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Stop bumping old threads

  • Peekachu99
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    Iluvrien wrote: »
    God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.

    They are making money. They are releasing a DLC that will either require a sub or a purchase to make use of. Both of which generate money.

    False dilemma.

    This isn't about ZOS not making any cash, this is about them monetizing a crafting item. There is a continuum that stretches between the points defined by ZOS in penury and ZOS attaching a crown value to every last playing experience.


    There's another demographic, apart from you, that tends to see things in such absolute terms. Maybe you should take your own condescending advice.

    Technically, they’re monetizing an appearance item (motifs are now universally unlocked for cosmetic purposes), which they’ve done for a while now.

    I’m fine with this.
  • Peekachu99
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    Faulgor wrote: »
    Whiphid wrote: »
    Call me a sucker, but at this point a straight on crown purchase motif is favorable over more suuuuuper grindy unobtainable motifs like Buoyant Armiger (or crates). Theres enough motif grinds in the game already, and I look forward to adding this awesomeness to the collection soon with the outfit system.

    With the new system who cares for mimic stone motifs, just craft it in Breton and make an outfit. No style mat needed.

    Buoyant Armiger is the only reason I still go to Vvardenfell. I'd rather have a continuously useful zone than a 3-day Crownstore item.

    BA was available in the last batch of crates for one or two hundred gems. Time or money—you’re always paying one or the other in life (sometimes both).
  • Iluvrien
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    Peekachu99 wrote: »
    Iluvrien wrote: »
    God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.

    They are making money. They are releasing a DLC that will either require a sub or a purchase to make use of. Both of which generate money.

    False dilemma.

    This isn't about ZOS not making any cash, this is about them monetizing a crafting item. There is a continuum that stretches between the points defined by ZOS in penury and ZOS attaching a crown value to every last playing experience.


    There's another demographic, apart from you, that tends to see things in such absolute terms. Maybe you should take your own condescending advice.

    Technically, they’re monetizing an appearance item (motifs are now universally unlocked for cosmetic purposes), which they’ve done for a while now.

    I’m fine with this.

    Technically they aren't.

    A purely cosmetic item would be able to apply an effect only to you. Polymorphs fit this category. A motif allows you to apply that effect to items that can be given to other people, or traded, etc.

    As such, a motif is a crafting item and is not purely cosmetic.

    I have never been ok with motifs in the crown store.
    Edited by Iluvrien on January 20, 2018 2:35PM
  • monktoasty
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    God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.

    God forbid a person wants the whole game when they buy a game.

    No wonder games suck now with such blind slaves defending such practices
  • Peekachu99
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    Iluvrien wrote: »
    Peekachu99 wrote: »
    Iluvrien wrote: »
    God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.

    They are making money. They are releasing a DLC that will either require a sub or a purchase to make use of. Both of which generate money.

    False dilemma.

    This isn't about ZOS not making any cash, this is about them monetizing a crafting item. There is a continuum that stretches between the points defined by ZOS in penury and ZOS attaching a crown value to every last playing experience.


    There's another demographic, apart from you, that tends to see things in such absolute terms. Maybe you should take your own condescending advice.

    Technically, they’re monetizing an appearance item (motifs are now universally unlocked for cosmetic purposes), which they’ve done for a while now.

    I’m fine with this.

    Technically they aren't.

    A purely cosmetic item would be able to apply an effect only to you. Polymorphs fit this category. A motif allows you to apply that effect to items that can be given to other people, or traded, etc.

    As such, a motif is a crafting item and is not purely cosmetic.

    I have never been ok with motifs in the crown store.

    Because traded, craftable gear is so prevalent and desirable in the game outside of Julianos and Hundings? C’mon, you’re reaching. People only wear crafted when they don’t have their dropped sets, and it’s straight in the bin when they do. The style is irrelevant. I have a max crafter with every motif except one from Morrowind and I have no illusions about the “profitability” of crafting as a profession—outside of decon and increasing my rate of drops from writs.

    Given the new cosmetic system, especially the way it’s been implemented, motifs are clearly being retooled into a cosmetic purchase.
    Edited by Peekachu99 on January 20, 2018 3:27PM
  • Peekachu99
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    monktoasty wrote: »
    God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.

    God forbid a person wants the whole game when they buy a game.

    No wonder games suck now with such blind slaves defending such practices

    What you’re describing is not an MMORPG, which evolves over time and requires a variety of revenue streams for development and maintenance. In fact, this works out better for those diehards who only have the base game, as they can still get their motif without investing in a DLC or Chapter.
  • coop500
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    Just because it's anime related doesn't mean it must be given away for free.
    In fact I rather it be a crown store only thing so I don't see everyone dressed up as a samurai, that'd almost be worse then all the almost naked people running around.
    Hoping for more playable races
  • CardboardedBox
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    Aw man, that's a shame...






    They should have gone for Tang Mo style instead.
  • Avran_Sylt
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    monktoasty wrote: »
    God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.

    God forbid a person wants the whole game when they buy a game.

    No wonder games suck now with such blind slaves defending such practices

    If this game stopped development after the initial release date in 2014 I would agree with you. But it hasn't. Continual work on a game needs some kind of incentive. Why produce more content if you aren't getting paid for it? This isn't a passion project where the entire company is a small team with jobs on the side, this game is their job.

    Is the method that they go about attaining this continued revenue from players in good practice? That's what's currently up for debate.

    IMO, having Crown Store exclusive motifs is fine. At the core the argument for that is because it is just a cosmetic. It doesn't alter abilities, or give a player a combative advantage in the game in anyway whatsoever that isn't obtainable through base game means.

    Should all motifs be released as Crown Store exclusives from now on? Of course not. Motif collection is more gameplay, albeit a niche part of gameplay, it still adds to the overall amount of interactive content available for players to access.

    Should all motifs be obtainable in-game? Most likely, from a gameplay perspective, but not from a financial one. At the core players don't need to spend a dime past the initial buy-in of the game. And have you ever heard of players donating to a company? They already abhor paying anything more. So having some later released Motifs be Crown Store exclusive serves as a method of revenue for the company post buy-in.
    Edited by Avran_Sylt on January 20, 2018 4:02PM
  • EvilCroc
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    +1 for permanent seasonal dyes.
  • monktoasty
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    Peekachu99 wrote: »
    monktoasty wrote: »
    God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.

    God forbid a person wants the whole game when they buy a game.

    No wonder games suck now with such blind slaves defending such practices

    What you’re describing is not an MMORPG, which evolves over time and requires a variety of revenue streams for development and maintenance. In fact, this works out better for those diehards who only have the base game, as they can still get their motif without investing in a DLC or Chapter.

    You have been severely brainwashed into accepting an unneeded practice. I paid for the game and pay for eso plus..how much more money do they want from me? You'll have to buy summerset and than buy motifs and loot boxes to get anything.

    But keep that slave mindset





  • monktoasty
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    Avran_Sylt wrote: »
    monktoasty wrote: »
    God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.

    God forbid a person wants the whole game when they buy a game.

    No wonder games suck now with such blind slaves defending such practices

    If this game stopped development after the initial release date in 2014 I would agree with you. But it hasn't. Continual work on a game needs some kind of incentive. Why produce more content if you aren't getting paid for it? This isn't a passion project where the entire company is a small team with jobs on the side, this game is their job.

    Is the method that they go about attaining this continued revenue from players in good practice? That's what's currently up for debate.

    IMO, having Crown Store exclusive motifs is fine. At the core the argument for that is because it is just a cosmetic. It doesn't alter abilities, or give a player a combative advantage in the game in anyway whatsoever that isn't obtainable through base game means.

    Should all motifs be released as Crown Store exclusives from now on? Of course not. Motif collection is more gameplay, albeit a niche part of gameplay, it still adds to the overall amount of interactive content available for players to access.

    Should all motifs be obtainable in-game? Most likely, from a gameplay perspective, but not from a financial one. At the core players don't need to spend a dime past the initial buy-in of the game. And have you ever heard of players donating to a company? They already abhor paying anything more. So having some later released Motifs be Crown Store exclusive serves as a method of revenue for the company post buy-in.

    You are incorrect. Summerset costs money..the little expansions cost money...the crown store is just greed and ruining games and brainwashing players like you into thinking it's needed.

    Pretty funny when they charge 40 for a chapter and 40 for a rate motif..so a motif is the same price as a whole expansion?

    If this was a free to play game I can see the need..but it's not.

    Wake up
    Edited by monktoasty on January 20, 2018 6:03PM
  • Ch4mpTW
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    monktoasty wrote: »
    God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.

    God forbid a person wants the whole game when they buy a game.

    No wonder games suck now with such blind slaves defending such practices

    Don’t you know? We are in an era of gaming where a multiplayer-only game won “Game of the Year”, as well as a ton of other awards that it didn’t deserve. I’m talking about Overwatch, by the way. Now if that doesn’t set a myriad of bad examples to devs about how they should go about producing games, I don’t know what does. Lmao.
    Edited by Ch4mpTW on January 20, 2018 6:04PM
  • Froil
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    All I can say is "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!"

    But... At least I still have some crowns left over from the sale so I can buy it.
    "Best" healer PC/NA
  • Acrolas
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    I honestly have more issue with the real-life cultural insensitivity in this thread than paid styles.

    It's going to "cost" me more to get the Worm Cult motif from the anniversary event than it would "cost" me to get the Tsaesic motif with crowns. For a style I would wear in its entirety for at least a year, 2000 to 3000 crowns isn't a steal but I can't really complain, either.

    I saw some comments yesterday about "Fashion Scrolls Online" which I enjoyed because you really can't please anyone but it never hurts to look good while in that bind.


    As far as the straw hat, perhaps not by itself but a costume option is still on the table.

    gp_crwn_costume_khamalelowbudishirt_1x1.jpg
    signing off
  • Mureel
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    grannas211 wrote: »
    "Greed". Grow up. Get a job.

    Shut up.

    I'm in 2 guilds with @aliyavana and he spends loads of rl money toward the game and helps people and our guilds a lot!

    You're literally talking trash.

    Just stop.

  • Aliyavana
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    Faulgor wrote: »
    Feared as much. Was actually hoping for Tsaesci-related content.

    Worst thing is, with the new outfit system, I might actually consider getting it. :|
    aliyavana wrote: »
    Anyone have pictures from the morrowind beta to show off the motif in the thumbnail?

    BjoOYoP.png


    Pinned your picture in op
    Edited by Aliyavana on January 20, 2018 7:24PM
  • swippy
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    monktoasty wrote: »
    Peekachu99 wrote: »
    monktoasty wrote: »
    God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.

    God forbid a person wants the whole game when they buy a game.

    No wonder games suck now with such blind slaves defending such practices

    What you’re describing is not an MMORPG, which evolves over time and requires a variety of revenue streams for development and maintenance. In fact, this works out better for those diehards who only have the base game, as they can still get their motif without investing in a DLC or Chapter.

    how much more money do they want from me?

    um, a lot, probably. that's how businesses become successful, by maximizing revenue and intelligently reinvesting it. that's not a secret, and it doesn't make them slavedrivers. you are free to continue to play the base game plus any later additions you've purchased access to, as well as all the updates that have been provided free, but you're also still free to stop at any time. it's not very similar to slavery, as i see it.

    the one-and-done games are generally released by much smaller studios and are often cheaper, but not as expansive. if updates and microtransactions aren't your thing i suggest "indie games" as a starting searchterm; there are tons of websites with great recommendations.

    if this is a more general rebellion against capitalism, i suspect the official forums of a corporate affiliate might not be the most effective venue.
  • Kwik1
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    It is not P2W so who really cares? I understand crafters might want to be able to make the look, but it comes down to the fact that it does not alter gameplay in any way.

    If you want it in game then pay for it like everyone else that will need to if they want it. If you don't want to pay for it then don't and just enjoy all the ingame motifs.
  • Mettaricana
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    Im glad im due for a new motif that doesnt require a million dungeon farm
  • Aliyavana
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    Im glad im due for a new motif that doesnt require a million dungeon farm

    just a 3 minute transaction for instant gratification
  • AlienatedGoat
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    aliyavana wrote: »
    I will proudly wear the title of weeaboo tyvm

    50542a07c600a4ca8a7fafaf8f98dd92aa976d2e_hq.gif
    PC-NA Goat - Bleat Bleat Baaaa
  • Aliyavana
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    Phage wrote: »
    aliyavana wrote: »
    I will proudly wear the title of weeaboo tyvm

    50542a07c600a4ca8a7fafaf8f98dd92aa976d2e_hq.gif

    yaaaaaass
  • Sigma957
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    I have saved crowns from my eso+ so if this motif is store exclusively then for sure I will get it. It will save me 10's of 1000's in gold buying from a guild trader.
  • NewBlacksmurf
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    I think th game has lost its appeal to play the game for things. It’s buy stuff to see in the game.....not what i was hoping would become the future for this game.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • DoctorESO
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    I'm going to buy the motif just for the name, which I can't pronounce.
  • Cpt_Teemo
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    Whiphid wrote: »
    Call me a sucker, but at this point a straight on crown purchase motif is favorable over more suuuuuper grindy unobtainable motifs like Buoyant Armiger (or crates). Theres enough motif grinds in the game already, and I look forward to adding this awesomeness to the collection soon with the outfit system.

    With the new system who cares for mimic stone motifs, just craft it in Breton and make an outfit. No style mat needed.

    Problem with that is I believe they'll be bound once you use a transmog or so I heard, so that person needs to have that motif learned on there account and plus it might cost more than the trait stones as well in game per piece.
  • Cpt_Teemo
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    monktoasty wrote: »
    God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.

    God forbid a person wants the whole game when they buy a game.

    No wonder games suck now with such blind slaves defending such practices

    Yeah motifs also serve crafting purposes as well so they should make all the store motifs obtainable in game as well somehow
  • Aliyavana
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    DoctorESO wrote: »
    I'm going to buy the motif just for the name, which I can't pronounce.

    @Enodoc hth do you pronounce it? I am pronouncing it saysic for now
  • Avran_Sylt
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    monktoasty wrote: »

    You are incorrect. Summerset costs money..the little expansions cost money...the crown store is just greed and ruining games and brainwashing players like you into thinking it's needed.

    Pretty funny when they charge 40 for a chapter and 40 for a rate motif..so a motif is the same price as a whole expansion?

    If this was a free to play game I can see the need..but it's not.

    Wake up
    @monktoasty

    ... Thanks for agreeing with me?

    Summerset costs money, yes. It's Continued development that acts as part of the continued revenue. Par for the course. DLC costing additional money? Continued development with continued revenue. Par for the course. Motifs being Crown Store exclusive, costing additional money? Par for the course.

    The question is as both you and I describe: is a motif worth an entire DLC? Is that good practice?

    IMO a single motif being priced as high as a DLC isn't good practice. The amount of gameplay attained and the number of Man Hours put into each is far too vast of a difference to even be near the same price.
This discussion has been closed.