After reading the latest batch of combat changes for The upcoming Dragon bones Dlc, I cant help but feel concerned about the flame lash changes and the pretty bad place they leave Dk in for pvp and pve.
Power Lash being dodge-able will destroy this skill more that you know.
The ability Power lash, to my understanding, is meant to be an ability that rewards your textbook class play with extra damage and a decent usually much needed heal. As an immobile class this is crucial seeing as MagDk have no reliable ways of consistently avoiding damage, forcing a larger reliance on healing. The catch is that the enemy MUST be set off balance. The only reliable way to consistently set targets off balance is to use a flame lash on a Rooted or Stunned target granting you a powerlash. So naturally it is in a dks best interest to talons or fossilize their target allowing them to reliably use power lash.
A few patches ago Zenimax made well welcomed changes to roots with root immunity via dodge rolling. This change has created a muscle memory reaction in most players to dodge roll out of roots. Roots such as Fossilize and Talons. Power lash as a proc requires you to first land a flame lash on a rooted or stunned target. This is where the problem lies, with the current requirement to first land a flame lash on a CC’d enemy, it allows far too much time for the enemy to break free and dodge roll well before the power lash can ever land, robbing the Dk of the much needed(in most scenarios) heal. Also robbing them of that extra damage. Currently on live severs it is possible to roll out of talons before the dk can land a flame lash so there is already counter play that exists. Same goes for fossilize although the added cc break required makes it a bit harder to execute.
A few other things that concern me are the continuous negligence of the overperforming Cliff racer in the wardens skill line. An ability that is far easier to make use of compared to power lash( and usually does more damage too) , also being longer ranged with increased damage scaling with distance, still remains undodge-able and unreflectable. The reasoning behind nerfing powerlash and not Cliff racer is beyond my comprehension.
Having over 30 days (at least 10 days on all but wardens, 75 days played on NB) played on a Dk im fully aware of their strengths and weaknesses. Ecen without this powerlash nerf we still stand before an underpowered class who’s only two saving graces(being burning embers and blocking )are frowned upon by the community. Im well aware that burning embers doesn’t directly get attention for this classes dominance in duels but it is most definitely the main culprit. Its no secret that Dots really shine in duels, so as a DOT that also burst heals, its easy to see how this can easily over perform.
For example, I asked a dps templar friend to and spam puncturing sweeps( his cited unbuffed tooltip was 1383) on me whilst i repeatedly applied burning embers, Instantly reapplying it and not allowing it to tick for any extra damage.My Current playstyle with magic dk is more team burst oriented as i usually run in a 2-4 man group, i run 0 points into thaumaturge. My burning embers tooltip was 13.5k(82% heal). The result was a dead templar and a MagDk whose health never dropped below 80%. This plus my multiple hours dueling on the class, and having 10k plus heals consistently from this nearly free, instant cast ability, leads me to one conclusion. That burning embers may need a nerf on its healing as apposed to nerfing powerlash. This would greatly turn down their 1v1 potency but keep the more earned, and easier to counter, heal of power lash, in play.
I aslo want to open a healthy discussion about the dk class as a whole. As ive said before this class is in a very sunken place outside of duels.
I would really like to have some constructive feedback as this is something im have put alot of thought into in hopes of getting attention from the devs. I really Enjoy this game and i want to start alot more constructive and healthy discussions about all classes seeing as dks aren't the only class under(or over)performing. Ive played alot of Eso pvp and pve alike( mostly pvp) but i understand i cant cover all angles I as that everyone try to be as civil as possible.
XB1 GT- Cali Made
Praetorian Stam DK Redguard
Brigadier Stam/magblade (whatever i feel like running) Redguard
Major Mag DK Dark Elf
lieutenant Mag/stamplar (whatever i feel like running) Redguard