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Sad realization while playing Horse Simulator

Datthaw
Datthaw
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So I was riding between keeps looking at the vast expanse of nothing. Day dreaming about what would be cool and what zos should add for more immersion and objectives, when it dawns on me. We are never going to get this, any of the ideas to make cyro better in these post are never going to happen because the servers would never be able to handle them. They are already at the limit they can handle and lag and crash all the time.

It was a really heart breaking realization for me. Just figured I would share my sorrows.
  • Rohamad_Ali
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    200.gif
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  • xb1LL_mr_sir_LL
    xb1LL_mr_sir_LL
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    if zos play tested cyrodiil more they would've noticed 80% of the space never gets used.

    i get tired of chasing the action. the map is way to big.
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  • Kiara
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    if zos play tested cyrodiil more they would've noticed 80% of the space never gets used.

    i get tired of chasing the action. the map is way to big.

    This. I believe that if PvP zone was around half of its size and reorganized I think that would be better for people. And it would make most of Cyrodiil a PvE zone.
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  • NightbladeMechanics
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    This isn't necessarily true. Assuming you keep the pop caps the same, the server is already handling X number of people throwing things as X number of other people. Server calculations multiply based on how many allies and enemies are around you, so creating incentives which spread people out would serve to reduce calculations and server strain.

    There's no reason not to utilize this big, beautiful map that we have here. Give ZOS time, and be careful not to make too many negative assumptions.

    Kiara wrote: »
    if zos play tested cyrodiil more they would've noticed 80% of the space never gets used.

    i get tired of chasing the action. the map is way to big.

    This. I believe that if PvP zone was around half of its size and reorganized I think that would be better for people. And it would make most of Cyrodiil a PvE zone.

    Sounds like a huge waste of perfectly good combat space to me. I'd rather embrace the vastness of Cyrodiil and work to utilize its full space.
    Edited by NightbladeMechanics on January 21, 2018 6:56PM
    Kena
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  • Biro123
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    I think that the caps should be cut, and so that it doesn't make cyro too empty, they should redesign it and make it smaller.
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  • Turelus
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    if zos play tested cyrodiil more they would've noticed 80% of the space never gets used.

    i get tired of chasing the action. the map is way to big.
    Remember that at launch caps were higher and the zones was always intended as a PvX zone where players would be doing more than just fighting over keeps.
    @Turelus - EU PC Megaserver
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  • Datthaw
    Datthaw
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    This isn't necessarily true. Assuming you keep the pop caps the same, the server is already handling X number of people throwing things as X number of other people. Server calculations multiply based on how many allies and enemies are around you, so creating incentives which spread people out would serve to reduce calculations and server strain.

    There's no reason not to utilize this big, beautiful map that we have here. Give ZOS time, and be careful not to make too many negative assumptions.

    Kiara wrote: »
    if zos play tested cyrodiil more they would've noticed 80% of the space never gets used.

    i get tired of chasing the action. the map is way to big.

    This. I believe that if PvP zone was around half of its size and reorganized I think that would be better for people. And it would make most of Cyrodiil a PvE zone.

    Sounds like a huge waste of perfectly good combat space to me. I'd rather embrace the vastness of Cyrodiil and work to utilize its full space.

    So you think spreading the load would help? Hmm it makes sense, I wasn't sure if it worked that way or not.
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  • geonsocal
    geonsocal
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    get rid of brindle, dragonclaw, drakelow, warden, rayles, bloodmayne, black boot, farrasbutt, and kingscrest...

    update/upgrade the servers, and, most importantly add more resource nodes and butterflies...more butterflies...
    Edited by geonsocal on January 21, 2018 11:19PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
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  • Nermy
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    geonsocal wrote: »
    get rid of brindle, dragonclaw, drakelow, warden, rayles, bloodmayne, black boot, farrasbutt, and kingscrest...

    update/upgrade the servers, and, most importantly add more resource nodes and butterflies...more butterflies...

    So you basically want to set-up a zerg ring? You know that will cause so much lag it will be coming out yer ears...
    @Nermy
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