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Sorcerer PVP

  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Subversus wrote: »
    ak_pvp wrote: »
    @Derra

    The class has issues. But it is far from bad.

    They still have decent burst and mobility for 1vX, with great group support. And shields are strong af.

    Issues being: Very pigeonholed/1d, everyone runs same abilities and are forced into the light/masters build. The burst, whilst OK, is quite telegraphed vs good players, and the mobility is pretty much a run away button since its too dangerous to use in combat.

    Let's not kid ourselves. Shields are only strong in a 1v1 scenario.

    And even then...

    I was grouped up with many good sorcs back in the day. One of them, was maaaaaaaaaaaaaad when he was kiting a bunch of zerglings. He told me, "This guy has nothing but snares on his bar". Wish there was a better mechanic over snare. Snare... like how do I explain this?

    So I play stam and magic toons right? But when I go to use an ability, and it's got a snare as a second effect, I can't say it 'feels' good to snare an opponent the same way it is to score the C.Frag hitting face. Playing on the opposite end of the spectrum, it feels bad TO BE snared.
    Edited by Takes-No-Prisoner on January 16, 2018 5:54PM
  • Subversus
    Subversus
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    Subversus wrote: »
    ak_pvp wrote: »
    @Derra

    The class has issues. But it is far from bad.

    They still have decent burst and mobility for 1vX, with great group support. And shields are strong af.

    Issues being: Very pigeonholed/1d, everyone runs same abilities and are forced into the light/masters build. The burst, whilst OK, is quite telegraphed vs good players, and the mobility is pretty much a run away button since its too dangerous to use in combat.

    Let's not kid ourselves. Shields are only strong in a 1v1 scenario.

    And even then...

    I was grouped up with many good sorcs back in the day. One of them, was maaaaaaaaaaaaaad when he was kiting a bunch of zerglings. He told me, "This guy has nothing but snares on his bar". Wish there was a better mechanic over snare. Snare... like how do I explain this?

    So I play stam and magic toons right? But when I go to use an ability, and it's got a snare as a second effect, I can't say it 'feels' good to snare an opponent the same way it is to score the C.Frag hitting face. Playing on the opposite end of the spectrum, it feels bad TO BE snared.

    Wanna know what's more absurd? The fact that snares persist upon the caster's death... like I kill some stamdk, run away, 10 seconds later I'm still snared from his low slash.

    It's getting absurd, if they don't plan to give us some immunity AT LEAST give them the shield treatment: 2-3 second cooldown on ALL of them.
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Subversus wrote: »
    Subversus wrote: »
    ak_pvp wrote: »
    @Derra

    The class has issues. But it is far from bad.

    They still have decent burst and mobility for 1vX, with great group support. And shields are strong af.

    Issues being: Very pigeonholed/1d, everyone runs same abilities and are forced into the light/masters build. The burst, whilst OK, is quite telegraphed vs good players, and the mobility is pretty much a run away button since its too dangerous to use in combat.

    Let's not kid ourselves. Shields are only strong in a 1v1 scenario.

    And even then...

    I was grouped up with many good sorcs back in the day. One of them, was maaaaaaaaaaaaaad when he was kiting a bunch of zerglings. He told me, "This guy has nothing but snares on his bar". Wish there was a better mechanic over snare. Snare... like how do I explain this?

    So I play stam and magic toons right? But when I go to use an ability, and it's got a snare as a second effect, I can't say it 'feels' good to snare an opponent the same way it is to score the C.Frag hitting face. Playing on the opposite end of the spectrum, it feels bad TO BE snared.

    Wanna know what's more absurd? The fact that snares persist upon the caster's death... like I kill some stamdk, run away, 10 seconds later I'm still snared from his low slash.

    It's getting absurd, if they don't plan to give us some immunity AT LEAST give them the shield treatment: 2-3 second cooldown on ALL of them.

    Remember when they added immunity to roots on roll dodge? We need to have some sort of cooldown as to how fast they can be reapplied. If not that, snare needs to be a different mechanic. It's just feels bad to be hit by it.
  • Subversus
    Subversus
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    Subversus wrote: »
    Subversus wrote: »
    ak_pvp wrote: »
    @Derra

    The class has issues. But it is far from bad.

    They still have decent burst and mobility for 1vX, with great group support. And shields are strong af.

    Issues being: Very pigeonholed/1d, everyone runs same abilities and are forced into the light/masters build. The burst, whilst OK, is quite telegraphed vs good players, and the mobility is pretty much a run away button since its too dangerous to use in combat.

    Let's not kid ourselves. Shields are only strong in a 1v1 scenario.

    And even then...

    I was grouped up with many good sorcs back in the day. One of them, was maaaaaaaaaaaaaad when he was kiting a bunch of zerglings. He told me, "This guy has nothing but snares on his bar". Wish there was a better mechanic over snare. Snare... like how do I explain this?

    So I play stam and magic toons right? But when I go to use an ability, and it's got a snare as a second effect, I can't say it 'feels' good to snare an opponent the same way it is to score the C.Frag hitting face. Playing on the opposite end of the spectrum, it feels bad TO BE snared.

    Wanna know what's more absurd? The fact that snares persist upon the caster's death... like I kill some stamdk, run away, 10 seconds later I'm still snared from his low slash.

    It's getting absurd, if they don't plan to give us some immunity AT LEAST give them the shield treatment: 2-3 second cooldown on ALL of them.

    Remember when they added immunity to roots on roll dodge? We need to have some sort of cooldown as to how fast they can be reapplied. If not that, snare needs to be a different mechanic. It's just feels bad to be hit by it.

    I'm fine with anything as long as it's better than the mess we have on live...
  • lao
    lao
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    lao wrote: »
    Irylia wrote: »
    Lexxypwns wrote: »
    Minalan wrote: »
    The current meta seems to be an unkillable “cockroach” Sorc build that also can’t get reliable kills without burning an ultimate.

    While it’s hilarious to tank and outmaneuver huge ball groups without dying, I’m pretty sure this is badly broken. (Shield stack plus riposte plus lights champion plus immovable pots plus 14K Stamina plus clever use of LOS = Lulz)

    These specs are totally unthreatening to well built players though. Shackle+Riposte is simply such inadequate damage that it’s not even funny. Kinda sad that’s considered the meta, speaks to how bad the class has fallen

    I've been running that setup since MW dropped. My flame reach tool tip is 10k for 2k magicka cost. My frags is about a 15-16k tooltip. While neither set is a "dmg set," I can tell you I have done quite well 1vX with it and in duels.

    I’m not sure that tooltip is accurate. Considering I’m stackig damage and scraping past that barely.
    Jamini wrote: »
    MagSorc is in an absolutely fine place right now.

    1. MagSorc has unmatched mobility. Streak is hilariously powerful, and it's possible to streak 3-4 times before running out of mag with a standard build (twice more with Dark Conversion) as well as having expedition up with Lightning form. It is very easy to get the hell out of dodge in bad situations that other classes would just outright die or be forced to 1vX in. (barring NBs, who can cloak out) It also makes sorcs exceptional at securing kills on running enemies, since you can "gapclose" on someone that is using terrain as cover. (something that no other class can do). Because of this mobility, sorcs are one of the safest classes to run damage sets on (light armor)
    2. Endless fury and implosion are the best executes in the game. Hands-down. Not only do they automatically hit once the target gets under the threshold, but anyone you tag with the ability who uses stealth will get knocked out when the second hit of endless goes off. This ability is excellent in BGs, and functions very well in any open-world content as long as you have a solid team at your back.
    3. Negate. Is. Amazing. Excepting earthgore, nothing stops it and nothing in the game *** up ENTIRE TEAMS of players more than an AoE silence. Negate is by far the easiest, safest, and most effective AoE ulti in the game. The only ults that really compare to it are Permafrost and Soul Tether (which are centered on caster, and thus far more high-risk high-reward).
    4. Sorcs Synergize very, very well with lightning staves, and destructive reach/clench is a high-damage spamable that comes with a stun attached. Master staves, if you are able to get them, make the skill even better. (The ability has more damage than frags with a master lit staff!)
    5. Frags is still a huge burst ability even without the stun. Once it procs you have in your pocket an excellent burst on an instant cast.
    6. Sorc shields are pretty damn strong, and make the sorc themselves uncrittable while up. Unless you burn all your stam for a break free, get zerged (in which case, you will die), or unwittingly burn all of your mag so you can't streak out of a bad spot a sorc should never go down. All of these ways to die are mistakes on the sorcerer's part and can be remedied by experience, practice, and situational awareness.
    7. Matriarch, if you are willing to use pets, is a fairly reliable non-directional heal that is equivalent to BoL. Very good in group play if you lack a warden or templar healer for your group.
    8. Mines. Combine with streak for making people chasing your streaking ass absolutely hate you.

    Mobility is key in PvP. Sorcs are the kings of mobility. While magsorcs are most certainly not the best class for 1vX (Stamsorcs do decently at it), their mobility means they really should never need to 1vX in an unfavorable situation. In a group fight they make excellent skirmishers and backline burst units, have strong support skills, and they have the most uniquely powerful ult in the game.

    Frankly, I wish my DKs were nearly as easy and fun to play as my Sorc. Comparing a single night of PvP on sorc to almost a year on two flavors of DK, I can honestly say the Sorc was absolutely fun, and overall more useful.

    Holy ****.. anyone else notice how dense this dude is.

    Best mobility my ass.

    My god sorc is in such a terrible place and then you have some dude who spams fury in a zerg surf saying it’s easy.

    I want to headbutt a knife at this autistic comment.

    I play magplar. Stamdk stamblade stamden and magsorc
    But magsorc is the hardest out of them to make successful in open world. Get snared once and I’m done.

    Bad sorc you might say.
    That would be a lie.

    have to agree on this. non 1vX players should really have their posting priviledges revoked in this sub section of the forum.
    not even trying to troll here but zerg surfers really really shouldnt be able to comment on class balance as class balance doesnt matter in a zerg situation anyways and 20 years of MMO experience have shown me that developers are often incompetent enough to listen to those zero value comments.

    Well technically since this game is supposed to be balanced around zergs and not 1vX, then they should be allowed to comment on balance...right? Especially the zerg surfers.
    I am 100% 1vX but my play style isn't blinded by the goal of the developer team. This game was never meant to be balanced around solo pvp.

    well the thing is that

    a) zerg surfers have no clue about anything as proven by the guy in the quote.
    b) class balance is irrelevant in a zerg as its for the most part just decided by numbers.
    c) bad players should never have the right to talk about anything regarding balance. you wouldnt ask a bronze player in starcraft 2 about balance issues either. you ask the pros cos they actually know what they talking about. same thing applies to MMO´s.

    if they would listen to the zerglings then sorcs would get hit by the nerfbat even harder while stam warden would get major buffs cos they arent so great in a zerg. do we really want that? i dont think so. reality is whenever a zerg surfer voices his opinion it can safely be disregarded so might aswell stop them from speaking in the first place to spare the forum from all the useless clutter.
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    I think the biggest thing about snare that gets me is. The PvP action in general is fast paced yea? Animation canceling..hitting your favorite buttons..getting the execute or kill off. But when I get hit by a snare, all of that seems like it slows down the momentum of the fight.

    It's like I'm driving down a road with no speed limit, I'm cruising in at 160mph, engine is purrring, I got my music blasting.

    Then all the sudden

    Someone throws a rock at my tire

    Now I'm driving, but the tire is making noises, there is smoke and my speed is down to 20mph and I'm on the phone with my car insurance.
  • Derra
    Derra
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    ak_pvp wrote: »
    @Derra

    The class has issues. But it is far from bad.

    They still have decent burst and mobility for 1vX, with great group support. And shields are strong af.

    Issues being: Very pigeonholed/1d, everyone runs same abilities and are forced into the light/masters build. The burst, whilst OK, is quite telegraphed vs good players, and the mobility is pretty much a run away button since its too dangerous to use in combat.

    Never argued that the class is good at killing potatos.

    But you´re kinda setting my argument up for me there: "burst is telegraphed vs good players + mobility is too dangerous to use in combat (or useless - as a result most sorcs deslot streak for duels - arguably one of the two last class defining skills)"
    The class is bad vs good players in 1v1 scenarios (unless you´re a petbuild - but those have other issues - mainly that pets atm just get stuck on every corner).
    A class that is bad vs good players and good vs bad players is overall a bad class if you´re looking at pvp even remotely from a competetive pov.

    Shields are ok imo. Harness/dampen + hardened stacking and undeath working on shields is silly though.
    Edited by Derra on January 16, 2018 6:15PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Zer0oo
    Zer0oo
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    potato(maybe even in shieldbreaker+cost increase poison or fotm warden in a build from a streamer) killed by a sorc: "Sorcs are so OP and easy to play"

    Someone who actually played the class for a long time: "I rather play any other mag class since they have way higher kill potential"


    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Derra
    Derra
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    I think the biggest thing about snare that gets me is. The PvP action in general is fast paced yea? Animation canceling..hitting your favorite buttons..getting the execute or kill off. But when I get hit by a snare, all of that seems like it slows down the momentum of the fight.

    It's like I'm driving down a road with no speed limit, I'm cruising in at 160mph, engine is purrring, I got my music blasting.

    Then all the sudden

    Someone throws a rock at my tire

    Now I'm driving, but the tire is making noises, there is smoke and my speed is down to 20mph and I'm on the phone with my car insurance.

    Imo ZOS should try to halve all snares in duration (maximum 4s for any snare).
    Also they should double the duration of ALL hard ccs.

    Imo that would greatly improve pvp as perma incapacitating an enemies movement would get harder and stamina management would be more important again.
    At the moment some builds/classes have no access to cc that an enemy needs to break out of. Most build can take 2 gcd of dmg (meaning 3s ccs unless secondary effect) without dying.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Minalan
    Minalan
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    Derra wrote: »
    I think the biggest thing about snare that gets me is. The PvP action in general is fast paced yea? Animation canceling..hitting your favorite buttons..getting the execute or kill off. But when I get hit by a snare, all of that seems like it slows down the momentum of the fight.

    It's like I'm driving down a road with no speed limit, I'm cruising in at 160mph, engine is purrring, I got my music blasting.

    Then all the sudden

    Someone throws a rock at my tire

    Now I'm driving, but the tire is making noises, there is smoke and my speed is down to 20mph and I'm on the phone with my car insurance.

    Imo ZOS should try to halve all snares in duration (maximum 4s for any snare).
    Also they should double the duration of ALL hard ccs.

    Imo that would greatly improve pvp as perma incapacitating an enemies movement would get harder and stamina management would be more important again.
    At the moment some builds/classes have no access to cc that an enemy needs to break out of. Most build can take 2 gcd of dmg (meaning 3s ccs unless secondary effect) without dying.

    Derra my friend you are dead on as always. I can’t describe how amazing PvP would be without permanent snares. That would pretty much gut magicka DK’s though, not that they don’t need more compelling gameplay than spamming the same talons/fossil over and over and over.
    lao wrote: »
    lao wrote: »
    Irylia wrote: »
    Lexxypwns wrote: »
    Minalan wrote: »
    The current meta seems to be an unkillable “cockroach” Sorc build that also can’t get reliable kills without burning an ultimate.

    While it’s hilarious to tank and outmaneuver huge ball groups without dying, I’m pretty sure this is badly broken. (Shield stack plus riposte plus lights champion plus immovable pots plus 14K Stamina plus clever use of LOS = Lulz)

    These specs are totally unthreatening to well built players though. Shackle+Riposte is simply such inadequate damage that it’s not even funny. Kinda sad that’s considered the meta, speaks to how bad the class has fallen

    I've been running that setup since MW dropped. My flame reach tool tip is 10k for 2k magicka cost. My frags is about a 15-16k tooltip. While neither set is a "dmg set," I can tell you I have done quite well 1vX with it and in duels.

    I’m not sure that tooltip is accurate. Considering I’m stackig damage and scraping past that barely.
    Jamini wrote: »
    MagSorc is in an absolutely fine place right now.

    1. MagSorc has unmatched mobility. Streak is hilariously powerful, and it's possible to streak 3-4 times before running out of mag with a standard build (twice more with Dark Conversion) as well as having expedition up with Lightning form. It is very easy to get the hell out of dodge in bad situations that other classes would just outright die or be forced to 1vX in. (barring NBs, who can cloak out) It also makes sorcs exceptional at securing kills on running enemies, since you can "gapclose" on someone that is using terrain as cover. (something that no other class can do). Because of this mobility, sorcs are one of the safest classes to run damage sets on (light armor)
    2. Endless fury and implosion are the best executes in the game. Hands-down. Not only do they automatically hit once the target gets under the threshold, but anyone you tag with the ability who uses stealth will get knocked out when the second hit of endless goes off. This ability is excellent in BGs, and functions very well in any open-world content as long as you have a solid team at your back.
    3. Negate. Is. Amazing. Excepting earthgore, nothing stops it and nothing in the game *** up ENTIRE TEAMS of players more than an AoE silence. Negate is by far the easiest, safest, and most effective AoE ulti in the game. The only ults that really compare to it are Permafrost and Soul Tether (which are centered on caster, and thus far more high-risk high-reward).
    4. Sorcs Synergize very, very well with lightning staves, and destructive reach/clench is a high-damage spamable that comes with a stun attached. Master staves, if you are able to get them, make the skill even better. (The ability has more damage than frags with a master lit staff!)
    5. Frags is still a huge burst ability even without the stun. Once it procs you have in your pocket an excellent burst on an instant cast.
    6. Sorc shields are pretty damn strong, and make the sorc themselves uncrittable while up. Unless you burn all your stam for a break free, get zerged (in which case, you will die), or unwittingly burn all of your mag so you can't streak out of a bad spot a sorc should never go down. All of these ways to die are mistakes on the sorcerer's part and can be remedied by experience, practice, and situational awareness.
    7. Matriarch, if you are willing to use pets, is a fairly reliable non-directional heal that is equivalent to BoL. Very good in group play if you lack a warden or templar healer for your group.
    8. Mines. Combine with streak for making people chasing your streaking ass absolutely hate you.

    Mobility is key in PvP. Sorcs are the kings of mobility. While magsorcs are most certainly not the best class for 1vX (Stamsorcs do decently at it), their mobility means they really should never need to 1vX in an unfavorable situation. In a group fight they make excellent skirmishers and backline burst units, have strong support skills, and they have the most uniquely powerful ult in the game.

    Frankly, I wish my DKs were nearly as easy and fun to play as my Sorc. Comparing a single night of PvP on sorc to almost a year on two flavors of DK, I can honestly say the Sorc was absolutely fun, and overall more useful.

    Holy ****.. anyone else notice how dense this dude is.

    Best mobility my ass.

    My god sorc is in such a terrible place and then you have some dude who spams fury in a zerg surf saying it’s easy.

    I want to headbutt a knife at this autistic comment.

    I play magplar. Stamdk stamblade stamden and magsorc
    But magsorc is the hardest out of them to make successful in open world. Get snared once and I’m done.

    Bad sorc you might say.
    That would be a lie.

    have to agree on this. non 1vX players should really have their posting priviledges revoked in this sub section of the forum.
    not even trying to troll here but zerg surfers really really shouldnt be able to comment on class balance as class balance doesnt matter in a zerg situation anyways and 20 years of MMO experience have shown me that developers are often incompetent enough to listen to those zero value comments.

    Well technically since this game is supposed to be balanced around zergs and not 1vX, then they should be allowed to comment on balance...right? Especially the zerg surfers.
    I am 100% 1vX but my play style isn't blinded by the goal of the developer team. This game was never meant to be balanced around solo pvp.

    well the thing is that

    a) zerg surfers have no clue about anything as proven by the guy in the quote.
    b) class balance is irrelevant in a zerg as its for the most part just decided by numbers.
    c) bad players should never have the right to talk about anything regarding balance. you wouldnt ask a bronze player in starcraft 2 about balance issues either. you ask the pros cos they actually know what they talking about. same thing applies to MMO´s.

    if they would listen to the zerglings then sorcs would get hit by the nerfbat even harder while stam warden would get major buffs cos they arent so great in a zerg. do we really want that? i dont think so. reality is whenever a zerg surfer voices his opinion it can safely be disregarded so might aswell stop them from speaking in the first place to spare the forum from all the useless clutter.

    I have a feeling certain developers are Zerg surfing baddies. It explains why they keep making changes that favor faction stacking, LOL Destro roller groups, permanent snares, and permanent blocking.

    I doubt any of them have said, “Let me try playing alone. I’m going to take that enemy resource solo and then try to survive when potatoes show up to take it back!”

  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Though if perma snares or snares were gone MagDK should get some form of Major Expedition and increase range on their CQC tools.

    Buuuut a total overhaul of how the class works in PvP is something I'd personally lean more towards. I played the class, I like their dots and roots. But their tools just don't work when purges and faster mobility is involved. Sustain for the class is another major hurdle. Doesn't matter how the DK is built, hes a sitting duck in large scale combat or grossly outnumbered.
    Edited by Takes-No-Prisoner on January 16, 2018 7:29PM
  • Waffennacht
    Waffennacht
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    Though if perma snares or snares were gone MagDK should get some form of Major Expedition and increase range on their CQC tools.

    Buuuut a total overhaul of how the class works in PvP is something I'd personally lean more towards. I played the class, I like their dots and roots. But their tools just don't work when purges and faster mobility is involved. Sustain for the class is another major hurdle. Doesn't matter how the DK is built, hes a sitting duck in large scale combat or grossly outnumbered.

    I'm like... doesn't mDK have access to some sort of major Expedition?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Though if perma snares or snares were gone MagDK should get some form of Major Expedition and increase range on their CQC tools.

    Buuuut a total overhaul of how the class works in PvP is something I'd personally lean more towards. I played the class, I like their dots and roots. But their tools just don't work when purges and faster mobility is involved. Sustain for the class is another major hurdle. Doesn't matter how the DK is built, hes a sitting duck in large scale combat or grossly outnumbered.

    I'm like... doesn't mDK have access to some sort of major Expedition?

    Doesn't chains give it? I forgot :( Though, not everyone runs chains I thought... well. A more desirable running away tool. This is what I meant originally.
  • Minalan
    Minalan
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    Though if perma snares or snares were gone MagDK should get some form of Major Expedition and increase range on their CQC tools.

    Buuuut a total overhaul of how the class works in PvP is something I'd personally lean more towards. I played the class, I like their dots and roots. But their tools just don't work when purges and faster mobility is involved. Sustain for the class is another major hurdle. Doesn't matter how the DK is built, hes a sitting duck in large scale combat or grossly outnumbered.

    I'm like... doesn't mDK have access to some sort of major Expedition?

    Doesn't chains give it? I forgot :( Though, not everyone runs chains I thought... well. A more desirable running away tool. This is what I meant originally.

    Mist form. Most annoying skill in the game.

    You’re welcome.
  • Waffennacht
    Waffennacht
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    .
    Though if perma snares or snares were gone MagDK should get some form of Major Expedition and increase range on their CQC tools.

    Buuuut a total overhaul of how the class works in PvP is something I'd personally lean more towards. I played the class, I like their dots and roots. But their tools just don't work when purges and faster mobility is involved. Sustain for the class is another major hurdle. Doesn't matter how the DK is built, hes a sitting duck in large scale combat or grossly outnumbered.

    I'm like... doesn't mDK have access to some sort of major Expedition?

    Doesn't chains give it? I forgot :( Though, not everyone runs chains I thought... well. A more desirable running away tool. This is what I meant originally.

    Your frownie face makes me sad! No frowning!! Lol, I can totally see what you're saying.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Derra
    Derra
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    Minalan wrote: »
    Derra my friend you are dead on as always. I can’t describe how amazing PvP would be without permanent snares. That would pretty much gut magicka DK’s though, not that they don’t need more compelling gameplay than spamming the same talons/fossil over and over and over.

    Actually it wouldn´t - snares with "longer" durations would be a magicaDK niche bc their snare is a 3s passive that gets reapplied when their dots deal dmg.

    It would increase the value of magDKs imo.
    Edited by Derra on January 16, 2018 8:53PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Vaoh
    Vaoh
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    Sorc has basically zero chance of getting buffed. Just wanna put that out there. They’re still in the process of getting nerfed based on CWC’s notable Crystal Frag nerf :unamused:
  • Minalan
    Minalan
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    Vaoh wrote: »
    Sorc has basically zero chance of getting buffed. Just wanna put that out there. They’re still in the process of getting nerfed based on CWC’s notable Crystal Frag nerf :unamused:

    I’m sure the next ‘update’ to PTS will have additional “adjustments” to Sorc.


    22sy86.jpg
    Edited by Minalan on January 16, 2018 9:55PM
  • Subversus
    Subversus
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    Minalan wrote: »
    Vaoh wrote: »
    Sorc has basically zero chance of getting buffed. Just wanna put that out there. They’re still in the process of getting nerfed based on CWC’s notable Crystal Frag nerf :unamused:

    I’m sure the next ‘update’ to PTS will have additional “adjustments” to Sorc.


    22sy86.jpg

    spot on
  • Malamar1229
    Malamar1229
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    Irylia wrote: »

    It’s the master buff to flame clench prob why


    Just to share, this was my reach tooltip. I might have surge active, I don't remember.

    flame_reach.png
    Edited by Malamar1229 on January 17, 2018 3:17AM
  • Waffennacht
    Waffennacht
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    Irylia wrote: »

    It’s the master buff to flame clench prob why


    Just to share, this was my reach tooltip. I might have surge active, I don't remember.

    flame_reach.png

    You do, you can tell by the lightning hands.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Derra
    Derra
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    Vaoh wrote: »
    Sorc has basically zero chance of getting buffed. Just wanna put that out there. They’re still in the process of getting nerfed based on CWC’s notable Crystal Frag nerf :unamused:

    I think the only thing left to nerf at this point is negate.

    They could ofc change masterstaff again ^^
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Neloth
    Neloth
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    Irylia wrote: »

    It’s the master buff to flame clench prob why


    Just to share, this was my reach tooltip. I might have surge active, I don't remember.

    flame_reach.png

    damn, that tooltip and cost...
    I envy, bro

    ZoS, again, can you pls explain why do I need to farm stupid long vDSA just to be competitive on my favourite class? Can you pls tell us that you are considering some ideas about fixing sorcs?

    Whom I need to tag?
  • Beardimus
    Beardimus
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    I hope everyone from this thread is gunna be ready for the next Nerf sorc thread that's bound to pop up soon. It's been a few weeks since the last one!!

    And its those whiney threads that have led to the Nerfs, sadly ZOS do listen
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Subversus
    Subversus
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    Irylia wrote: »

    It’s the master buff to flame clench prob why


    Just to share, this was my reach tooltip. I might have surge active, I don't remember.

    flame_reach.png

    *** me that's a high tooltip
  • Chilly-McFreeze
    Chilly-McFreeze
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    Derra wrote: »
    Vaoh wrote: »
    Sorc has basically zero chance of getting buffed. Just wanna put that out there. They’re still in the process of getting nerfed based on CWC’s notable Crystal Frag nerf :unamused:

    I think the only thing left to nerf at this point is negate.

    They could ofc change masterstaff again ^^

    Don't give them ideas.

    But honestly, I expect a nerf do dark exchange when that whole change with the interrupt mechanic goes through.
  • Minalan
    Minalan
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    Subversus wrote: »
    Irylia wrote: »

    It’s the master buff to flame clench prob why


    Just to share, this was my reach tooltip. I might have surge active, I don't remember.

    flame_reach.png

    *** me that's a high tooltip

    And now you see why running a *** trial is absolutely necessary to run a Sorc now.

    LFG VDSA.
  • grannas211
    grannas211
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    Minalan wrote: »
    Subversus wrote: »
    Irylia wrote: »

    It’s the master buff to flame clench prob why


    Just to share, this was my reach tooltip. I might have surge active, I don't remember.

    flame_reach.png

    *** me that's a high tooltip

    And now you see why running a *** trial is absolutely necessary to run a Sorc now.

    LFG VDSA.

    Took me forever to get an inferno staff too. I got like everything twice before getting one. RNGeesus knows.
  • Subversus
    Subversus
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    Minalan wrote: »
    Subversus wrote: »
    Irylia wrote: »

    It’s the master buff to flame clench prob why


    Just to share, this was my reach tooltip. I might have surge active, I don't remember.

    flame_reach.png

    *** me that's a high tooltip

    And now you see why running a *** trial is absolutely necessary to run a Sorc now.

    LFG VDSA.

    vDSA inferno is the first ever drop I got in that place :trollface:
  • Malamar1229
    Malamar1229
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    I don't want to start any fires here but I got the inferno and lightning staff in the same run...

    I bought one from another group mate for um 20k I believe it was...
    I also got the masters resto staff on the second run.
    Hate to be greedy but I need another inferno so I can stop sharing the one over multiple characters :)
    Edited by Malamar1229 on January 17, 2018 5:28PM
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