Maintenance for the week of September 8:
• [IN PROGRESS] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

Summerset DLC Hopes and Speculation Thread!

  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    i just hope the keep it rather true to size and partially inaccessible rather than shrink it below lore size

    Everything in ESO is scaled down to save space. The only game map i felt was truly expansive was Cyrodiil in Oblivion, and the zones in ESO are tons smaller than that.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • AndyTGD
    AndyTGD
    ✭✭✭
    Please don't ever show Summerset Isles. I want one region of Tamriel to still be mythically awesome and untainted by Zenimax's uninspired art direction (sorry, devs).
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    OMG THIS LEAK from the OP ! I literally died reading this ! Omg I am just hyped and happy.
    The more I read from this leak, the more I wonder, what a freaking cool society the Altmer are.

    I can't even breathe anymore. Please please make it happen ! I will never leave this island anymore. I dreamed of seeing it since I was a kid.
    Show me Alinor, show me the Crystal Tower, take me to Etôn Nir and I may end my life in peace and happiness.
    Edited by Dracane on January 3, 2018 2:14PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    psychotrip wrote: »
    SirAxen wrote: »
    I would be happy with any new area and culture to explore.

    Same. I really feel like the selling point for the next chapter is the 'Somewhere never explored in an ES game before' route.

    Let's just hope they can do it justice. This is Zenimax's chance to show what they can do in regards to worldbuilding. We know they can do a good job updating places we've seen before, but portraying Summerset will be by far the most challenging (and rewarding in my opinion) job that anyone involved with the series has undertaken since the original Morrowind.

    I think we all need to take a step back and remember just how fleshed out Morrowind as a nation is compared to everywhere else in the lore. The sheer scale and diversity, the environmental detail, the depth that went into its political system and each of its unique cultures. Every province in the ES series was, at one point, intended to be just as fleshed out, deep, and strange in its own way. This is their chance to get back to that.
    Summerset is supposed to have ruins made of coral (which may or may not be due to the Sload) in spots, so I would expect* to see those in at least a few places.


    *And by 'expect' I mean, 'complain loudly and bitterly about breaking the lore if we explore the whole thing and never see them.'

    Bethesda / Zenimax has a way of making me cynical as well, but I really hope they prove me wrong.

    @psychotrip - It is interesting you say this. I believe a lot of people were upset with Oblivion because they felt it didn't live up to the uniqueness of Morrowind. The problem with Oblivion is not that it doesn't have huge mushroom trees and hovering jellyfishes although that could be part of it. Oblivion was pretty good but they were attempting to take all of those text options and boil them into audio dialogue and it did limit what you could do with that game and yet that isn't the problem it faced. I would say Oblivion was perceived to be too bland for the reason there was not enough conflict or at least a fleshed out set of subcultures and factions in the same way Morrowind had. This is still true to this day in ESO. Morrowind still has House Dres, Indoril, Hlaalu, Telvanni, Redoran and the Ashlanders. It still has its Buoyant Armigers and all those other things. The unique cultures as you travel place to place were palpable in the same way that Los Angeles doesn't feel anything like New York or Minneapolis or Miami or Chicago. While there may be common threads weaving through them all you can sense the difference in art, action, preference, etc. Oblivion could have had more of this even while it was representing the Heart of the Empire. I believe they did manage to capture some of those uniquenesses but it just wasn't the same. In this respect Skyrim like Oblivion also lost some of the culture to the conflict. We did get a unique sense of difference between Riften Nords and Solitude Nords but it felt like perhaps Imperialization had really taken root within the Nord people. I'll say this for Skyrim though, you can still get the sense of the different peoples. Windhelm definitely has that grim feeling of fending off the cold north. Whiterun has a brighter outlook. Riften feels 'almost Imperial'. Solitude feels like the most Imperial. Morthal and Falkreath seem to get more in touch with a primordial past and then there's the Companions, Graybeards, the Kyne priestesses and the old Hunter who give you that sense of the more ancient Nordic roots.

    I took a long time to mention these past games because we get a taste of the factions within the Khajiit and Bosmer in ESO. We don't quite get a taste of anything outside of the Veiled Heritance and the True Queen. This kind of battle really doesn't tell us much about the unique cultures of the Altmer any more than the Stormcloaks and Imperials told us anything about Nordic culture in Skyrim. I'm hopeful if they're going to peel back the world of the Altmer we start to learn a little bit about some of the interesting cultures and factions. Altmer should not all be the same bland yellow stain on the southwest map.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    ArchMikem wrote: »
    Iccotak wrote: »
    I personally would like an expansion for an area in Black Marsh but the Pact Races have had about 3 DLCs and an Expansion already, so yeah give the Dominion a turn.

    Three? The Gold Coast is it's own thing, Orsinium is technically Covenant, Thieve's Guild is technically Covenant, and Clockwork City is it's own thing, just has a bunch of Dark Elves running around.

    The only Pact related DLC I see is Vvardenfell.

    Gold Coast is Imperial/Cyrodiilic. Cyrodiil is a province of the Empire and a culture all its own. The problem they face now is Mannimarco and Molag.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • BigHornedBeast
    Though I would love to see Summerset Isles or Elsweyr as the next chapter, I believe the next chapter will be Black Marsh with Murkmire as the new zone. I don't know what the next chapter will be, but I would like to finally get the Aldmeri Dominion area explored for once. Especially with Dragonbones being the first dlc, I see Black Marsh being a nice fit with the theme of EP area. If Murkmire is the next zone I will be disappointed for this will be a whole other year for them to drag out more Ebonheart Pact content. That is not saying Black Marsh won't be a cool addition, but not right now after we just got done with Morrowind. If the Dominion don't get anything here soon I may just take a break from the dlcs and chapter because I am tired of Nords (people can play Skyrim, Horns of the Reach, or Dragonbones if they miss Nord content that bad), Dark Elves (Vvardenfell, Clockwork, Stonefalls, and Deshaan), and Argonians (not much but Shadows of the Hist, however, I would rather explore an Aldmeri Dominion area that hasn't got NOTHING, than more EP content). As a Khajiit who grew up in Summerset, Elsweyr, and Valenwood, this one feels like an abandoned kitten with no purrfect place to call home. Little island Auridon, Khenarthi's Roost, and Eastern Reaper's March isn't enough for a roaming furr ball of Khajiit. Valenwood is good but could use some dlc dungeons for Bosmer along with a Bosmer style mansion.
  • WildRaptorX
    WildRaptorX
    ✭✭✭✭✭
    I think spell crafting is definitely coming. I think that they’ve released a tiny dlc dungeon so that can spend months perfecting it.
  • Demycilian
    Demycilian
    ✭✭✭✭
    AndyTGD wrote: »
    Please don't ever show Summerset Isles. I want one region of Tamriel to still be mythically awesome and untainted by Zenimax's uninspired art direction (sorry, devs).

    Dont we all?

  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm going to go in a different direction. I would like to see LESS new motifs added with Summerset; two at most. As a master crafter, trying to keep up on knowing all motifs is incredibly time consuming (and expensive). It would be very nice if motifs were offered in the Crown store faster than the current practice. Morrowind has been out for 6? months now and none of its motifs have yet to reach the Crown store.

    @ZOS_GinaBruno
    @ZOS_JessicaFolsom

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2480+
  • playerkiller247
    playerkiller247
    ✭✭✭
    I swear to GOD they better make the clothing gorgeous and elegant and not dress every altmer in the rags held together with clumsy stitching that we saw in Auridon
  • Aragorn1389
    Aragorn1389
    Soul Shriven
    Personally I hate the Dominion and the High Elves with a passion (from an in game perspective) but I'd be really glad to get more dominion areas added in game. Despite my dislike of the High Elves I think the Isles always sounded like a very cool and interesting place. Id also love to see more of Elsweyr!
  • psychotrip
    psychotrip
    ✭✭✭✭✭
    Been gone for a while. Did not expect this thread to gain traction again. Glad you guys liked the ideas presented in this thread and I really hope this is what a future Summerset DLC looks like.
    I swear to GOD they better make the clothing gorgeous and elegant and not dress every altmer in the rags held together with clumsy stitching that we saw in Auridon

    This especially. There is no excuse or valid explanation for why the altmer clothing looks this way.
    Edited by psychotrip on January 12, 2018 5:38PM
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • VerboseQuips
    VerboseQuips
    ✭✭✭✭✭
    Now that Artaeum has been datamined, I can also add some hopes about it here.

    For long, I have fantasized aout this island long removed from time and space. If it hosted erudites from other, non-altmeri countries, and possibly refugee mages fleeing pogroms, and if it was removed from Tamriel before the Knahaten flu, then it would be an ideal place to meet surviving Ayleids, Corelanya, Barsaebics, Canthemirics, Falmer, Lilmothiit, Kothringis, Men-of-'kreath, Men-of-Ge, Men-of-Ket, other Nedes, Topal's bird-people, intelligent Minotaurs, Imgas, Illyadi, and so on...

    I also hope to see more Faeries. A surviving Gheatus burried in some hidden cave, Sylphim, Sygria, ...

    Also, Ayleid is home to se Psijic Order, who follow the Old Ways... so please...

    Centaurs!

    ... Pretty please... since they're related to the Old Ways, whatever that means.

    (Also, imagine how many new crafting motifs can be hidden in such a place...)
    Edited by VerboseQuips on January 16, 2018 11:02AM
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • VerboseQuips
    VerboseQuips
    ✭✭✭✭✭
    Also, if we go to the Spiral Skein, then I hope we'll see male Perthans (Spider Daedra) again.
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • CardboardedBox
    CardboardedBox
    ✭✭✭✭
    AndyTGD wrote: »
    Please don't ever show Summerset Isles. I want one region of Tamriel to still be mythically awesome and untainted by Zenimax's uninspired art direction (sorry, devs).

    Isles of Thras is still a thing....
  • VerboseQuips
    VerboseQuips
    ✭✭✭✭✭
    AndyTGD wrote: »
    Please don't ever show Summerset Isles. I want one region of Tamriel to still be mythically awesome and untainted by Zenimax's uninspired art direction (sorry, devs).

    Isles of Thras is still a thing....

    And Falinesti. And Balfiera. And the place where "Eye of Argonia" was supposed to happen. And the Dreughs' castles of glass and coral. And the Hist Plane... :wink:
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭
    Tyrion87 wrote: »
    Azurya wrote: »
    I want Murkmir first
    we have neough highelf stuff already

    No way! We have only one altmer zone just like argonians (Auridon and Shadowfen). Plus both DC and EP already got their big landmass additions (Wrothgar and Vvardenfell) while AD got literally nothing since release. There havent been even any altmer costumes for sale in the crown store so far...

    AD also consists of Khajiits and Bosmer too.... why do the high elves get love first when people already play them the most?
    Hoping for more playable races
  • Nelson_Rebel
    Nelson_Rebel
    ✭✭✭✭✭
    coop500 wrote: »
    Tyrion87 wrote: »
    Azurya wrote: »
    I want Murkmir first
    we have neough highelf stuff already

    No way! We have only one altmer zone just like argonians (Auridon and Shadowfen). Plus both DC and EP already got their big landmass additions (Wrothgar and Vvardenfell) while AD got literally nothing since release. There havent been even any altmer costumes for sale in the crown store so far...

    AD also consists of Khajiits and Bosmer too.... why do the high elves get love first when people already play them the most?


    Greenshade, Grahtwood, Malabal Tor- Bosmer
    Reapers March- Khajiit

    Auridon the starter zone. High elf also the Smallest AD zone in the alliance.


    You have no statistics other than your opinion that most people play high elf. So this is irrelevant

    And even if most people DO play high elf, the question becomes why WOULDN'T ZoS use that as part of its marketing plan?


    Edited by Nelson_Rebel on January 16, 2018 3:54PM
  • Imryll
    Imryll
    ✭✭✭✭✭
    I want a home made of crystal with light pouring in through the walls. I can't believe that the elves of Auridon live in dark, stone buildings.
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    Darkstorne wrote: »
    i just hope the keep it rather true to size and partially inaccessible rather than shrink it below lore size

    I'm also hoping they finally fix the draw distance issue so we can actually get some vistas in this game. Looks like they scaled the fog down a bit in Clockwork City so there's hope yet. They just need to improve texture detail for distant objects and landscape to accommodate it.

    If we have to endure more of this nonsense for the mainland, I'll be sad :disappointed:

    800?cb=20140303121616
    jf9t57yfx4an.jpg

    Keep in Mind much of the Vanilla zones are incredibly bland in comparison to the DLC areas.
    Summerset will probably look great.

    ZOS, please update the base game visuals in the future when DLC areas outnumber the vanilla zones
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    Though I would love to see Summerset Isles or Elsweyr as the next chapter, I believe the next chapter will be Black Marsh with Murkmire as the new zone. I don't know what the next chapter will be, but I would like to finally get the Aldmeri Dominion area explored for once. Especially with Dragonbones being the first dlc, I see Black Marsh being a nice fit with the theme of EP area. If Murkmire is the next zone I will be disappointed for this will be a whole other year for them to drag out more Ebonheart Pact content. That is not saying Black Marsh won't be a cool addition, but not right now after we just got done with Morrowind. If the Dominion don't get anything here soon I may just take a break from the dlcs and chapter because I am tired of Nords (people can play Skyrim, Horns of the Reach, or Dragonbones if they miss Nord content that bad), Dark Elves (Vvardenfell, Clockwork, Stonefalls, and Deshaan), and Argonians (not much but Shadows of the Hist, however, I would rather explore an Aldmeri Dominion area that hasn't got NOTHING, than more EP content). As a Khajiit who grew up in Summerset, Elsweyr, and Valenwood, this one feels like an abandoned kitten with no purrfect place to call home. Little island Auridon, Khenarthi's Roost, and Eastern Reaper's March isn't enough for a roaming furr ball of Khajiit. Valenwood is good but could use some dlc dungeons for Bosmer along with a Bosmer style mansion.

    They have explicitly hinted and teased through 2-3 DLCs that Summerset is the next Chapter.

    Murkmire has been put on the back burner because people were not a fan of 4-Man Party requirements in the Craglorn adventure zone
    Edited by Iccotak on January 16, 2018 4:36PM
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    I swear to GOD they better make the clothing gorgeous and elegant and not dress every altmer in the rags held together with clumsy stitching that we saw in Auridon

    Well, you can see one new Altmer style in the pre-quest for Clockwork City, I believe. I'm not sure if its Altmeri in general or Psijic in particular, though.

    APUUsy7.jpg

    I think what Altmer really need though are elaborate and unnecessarily cumbersome headdresses.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Mielikki
    Mielikki
    ✭✭✭
    Darkstorne wrote: »

    Keep in Mind much of the Vanilla zones are incredibly bland in comparison to the DLC areas.
    Summerset will probably look great.

    ZOS, please update the base game visuals in the future when DLC areas outnumber the vanilla zones

    ...Yeah. I agree. It's why I'm so sad that they've finished Valenwood, I expected it to be something far more glorious and filled with all sorts of creatures.

    "Before man or mer came to Valenwood, it was home to a salmagundi of creatures and strange civilizations; centaurs, hippogriffs, satyrs, minotaurs, giants, basilisks, fairy folk, hydra, and intelligent apes."


    Yet all the creatures we currently find in Valenwood can be found in other parts of Tamriel as well. I'm hoping we'll get some hippogriff and fairy folk stuff in Summerset, even if just a little.
    Edited by Mielikki on January 16, 2018 5:33PM
  • Vanthras79
    Vanthras79
    ✭✭✭✭✭
    Was not a unicorn mount datamined?

    I wonder if there will be snowy peaks on Summerset?

    I also wonder if the new housing will be of a different architecture style(s)?

    We will have to wait and see...
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • CardboardedBox
    CardboardedBox
    ✭✭✭✭
    Vanthras79 wrote: »
    Was not a unicorn mount datamined?

    I wonder if there will be snowy peaks on Summerset?

    I also wonder if the new housing will be of a different architecture style(s)?

    We will have to wait and see...


    That unicorn is just a regular horse with a metal horn strapped to it's face.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
    ✭✭✭✭✭
    ✭✭
    I want TES:VI to be in the Summerset Isles!

    wont happen stop dreaming.
  • ereboz
    ereboz
    ✭✭✭✭✭
    I would be ok with Summerset if it was more of an adventure zone like what craglorn is/was. We need a zone thats more group oriented or more challenging for us maxed CP players. And I would love if it added more daedra and oblivion gate type stuff.
  • Bam_Bam
    Bam_Bam
    ✭✭✭✭✭
    Crazy amount of verbal masturbation for something that hasn't been confirmed. I'd rather most places tham th Summerset Isles, for the next DLC or Chapter- way too colourful and vibrant and more camp than Christmas,
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    ereboz wrote: »
    I would be ok with Summerset if it was more of an adventure zone like what craglorn is/was. We need a zone thats more group oriented or more challenging for us maxed CP players. And I would love if it added more daedra and oblivion gate type stuff.

    You do know alot of people don't like Craglorn because of the group oriented design right?
    Mielikki wrote: »
    Darkstorne wrote: »

    Keep in Mind much of the Vanilla zones are incredibly bland in comparison to the DLC areas.
    Summerset will probably look great.

    ZOS, please update the base game visuals in the future when DLC areas outnumber the vanilla zones

    ...Yeah. I agree. It's why I'm so sad that they've finished Valenwood, I expected it to be something far more glorious and filled with all sorts of creatures.

    "Before man or mer came to Valenwood, it was home to a salmagundi of creatures and strange civilizations; centaurs, hippogriffs, satyrs, minotaurs, giants, basilisks, fairy folk, hydra, and intelligent apes."


    Yet all the creatures we currently find in Valenwood can be found in other parts of Tamriel as well. I'm hoping we'll get some hippogriff and fairy folk stuff in Summerset, even if just a little.

    Agreed, They seriously need to put the same amount of effort they put into these zones that they do for the dungeons.
    The dungeons (both Vanilla and DLC) overall look better than all of the base game zones in ESO. For the most part the vanilla zones are bland, generic, uninspired, and disappointing.
    It feels like they just took existing cultures in real life and fantasy films and copy/pasted them.

    The dungeons However Look Amazing.
    Edited by Iccotak on January 18, 2018 1:18AM
  • BigBadVolk
    BigBadVolk
    ✭✭✭✭✭
    I swear to GOD they better make the clothing gorgeous and elegant and not dress every altmer in the rags held together with clumsy stitching that we saw in Auridon

    I think they wont, prob it will get the same treatmant as dunmers got in Vvardenfell with race specific clothes which we will get in the crown store
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
Sign In or Register to comment.