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All tradable !!!

OuwenBelg
OuwenBelg
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Why can't we make all tradable.
Tons of stuff from dungeons are just goung to waste while others may very well be interessted in those things.
  • Ilithyania
    Ilithyania
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    agree. and a global aucion house :o:):o
    PC
  • AlienatedGoat
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    To keep the artificial gear progression. ZOS doesn't mean for you to be able to trade for or buy all the endgame gear you need on day one of c160.
    PC-NA Goat - Bleat Bleat Baaaa
  • rootimus
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    OuwenBelg wrote: »
    Why can't we make all tradable.
    Tons of stuff from dungeons are just goung to waste while others may very well be interessted in those things.

    ZOS seem opposed to the multiplayer part of MMORPG, sadly.
    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
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  • OuwenBelg
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    Ilithyania wrote: »
    agree. and a global aucion house :o:):o

    I am for several reasons not in a guild. So that leaves me with so many things i sell to a normal merchant.
    I am pretty sure i am not the only one.
    A global neutral marketplace would be a great thing to see in the future.
  • MilwaukeeScott
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    OuwenBelg wrote: »
    Why can't we make all tradable.

    There are certain items in this game that can only be earned not bought.

    PS4NA

    All I see is hate and rage from people who don't understand how to.....
  • Voxicity
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    Meh. The only reason things should be sellable is for end game raiders to pay for their pots. Otherwise the system is fine as it is. With transmutation there's no reason not to buy a decisive weapon and retrait it as you wish, which is the main thing that people were selling at high prices when they were tradeable
  • Cinder82
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    There are certain items in this game that can only be earned not bought.



    so this!! i tip my hat at you sir!
  • Banana
    Banana
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    Houses to
  • Mefromnorway
    Mefromnorway
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    will be to easy if you can buy evrything some armor you need to ern. but i miss a better shop to sell items and better search options, so hard to find what you look for as it is now, i played before dc universe and in that game you can search for words, so much easyer to find example 1 motif you lookfor,
    Have fun and dont be rude. Im Norwegian so im sorry for my spelling, but hope u understand.

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    PS5 Europe.
  • Milvan
    Milvan
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    No.

    People just need earn gear, not just buy their way throught end game.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
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  • Merlin13KAGL
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    Voxicity wrote: »
    Meh. The only reason things should be sellable is for end game raiders to pay for their pots. Otherwise the system is fine as it is. With transmutation there's no reason not to buy a decisive weapon and retrait it as you wish, which is the main thing that people were selling at high prices when they were tradeable
    Undaunted plunder already covers that nicely, actually.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • VaranisArano
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    OuwenBelg wrote: »
    Ilithyania wrote: »
    agree. and a global aucion house :o:):o

    I am for several reasons not in a guild. So that leaves me with so many things i sell to a normal merchant.
    I am pretty sure i am not the only one.
    A global neutral marketplace would be a great thing to see in the future.

    Doesn't join in a guild, the basis for this game's trading system. Apparently doesn't use zone chat to sell, the alternative method for buyers and sellers to find each other.

    Wants a global neutral marketplace to sell stuff in instead.

    I...

    I don't really understand people who refuse to engage in the game's trading system asking for changes to the system just to suit them.
  • VaranisArano
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    OuwenBelg wrote: »
    Why can't we make all tradable.
    Tons of stuff from dungeons are just goung to waste while others may very well be interessted in those things.

    This used to be the case and it wasn't all that bad. Certainly, players who never ran dungeons could get gear only found in dungeons and players who ran dungeons could make a lot of money selling certain sets of gear. There's a couple reasons why that won't return, as useful as everyone would find it.

    1. With ZOS releasing DLCs containing 2 dungeons, getting people to buy the DLC and run the dungeons is an important part of monetizing those DLCs. If I can go onto a guild store and buy the Pillar of Nirn set I wanted for my PVP stamwarden, what's the incentive I have for buying Horns of the Reach aside from achievements? Locking the dungeon gear behind actually owning and running the dungeons is an effective way to force players to actually buy the DLC if they want the sets. Since ZOS is continuing to release 2-dungeon packs because its great bang for their buck, I don't expect this to change.

    2. ZOS wants players to continue running dungeons. The change to bind-on-pickup happened with One Tamriel, where the gear cap was set to CP 160 as opposed to players picking up gear in Veteran Ranks. CP 160 is considerable easier to get than VR 14 or VR 16 for new players. So ZOS had to decide - do we want the majority of players to have access to buying and selling dungeon (and some trial) gear even if they don't run them themselves or do we want to add replayability to dungeons by requiring players to run the dungeons/trials in order to get the gear. ZOS chose replayability over player convenience, which is a pretty obvious choice for a game developer who wants players to actually play the game.

    3.This change to dungeon and trial pick on pickup gear happened at the same time as ZOS released a bunch of new overland sets that were bind-on-equip, so its not like players were suddenly deprived of a gear market. Spriggans, Spinners, Necropotence, Plague Doctor, Mother's Sorrow, all those sets had their day. If you want to talk about killing the gear market, look at transmutation - which isn't intended to be done quickly so it doesn't hurt replayability too much, hence why the drop rate of crystals is low in PVE and getting lowered in PVP.

    In short, the reasons ZOS changed to bind-on-pickup for dungeon sets have a lot to do with monetizing DLC Dungeon packs and creating replayability for dungeons, neither factor of which ZOS is likely to see change anytime soon.
  • xenowarrior92eb17_ESO
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    cuz we already had this when the game was launched...well guess what? it didn't worked.
    also Zo$ in little amount of good things and decisions they took this was one of them...why? WORK your way to the end game gear not buy it...you should feel an accomplishment....I feel no accomplishment towards buying stuff and yes I have enough money to gold 15 characters so I know what im talking about...this part is good as it is and people should stop asking stupid things...
    Edited by xenowarrior92eb17_ESO on January 17, 2018 12:33PM
  • jakeedmundson
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    OuwenBelg wrote: »
    Why can't we make all tradable.

    There are certain items in this game that can only be earned not bought.

    like skins and titles?.... oh wait.

    I agree with the OP.... everything should just be BOE maybe with the exception of gold leaderboard rewards and monster shoulders.
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  • Voxicity
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    Voxicity wrote: »
    Meh. The only reason things should be sellable is for end game raiders to pay for their pots. Otherwise the system is fine as it is. With transmutation there's no reason not to buy a decisive weapon and retrait it as you wish, which is the main thing that people were selling at high prices when they were tradeable
    Undaunted plunder already covers that nicely, actually.

    lol
  • programcanaan
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    Some sets should be unlocked. There's no reason someone should be farming for (insert set here) when they could just buy it. If I can avoid 20 unnecessary runs for a specific piece of loot I'd be pleased.

    Selling loot would be nice too. $$$
  • Mic1007
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    Voxicity wrote: »
    Meh. The only reason things should be sellable is for end game raiders to pay for their pots. Otherwise the system is fine as it is. With transmutation there's no reason not to buy a decisive weapon and retrait it as you wish, which is the main thing that people were selling at high prices when they were tradeable
    Undaunted plunder already covers that nicely, actually.

    Undaunted Plunder does not even cover the cost of Potions use in Vet Trials.
    Edited by Mic1007 on January 17, 2018 1:49PM
    @Mic1007
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  • LeagueTroll
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    Mic1007 wrote: »
    Voxicity wrote: »
    Meh. The only reason things should be sellable is for end game raiders to pay for their pots. Otherwise the system is fine as it is. With transmutation there's no reason not to buy a decisive weapon and retrait it as you wish, which is the main thing that people were selling at high prices when they were tradeable
    Undaunted plunder already covers that nicely, actually.

    Undaunted Plunder does not even cover the cost of Potions use in Vet Trials.

    Well, that’s if your raid team is bad.

  • Juju_beans
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    If everyone could just buy trial and arena stuff then who would bother running these ?
  • starkerealm
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    OuwenBelg wrote: »
    Why can't we make all tradable.

    There are certain items in this game that can only be earned not bought.

    *Looks at the set of Ebon Armory he purchased from guild stores back when Dark Brotherhood came out*

    Yeah... that.
    Mic1007 wrote: »
    Voxicity wrote: »
    Meh. The only reason things should be sellable is for end game raiders to pay for their pots. Otherwise the system is fine as it is. With transmutation there's no reason not to buy a decisive weapon and retrait it as you wish, which is the main thing that people were selling at high prices when they were tradeable
    Undaunted plunder already covers that nicely, actually.

    Undaunted Plunder does not even cover the cost of Potions use in Vet Trials.

    Well, that’s if your raid team is bad.

    Yeah, this is probably fair. You're making around 1k per vet trial boss, so if your team can't reliably clear a raid enemy on the first or second try, you could easily end up chugging more than a grand worth of potions in that fight. Especially if you're getting a buff from your potions and want to keep that up.
  • starkerealm
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    Ilithyania wrote: »
    agree. and a global aucion house :o:):o

    No.
  • Runefang
    Runefang
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    No. Do the content yourself.
    OuwenBelg wrote: »
    Ilithyania wrote: »
    agree. and a global aucion house :o:):o

    I am for several reasons not in a guild. So that leaves me with so many things i sell to a normal merchant.
    I am pretty sure i am not the only one.
    A global neutral marketplace would be a great thing to see in the future.

    Join a trade guild. Disable the guild chat. Cannot see any potential problems, just treat it like your own personal store front.
  • O_LYKOS
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    Part of the game is working for your gear. I actually like the way some gear it tradable but some you have to go fetch yourself. Might not suit everybody.
    PC NA - GreggsSausageRoll
  • Kuramas9tails
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    You should have been there when you couldn't trade gear or monster helms and monster helms weren't a guarantee drop in dungeons. A good portion of my life in 2015 was in VWGT, VDSC, and VCOA for Kena, Engine Guardian and Skoria.

    It's so much easier now to get a helm.
    Edited by Kuramas9tails on January 17, 2018 8:05PM
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    • Dubhliam
      Dubhliam
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      No.

      Play the game.
      >>>Detailed Justice System Concept thread<<<
    • starkerealm
      starkerealm
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      OuwenBelg wrote: »
      Ilithyania wrote: »
      agree. and a global aucion house :o:):o

      I am for several reasons not in a guild. So that leaves me with so many things i sell to a normal merchant.
      I am pretty sure i am not the only one.
      A global neutral marketplace would be a great thing to see in the future.

      It really wouldn't. I know, people on the outside, with their face pressed against the glass, like to talk about how fantastic a GAH would be for them. It's not. I've talked about the issues with those. How price fixing is shockingly easy on an unregulated GAH, how rare items become even more expensive, and the stuff you want becomes impossible to obtain (instead of time consuming.)

      Also, I've been in a number of trade guilds. We've all read the horror stories on these boards. They're a mix of unsavory behavior from guild masters, (like kicking people immediately after the initial dues are paid), or "unreasonable" contribution or sales quotas, and of course, everywhere, the accusations of greed from guildmasters who are, when you look at their balance sheets, barely breaking even because of merchant bids. And yet, for all of this, it works. There's been some inflation, but not a lot. Nothing in comparison to what you see from MMOs with unregulated markets. Even the most aggressive sales quotas I've ever seen reported can be met by selling a few upgrade materials each week.

      Trade guilds are like any other guild. Some of them suck. Some are great. Some are laid back. Some are very serious. It all depends on the guild itself. Finding one with a community you like, you get along with, people you enjoy talking to. Ironically, that's not really that hard.

      Oh, and you know the funny thing about all of this? You still wouldn't find the pieces you wanted. Even if all dungeon gear was BoE, and there was a GAH. Reason is... there's almost no profit in set gear. There are exceptions. Necropotence, Mother's Sorrow, Plague Doctor... those will pull in some cash, if they have perfect traits. (I'm still not sure why Impen Soulshine sells, but, here we are.) But, for something else, like Defiler? It just doesn't sell.
    • starkerealm
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      You should have been there when you couldn't trade gear or monster helms and monster helms weren't a guarantee drop in dungeons. I good portion of my life in 2015 was in VWGT, VDSC, and VCOA for Kena, Engine Guardian and Skoria.

      It's so much easier now to get a helm.

      I was stupidly happy when Kena was one of the the first offerings from The Golden... then they nerfed recovery. :p
    • CountEdmondDantes
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      OuwenBelg wrote: »
      Why can't we make all tradable.
      Tons of stuff from dungeons are just goung to waste while others may very well be interessted in those things.
      Ilithyania wrote: »
      agree. and a global aucion house :o:):o

      No. Just no.

      There are a dozen games where you can do just this thing. If it's that important to you, play one of those.

      We don't need to make every game like World of Whinecraft.

    • PlagueSD
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      OuwenBelg wrote: »
      Why can't we make all tradable.
      Tons of stuff from dungeons are just goung to waste while others may very well be interessted in those things.

      Nothing goes to waste here. This is how I keep my crafter's supply of upgrade mats stocked.
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