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Can we please get CP pages...

  • Acrolas
    Acrolas
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    The 3,000 gold to change is partly a gold sink, but also partly a deterrent from turning CP into a situational numbers game.

    The lore for CP isn't defined, but I see it as similar to any other Rededication shrine. In the case of CP, you're offering a donation to the Warrior, Mage, and Thief for the power to redistribute your earned points.

    If ZOS were to break it down further and allow a donation to either the Warrior, Mage, or Thief for 1,000 apiece, that would be fine. It would still be a gold stink but also still an organic part of the game world. A CP template system would feel like an artificial game mechanic geared strictly toward the few aggressive min-maxxers out there.

    For now your choices are to either pay the gold to get your numbers, or spread your points between PVP and PVE strategy so you have some buffs for both.
    signing off
  • Solohope
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    Acrolas wrote: »
    The 3,000 gold to change is partly a gold sink, but also partly a deterrent from turning CP into a situational numbers game.

    The lore for CP isn't defined, but I see it as similar to any other Rededication shrine. In the case of CP, you're offering a donation to the Warrior, Mage, and Thief for the power to redistribute your earned points.

    If ZOS were to break it down further and allow a donation to either the Warrior, Mage, or Thief for 1,000 apiece, that would be fine. It would still be a gold stink but also still an organic part of the game world. A CP template system would feel like an artificial game mechanic geared strictly toward the few aggressive min-maxxers out there.

    For now your choices are to either pay the gold to get your numbers, or spread your points between PVP and PVE strategy so you have some buffs for both.

    The cp lore isn't defined because their essentially is no lore behind it. It was implemented as a game mechanic and It should stay that way. Also this is first and foremost a video game, the lore comes afterwards. Without having cp templates players are limited in situation where there is no NEED to limit them.
    PC NA - @Solohope
  • NewBlacksmurf
    NewBlacksmurf
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    Solohope wrote: »
    Acrolas wrote: »
    The 3,000 gold to change is partly a gold sink, but also partly a deterrent from turning CP into a situational numbers game.

    The lore for CP isn't defined, but I see it as similar to any other Rededication shrine. In the case of CP, you're offering a donation to the Warrior, Mage, and Thief for the power to redistribute your earned points.

    If ZOS were to break it down further and allow a donation to either the Warrior, Mage, or Thief for 1,000 apiece, that would be fine. It would still be a gold stink but also still an organic part of the game world. A CP template system would feel like an artificial game mechanic geared strictly toward the few aggressive min-maxxers out there.

    For now your choices are to either pay the gold to get your numbers, or spread your points between PVP and PVE strategy so you have some buffs for both.

    The cp lore isn't defined because their essentially is no lore behind it. It was implemented as a game mechanic and It should stay that way. Also this is first and foremost a video game, the lore comes afterwards. Without having cp templates players are limited in situation where there is no NEED to limit them.

    Well hold on, now the lore should always come first. I don’t see why the towns couldn’t put forth major efforts to obtain constellation stones to swap em out in town for PvE and PvP in keeps.

    It can be lore friendly and very user friendly too
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Solohope
    Solohope
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    Solohope wrote: »
    Acrolas wrote: »
    The 3,000 gold to change is partly a gold sink, but also partly a deterrent from turning CP into a situational numbers game.

    The lore for CP isn't defined, but I see it as similar to any other Rededication shrine. In the case of CP, you're offering a donation to the Warrior, Mage, and Thief for the power to redistribute your earned points.

    If ZOS were to break it down further and allow a donation to either the Warrior, Mage, or Thief for 1,000 apiece, that would be fine. It would still be a gold stink but also still an organic part of the game world. A CP template system would feel like an artificial game mechanic geared strictly toward the few aggressive min-maxxers out there.

    For now your choices are to either pay the gold to get your numbers, or spread your points between PVP and PVE strategy so you have some buffs for both.

    The cp lore isn't defined because their essentially is no lore behind it. It was implemented as a game mechanic and It should stay that way. Also this is first and foremost a video game, the lore comes afterwards. Without having cp templates players are limited in situation where there is no NEED to limit them.

    Well hold on, now the lore should always come first. I don’t see why the towns couldn’t put forth major efforts to obtain constellation stones to swap em out in town for PvE and PvP in keeps.

    It can be lore friendly and very user friendly too

    Wait, am I wrong?
    I don't think cp are part of TES lore. IDk
    PC NA - @Solohope
  • Vapirko
    Vapirko
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    Yes! Two separate CP loadouts, free change between load outs, normal cost to alter. I’ll prob get crucified for saying this, but this would be a good ESO+ benefit.
    Edited by Vapirko on January 23, 2018 2:42AM
  • KingYogi415
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    Bump, we need a in-game fitting room for console as well.
  • Ackwalan
    Ackwalan
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    Rift had something like that. You could have a DPS build and with one click switch to a tank build or any other kind of build, it would even switch out your gear. But ESO is not that kind of MMO. You have to make choices and sacrifices for your build, you don't get to have all your skills in use all the time.
  • Morgul667
    Morgul667
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    Fully agree
  • Solohope
    Solohope
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    Ackwalan wrote: »
    Rift had something like that. You could have a DPS build and with one click switch to a tank build or any other kind of build, it would even switch out your gear. But ESO is not that kind of MMO. You have to make choices and sacrifices for your build, you don't get to have all your skills in use all the time.

    The thing is that in ESO you CAN change cp, whenever you feel like assuming you have 3k gold. The problem I have with it is that It is tedious and expensive to do so. Assuming they keep increasing cp it will get more tedious.
    PC NA - @Solohope
  • Acrolas
    Acrolas
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    On this 22nd day of the year 2018 in the Common Era, Acrolas, the Breaker of Hopes, Vicar of Verbosity, and Evil Master of Semicolons, officially reframed a typo as officially coining the MMO term "gold stink", meaning a gold sink in a game that isn't deemed necessary or pleasant by its players but it is what it is.
    signing off
  • tinythinker
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    Similar idea but a little further...
    I think I put this idea in a comment somewhere long ago, long but was thinking about making a Quality of Life blog post and it came back to me.

    Rather than using adds-ons, which consoles lack anyway, create saveable specs.

    Each slot has a particular gear configuration, skill bar configuration, attribute configuration, and champion point configuration.

    So, you are a click away from PvP tank, PvE tank, or PvE healer. With three slots, you can practice different builds and jump into chances to do varied content faster. If you want to modify a spec, you still have to go to the shrines like always.

    So if you get bored with being a PvE healer and want to change that slot to a PvE DPS then hit a capital city and pay up, grind/craft new gear, and test out a new skill bar configuration. Give players more flexibility to try different things and take advantage of opportunities that arise, rather than "Wait let me go change X, Y, Z at the shrine" or "Hold on while I swap characters".

    Sure, if you *want* to swap because another character needs xp, an achievement, or you are just bored with the one you are on, go ahead. And this addition to the game can encourage more experimentation with builds since you can always swap quickly back to one you know and like.

    Let's make things smoother for everyone, especially those on Playstation and Xbox.
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  • Kraynic
    Kraynic
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    I would settle for a profile system even if you still had to spend the gold to change. Having to redo them each time is a drag if I am switching roles often.
  • LadyLethalla
    LadyLethalla
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    ESO+ should just give you an extra CP slot or two.

    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Vaoh
    Vaoh
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    Yes! Please lol.

    Even if it was something you could only change in or out of Cyrodiil. So if in Cyrodiil/IC/BGs/Dueling your “PvP CPs” activate. Outside of those scenarios your “PvE CPs” activate.
  • TheShadowScout
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    I really dislike this idea.

    Yeah, I am almost certainly in the minority in that, thinking people should have to make -choices- and then live with them, instead of being able to switch to the most effective setup willy-nilly...
  • Apache_Kid
    Apache_Kid
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    I really dislike this idea.

    Yeah, I am almost certainly in the minority in that, thinking people should have to make -choices- and then live with them, instead of being able to switch to the most effective setup willy-nilly...

    If you want to complete the most difficult end-game PvE you need a very specific set of CP to complete the content effectively.

    If you want to not be at a disadvantage in PvP you need a very specific set of CP, including putting points into things like crit resist that are entirely useless for PvE.

    If ZoS wants us to engage in both activities while also making both activities have different build requirements then they shouldn't be charging us to merely switch content. The current system does absolutely nothing but waste the time and money of the player. There are plenty of things in this game that do both of those things and it's time we cut some of that back.
  • boony
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    Having 'saved' CP setups sounds good, as long as you cannot change during combat.

    With the introduction of the 'Outfitter' system, I'm think these things are viable, and possibly make things easier for the players that change their character specs often...not me though, I struggle with one spec lol

    Cheers,

    Boony
  • Beardimus
    Beardimus
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    pauli133 wrote: »
    I can see how this would work.

    "Hey everyone, I'm excited to announce that we're adding a new system to ESO - Champion Point Loadouts! Now you can have separate configurations for dungeons, trials, AvA, Battlegrounds - whatever you want! Change them out from the collectables menu, and respec your points for gold at any time!

    We're giving you one loadout for free, and you can buy more from the crown store. They're on sale for 2000 crowns each!"

    ...or perhaps I'm just cynical.

    Id happily pay crowns for a few extra load outs.

    And gear dummies

    Switching between PvP Battlegrounds, and high end PvE becomes tiresome changing gear, skills, CP. id happily pay crowns for the QoL improvement
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
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    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
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    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
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