Well this a bit different than the first two motifs.
Akavarii are a huge part of the lore even if we didn't saw any of their inhabitants and their home. This is a huge middle finger to us crafters and this time it also includes people who enjoy the lore of ES.
I'm going to buy the motif just for the name, which I can't pronounce.
monktoasty wrote: »AzraelKrieg wrote: »God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.
God forbid a person wants the whole game when they buy a game.
No wonder games suck now with such blind slaves defending such practices
JarlUlfric wrote: »JarlUlfric wrote: »I'd rather see an actual Tsaesci than a Tamriel designed interpretation of Tsaesci armor.
It's not "tamriel designed interpretation."
Here is the full text of the motif.By Kiasa-Veda, the Chronicler of Blades, Dir-Tonenaka
What does ""Akaviri"" mean? For many generations after the coming of my ancestors to Tamriel in the late First Era, Akaviri meant the people and heritage of the Tsaesci, the most refined and sophisticated civilization on the remote eastern continent of Akavir. As every schoolchild knows, at the beginning of the twenty-eighth century of the First Era, the Tsaesci sent a large and well-armed Fortified Embassage to Tamriel for reasons of mythic import that are not for discussion in a venue such as this. This Tsaesci force met General Reman of Cyrodiil first as an antagonist, and then as an ally. Thereafter General Reman became Emperor Reman I, and the Second Empire was born.
My ancestors were among that Tsaesci force, and indeed, many Imperials could now claim some measure of Akaviri descent, and might well do so—were the name ""Akaviri"" not tarnished by the recent invasion of the Kamali barbarians, so ill-advised, so abominably led, so resoundingly defeated. But we will speak no more of them.
We will speak, instead, of what may be spoken of the Tsaesci. Much may not be shared outside the true bloodlines, but this was never true of our artisanship, of the Serpentine Ways of Making. These my ancestors freely shared with the People of Reman, and though over time the old styles have become diluted and debased, still pristine examples of the Serpentine Ways can be seen in the Tonenaka at Rimmen, where I am honored to labor as Chronicler.
See our traditional armor, painstakingly crafted of many small rigid plates laced or wired together to form a flexible blade-proof fabric. Note how the most vulnerable areas are protected by several overlapping layers, all hinged to move as the body moves.
Notice our masked helms, each a fierce scowling visage crowned with horns or flaring crests to create an imposing and intimidating silhouette, as of an unstoppable demon warrior.
Admire our katanas in three lengths, dagger, sword, and two-handed sword, narrow blades with a slight curve away from their single edge, superbly designed for quick cutting, though with a point for when a thrust is needed.
Wonder at the beauty of our shields, which, though we rarely use them in combat, are still made and decorated to the most exacting standards passed down from one generation of artisans to the next.
And fear our snake-headed bows, striped red-and-tan to represent the duality of life-and-death and how close to each other the two always are and must be. Even the fletching of our arrows is meticulous.
Would you follow the Serpentine Ways of Making? Then here, armorer, are your models.
It's their actual armor.
I'm inclined to believe the Tsaesci are actually a Serpent people as the legends portray them, (cause they'd be amazingly alien that way, similar to Lamia), but that lore makes it sound like they're just moar Hoomans with an obsession with snakes, which is boring. It made me believe that armor such as the Akaviri Style were just Tamrielic interpretations of what the original Tsaesci expedition force wore, designed after the Tsaesci, built for Man. That's why I used the word Interpretation since it'd be a style for a completely different Race.
You do know you see ghosts of them in TES IV: Oblivion right? And they're humanoid in appearance. The concept of them being literal snake people is just Imperial Propaganda meant to make you hate them.

Peekachu99 wrote: »monktoasty wrote: »AzraelKrieg wrote: »God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.
God forbid a person wants the whole game when they buy a game.
No wonder games suck now with such blind slaves defending such practices
What you’re describing is not an MMORPG, which evolves over time and requires a variety of revenue streams for development and maintenance. In fact, this works out better for those diehards who only have the base game, as they can still get their motif without investing in a DLC or Chapter.
Peekachu99 wrote: »Peekachu99 wrote: »AzraelKrieg wrote: »God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.
They are making money. They are releasing a DLC that will either require a sub or a purchase to make use of. Both of which generate money.
False dilemma.
This isn't about ZOS not making any cash, this is about them monetizing a crafting item. There is a continuum that stretches between the points defined by ZOS in penury and ZOS attaching a crown value to every last playing experience.
There's another demographic, apart from you, that tends to see things in such absolute terms. Maybe you should take your own condescending advice.
Technically, they’re monetizing an appearance item (motifs are now universally unlocked for cosmetic purposes), which they’ve done for a while now.
I’m fine with this.
Technically they aren't.
A purely cosmetic item would be able to apply an effect only to you. Polymorphs fit this category. A motif allows you to apply that effect to items that can be given to other people, or traded, etc.
As such, a motif is a crafting item and is not purely cosmetic.
I have never been ok with motifs in the crown store.
Because traded, craftable gear is so prevalent and desirable in the game outside of Julianos and Hundings? C’mon, you’re reaching. People only wear crafted when they don’t have their dropped sets, and it’s straight in the bin when they do. The style is irrelevant. I have a max crafter with every motif except one from Morrowind and I have no illusions about the “profitability” of crafting as a profession—outside of decon and increasing my rate of drops from writs.
Given the new cosmetic system, especially the way it’s been implemented, motifs are clearly being retooled into a cosmetic purchase.
Avran_Sylt wrote: »@monktoastymonktoasty wrote: »
You are incorrect. Summerset costs money..the little expansions cost money...the crown store is just greed and ruining games and brainwashing players like you into thinking it's needed.
Pretty funny when they charge 40 for a chapter and 40 for a rate motif..so a motif is the same price as a whole expansion?
If this was a free to play game I can see the need..but it's not.
Wake up
... Thanks for agreeing with me?
Summerset costs money, yes. It's Continued development that acts as part of the continued revenue. Par for the course. DLC costing additional money? Continued development with continued revenue. Par for the course. Motifs being Crown Store exclusive, costing additional money? Par for the course.
The question is as both you and I describe: is a motif worth an entire DLC? Is that good practice?
IMO a single motif being priced as high as a DLC isn't good practice. The amount of gameplay attained and the number of Man Hours put into each is far too vast of a difference to even be near the same price.
ZOS_JessicaFolsom wrote: »Since we released Update 5, we've been paying very close attention to your concerns about the changes to Experience versus Veteran Point gain. We’d like to address some of those concerns.
First and foremost, we want everyone to know that we have zero interest in trying to extend your playtime by making you grind for experience. That includes grinding quests, monsters, dungeons, or anything else. If people aren't having a good time, we know they won’t stick around, so artificially inflating time spent playing is a self-defeating practice we aren't interested in. Our number one priority is fun (this is a game, after all!) and promoting a diverse array of activity options that allow you to pursue experience gains however you like.
<SNIP>
Our current course of action is to fix the existing bugs, and then analyze before adjusting experience to be even more generous. Again, our goal is not to force a grind, we just don’t want to over-compensate. Thank you all for continuing to share your feedback and concerns on this issue.
No where did the description say crown exclusive it said seasonal purchase doesn’t mean they won’t offer it for an event through quests rewards like skin changer and Halloween one or if it is exclusive. Why don’t want see before jumping to conclusion not only that you are jumping something that isn’t even in game yet. Jesus you people need get a grip and think before assuming something and making an ass out of yourselves
xenowarrior92eb17_ESO wrote: »@Apache_Kid lets just hope they will not make a habit with adding every new future style motif to be a crown store exclusive one...im ok with 1 every year but no thx if we getting a new CS exclusive one every 3 months...
xenowarrior92eb17_ESO wrote: »its what we had a subscription for? I don't see WoW making constant dlcs and stuff like that but a 1 year expansion...
monktoasty wrote: »Peekachu99 wrote: »monktoasty wrote: »AzraelKrieg wrote: »God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.
God forbid a person wants the whole game when they buy a game.
No wonder games suck now with such blind slaves defending such practices
What you’re describing is not an MMORPG, which evolves over time and requires a variety of revenue streams for development and maintenance. In fact, this works out better for those diehards who only have the base game, as they can still get their motif without investing in a DLC or Chapter.
You have been severely brainwashed into accepting an unneeded practice. I paid for the game and pay for eso plus..how much more money do they want from me? You'll have to buy summerset and than buy motifs and loot boxes to get anything.
But keep that slave mindset
Care to explain what to do where to go to obtain any of the BA motif page? I play in Vvardenfell for so long and never get any page from this motif. I only see the Armiger on mobs and want to kill them all to strip the armor from their naked corpses.Buoyant Armiger is the only reason I still go to Vvardenfell. I'd rather have a continuously useful zone than a 3-day Crownstore item.
Care to explain what to do where to go to obtain any of the BA motif page? I play in Vvardenfell for so long and never get any page from this motif. I only see the Armiger on mobs and want to kill them all to strip the armor from their naked corpses.Buoyant Armiger is the only reason I still go to Vvardenfell. I'd rather have a continuously useful zone than a 3-day Crownstore item.
Buoyant Armiger is the only reason I still go to Vvardenfell. I'd rather have a continuously useful zone than a 3-day Crownstore item.
Buoyant Armiger is the only reason I still go to Vvardenfell. I'd rather have a continuously useful zone than a 3-day Crownstore item.
If Vvardenfells only use is to grind chests day in day out, I wouldnt consider it a "useful zone".
Plus, the grind is all the more annoying because people leave half emptied chests all over the place. They really ought to implement a "take all or leave all" policy.
Say-uh-see (Tsa-e-sci) was the established pronunciation until Schicky came along with say-(e)-chee (Tsa'e-sci).
Taken from reddit https://www.reddit.com/r/elderscrollsonline/comments/7rnjs4/tsaesci_motif_confirmed_crown_store_exclusive_eso/, the tsaesic motif was one that was used on old war maiden outfits during the morrowind beta and was pulled off the motif for an unknown reason but during the beta everyone that saw the motif wanted it and zos probably took note that we the players wanted it. the tsaesic motif is what is about the equivilant to samarai looking armor and it is what all us weeboos will want. please zos let us weeboos be happy and don't make this a limited time offer like grim harlequin and frostcaster. Make it drop ingame or don't make it a limited time offer in the crown store at all and make it permanatly buyable.
Picture of the motif
And let us buy seasonal dyes permanently man, like omg zos