@Lexxypwns
So, I quickly checked Amber Plasm with tri-stat food on the editor. With Wizard's.
Didn't wanna dump my Hakeijos in-game.
I'm getting around 38k mag, 25k health and 1500 magreg. 18k stam, 1100 stamreg.
I'm sorry, this is trash.
I would never drop below 40k mag, you'll hit like a wet noodle and die easily with 12k Hardened.
1500 magreg? This is not sustainable at all. And dropping spelldamage glyphs for recovery is huuugely inefficient and on top of that, drags the lousy damage down even further.
Admittedly, the stamina is nice utility, but at the big cost of your main stats.
I would run this with Witchmother's.
This gives you 2k regen, which is needed in Cyro. Mag remains at around 38k, and health drops to 23k.
Much more efficient and viable in true gameplay. Tri-stat is paper stat.
Gotta say, if those figures are correct (ie include passives, cyro buffs, CP etc.) then I'm with Otto on that. I wouldn't go below 40k Max Mag on mainbar for magsorc, and 1500 mag recov is barely enough sustain for the old DW setups (without the expensive runecage).
I'm new to the editor, so mistakes can happen.
That said, I included all class, race and other passives. This was also for stage 4 vampire and with Battle Spirit.
Notably missing is 3% on everything, as Wizard's and Amber Plasm are light only. Domihaus was medium, for half of the Undaunted passive.
Temporary buffs like Major Intellect, Continuous Attack and such are also excluded.
Malamar1229 wrote: »@Lexxypwns
So, I quickly checked Amber Plasm with tri-stat food on the editor. With Wizard's.
Didn't wanna dump my Hakeijos in-game.
I'm getting around 38k mag, 25k health and 1500 magreg. 18k stam, 1100 stamreg.
I'm sorry, this is trash.
I would never drop below 40k mag, you'll hit like a wet noodle and die easily with 12k Hardened.
1500 magreg? This is not sustainable at all. And dropping spelldamage glyphs for recovery is huuugely inefficient and on top of that, drags the lousy damage down even further.
Admittedly, the stamina is nice utility, but at the big cost of your main stats.
I would run this with Witchmother's.
This gives you 2k regen, which is needed in Cyro. Mag remains at around 38k, and health drops to 23k.
Much more efficient and viable in true gameplay. Tri-stat is paper stat.
Gotta say, if those figures are correct (ie include passives, cyro buffs, CP etc.) then I'm with Otto on that. I wouldn't go below 40k Max Mag on mainbar for magsorc, and 1500 mag recov is barely enough sustain for the old DW setups (without the expensive runecage).
I'm new to the editor, so mistakes can happen.
That said, I included all class, race and other passives. This was also for stage 4 vampire and with Battle Spirit.
Notably missing is 3% on everything, as Wizard's and Amber Plasm are light only. Domihaus was medium, for half of the Undaunted passive.
Temporary buffs like Major Intellect, Continuous Attack and such are also excluded.
Just wanted to note that I run with 12k shields. If you run with wizards you can get away with 12k shields.
I used to run Amber and wizards when MW dropped but I also cut back of magicka Regen because I ran tri stat food and had the stamina pool/Regen to lean on Conversion. I think I ran 1dmg glyph, 2 Regen glyphs, and the mage mundus. It's in my build video actually.
@Lexxypwns
So, I quickly checked Amber Plasm with tri-stat food on the editor. With Wizard's.
Didn't wanna dump my Hakeijos in-game.
I'm getting around 38k mag, 25k health and 1500 magreg. 18k stam, 1100 stamreg.
I'm sorry, this is trash.
I would never drop below 40k mag, you'll hit like a wet noodle and die easily with 12k Hardened.
1500 magreg? This is not sustainable at all. And dropping spelldamage glyphs for recovery is huuugely inefficient and on top of that, drags the lousy damage down even further.
Admittedly, the stamina is nice utility, but at the big cost of your main stats.
I would run this with Witchmother's.
This gives you 2k regen, which is needed in Cyro. Mag remains at around 38k, and health drops to 23k.
Much more efficient and viable in true gameplay. Tri-stat is paper stat.
Gotta say, if those figures are correct (ie include passives, cyro buffs, CP etc.) then I'm with Otto on that. I wouldn't go below 40k Max Mag on mainbar for magsorc, and 1500 mag recov is barely enough sustain for the old DW setups (without the expensive runecage).
Also true, realistically you shouldn’t factor in temp buffs like that since it doesn’t have a guaranteed uptime. That’s why when people try to say,”well argonian is a good race for any class because of the potion passive”, i tell them everytime it’s not because potions are not constant and you loose out on too much damage and sustain from a true blooded altmer or dark elf .@Lexxypwns
So, I quickly checked Amber Plasm with tri-stat food on the editor. With Wizard's.
Didn't wanna dump my Hakeijos in-game.
I'm getting around 38k mag, 25k health and 1500 magreg. 18k stam, 1100 stamreg.
I'm sorry, this is trash.
I would never drop below 40k mag, you'll hit like a wet noodle and die easily with 12k Hardened.
1500 magreg? This is not sustainable at all. And dropping spelldamage glyphs for recovery is huuugely inefficient and on top of that, drags the lousy damage down even further.
Admittedly, the stamina is nice utility, but at the big cost of your main stats.
I would run this with Witchmother's.
This gives you 2k regen, which is needed in Cyro. Mag remains at around 38k, and health drops to 23k.
Much more efficient and viable in true gameplay. Tri-stat is paper stat.
Gotta say, if those figures are correct (ie include passives, cyro buffs, CP etc.) then I'm with Otto on that. I wouldn't go below 40k Max Mag on mainbar for magsorc, and 1500 mag recov is barely enough sustain for the old DW setups (without the expensive runecage).
I'm new to the editor, so mistakes can happen.
That said, I included all class, race and other passives. This was also for stage 4 vampire and with Battle Spirit.
Notably missing is 3% on everything, as Wizard's and Amber Plasm are light only. Domihaus was medium, for half of the Undaunted passive.
Temporary buffs like Major Intellect, Continuous Attack and such are also excluded.
Shackle works awesome on literally every character. I had success with stamblade, stamwarden, mag sorc, magdk, and magplar utilizing shacklebreaker as a main piece.
They are talking about adding the minor maim of wizards to light armour hardened ward. So basically 15% damage mitigation applied to 12k hardened ward.Im curioous as you guys are using shacklebreaker and Wizards riposte; is there something that shows the effective resistance or some comparison of wizards riposte vs heavy armor? I see a nice thread about what defensive sets are best
zParallaxz wrote: »They are talking about adding the minor maim of wizards to light armour hardened ward. So basically 15% damage mitigation applied to 12k hardened ward.Im curioous as you guys are using shacklebreaker and Wizards riposte; is there something that shows the effective resistance or some comparison of wizards riposte vs heavy armor? I see a nice thread about what defensive sets are best
Im curioous as you guys are using shacklebreaker and Wizards riposte; is there something that shows the effective resistance or some comparison of wizards riposte vs heavy armor? I see a nice thread about what defensive sets are best
zParallaxz wrote: »
Malamar1229 wrote: »@Lexxypwns
So, I quickly checked Amber Plasm with tri-stat food on the editor. With Wizard's.
Didn't wanna dump my Hakeijos in-game.
I'm getting around 38k mag, 25k health and 1500 magreg. 18k stam, 1100 stamreg.
I'm sorry, this is trash.
I would never drop below 40k mag, you'll hit like a wet noodle and die easily with 12k Hardened.
1500 magreg? This is not sustainable at all. And dropping spelldamage glyphs for recovery is huuugely inefficient and on top of that, drags the lousy damage down even further.
Admittedly, the stamina is nice utility, but at the big cost of your main stats.
I would run this with Witchmother's.
This gives you 2k regen, which is needed in Cyro. Mag remains at around 38k, and health drops to 23k.
Much more efficient and viable in true gameplay. Tri-stat is paper stat.
Gotta say, if those figures are correct (ie include passives, cyro buffs, CP etc.) then I'm with Otto on that. I wouldn't go below 40k Max Mag on mainbar for magsorc, and 1500 mag recov is barely enough sustain for the old DW setups (without the expensive runecage).
I'm new to the editor, so mistakes can happen.
That said, I included all class, race and other passives. This was also for stage 4 vampire and with Battle Spirit.
Notably missing is 3% on everything, as Wizard's and Amber Plasm are light only. Domihaus was medium, for half of the Undaunted passive.
Temporary buffs like Major Intellect, Continuous Attack and such are also excluded.
Just wanted to note that I run with 12k shields. If you run with wizards you can get away with 12k shields.
I used to run Amber and wizards when MW dropped but I also cut back of magicka Regen because I ran tri stat food and had the stamina pool/Regen to lean on Conversion. I think I ran 1dmg glyph, 2 Regen glyphs, and the mage mundus. It's in my build video actually.
I made a mistake, already corrected it. 12k Hardened is okay, but nothing spectacular. And absolutely insufficient if you're being focused by multiple players.
On its own. With Wizard's, it's sufficient until the zerg catches you.
._.
To compare, my
Shacklebreaker, Wizard's, Domi, Master
setup using mag enchants and Witchmother or Clockwork...
Unbuffed:
42k mag, 22k health, 14k stam.
1800 magreg (bit low, need magicka absorb on main weapon), 950 stamres (enough to dodge and Converse, not enough to rely on blocking a lot).
Spelldamage 2500, 32% crit without Minor/Major Prophecy and Cyro boni.
Buffed (including Cyrodiil):
42k mag (44k with Inner Light), 26k health, 14k stam.
2303 magreg, 1150 stamreg (without tripot).
3800 spellpower, 52.9% crit.
With procced Lich (duel setup):
Same, except spellpower lowers to 3600, and magreg jumps to 4850. Max mag 43k/46k.
To compare, my
Shacklebreaker, Wizard's, Domi, Master
setup using mag enchants and Witchmother or Clockwork...
Unbuffed:
42k mag, 22k health, 14k stam.
1800 magreg (bit low, need magicka absorb on main weapon), 950 stamres (enough to dodge and Converse, not enough to rely on blocking a lot).
Spelldamage 2500, 32% crit without Minor/Major Prophecy and Cyro boni.
Buffed (including Cyrodiil):
42k mag (44k with Inner Light), 26k health, 14k stam.
2303 magreg, 1150 stamreg (without tripot).
3800 spellpower, 52.9% crit.
With procced Lich (duel setup):
Same, except spellpower lowers to 3600, and magreg jumps to 4850. Max mag 43k/46k.
My sorc build definitely hits harder and has superior sustain to this. I’m hitting the damage numbers you have with continuous using only self buffs.
I mean, we’re talking about very, very small differences. When I get home I’ll get the exact stats and post.
All you’re doing is confirming that shackle is very good but not BiS on “everything” like some have said. Which was my exact argument, it’s within 1-2% of BiS on most builds and requires no farming + can be paired with almost anything at any desired armor weight. Idk why you keep arguing with me about this, it’s obvious shackle isn’t mathematically BiS on many specs and yet you’re here trying to argue it is while posting good but not mind blowing stats.
Like @Subversus points out it’s your build and if you’re happy with it’s performance that’s literally the only thing that matters. I’m just here trying to prevent shackle nerfs by demonstrating that it’s often not BiS but that it’s become the “meta” for most specs because it’s within a few percent of the mathematical best while being very easy to acquire. Imo, shackle is in a great place where you don’t gimp yourself with it but there is still incentive to farm sets still, people have said it’s too good in this thread and my only arguement is that it can’t be too good when there are marginally better options out there for most specs, depending on playstyle. I personally have really been enjoying running glass on my mag specs lately and shackle just doesn’t work for what I’m trying to get out of a sorc or warden but my mDK, magplar, and mageblade have all used it at different times for builds that I enjoyed.
To compare, my
Shacklebreaker, Wizard's, Domi, Master
setup using mag enchants and Witchmother or Clockwork...
Unbuffed:
42k mag, 22k health, 14k stam.
1800 magreg (bit low, need magicka absorb on main weapon), 950 stamres (enough to dodge and Converse, not enough to rely on blocking a lot).
Spelldamage 2500, 32% crit without Minor/Major Prophecy and Cyro boni.
Buffed (including Cyrodiil):
42k mag (44k with Inner Light), 26k health, 14k stam.
2303 magreg, 1150 stamreg (without tripot).
3800 spellpower, 52.9% crit.
With procced Lich (duel setup):
Same, except spellpower lowers to 3600, and magreg jumps to 4850. Max mag 43k/46k.
My sorc build definitely hits harder and has superior sustain to this. I’m hitting the damage numbers you have with continuous using only self buffs.
I mean, we’re talking about very, very small differences. When I get home I’ll get the exact stats and post.
All you’re doing is confirming that shackle is very good but not BiS on “everything” like some have said. Which was my exact argument, it’s within 1-2% of BiS on most builds and requires no farming + can be paired with almost anything at any desired armor weight. Idk why you keep arguing with me about this, it’s obvious shackle isn’t mathematically BiS on many specs and yet you’re here trying to argue it is while posting good but not mind blowing stats.
Like @Subversus points out it’s your build and if you’re happy with it’s performance that’s literally the only thing that matters. I’m just here trying to prevent shackle nerfs by demonstrating that it’s often not BiS but that it’s become the “meta” for most specs because it’s within a few percent of the mathematical best while being very easy to acquire. Imo, shackle is in a great place where you don’t gimp yourself with it but there is still incentive to farm sets still, people have said it’s too good in this thread and my only arguement is that it can’t be too good when there are marginally better options out there for most specs, depending on playstyle. I personally have really been enjoying running glass on my mag specs lately and shackle just doesn’t work for what I’m trying to get out of a sorc or warden but my mDK, magplar, and mageblade have all used it at different times for builds that I enjoyed.
I have some of the better farmed sets, including amberplasm. Post nerf, the 250/250 regen just isn’t that great of a five piece bonus compared to 2K magicka AND Stamina. It’s only 121 or so more regen than what shacklebreaker gives you in BOTH already, and that’s far easier to make up for than 4,000 resources.
It’s not overpowered, just a little ‘too good’. If they nerfed amberplasm (which was an idiot move). this set is probably next. All I’m saying.
zParallaxz wrote: »I think all magicka characters have been utilising this set.
It’s a little too good, to the extreme that no other set is worth slotting on magicka characters. I expect it to get nerfed, sort of like the old trainee set when everyone ran that.
Don’t be surprised when the fifth piece bonus gets cut to 1K magicka and stam each.
It’s not that good though. For most specs it doesn’t add enough sustain or damage, this means you still need to incorporate both into your build. Tri-glyphs are a much more efficient way to incorporate needed stamina into magika builds imo(along with tri-foods on block heavy builds) allowing you to run a 5pc that either gives adequate sustain or damage
Ehh I disagree. Can u show me the stats of a build where triglyphs has outperform shacklebreaker.
Doesn't tri-food + atro/serpent mundas alone outperform shackle?
4105 mag/stam with 238 mag/stam recovery versus 129 SD/WD, 2000 mag/stam and 129 mag/stam recovery:
- trifood is 410.5 SD/WD when converted for your offense stat (with 4105 max stat for your other stat). Recovery is still 238 mag or stam pending which you select.
- shackle is 329 SD/WD when converted for your offsense stat (with only 2000 max stat for your utility stat). Recovery is only 129 for your offense stat with 129 for your utility stat).
Trifood route, despite the drop in stamina recovery, looks like it gives 81.5 SD/WD and 2105 mag/stam more than putting on 5pc of shackle. This is before putting on expensive tri-stat glyths.
To compare, my
Shacklebreaker, Wizard's, Domi, Master
setup using mag enchants and Witchmother or Clockwork...
Unbuffed:
42k mag, 22k health, 14k stam.
1800 magreg (bit low, need magicka absorb on main weapon), 950 stamres (enough to dodge and Converse, not enough to rely on blocking a lot).
Spelldamage 2500, 32% crit without Minor/Major Prophecy and Cyro boni.
Buffed (including Cyrodiil):
42k mag (44k with Inner Light), 26k health, 14k stam.
2303 magreg, 1150 stamreg (without tripot).
3800 spellpower, 52.9% crit.
With procced Lich (duel setup):
Same, except spellpower lowers to 3600, and magreg jumps to 4850. Max mag 43k/46k.
My sorc build definitely hits harder and has superior sustain to this. I’m hitting the damage numbers you have with continuous using only self buffs.
I mean, we’re talking about very, very small differences. When I get home I’ll get the exact stats and post.
All you’re doing is confirming that shackle is very good but not BiS on “everything” like some have said. Which was my exact argument, it’s within 1-2% of BiS on most builds and requires no farming + can be paired with almost anything at any desired armor weight. Idk why you keep arguing with me about this, it’s obvious shackle isn’t mathematically BiS on many specs and yet you’re here trying to argue it is while posting good but not mind blowing stats.
Like @Subversus points out it’s your build and if you’re happy with it’s performance that’s literally the only thing that matters. I’m just here trying to prevent shackle nerfs by demonstrating that it’s often not BiS but that it’s become the “meta” for most specs because it’s within a few percent of the mathematical best while being very easy to acquire. Imo, shackle is in a great place where you don’t gimp yourself with it but there is still incentive to farm sets still, people have said it’s too good in this thread and my only arguement is that it can’t be too good when there are marginally better options out there for most specs, depending on playstyle. I personally have really been enjoying running glass on my mag specs lately and shackle just doesn’t work for what I’m trying to get out of a sorc or warden but my mDK, magplar, and mageblade have all used it at different times for builds that I enjoyed.
I have some of the better farmed sets, including amberplasm. Post nerf, the 250/250 regen just isn’t that great of a five piece bonus compared to 2K magicka AND Stamina. It’s only 121 or so more regen than what shacklebreaker gives you in BOTH already, and that’s far easier to make up for than 4,000 resources.
It’s not overpowered, just a little ‘too good’. If they nerfed amberplasm (which was an idiot move). this set is probably next. All I’m saying.
Amberplasm was giving too many stats pre nerf compared to other sets. Shackle vs pre nerf Amber would be a no brainer.
zParallaxz wrote: »I think all magicka characters have been utilising this set.
It’s a little too good, to the extreme that no other set is worth slotting on magicka characters. I expect it to get nerfed, sort of like the old trainee set when everyone ran that.
Don’t be surprised when the fifth piece bonus gets cut to 1K magicka and stam each.
It’s not that good though. For most specs it doesn’t add enough sustain or damage, this means you still need to incorporate both into your build. Tri-glyphs are a much more efficient way to incorporate needed stamina into magika builds imo(along with tri-foods on block heavy builds) allowing you to run a 5pc that either gives adequate sustain or damage
Ehh I disagree. Can u show me the stats of a build where triglyphs has outperform shacklebreaker.
Doesn't tri-food + atro/serpent mundas alone outperform shackle?
4105 mag/stam with 238 mag/stam recovery versus 129 SD/WD, 2000 mag/stam and 129 mag/stam recovery:
- trifood is 410.5 SD/WD when converted for your offense stat (with 4105 max stat for your other stat). Recovery is still 238 mag or stam pending which you select.
- shackle is 329 SD/WD when converted for your offsense stat (with only 2000 max stat for your utility stat). Recovery is only 129 for your offense stat with 129 for your utility stat).
Trifood route, despite the drop in stamina recovery, looks like it gives 81.5 SD/WD and 2105 mag/stam more than putting on 5pc of shackle. This is before putting on expensive tri-stat glyths.
You didn’t take into consideration which food or set would pair with the other.
Witchmothers shackle
Trifood and what
CatchMeTrolling wrote: »Something is off about that guy’s stats. On my current build for my magwarden I have 40k plus Magicka, about 25-26k health which is higher with maturation and over 15k stam combined with 1000 plus stam regen.
Note: I’m an argonian that's not fully min/max and without undaunted.
To compare, my
Shacklebreaker, Wizard's, Domi, Master
setup using mag enchants and Witchmother or Clockwork...
Unbuffed:
42k mag, 22k health, 14k stam.
1800 magreg (bit low, need magicka absorb on main weapon), 950 stamres (enough to dodge and Converse, not enough to rely on blocking a lot).
Spelldamage 2500, 32% crit without Minor/Major Prophecy and Cyro boni.
Buffed (including Cyrodiil):
42k mag (44k with Inner Light), 26k health, 14k stam.
2303 magreg, 1150 stamreg (without tripot).
3800 spellpower, 52.9% crit.
With procced Lich (duel setup):
Same, except spellpower lowers to 3600, and magreg jumps to 4850. Max mag 43k/46k.
My sorc build definitely hits harder and has superior sustain to this. I’m hitting the damage numbers you have with continuous using only self buffs.
I mean, we’re talking about very, very small differences. When I get home I’ll get the exact stats and post.
All you’re doing is confirming that shackle is very good but not BiS on “everything” like some have said. Which was my exact argument, it’s within 1-2% of BiS on most builds and requires no farming + can be paired with almost anything at any desired armor weight. Idk why you keep arguing with me about this, it’s obvious shackle isn’t mathematically BiS on many specs and yet you’re here trying to argue it is while posting good but not mind blowing stats.
Like Subversus points out it’s your build and if you’re happy with it’s performance that’s literally the only thing that matters. I’m just here trying to prevent shackle nerfs by demonstrating that it’s often not BiS but that it’s become the “meta” for most specs because it’s within a few percent of the mathematical best while being very easy to acquire. Imo, shackle is in a great place where you don’t gimp yourself with it but there is still incentive to farm sets still, people have said it’s too good in this thread and my only arguement is that it can’t be too good when there are marginally better options out there for most specs, depending on playstyle. I personally have really been enjoying running glass on my mag specs lately and shackle just doesn’t work for what I’m trying to get out of a sorc or warden but my mDK, magplar, and mageblade have all used it at different times for builds that I enjoyed.
CatchMeTrolling wrote: »Something is off about that guy’s stats. On my current build for my magwarden I have 40k plus Magicka, about 25-26k health which is higher with maturation and over 15k stam combined with 1000 plus stam regen.
Note: I’m an argonian that's not fully min/max and without undaunted.
You mean my stats?
This was taken for sorc and Altmer, including vampirism. I have Infused on the big pieces in my setup, so a bit higher mag is to be expected.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Something is off about that guy’s stats. On my current build for my magwarden I have 40k plus Magicka, about 25-26k health which is higher with maturation and over 15k stam combined with 1000 plus stam regen.
Note: I’m an argonian that's not fully min/max and without undaunted.
You mean my stats?
This was taken for sorc and Altmer, including vampirism. I have Infused on the big pieces in my setup, so a bit higher mag is to be expected.
I meant Stam wise with shackle but I'm assuming you're using witchmothers.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Something is off about that guy’s stats. On my current build for my magwarden I have 40k plus Magicka, about 25-26k health which is higher with maturation and over 15k stam combined with 1000 plus stam regen.
Note: I’m an argonian that's not fully min/max and without undaunted.
You mean my stats?
This was taken for sorc and Altmer, including vampirism. I have Infused on the big pieces in my setup, so a bit higher mag is to be expected.
I meant Stam wise with shackle but I'm assuming you're using witchmothers.
Yup.
Or Clockwork Citrus Filet, on Sundays.
(^_-)
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Something is off about that guy’s stats. On my current build for my magwarden I have 40k plus Magicka, about 25-26k health which is higher with maturation and over 15k stam combined with 1000 plus stam regen.
Note: I’m an argonian that's not fully min/max and without undaunted.
You mean my stats?
This was taken for sorc and Altmer, including vampirism. I have Infused on the big pieces in my setup, so a bit higher mag is to be expected.
I meant Stam wise with shackle but I'm assuming you're using witchmothers.
Yup.
Or Clockwork Citrus Filet, on Sundays.
(^_-)
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Something is off about that guy’s stats. On my current build for my magwarden I have 40k plus Magicka, about 25-26k health which is higher with maturation and over 15k stam combined with 1000 plus stam regen.
Note: I’m an argonian that's not fully min/max and without undaunted.
You mean my stats?
This was taken for sorc and Altmer, including vampirism. I have Infused on the big pieces in my setup, so a bit higher mag is to be expected.
I meant Stam wise with shackle but I'm assuming you're using witchmothers.
Yup.
Or Clockwork Citrus Filet, on Sundays.
(^_-)
What's the stats for citrus?
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Something is off about that guy’s stats. On my current build for my magwarden I have 40k plus Magicka, about 25-26k health which is higher with maturation and over 15k stam combined with 1000 plus stam regen.
Note: I’m an argonian that's not fully min/max and without undaunted.
You mean my stats?
This was taken for sorc and Altmer, including vampirism. I have Infused on the big pieces in my setup, so a bit higher mag is to be expected.
I meant Stam wise with shackle but I'm assuming you're using witchmothers.
Yup.
Or Clockwork Citrus Filet, on Sundays.
(^_-)
What's the stats for citrus?
To compare, my
Shacklebreaker, Wizard's, Domi, Master
setup using mag enchants and Witchmother or Clockwork...
Unbuffed:
42k mag, 22k health, 14k stam.
1800 magreg (bit low, need magicka absorb on main weapon), 950 stamres (enough to dodge and Converse, not enough to rely on blocking a lot).
Spelldamage 2500, 32% crit without Minor/Major Prophecy and Cyro boni.
Buffed (including Cyrodiil):
42k mag (44k with Inner Light), 26k health, 14k stam.
2303 magreg, 1150 stamreg (without tripot).
3800 spellpower, 52.9% crit.
With procced Lich (duel setup):
Same, except spellpower lowers to 3600, and magreg jumps to 4850. Max mag 43k/46k.
My sorc build definitely hits harder and has superior sustain to this. I’m hitting the damage numbers you have with continuous using only self buffs.
I mean, we’re talking about very, very small differences. When I get home I’ll get the exact stats and post.
All you’re doing is confirming that shackle is very good but not BiS on “everything” like some have said. Which was my exact argument, it’s within 1-2% of BiS on most builds and requires no farming + can be paired with almost anything at any desired armor weight. Idk why you keep arguing with me about this, it’s obvious shackle isn’t mathematically BiS on many specs and yet you’re here trying to argue it is while posting good but not mind blowing stats.
Like @Subversus points out it’s your build and if you’re happy with it’s performance that’s literally the only thing that matters. I’m just here trying to prevent shackle nerfs by demonstrating that it’s often not BiS but that it’s become the “meta” for most specs because it’s within a few percent of the mathematical best while being very easy to acquire. Imo, shackle is in a great place where you don’t gimp yourself with it but there is still incentive to farm sets still, people have said it’s too good in this thread and my only arguement is that it can’t be too good when there are marginally better options out there for most specs, depending on playstyle. I personally have really been enjoying running glass on my mag specs lately and shackle just doesn’t work for what I’m trying to get out of a sorc or warden but my mDK, magplar, and mageblade have all used it at different times for builds that I enjoyed.
I have some of the better farmed sets, including amberplasm. Post nerf, the 250/250 regen just isn’t that great of a five piece bonus compared to 2K magicka AND Stamina. It’s only 121 or so more regen than what shacklebreaker gives you in BOTH already, and that’s far easier to make up for than 4,000 resources.
It’s not overpowered, just a little ‘too good’. If they nerfed amberplasm (which was an idiot move). this set is probably next. All I’m saying.
Amberplasm was giving too many stats pre nerf compared to other sets. Shackle vs pre nerf Amber would be a no brainer.
It was giving 171 more resource return pre nerf, which actually lets you decide which to use. Amber and 171 more resource return, or shackle and 3,000 more resources? Can you honestly tell me you’ll ALWAYS pick the 171 regen? Well no, obviously it depends on your build.
Now it’s not even a *** contest. 121 Stam/Magicka Regen versus 3,000 resources.