KingYogi415 wrote: »Just make a team, it’s not that hard...
KingYogi415 wrote: »Just make a team, it’s not that hard...
Waffennacht wrote: »KingYogi415 wrote: »Just make a team, it’s not that hard...
Lol, you mean of PvP players.
Unless you're in a PvP guild, I guarantee you, they're not gonna make a difference.
Every guild I've joined, (except a PvP guild) I'm the best PvPer there. Even then the PvP guilds I know have the best players in them.
Now if you were to join a PvP player from the forums, you're gonna do very well.
Every time I pair up with someone from here, we destroy all.
Let's see here... @Lexxypwns @zParallaxz @Toc de Malsvi um... Someone else... @Beardimus soon...
I've played with these gents, it's not fair lmfao
I'm new doing bgs and i realize zos match a bunch of randoms vs premades. I'm not sure, but i think he does. Anyone can confirm this?
If it is like that, PLEASE CHANGE IT!!! is really completly unfair!!
MurderMostFoul wrote: »I'm new doing bgs and i realize zos match a bunch of randoms vs premades. I'm not sure, but i think he does. Anyone can confirm this?
If it is like that, PLEASE CHANGE IT!!! is really completly unfair!!
At least with noCP, a premade group isn't going to have the advantage of 4x max CP over pugs with various random CP totals. From what I can recall, the Pug v Premade problem wasn't as bad in noCP. The added vulnerability all players have in noCP helps give pugs a chance against premade groups.
zParallaxz wrote: »MurderMostFoul wrote: »I'm new doing bgs and i realize zos match a bunch of randoms vs premades. I'm not sure, but i think he does. Anyone can confirm this?
If it is like that, PLEASE CHANGE IT!!! is really completly unfair!!
At least with noCP, a premade group isn't going to have the advantage of 4x max CP over pugs with various random CP totals. From what I can recall, the Pug v Premade problem wasn't as bad in noCP. The added vulnerability all players have in noCP helps give pugs a chance against premade groups.
People need to understand cp or no cp a pug is a pug. Pugs fighting against skilled people in no cp still get bopped the same way they would with cp.
Agreed, but consider as a counter point that in CP, survivability is increased. It’s easier to “tank” or mitigate four people in CP than in No CP. biggest difference between a PUG and a premade is target focus... and target focus is more deadly in No CP than in CP.zParallaxz wrote: »MurderMostFoul wrote: »I'm new doing bgs and i realize zos match a bunch of randoms vs premades. I'm not sure, but i think he does. Anyone can confirm this?
If it is like that, PLEASE CHANGE IT!!! is really completly unfair!!
At least with noCP, a premade group isn't going to have the advantage of 4x max CP over pugs with various random CP totals. From what I can recall, the Pug v Premade problem wasn't as bad in noCP. The added vulnerability all players have in noCP helps give pugs a chance against premade groups.
People need to understand cp or no cp a pug is a pug. Pugs fighting against skilled people in no cp still get bopped the same way they would with cp.
On the surface this appears true. However, CP add another thing to min/max on characters, therefore widening the gap between min/max players with top tier setups and pugs. It’s still gonna be a loss but the gap is smaller in no-CP and that’s just considering max CP players.
Agreed, but consider as a counter point that in CP, survivability is increased. It’s easier to “tank” or mitigate four people in CP than in No CP. biggest difference between a PUG and a premade is target focus... and target focus is more deadly in No CP than in CP.zParallaxz wrote: »MurderMostFoul wrote: »I'm new doing bgs and i realize zos match a bunch of randoms vs premades. I'm not sure, but i think he does. Anyone can confirm this?
If it is like that, PLEASE CHANGE IT!!! is really completly unfair!!
At least with noCP, a premade group isn't going to have the advantage of 4x max CP over pugs with various random CP totals. From what I can recall, the Pug v Premade problem wasn't as bad in noCP. The added vulnerability all players have in noCP helps give pugs a chance against premade groups.
People need to understand cp or no cp a pug is a pug. Pugs fighting against skilled people in no cp still get bopped the same way they would with cp.
On the surface this appears true. However, CP add another thing to min/max on characters, therefore widening the gap between min/max players with top tier setups and pugs. It’s still gonna be a loss but the gap is smaller in no-CP and that’s just considering max CP players.
But that’s assuming you don’t get stuck with a cp 90 PUG... which we all know is what actually happens when you queue up solo against a premade
zParallaxz wrote: »MurderMostFoul wrote: »I'm new doing bgs and i realize zos match a bunch of randoms vs premades. I'm not sure, but i think he does. Anyone can confirm this?
If it is like that, PLEASE CHANGE IT!!! is really completly unfair!!
At least with noCP, a premade group isn't going to have the advantage of 4x max CP over pugs with various random CP totals. From what I can recall, the Pug v Premade problem wasn't as bad in noCP. The added vulnerability all players have in noCP helps give pugs a chance against premade groups.
People need to understand cp or no cp a pug is a pug. Pugs fighting against skilled people in no cp still get bopped the same way they would with cp.
Agreed, but consider as a counter point that in CP, survivability is increased. It’s easier to “tank” or mitigate four people in CP than in No CP. biggest difference between a PUG and a premade is target focus... and target focus is more deadly in No CP than in CP.zParallaxz wrote: »MurderMostFoul wrote: »I'm new doing bgs and i realize zos match a bunch of randoms vs premades. I'm not sure, but i think he does. Anyone can confirm this?
If it is like that, PLEASE CHANGE IT!!! is really completly unfair!!
At least with noCP, a premade group isn't going to have the advantage of 4x max CP over pugs with various random CP totals. From what I can recall, the Pug v Premade problem wasn't as bad in noCP. The added vulnerability all players have in noCP helps give pugs a chance against premade groups.
People need to understand cp or no cp a pug is a pug. Pugs fighting against skilled people in no cp still get bopped the same way they would with cp.
On the surface this appears true. However, CP add another thing to min/max on characters, therefore widening the gap between min/max players with top tier setups and pugs. It’s still gonna be a loss but the gap is smaller in no-CP and that’s just considering max CP players.
But that’s assuming you don’t get stuck with a cp 90 PUG... which we all know is what actually happens when you queue up solo against a premade
KingYogi415 wrote: »Just make a team, it’s not that hard...
KingYogi415 wrote: »Just make a team, it’s not that hard...
Man, do u really like to fight in premade vs pugs?
Challenge? Competition?
P.S: If u like, maybe u like to beat girls or childrens in real life also?
I'm new doing bgs and i realize zos match a bunch of randoms vs premades. I'm not sure, but i think he does. Anyone can confirm this?
If it is like that, PLEASE CHANGE IT!!! is really completly unfair!!
The premade thing is complicated.
I took a group of mates into battlegrounds for the first time last night, and we got absolutely destroyed. Firstly because they aren't particularly experienced with Battlegrounds (they charged the group who started with the power sigil in a deathmatch) and because none of us had played in a month or so.
Thing is, most PUG groups would have slaughtered us just the same, and putting a group like that only up against other 4 mans isn't really fun for anyone. Especially when you consider the 20 minute long queue times that exist now for us.
I'd love to see multiple queues for battlegrounds to account for all this stuff, but there just isn't the population to allow that.
The premade thing is complicated.
I took a group of mates into battlegrounds for the first time last night, and we got absolutely destroyed. Firstly because they aren't particularly experienced with Battlegrounds (they charged the group who started with the power sigil in a deathmatch) and because none of us had played in a month or so.
Thing is, most PUG groups would have slaughtered us just the same, and putting a group like that only up against other 4 mans isn't really fun for anyone. Especially when you consider the 20 minute long queue times that exist now for us.
I'd love to see multiple queues for battlegrounds to account for all this stuff, but there just isn't the population to allow that.
I like cp bgs because like Thogard said it’s easier to fight a premade then it is on No cp but at the same time the amount of people running dumb tank builds is getting ridiculous so in that sense I’m kinda looking forward to no cp bgs