I think all magicka characters have been utilising this set.
It’s a little too good, to the extreme that no other set is worth slotting on magicka characters. I expect it to get nerfed, sort of like the old trainee set when everyone ran that.
Don’t be surprised when the fifth piece bonus gets cut to 1K magicka and stam each.
It's a good set, but it's not op compared to others.
Then why is nearly everyone wearing it?
Can you name a time when ZOS didn’t overadjust a good set back to the junk pile?
in pvp which I mainly solo or small scale. is it really that much of a disadvantage to run light armour. heavy passivs to offer alot of health/sustain where as light will add more dmg and cheaper skills etc but I'm worried about being squishy or gankable..at the moment I'm very much tanky woth decent dmg
It's a hybrid set and therefore compliments hybrid setups more.
Domi? Hybrid.
Wizard's? Hybrid.
With tri-glyphs you're forgetting you ONLY get finite max stam. Shackle and Amber give you constant recovery, far more useful in prolonged fights.
The max magicka is also super important, you know that. You want as much mag as you can get, and tri-glyphs aren't cutting it, they're inefficient. Shackle and Amber come with "free" stamina boni, making those juicy 40k+ mag pools easily possible.
It's a hybrid set and therefore compliments hybrid setups more.
Domi? Hybrid.
Wizard's? Hybrid.
With tri-glyphs you're forgetting you ONLY get finite max stam. Shackle and Amber give you constant recovery, far more useful in prolonged fights.
The max magicka is also super important, you know that. You want as much mag as you can get, and tri-glyphs aren't cutting it, they're inefficient. Shackle and Amber come with "free" stamina boni, making those juicy 40k+ mag pools easily possible.
Amber > Shackle
Tri-glyphs >shackle.
It's a hybrid set and therefore compliments hybrid setups more.
Domi? Hybrid.
Wizard's? Hybrid.
With tri-glyphs you're forgetting you ONLY get finite max stam. Shackle and Amber give you constant recovery, far more useful in prolonged fights.
The max magicka is also super important, you know that. You want as much mag as you can get, and tri-glyphs aren't cutting it, they're inefficient. Shackle and Amber come with "free" stamina boni, making those juicy 40k+ mag pools easily possible.
Amber > Shackle
Tri-glyphs >shackle.
You’ll have much more stam and health with tri-glyphs than shackle gives you by running all too-glyphs. With no % based regen bonuses that 1 line of stam recovery isn’t making or breaking anything. The extra heath added by tri-glyphs also puts you in the 25k health range, meaning 1 player won’t likely be able to burn you if shields drop, this then eliminates the need for riposte as a back bar defensive set(Bloodspawn is better anyway, then you get your line of stam regen back from dropping shackle)
You’re just parroting what people have told you, but there’s no math that suggests you should use shackle on mag sorc. Amber is better in every way and Lich is 2x as much sustain without the proc, seducer out performs shackle for sustain as well. Hell, Kags is the same amount of sustain as shackle and MUCH more damage.
You have to build to sustain forever in shackle on a mag sorc because it’s not a good set and the opportunity cost of running it is too high when magika has such excellent itemization. It doesn’t add enough sustain OR damage so you have to figure out how to get both back into your build. By running a superior sustain set paired with an offensive set and an aggressive mundus+jewelry enchants seems a much more efficient way to build.
Idk, I can’t see how you’d ever lose out by swapping amber for shackle unless you’re a block-focused build that won’t get the added stam sustain from amber.
Shackle+WM is always less stars than amber+troll-food
@Derra I was ridiculed on CWC PTS for saying people would use clockwork citrus because it’s “too expensive for pvpers” that’s why I left it out
datoliteb16_ESO wrote: »
Clockwork citrus filet.
Some might find the use of healthrecovery arguable - personally i don´t. Undervalued stat.
It's a hybrid set and therefore compliments hybrid setups more.
Domi? Hybrid.
Wizard's? Hybrid.
With tri-glyphs you're forgetting you ONLY get finite max stam. Shackle and Amber give you constant recovery, far more useful in prolonged fights.
The max magicka is also super important, you know that. You want as much mag as you can get, and tri-glyphs aren't cutting it, they're inefficient. Shackle and Amber come with "free" stamina boni, making those juicy 40k+ mag pools easily possible.
Amber > Shackle
Tri-glyphs >shackle.
You’ll have much more stam and health with tri-glyphs than shackle gives you by running all too-glyphs. With no % based regen bonuses that 1 line of stam recovery isn’t making or breaking anything. The extra heath added by tri-glyphs also puts you in the 25k health range, meaning 1 player won’t likely be able to burn you if shields drop, this then eliminates the need for riposte as a back bar defensive set(Bloodspawn is better anyway, then you get your line of stam regen back from dropping shackle)
You’re just parroting what people have told you, but there’s no math that suggests you should use shackle on mag sorc. Amber is better in every way and Lich is 2x as much sustain without the proc, seducer out performs shackle for sustain as well. Hell, Kags is the same amount of sustain as shackle and MUCH more damage.
You have to build to sustain forever in shackle on a mag sorc because it’s not a good set and the opportunity cost of running it is too high when magika has such excellent itemization. It doesn’t add enough sustain OR damage so you have to figure out how to get both back into your build. By running a superior sustain set paired with an offensive set and an aggressive mundus+jewelry enchants seems a much more efficient way to build.
Idk, I can’t see how you’d ever lose out by swapping amber for shackle unless you’re a block-focused build that won’t get the added stam sustain from amber.
Shackle+WM is always less stats than amber+Tri-food
@Derra I was ridiculed on CWC PTS for saying people would use clockwork citrus because it’s “too expensive for pvpers” that’s why I left it out
It's a hybrid set and therefore compliments hybrid setups more.
Domi? Hybrid.
Wizard's? Hybrid.
With tri-glyphs you're forgetting you ONLY get finite max stam. Shackle and Amber give you constant recovery, far more useful in prolonged fights.
The max magicka is also super important, you know that. You want as much mag as you can get, and tri-glyphs aren't cutting it, they're inefficient. Shackle and Amber come with "free" stamina boni, making those juicy 40k+ mag pools easily possible.
Amber > Shackle
Tri-glyphs >shackle.
You’ll have much more stam and health with tri-glyphs than shackle gives you by running all too-glyphs. With no % based regen bonuses that 1 line of stam recovery isn’t making or breaking anything. The extra heath added by tri-glyphs also puts you in the 25k health range, meaning 1 player won’t likely be able to burn you if shields drop, this then eliminates the need for riposte as a back bar defensive set(Bloodspawn is better anyway, then you get your line of stam regen back from dropping shackle)
You’re just parroting what people have told you, but there’s no math that suggests you should use shackle on mag sorc. Amber is better in every way and Lich is 2x as much sustain without the proc, seducer out performs shackle for sustain as well. Hell, Kags is the same amount of sustain as shackle and MUCH more damage.
You have to build to sustain forever in shackle on a mag sorc because it’s not a good set and the opportunity cost of running it is too high when magika has such excellent itemization. It doesn’t add enough sustain OR damage so you have to figure out how to get both back into your build. By running a superior sustain set paired with an offensive set and an aggressive mundus+jewelry enchants seems a much more efficient way to build.
Idk, I can’t see how you’d ever lose out by swapping amber for shackle unless you’re a block-focused build that won’t get the added stam sustain from amber.
Shackle+WM is always less stats than amber+Tri-food
Derra I was ridiculed on CWC PTS for saying people would use clockwork citrus because it’s “too expensive for pvpers” that’s why I left it out
What you get in health, you lose in magicka. [...]
It's a hybrid set and therefore compliments hybrid setups more.
Domi? Hybrid.
Wizard's? Hybrid.
With tri-glyphs you're forgetting you ONLY get finite max stam. Shackle and Amber give you constant recovery, far more useful in prolonged fights.
The max magicka is also super important, you know that. You want as much mag as you can get, and tri-glyphs aren't cutting it, they're inefficient. Shackle and Amber come with "free" stamina boni, making those juicy 40k+ mag pools easily possible.
Amber > Shackle
Tri-glyphs >shackle.
You’ll have much more stam and health with tri-glyphs than shackle gives you by running all too-glyphs. With no % based regen bonuses that 1 line of stam recovery isn’t making or breaking anything. The extra heath added by tri-glyphs also puts you in the 25k health range, meaning 1 player won’t likely be able to burn you if shields drop, this then eliminates the need for riposte as a back bar defensive set(Bloodspawn is better anyway, then you get your line of stam regen back from dropping shackle)
You’re just parroting what people have told you, but there’s no math that suggests you should use shackle on mag sorc. Amber is better in every way and Lich is 2x as much sustain without the proc, seducer out performs shackle for sustain as well. Hell, Kags is the same amount of sustain as shackle and MUCH more damage.
You have to build to sustain forever in shackle on a mag sorc because it’s not a good set and the opportunity cost of running it is too high when magika has such excellent itemization. It doesn’t add enough sustain OR damage so you have to figure out how to get both back into your build. By running a superior sustain set paired with an offensive set and an aggressive mundus+jewelry enchants seems a much more efficient way to build.
Idk, I can’t see how you’d ever lose out by swapping amber for shackle unless you’re a block-focused build that won’t get the added stam sustain from amber.
Shackle+WM is always less stars than amber+troll-food
@Derra I was ridiculed on CWC PTS for saying people would use clockwork citrus because it’s “too expensive for pvpers” that’s why I left it out
Shackle lich domi with 3 stat food and 3 spell dmg glyphs. I don't see amber being any better for that setup.
Shackle is a great set for certain builds, especially for stamina builds that need mag recovery. Shackle truth TK is also arguably BiS for stamsorc open world.
It's a hybrid set and therefore compliments hybrid setups more.
Domi? Hybrid.
Wizard's? Hybrid.
With tri-glyphs you're forgetting you ONLY get finite max stam. Shackle and Amber give you constant recovery, far more useful in prolonged fights.
The max magicka is also super important, you know that. You want as much mag as you can get, and tri-glyphs aren't cutting it, they're inefficient. Shackle and Amber come with "free" stamina boni, making those juicy 40k+ mag pools easily possible.
Amber > Shackle
Tri-glyphs >shackle.
You’ll have much more stam and health with tri-glyphs than shackle gives you by running all too-glyphs. With no % based regen bonuses that 1 line of stam recovery isn’t making or breaking anything. The extra heath added by tri-glyphs also puts you in the 25k health range, meaning 1 player won’t likely be able to burn you if shields drop, this then eliminates the need for riposte as a back bar defensive set(Bloodspawn is better anyway, then you get your line of stam regen back from dropping shackle)
You’re just parroting what people have told you, but there’s no math that suggests you should use shackle on mag sorc. Amber is better in every way and Lich is 2x as much sustain without the proc, seducer out performs shackle for sustain as well. Hell, Kags is the same amount of sustain as shackle and MUCH more damage.
You have to build to sustain forever in shackle on a mag sorc because it’s not a good set and the opportunity cost of running it is too high when magika has such excellent itemization. It doesn’t add enough sustain OR damage so you have to figure out how to get both back into your build. By running a superior sustain set paired with an offensive set and an aggressive mundus+jewelry enchants seems a much more efficient way to build.
Idk, I can’t see how you’d ever lose out by swapping amber for shackle unless you’re a block-focused build that won’t get the added stam sustain from amber.
Shackle+WM is always less stars than amber+troll-food
@Derra I was ridiculed on CWC PTS for saying people would use clockwork citrus because it’s “too expensive for pvpers” that’s why I left it out
Shackle lich domi with 3 stat food and 3 spell dmg glyphs. I don't see amber being any better for that setup.
Shackle is a great set for certain builds, especially for stamina builds that need mag recovery. Shackle truth TK is also arguably BiS for stamsorc open world.
If you’re running Lich you don’t necessarily need shackle, imo. Shackle+Domi+Tri-food is too much stam for non-block builds and I’ve already conceded shackle is great on block builds
I agree, shackle is great on stam builds. I’m simply speaking on magika builds.
@Derra when we’re talking about running riposte back bar because people are scared of burst, I think that sitting in the 25k HP range is terrific and eliminates the need for the defensive set entirely while allowing you to recoup the lost damage with an aggressive set in place of something defensive. You also have to consider a shackle+riposte needs at least 1, maybe 2 regen glyphs to sustain where an amber setup with tri glyphs would be able to drop those for damage
@Lord-Otto look man, Riposte is viable, I advised @Beardimus about putting it on his sorc long before it was running rampant on sorc, it’s a good set with damage shields. It’s defense is absolutely not needed when you can instead stack more damage and use a slightly larger health pool from tri-glyphs to push you out of “1 shot” threshold. It’s not BiS, it’s not even close. Furthermore, Bloodspawn procs off shields and is ready when they drop and you’re susceptible to burst, it adds stam regen and ulti gen which is particularly important on a class that’s ulti dependant to get kills, it’s also not BiS but if you need a defensive set it’s opportunity cost is lower than riposte by far
It's a hybrid set and therefore compliments hybrid setups more.
Domi? Hybrid.
Wizard's? Hybrid.
With tri-glyphs you're forgetting you ONLY get finite max stam. Shackle and Amber give you constant recovery, far more useful in prolonged fights.
The max magicka is also super important, you know that. You want as much mag as you can get, and tri-glyphs aren't cutting it, they're inefficient. Shackle and Amber come with "free" stamina boni, making those juicy 40k+ mag pools easily possible.
Amber > Shackle
Tri-glyphs >shackle.
You’ll have much more stam and health with tri-glyphs than shackle gives you by running all too-glyphs. With no % based regen bonuses that 1 line of stam recovery isn’t making or breaking anything. The extra heath added by tri-glyphs also puts you in the 25k health range, meaning 1 player won’t likely be able to burn you if shields drop, this then eliminates the need for riposte as a back bar defensive set(Bloodspawn is better anyway, then you get your line of stam regen back from dropping shackle)
You’re just parroting what people have told you, but there’s no math that suggests you should use shackle on mag sorc. Amber is better in every way and Lich is 2x as much sustain without the proc, seducer out performs shackle for sustain as well. Hell, Kags is the same amount of sustain as shackle and MUCH more damage.
You have to build to sustain forever in shackle on a mag sorc because it’s not a good set and the opportunity cost of running it is too high when magika has such excellent itemization. It doesn’t add enough sustain OR damage so you have to figure out how to get both back into your build. By running a superior sustain set paired with an offensive set and an aggressive mundus+jewelry enchants seems a much more efficient way to build.
Idk, I can’t see how you’d ever lose out by swapping amber for shackle unless you’re a block-focused build that won’t get the added stam sustain from amber.
Shackle+WM is always less stats than amber+Tri-food
@Derra I was ridiculed on CWC PTS for saying people would use clockwork citrus because it’s “too expensive for pvpers” that’s why I left it out
I used to try to fit shackle into my sets, till I felt the need to swap the 5pc bonus for either a damage or utility set (in my case I use Prisoners which has 1096 max stam with 2 stam recoveries, so shackle pairs worse in that regard).
For crafted sets, its probably better to roll axiom for offensive hybrid stats over shackle:
- Shackle :
(2 items) Adds 129 Weapon Damage
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Magicka Recovery and Stamina Recovery
(5 items) Adds 2000 Maximum Magicka and Maximum Stamina.
- Innate:
(2 items) Adds 1096 Max Magicka
(3 items) Adds 1096 Max Stamina
(4 items) Adds 833 Spell Critical and 833 Weapon Critical.
(5 items) Adds 400 Spell and Weapon Damage to your Class abilities.
That's giving up 904 mag/stam, 129 Mag/stam recovery for 271 extra SD/WD and 833 crit chance.
That 400 SD/WD gives you the option to roll a utility set/defense set to cover the build and using glyths/mundas/food to make up the max stats/recovery missing. Mostly because crit is harder to find outside set bonus and specific spells and the 400 extra damage is like crafting Julianos/hundings except better since you actually get some max stats.
Aside from sorcs, I think most classes would fair better with Axiom, if your abilities actually scale off it.
Brutusmax1mus wrote: »It's a hybrid set and therefore compliments hybrid setups more.
Domi? Hybrid.
Wizard's? Hybrid.
With tri-glyphs you're forgetting you ONLY get finite max stam. Shackle and Amber give you constant recovery, far more useful in prolonged fights.
The max magicka is also super important, you know that. You want as much mag as you can get, and tri-glyphs aren't cutting it, they're inefficient. Shackle and Amber come with "free" stamina boni, making those juicy 40k+ mag pools easily possible.
Amber > Shackle
Tri-glyphs >shackle.
You’ll have much more stam and health with tri-glyphs than shackle gives you by running all too-glyphs. With no % based regen bonuses that 1 line of stam recovery isn’t making or breaking anything. The extra heath added by tri-glyphs also puts you in the 25k health range, meaning 1 player won’t likely be able to burn you if shields drop, this then eliminates the need for riposte as a back bar defensive set(Bloodspawn is better anyway, then you get your line of stam regen back from dropping shackle)
You’re just parroting what people have told you, but there’s no math that suggests you should use shackle on mag sorc. Amber is better in every way and Lich is 2x as much sustain without the proc, seducer out performs shackle for sustain as well. Hell, Kags is the same amount of sustain as shackle and MUCH more damage.
You have to build to sustain forever in shackle on a mag sorc because it’s not a good set and the opportunity cost of running it is too high when magika has such excellent itemization. It doesn’t add enough sustain OR damage so you have to figure out how to get both back into your build. By running a superior sustain set paired with an offensive set and an aggressive mundus+jewelry enchants seems a much more efficient way to build.
Idk, I can’t see how you’d ever lose out by swapping amber for shackle unless you’re a block-focused build that won’t get the added stam sustain from amber.
Shackle+WM is always less stats than amber+Tri-food
@Derra I was ridiculed on CWC PTS for saying people would use clockwork citrus because it’s “too expensive for pvpers” that’s why I left it out
Kags isn't "MUCH" more damage, just more.
Why does everyone assume people are running wm with it?
Shackle plus witch mothers vs amber tristat results inI used to try to fit shackle into my sets, till I felt the need to swap the 5pc bonus for either a damage or utility set (in my case I use Prisoners which has 1096 max stam with 2 stam recoveries, so shackle pairs worse in that regard).
For crafted sets, its probably better to roll axiom for offensive hybrid stats over shackle:
- Shackle :
(2 items) Adds 129 Weapon Damage
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Magicka Recovery and Stamina Recovery
(5 items) Adds 2000 Maximum Magicka and Maximum Stamina.
- Innate:
(2 items) Adds 1096 Max Magicka
(3 items) Adds 1096 Max Stamina
(4 items) Adds 833 Spell Critical and 833 Weapon Critical.
(5 items) Adds 400 Spell and Weapon Damage to your Class abilities.
That's giving up 904 mag/stam, 129 Mag/stam recovery for 271 extra SD/WD and 833 crit chance.
That 400 SD/WD gives you the option to roll a utility set/defense set to cover the build and using glyths/mundas/food to make up the max stats/recovery missing. Mostly because crit is harder to find outside set bonus and specific spells and the 400 extra damage is like crafting Julianos/hundings except better since you actually get some max stats.
Aside from sorcs, I think most classes would fair better with Axiom, if your abilities actually scale off it.
I wish Templars had a good class damage ultimate. I love axiom on my dk.
Brutusmax1mus wrote: »It's a hybrid set and therefore compliments hybrid setups more.
Domi? Hybrid.
Wizard's? Hybrid.
With tri-glyphs you're forgetting you ONLY get finite max stam. Shackle and Amber give you constant recovery, far more useful in prolonged fights.
The max magicka is also super important, you know that. You want as much mag as you can get, and tri-glyphs aren't cutting it, they're inefficient. Shackle and Amber come with "free" stamina boni, making those juicy 40k+ mag pools easily possible.
Amber > Shackle
Tri-glyphs >shackle.
You’ll have much more stam and health with tri-glyphs than shackle gives you by running all too-glyphs. With no % based regen bonuses that 1 line of stam recovery isn’t making or breaking anything. The extra heath added by tri-glyphs also puts you in the 25k health range, meaning 1 player won’t likely be able to burn you if shields drop, this then eliminates the need for riposte as a back bar defensive set(Bloodspawn is better anyway, then you get your line of stam regen back from dropping shackle)
You’re just parroting what people have told you, but there’s no math that suggests you should use shackle on mag sorc. Amber is better in every way and Lich is 2x as much sustain without the proc, seducer out performs shackle for sustain as well. Hell, Kags is the same amount of sustain as shackle and MUCH more damage.
You have to build to sustain forever in shackle on a mag sorc because it’s not a good set and the opportunity cost of running it is too high when magika has such excellent itemization. It doesn’t add enough sustain OR damage so you have to figure out how to get both back into your build. By running a superior sustain set paired with an offensive set and an aggressive mundus+jewelry enchants seems a much more efficient way to build.
Idk, I can’t see how you’d ever lose out by swapping amber for shackle unless you’re a block-focused build that won’t get the added stam sustain from amber.
Shackle+WM is always less stats than amber+Tri-food
@Derra I was ridiculed on CWC PTS for saying people would use clockwork citrus because it’s “too expensive for pvpers” that’s why I left it out
Kags isn't "MUCH" more damage, just more.
Why does everyone assume people are running wm with it?
Shackle plus witch mothers vs amber tristat results inI used to try to fit shackle into my sets, till I felt the need to swap the 5pc bonus for either a damage or utility set (in my case I use Prisoners which has 1096 max stam with 2 stam recoveries, so shackle pairs worse in that regard).
For crafted sets, its probably better to roll axiom for offensive hybrid stats over shackle:
- Shackle :
(2 items) Adds 129 Weapon Damage
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Magicka Recovery and Stamina Recovery
(5 items) Adds 2000 Maximum Magicka and Maximum Stamina.
- Innate:
(2 items) Adds 1096 Max Magicka
(3 items) Adds 1096 Max Stamina
(4 items) Adds 833 Spell Critical and 833 Weapon Critical.
(5 items) Adds 400 Spell and Weapon Damage to your Class abilities.
That's giving up 904 mag/stam, 129 Mag/stam recovery for 271 extra SD/WD and 833 crit chance.
That 400 SD/WD gives you the option to roll a utility set/defense set to cover the build and using glyths/mundas/food to make up the max stats/recovery missing. Mostly because crit is harder to find outside set bonus and specific spells and the 400 extra damage is like crafting Julianos/hundings except better since you actually get some max stats.
Aside from sorcs, I think most classes would fair better with Axiom, if your abilities actually scale off it.
I wish Templars had a good class damage ultimate. I love axiom on my dk.
Brutusmax1mus wrote: »It's a hybrid set and therefore compliments hybrid setups more.
Domi? Hybrid.
Wizard's? Hybrid.
With tri-glyphs you're forgetting you ONLY get finite max stam. Shackle and Amber give you constant recovery, far more useful in prolonged fights.
The max magicka is also super important, you know that. You want as much mag as you can get, and tri-glyphs aren't cutting it, they're inefficient. Shackle and Amber come with "free" stamina boni, making those juicy 40k+ mag pools easily possible.
Amber > Shackle
Tri-glyphs >shackle.
You’ll have much more stam and health with tri-glyphs than shackle gives you by running all too-glyphs. With no % based regen bonuses that 1 line of stam recovery isn’t making or breaking anything. The extra heath added by tri-glyphs also puts you in the 25k health range, meaning 1 player won’t likely be able to burn you if shields drop, this then eliminates the need for riposte as a back bar defensive set(Bloodspawn is better anyway, then you get your line of stam regen back from dropping shackle)
You’re just parroting what people have told you, but there’s no math that suggests you should use shackle on mag sorc. Amber is better in every way and Lich is 2x as much sustain without the proc, seducer out performs shackle for sustain as well. Hell, Kags is the same amount of sustain as shackle and MUCH more damage.
You have to build to sustain forever in shackle on a mag sorc because it’s not a good set and the opportunity cost of running it is too high when magika has such excellent itemization. It doesn’t add enough sustain OR damage so you have to figure out how to get both back into your build. By running a superior sustain set paired with an offensive set and an aggressive mundus+jewelry enchants seems a much more efficient way to build.
Idk, I can’t see how you’d ever lose out by swapping amber for shackle unless you’re a block-focused build that won’t get the added stam sustain from amber.
Shackle+WM is always less stats than amber+Tri-food
@Derra I was ridiculed on CWC PTS for saying people would use clockwork citrus because it’s “too expensive for pvpers” that’s why I left it out
Kags isn't "MUCH" more damage, just more.
Why does everyone assume people are running wm with it?
Shackle plus witch mothers vs amber tristat results inI used to try to fit shackle into my sets, till I felt the need to swap the 5pc bonus for either a damage or utility set (in my case I use Prisoners which has 1096 max stam with 2 stam recoveries, so shackle pairs worse in that regard).
For crafted sets, its probably better to roll axiom for offensive hybrid stats over shackle:
- Shackle :
(2 items) Adds 129 Weapon Damage
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Magicka Recovery and Stamina Recovery
(5 items) Adds 2000 Maximum Magicka and Maximum Stamina.
- Innate:
(2 items) Adds 1096 Max Magicka
(3 items) Adds 1096 Max Stamina
(4 items) Adds 833 Spell Critical and 833 Weapon Critical.
(5 items) Adds 400 Spell and Weapon Damage to your Class abilities.
That's giving up 904 mag/stam, 129 Mag/stam recovery for 271 extra SD/WD and 833 crit chance.
That 400 SD/WD gives you the option to roll a utility set/defense set to cover the build and using glyths/mundas/food to make up the max stats/recovery missing. Mostly because crit is harder to find outside set bonus and specific spells and the 400 extra damage is like crafting Julianos/hundings except better since you actually get some max stats.
Aside from sorcs, I think most classes would fair better with Axiom, if your abilities actually scale off it.
I wish Templars had a good class damage ultimate. I love axiom on my dk.
I keep eying it for a stamplar with the spear ultimat and to use BOL but I'd be more concerned with sustain and not to mention lower stat pools to make it worth it.
On an aside; this thread has proven interesting and I am looking at my Magblade where I do use shacklebreaker. I actually like the extra stam recovery as little as it may be; between the sneaking and break free and a roll dodge here and there; I seem to be able to keep it up. The one thing that would have me curious would be to go for a sustain set all out, then full damage jewelry glyphs with tristats on big pieces. I'm just not sure the return would be worth the effort for a broke guy like me who doesn't want to go around farming some more mats at the moment.
I think all magicka characters have been utilising this set.
It’s a little too good, to the extreme that no other set is worth slotting on magicka characters. I expect it to get nerfed, sort of like the old trainee set when everyone ran that.
Don’t be surprised when the fifth piece bonus gets cut to 1K magicka and stam each.
It’s not that good though. For most specs it doesn’t add enough sustain or damage, this means you still need to incorporate both into your build. Tri-glyphs are a much more efficient way to incorporate needed stamina into magika builds imo(along with tri-foods on block heavy builds) allowing you to run a 5pc that either gives adequate sustain or damage
zParallaxz wrote: »I think all magicka characters have been utilising this set.
It’s a little too good, to the extreme that no other set is worth slotting on magicka characters. I expect it to get nerfed, sort of like the old trainee set when everyone ran that.
Don’t be surprised when the fifth piece bonus gets cut to 1K magicka and stam each.
It’s not that good though. For most specs it doesn’t add enough sustain or damage, this means you still need to incorporate both into your build. Tri-glyphs are a much more efficient way to incorporate needed stamina into magika builds imo(along with tri-foods on block heavy builds) allowing you to run a 5pc that either gives adequate sustain or damage
Ehh I disagree. Can u show me the stats of a build where triglyphs has outperform shacklebreaker.
Brutusmax1mus wrote: »It's a hybrid set and therefore compliments hybrid setups more.
Domi? Hybrid.
Wizard's? Hybrid.
With tri-glyphs you're forgetting you ONLY get finite max stam. Shackle and Amber give you constant recovery, far more useful in prolonged fights.
The max magicka is also super important, you know that. You want as much mag as you can get, and tri-glyphs aren't cutting it, they're inefficient. Shackle and Amber come with "free" stamina boni, making those juicy 40k+ mag pools easily possible.
Amber > Shackle
Tri-glyphs >shackle.
You’ll have much more stam and health with tri-glyphs than shackle gives you by running all too-glyphs. With no % based regen bonuses that 1 line of stam recovery isn’t making or breaking anything. The extra heath added by tri-glyphs also puts you in the 25k health range, meaning 1 player won’t likely be able to burn you if shields drop, this then eliminates the need for riposte as a back bar defensive set(Bloodspawn is better anyway, then you get your line of stam regen back from dropping shackle)
You’re just parroting what people have told you, but there’s no math that suggests you should use shackle on mag sorc. Amber is better in every way and Lich is 2x as much sustain without the proc, seducer out performs shackle for sustain as well. Hell, Kags is the same amount of sustain as shackle and MUCH more damage.
You have to build to sustain forever in shackle on a mag sorc because it’s not a good set and the opportunity cost of running it is too high when magika has such excellent itemization. It doesn’t add enough sustain OR damage so you have to figure out how to get both back into your build. By running a superior sustain set paired with an offensive set and an aggressive mundus+jewelry enchants seems a much more efficient way to build.
Idk, I can’t see how you’d ever lose out by swapping amber for shackle unless you’re a block-focused build that won’t get the added stam sustain from amber.
Shackle+WM is always less stats than amber+Tri-food
@Derra I was ridiculed on CWC PTS for saying people would use clockwork citrus because it’s “too expensive for pvpers” that’s why I left it out
Kags isn't "MUCH" more damage, just more.
Why does everyone assume people are running wm with it?
Shackle plus witch mothers vs amber tristat results inI used to try to fit shackle into my sets, till I felt the need to swap the 5pc bonus for either a damage or utility set (in my case I use Prisoners which has 1096 max stam with 2 stam recoveries, so shackle pairs worse in that regard).
For crafted sets, its probably better to roll axiom for offensive hybrid stats over shackle:
- Shackle :
(2 items) Adds 129 Weapon Damage
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Magicka Recovery and Stamina Recovery
(5 items) Adds 2000 Maximum Magicka and Maximum Stamina.
- Innate:
(2 items) Adds 1096 Max Magicka
(3 items) Adds 1096 Max Stamina
(4 items) Adds 833 Spell Critical and 833 Weapon Critical.
(5 items) Adds 400 Spell and Weapon Damage to your Class abilities.
That's giving up 904 mag/stam, 129 Mag/stam recovery for 271 extra SD/WD and 833 crit chance.
That 400 SD/WD gives you the option to roll a utility set/defense set to cover the build and using glyths/mundas/food to make up the max stats/recovery missing. Mostly because crit is harder to find outside set bonus and specific spells and the 400 extra damage is like crafting Julianos/hundings except better since you actually get some max stats.
Aside from sorcs, I think most classes would fair better with Axiom, if your abilities actually scale off it.
I wish Templars had a good class damage ultimate. I love axiom on my dk.
I just use Dawnbreaker. 100 cost ultimate is just designed better so much so that it offsets axiom buffing empowering sweeps. Next patch the heal will be buffed, making axiom a great set to use, of you can find the stamina elsewhere.
Plus AOE knockdown > empowering sweeps procing burning light. Even with UC you'll find you want to deny players around you so you can finish up on the target with UC with some jabs. And the dot helps on blocking/dodging builds making it more versatile than 90% of the Ultimates in the game.
zParallaxz wrote: »I think all magicka characters have been utilising this set.
It’s a little too good, to the extreme that no other set is worth slotting on magicka characters. I expect it to get nerfed, sort of like the old trainee set when everyone ran that.
Don’t be surprised when the fifth piece bonus gets cut to 1K magicka and stam each.
It’s not that good though. For most specs it doesn’t add enough sustain or damage, this means you still need to incorporate both into your build. Tri-glyphs are a much more efficient way to incorporate needed stamina into magika builds imo(along with tri-foods on block heavy builds) allowing you to run a 5pc that either gives adequate sustain or damage
Ehh I disagree. Can u show me the stats of a build where triglyphs has outperform shacklebreaker.
Doesn't tri-food + atro/serpent mundas alone outperform shackle?
4105 mag/stam with 238 mag/stam recovery versus 129 SD/WD, 2000 mag/stam and 129 mag/stam recovery:
- trifood is 410.5 SD/WD when converted for your offense stat (with 4105 max stat for your other stat). Recovery is still 238 mag.
- shackle is 329 SD/WD when converted for your offsense stat (with only 2000 max stat for your utility stat). Recovery is only 129 for your offense stat with 129 for your utility stat).
Trifood route, despite the drop in stamina recovery, looks like it gives 81.5 SD/WD and 2105 mag/stam more than putting on 5pc of shackle. This is before putting on expensive tri-stat glyths.
It's a hybrid set and therefore compliments hybrid setups more.
Domi? Hybrid.
Wizard's? Hybrid.
With tri-glyphs you're forgetting you ONLY get finite max stam. Shackle and Amber give you constant recovery, far more useful in prolonged fights.
The max magicka is also super important, you know that. You want as much mag as you can get, and tri-glyphs aren't cutting it, they're inefficient. Shackle and Amber come with "free" stamina boni, making those juicy 40k+ mag pools easily possible.
Amber > Shackle
Tri-glyphs >shackle.
Only true if you´re not depending on the additional magica for shields/dmg.
Trying to mirror stats (specifically stam) with amber triglyph vs shackle setups will result in ~10% less dmg for amber but way more HP.