Well, it does reset when you drop out of combat (so no killing wolves & then one shotting people from stealth).
I believe this is going to make the skill feel a lot less clunky in both PvE & PvP, and that's a good thing tbh.
DuckNoodles wrote: »I think this is a very good welcome change, and needed.
This will make Pve rotations more stable.
And for PvP, an excellent change.
It's not about being punished for mistakes but whether the ability can be used from stealth/invisibility when already engaged against another player. With this change, a NB player could simply charge the bow before entering stealth again and keeping it up until an opportune moment to use it as a ganking tool. If the sound doesn't play correctly, this would be even worse.
Instead of or in addition to the stack being removed out of combat, I would suggest a reset timer after which the stack is set back to 0, that is refreshed on every light attack while the buff is active.
I'll quote myself from the official combat thread:It's not about being punished for mistakes but whether the ability can be used from stealth/invisibility when already engaged against another player. With this change, a NB player could simply charge the bow before entering stealth again and keeping it up until an opportune moment to use it as a ganking tool. If the sound doesn't play correctly, this would be even worse.
Instead of or in addition to the stack being removed out of combat, I would suggest a reset timer after which the stack is set back to 0, that is refreshed on every light attack while the buff is active.
If you are actually engaged in combat, it would then stay up until you need it. Whether that is a good thing in and of itself is certainly debateable, but in accordance with the stated goal of making the skill more forgiving for less skilled players to use.
Clever Alchemist was also changed with a limitation to combat mode, but the buff from that set expires by itself. This one doesn't.
BlazingDynamo wrote: »Will someone please make a topic everytime a skill is changed to disadvantage pve. All I ever see is threads about "oh no this skill got changed and it's going to have such a negative effect on pvp it has to be nerfed".
Give it a rest pleaseeeee
BlazingDynamo wrote: »Will someone please make a topic everytime a skill is changed to disadvantage pve. All I ever see is threads about "oh no this skill got changed and it's going to have such a negative effect on pvp it has to be nerfed".
Give it a rest pleaseeeee
What? Do you even understand the changes? This is a buff for PvE players not a disadvantage. And bro, If you can’t get through your rotation before assassins will expires then I’m sorry but you need some practice. I didn’t say such a negative effect, I’m worried about it being too easily abused leading to subsequent nerfs. This game doesn’t need to be dumbed down any further. Spectral bow is a very powerful skill on an already powerful class. I agree it needed some change but I don’t necessarily agree with the charge up being carried over after the skill ends. It not only feels counterintuitive it seems unnecessarily easy.
Someone please make a topic every time they don’t understand anything they’re talking about.
BlazingDynamo wrote: »Will someone please make a topic everytime a skill is changed to disadvantage pve. All I ever see is threads about "oh no this skill got changed and it's going to have such a negative effect on pvp it has to be nerfed".
Give it a rest pleaseeeee
7 bow procs every 2 casts of Merciless/Relentless is the new maximum. Which is great and rewards good players. I do fear that this might cause some future nerfs to the class in PvE since this is a pretty big buff, especially on target dummies.
In B4 Nightblade fotm.
This change will be strong in PvP and it will be complained about, I can guarantee it. People will be able to time bursts much easier with this change to the point of zero counter play. It will be:
MagBlade:
Valkyn Proc > Master Staff Flame Reach> Merciless > soul harvest > execute
StamBlade:
Master Bow poison inject > relentless swap cancel > ambush > incap > surprise attack/execute
I see this being the change that gets the damage nerfed a few patches down the line.
Now I’m not an expert that’s just my two cents.
In B4 Nightblade fotm.
This change will be strong in PvP and it will be complained about, I can guarantee it. People will be able to time bursts much easier with this change to the point of zero counter play. It will be:
MagBlade:
Valkyn Proc > Master Staff Flame Reach> Merciless > soul harvest > execute
StamBlade:
Master Bow poison inject > relentless swap cancel > ambush > incap > surprise attack/execute
I see this being the change that gets the damage nerfed a few patches down the line.
Now I’m not an expert that’s just my two cents.
That’s what I’m trying to say, and, having it reset on skill expiration would barely affect pve at all. It would still be a huge buff.
In B4 Nightblade fotm.
This change will be strong in PvP and it will be complained about, I can guarantee it. People will be able to time bursts much easier with this change to the point of zero counter play. It will be:
MagBlade:
Valkyn Proc > Master Staff Flame Reach> Merciless > soul harvest > execute
StamBlade:
Master Bow poison inject > relentless swap cancel > ambush > incap > surprise attack/execute
I see this being the change that gets the damage nerfed a few patches down the line.
Now I’m not an expert that’s just my two cents.
7 bow procs every 2 casts of Merciless/Relentless is the new maximum. Which is great and rewards good players. I do fear that this might cause some future nerfs to the class in PvE since this is a pretty big buff, especially on target dummies.
For good or even decent players, you can now just assume spectral bow to be a steady part of your rotation.
In B4 Nightblade fotm.
This change will be strong in PvP and it will be complained about, I can guarantee it. People will be able to time bursts much easier with this change to the point of zero counter play. It will be:
MagBlade:
Valkyn Proc > Master Staff Flame Reach> Merciless > soul harvest > execute
StamBlade:
Master Bow poison inject > relentless swap cancel > ambush > incap > surprise attack/execute
I see this being the change that gets the damage nerfed a few patches down the line.
Now I’m not an expert that’s just my two cents.
All those combos you listed are already possible and already been done on the live server. Only thing that will change is that you'll be able to use that combo more reliably. Right now its a terribly unreliable skill which is why most Stamblades don't even slot it.
And nightblades are already in some way the "FOTM every month" since they are the "assassin class" and everyone loves that. But seriously though, only good nightblades will be able to make good use of this change. The bad ones will still struggle to pull off proper burst with this ability.
I still think that there's a bit too much fuss over this change. It won't change much at all for at least 90% of nightblades in the game.7 bow procs every 2 casts of Merciless/Relentless is the new maximum. Which is great and rewards good players. I do fear that this might cause some future nerfs to the class in PvE since this is a pretty big buff, especially on target dummies.
For good or even decent players, you can now just assume spectral bow to be a steady part of your rotation.
The spectral bow is already a steady or should I say central part of the Nightblade rotations. This change doesn't change that.
Like I said, nothing will change aside from the very rare 4th bow proc per cast. I did say in my previous comment that 7 bow procs over 2 casts of Merciless or Relentless will be possible, however, I was wrong. With pretty much perfect weaving at the highest possible (human) speed, you'll get 3 Bow procs in 17.3-17.4 seconds. That's if you don't make a single mistake in your weaving which is inhuman. You'll most likely take about 18 seconds to get and use your 3 Bow procs in most cases. That leaves 2.7 seconds at most on your buff. This is about 2 extra skill casts. So 2 extra light attacks. So if you're able to maintain this, you should theoretically get a 4th bow proc every 3 or 4 Merciless Resolve casts. Let's say the bow proc does 30k damage. The DPS increase isn't significant at all, since you need to remember that you're using that bow proc instead of another skill (Surprise Attack or Funnel Health which both deal roughly half of the bow proc's damage). So the net gain of DPS would be around 3.75-5k extra damage per 60-80 seconds. Yeah. Pretty slim. And you can basically forget the 4th bow proc in raids. The only thing this change really does is make the VERY common bug, where you refresh Relentless or Merciless instead of firing off the bow proc, less punishing. So it essentially allows you to screw up your rotation a little bit and not lose as much DPS as before. So its basically only a change that makes this ability more accessible to players that aren't Magblades or Stamblade masters. In PvP, this change will only make this ability a more reliable source of burst, which it currently isn't on the live server.
In B4 Nightblade fotm.
This change will be strong in PvP and it will be complained about, I can guarantee it. People will be able to time bursts much easier with this change to the point of zero counter play. It will be:
MagBlade:
Valkyn Proc > Master Staff Flame Reach> Merciless > soul harvest > execute
StamBlade:
Master Bow poison inject > relentless swap cancel > ambush > incap > surprise attack/execute
I see this being the change that gets the damage nerfed a few patches down the line.
Now I’m not an expert that’s just my two cents.
That’s what I’m trying to say, and, having it reset on skill expiration would barely affect pve at all. It would still be a huge buff.
Arrchangell wrote: »Once again cause of the PVP whiners, this change will probably be reverted before it goes live...
Arrchangell wrote: »Once again cause of the PVP whiners, this change will probably be reverted before it goes live...
No ones whining, just trying to keep some skill in the game. Who, if the people who take dps seriously, honestly can’t complete their rotation prior to assassins will expiring? Look, I play magblade in PvE AND PvP (despite how impossible that may sound to some of you “pure” pvers, if this goes it’s good for me. But as was said, this will get complained about and loudly. Wait till noobs start getting destroyed by spectral bow all the time. Then ZOS will swoop in a nerf the damage or soemthing and we will be worse off.
In B4 Nightblade fotm.
This change will be strong in PvP and it will be complained about, I can guarantee it. People will be able to time bursts much easier with this change to the point of zero counter play. It will be:
MagBlade:
Valkyn Proc > Master Staff Flame Reach> Merciless > soul harvest > execute
StamBlade:
Master Bow poison inject > relentless swap cancel > ambush > incap > surprise attack/execute
I see this being the change that gets the damage nerfed a few patches down the line.
Now I’m not an expert that’s just my two cents.