not only that but now off balance has a global cooldown


    Just delete the damn class
  • Qbiken
    Qbiken
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    Juhasow wrote: »
    Only thing I would think Zenimax devs should consider is buffing Molten Whip morph. 100 wep/spell dmg to Ardent flame abilities is pretty low since we cannot have whip spam anyway without draining out of resources and weapon dmg component is also kinda useless. I would say 200 spell dmg to all flame dmg abilities could be good change.

    I speak only from a PvE point of view, just to clarify.

    ZOS can give magDK how many damage buffs as they want. It still won´t solve the cause of the issue: sustain.

    MagDK need 3 things and 3 things only:

    - Reverted Battle Roar and Helping Hands to pre-morrowind status
    - Reduced cost of abilities (especially Eruption and Molten Whip). And I mean a big cost reductions
    - Some sort of costreduction and/or regen passive (Preferably rework combustion)

    Give magDK this and ZOS can do whatever they want with off- balance. With these changes magDK no longer becomes dependent on it, which is a part of ZOS intention if I understand it correctly.
  • Drakkdjinn
    Drakkdjinn
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    Pay for morrowind to spam birds, as ZoS intended.
  • Juhasow
    Juhasow
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    Qbiken wrote: »
    Juhasow wrote: »
    Only thing I would think Zenimax devs should consider is buffing Molten Whip morph. 100 wep/spell dmg to Ardent flame abilities is pretty low since we cannot have whip spam anyway without draining out of resources and weapon dmg component is also kinda useless. I would say 200 spell dmg to all flame dmg abilities could be good change.

    I speak only from a PvE point of view, just to clarify.

    ZOS can give magDK how many damage buffs as they want. It still won´t solve the cause of the issue: sustain.

    MagDK need 3 things and 3 things only:

    - Reverted Battle Roar and Helping Hands to pre-morrowind status
    - Reduced cost of abilities (especially Eruption and Molten Whip). And I mean a big cost reductions
    - Some sort of costreduction and/or regen passive (Preferably rework combustion)

    Give magDK this and ZOS can do whatever they want with off- balance. With these changes magDK no longer becomes dependent on it, which is a part of ZOS intention if I understand it correctly.

    Giving more base dmg resolves sustain issues to some point because it allows to keep rotation with 1-2 Heavy attacks in it while not loosing much of a dmg from abilities. Fully charged heavy attack from flame staff can hit for 50k on mag DK (thx for vMA staff+engulfing flames+molten armanents+tri focus passive) so with slightly increased base skills dmg PvE rotation could have reasonable DPS numbers.
  • zParallaxz
    zParallaxz
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    Aedaryl wrote: »
    Omg again dk noobs that need to l2p...

    Take Lich or Seducer or Desert rose with shackle breaker and bloodspawn then put your finger on the right side of you mouse.

    You need to seriously L2P if you didn't notice magdk is hard counter to dodge build, and you need to open your eyes if you don't notice power lash got buffed and fire it more often mean more healing, more damage and more sustain.

    I won't even speak about the huge block buff.

    MDk was already very strong, now it's even better.

    L2P

    Lol have you played magdk?
  • CaliMade
    CaliMade
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    I feel mag dk is in a decent spot as far as raw damage excluding an execute mechanic. Sustain is what really hurts the class. The simplest solution is to restore Battle Roar to how it was. Idk how this would benefit pve though.
    Edited by CaliMade on January 24, 2018 6:01AM
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • Irylia
    Irylia
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    Aedaryl wrote: »
    Omg again dk noobs that need to l2p...

    Take Lich or Seducer or Desert rose with shackle breaker and bloodspawn then put your finger on the right side of you mouse.

    You need to seriously L2P if you didn't notice magdk is hard counter to dodge build, and you need to open your eyes if you don't notice power lash got buffed and fire it more often mean more healing, more damage and more sustain.

    I won't even speak about the huge block buff.

    MDk was already very strong, now it's even better.

    L2P

    Insightful
    *thinking face*
  • Azurya
    Azurya
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    well at least you now know, how I felt after all the nerfs to NB, especially my bow/dw builds

    stamina is dead, now magDK dies the silent dead you always celebrated when NB were taken down
    honestly, you thought ZOS would let you go????
    ZOS is going for the ONE&ONLY META and they will wipe class after class till it is reached
    come all ya children and give us your money...........
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