AzraelKrieg wrote: »God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.
They are making money. They are releasing a DLC that will either require a sub or a purchase to make use of. Both of which generate money.
False dilemma.
This isn't about ZOS not making any cash, this is about them monetizing a crafting item. There is a continuum that stretches between the points defined by ZOS in penury and ZOS attaching a crown value to every last playing experience.
There's another demographic, apart from you, that tends to see things in such absolute terms. Maybe you should take your own condescending advice.
Call me a sucker, but at this point a straight on crown purchase motif is favorable over more suuuuuper grindy unobtainable motifs like Buoyant Armiger (or crates). Theres enough motif grinds in the game already, and I look forward to adding this awesomeness to the collection soon with the outfit system.
With the new system who cares for mimic stone motifs, just craft it in Breton and make an outfit. No style mat needed.
Buoyant Armiger is the only reason I still go to Vvardenfell. I'd rather have a continuously useful zone than a 3-day Crownstore item.
Peekachu99 wrote: »AzraelKrieg wrote: »God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.
They are making money. They are releasing a DLC that will either require a sub or a purchase to make use of. Both of which generate money.
False dilemma.
This isn't about ZOS not making any cash, this is about them monetizing a crafting item. There is a continuum that stretches between the points defined by ZOS in penury and ZOS attaching a crown value to every last playing experience.
There's another demographic, apart from you, that tends to see things in such absolute terms. Maybe you should take your own condescending advice.
Technically, they’re monetizing an appearance item (motifs are now universally unlocked for cosmetic purposes), which they’ve done for a while now.
I’m fine with this.
AzraelKrieg wrote: »God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.
Peekachu99 wrote: »AzraelKrieg wrote: »God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.
They are making money. They are releasing a DLC that will either require a sub or a purchase to make use of. Both of which generate money.
False dilemma.
This isn't about ZOS not making any cash, this is about them monetizing a crafting item. There is a continuum that stretches between the points defined by ZOS in penury and ZOS attaching a crown value to every last playing experience.
There's another demographic, apart from you, that tends to see things in such absolute terms. Maybe you should take your own condescending advice.
Technically, they’re monetizing an appearance item (motifs are now universally unlocked for cosmetic purposes), which they’ve done for a while now.
I’m fine with this.
Technically they aren't.
A purely cosmetic item would be able to apply an effect only to you. Polymorphs fit this category. A motif allows you to apply that effect to items that can be given to other people, or traded, etc.
As such, a motif is a crafting item and is not purely cosmetic.
I have never been ok with motifs in the crown store.
monktoasty wrote: »AzraelKrieg wrote: »God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.
God forbid a person wants the whole game when they buy a game.
No wonder games suck now with such blind slaves defending such practices
monktoasty wrote: »AzraelKrieg wrote: »God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.
God forbid a person wants the whole game when they buy a game.
No wonder games suck now with such blind slaves defending such practices
Peekachu99 wrote: »monktoasty wrote: »AzraelKrieg wrote: »God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.
God forbid a person wants the whole game when they buy a game.
No wonder games suck now with such blind slaves defending such practices
What you’re describing is not an MMORPG, which evolves over time and requires a variety of revenue streams for development and maintenance. In fact, this works out better for those diehards who only have the base game, as they can still get their motif without investing in a DLC or Chapter.
Avran_Sylt wrote: »monktoasty wrote: »AzraelKrieg wrote: »God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.
God forbid a person wants the whole game when they buy a game.
No wonder games suck now with such blind slaves defending such practices
If this game stopped development after the initial release date in 2014 I would agree with you. But it hasn't. Continual work on a game needs some kind of incentive. Why produce more content if you aren't getting paid for it? This isn't a passion project where the entire company is a small team with jobs on the side, this game is their job.
Is the method that they go about attaining this continued revenue from players in good practice? That's what's currently up for debate.
IMO, having Crown Store exclusive motifs is fine. At the core the argument for that is because it is just a cosmetic. It doesn't alter abilities, or give a player a combative advantage in the game in anyway whatsoever that isn't obtainable through base game means.
Should all motifs be released as Crown Store exclusives from now on? Of course not. Motif collection is more gameplay, albeit a niche part of gameplay, it still adds to the overall amount of interactive content available for players to access.
Should all motifs be obtainable in-game? Most likely, from a gameplay perspective, but not from a financial one. At the core players don't need to spend a dime past the initial buy-in of the game. And have you ever heard of players donating to a company? They already abhor paying anything more. So having some later released Motifs be Crown Store exclusive serves as a method of revenue for the company post buy-in.
monktoasty wrote: »AzraelKrieg wrote: »God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.
God forbid a person wants the whole game when they buy a game.
No wonder games suck now with such blind slaves defending such practices

grannas211 wrote: »"Greed". Grow up. Get a job.
monktoasty wrote: »Peekachu99 wrote: »monktoasty wrote: »AzraelKrieg wrote: »God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.
God forbid a person wants the whole game when they buy a game.
No wonder games suck now with such blind slaves defending such practices
What you’re describing is not an MMORPG, which evolves over time and requires a variety of revenue streams for development and maintenance. In fact, this works out better for those diehards who only have the base game, as they can still get their motif without investing in a DLC or Chapter.
how much more money do they want from me?
Mettaricana wrote: »Im glad im due for a new motif that doesnt require a million dungeon farm
Call me a sucker, but at this point a straight on crown purchase motif is favorable over more suuuuuper grindy unobtainable motifs like Buoyant Armiger (or crates). Theres enough motif grinds in the game already, and I look forward to adding this awesomeness to the collection soon with the outfit system.
With the new system who cares for mimic stone motifs, just craft it in Breton and make an outfit. No style mat needed.
monktoasty wrote: »AzraelKrieg wrote: »God forbid that a company try to make money to fund development and pay their employees by putting something that gives no combat effect into a cash shop for real world money. Grow up.
God forbid a person wants the whole game when they buy a game.
No wonder games suck now with such blind slaves defending such practices
@monktoastymonktoasty wrote: »
You are incorrect. Summerset costs money..the little expansions cost money...the crown store is just greed and ruining games and brainwashing players like you into thinking it's needed.
Pretty funny when they charge 40 for a chapter and 40 for a rate motif..so a motif is the same price as a whole expansion?
If this was a free to play game I can see the need..but it's not.
Wake up