Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

ESO combat quality is FAR WORSE from its competitors?

  • Olen_Mikko
    Olen_Mikko
    ✭✭✭✭✭
    Generally it is okay, but couple things i'd like to see go. I don't like the animation cancelling being so crucial part of dealing tons of damage.

    Other thing i don't like is the targeting system. If you have clear line of sight, arrows will follow the target like a heat seeking missile. It is stupid.

    Other than that, combat system is fine
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • sudaki_eso
    sudaki_eso
    ✭✭✭✭✭
    Other (leave your comment below, I'd love to read them)
    Voted other because i dont know how it was before the change in 2016.
    I do have to say without lag its fine.
    But when lag is involved it becomes absolutely horrible.

    ^
    this.

    PS4 EU - StamDK
  • Getern
    Getern
    ✭✭✭
    It's fine as it is, but I'd love to see some improvement.
    Combat system is well desing and feels very dynamic.

    Although DB animation changes screwed up that pleasant animation canceling feeling.
  • Getern
    Getern
    ✭✭✭
    It's fine as it is, but I'd love to see some improvement.
    Olen_Mikko wrote: »
    Generally it is okay, but couple things i'd like to see go. I don't like the animation cancelling being so crucial part of dealing tons of damage.

    Other thing i don't like is the targeting system. If you have clear line of sight, arrows will follow the target like a heat seeking missile. It is stupid.

    Other than that, combat system is fine

    This time by animation cancelling u mean LA+Skill, rather than making it all barely visible? Its not something impossible and it has other profits. Its not like u dont see LA goes, u can just make it at little slower and animation of light attack appears anyway. At least it can reflect someone's skill (there is barely anything left to reflect that) in DPS pharses. Its more than fine.
  • Ilithyania
    Ilithyania
    ✭✭✭✭✭
    Nope, not at all.
    >:)
    PC
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's fine as it is, but I'd love to see some improvement.
    my biggest complaint would be that the animation quality and feel is very lackluster compared to a similar system like guild wars 2
  • MercTheMage
    MercTheMage
    ✭✭✭✭
    It's fine as it is, but I'd love to see some improvement.
    Are you at all familiar with the concept of nitpicking?
    You seem to have mastered it...
    You just going to stand there like a lemon?
  • Flynch
    Flynch
    ✭✭✭✭
    It's fine as it is, but I'd love to see some improvement.
    For me - i'm content with how it is - but there are a few things that could push it into the 'fantastic' territory:

    1. Reverb/Camera shake on Light and Heavy attacks. Nothing crazy like BDO, but a subtle shift to accentuate contact and/or blocking
    2. Speaking of contact - it would be nice if melee range was actually melee. I understand why they have it seemingly work at 5 metres or so, however.
    3. And yeah the messy critical kills from melee would be great to spice things up a bit, so kudos to that idea. Not a slow-down like with AoC, just a clean and fast animation. The death animation of the NPC would be sufficient to get the point across so as not to slow down combat.
  • GaldorP
    GaldorP
    ✭✭✭✭✭
    It's fine as it is, but I'd love to see some improvement.
    Controls still feel a bit clunky for me, especially weapon swapping; weaving is not as responsive anymore as it was around Update 4; still feel that it's unnecessarily limited that we only have access to 10 active skills and 2 ultimates at a time in combat (I'm pretty sure this design was chosen because of gamepad limitations); the default quickslot wheel is still awkward to use (a PC keyboard has so many keys, no reason to have only one consumable slot :/ This was clearly designed with gamepad controls in mind, same as Diablo 3's one-button potion slot; luckily, there are addons on ESO PC to work around this limitation).

    What are ESO's competitor's though? I've played BDO, that combat system has its fair share of problems, too. I haven't played Blade and Soul so I can't compare it to that.

    I image the net code for a rather dynamic combat system like ESO's must be incredibly difficult to do in a way that the player doesn't feel the latency and that controls feel super-responsive at the same time. So, overall, I think ESO's combat system is certainly ok if not good.

    The heavy attack meta* that came with Morrowind was a necessary change to make such a thing as balancing battle grounds PvP even remotely possible without changing anything else.
    Though the definitve solution, of course, would be to balance PvE and PvP separately, make skills work slightly different when used against players (every single MMOG I've ever played had this: Ragnarok Online, Lineage 2, WoW, BDO, etc.) and make the Champion system a horizontal progress system (you can get more specialized but with every advantage comes a disadvantage or at least another advantage that you missed).

    * I mention this because I've seen many people post that they find combat *feels* worse since this update.
    Edited by GaldorP on January 15, 2018 11:15AM
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nope, not at all.
    Tried BDO, and every tab target MMO in existence. None even come close to the fluidity of ESO's combat
  • Mangybeard
    Mangybeard
    ✭✭✭
    It's fine as it is, but I'd love to see some improvement.
    Since the games success has depended on player feedback (especially in regard to combat) I think it's pretty silly to not bring up ways in which it could be improved. I don't think it's a mess anymore like it was at launch, I think it functions well and it's fun.

    Things can always be improved on though, let's not pretend this is groundbreaking stuff. I think some of the criticisms here are worth consideration.
  • clocksstoppe
    clocksstoppe
    ✭✭✭✭✭
    Nope, not at all.
    Hahahaha no. Tab targetted mmos are trash. Just because most people got used to that trash doesn't mean it's good. ESO has probably the most fluid combat I've seen of all mmos. Also the aim assist is spot on and you never hit unintended targets.
  • SisterGoat
    SisterGoat
    ✭✭✭✭✭
    It's fine as it is, but I'd love to see some improvement.
    No auto attack or too many cool downs. I think it's pretty decent. I would like to have at least 1 more slot on my skill bar though.
    Jumps-In-Water - Magicka Templar
    Dar'akar - Stamina Nightblade
    Jumps-In-Lava - Magicka Dragon Knight
    PC/NA
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nope, not at all.
    Pr0Skygon wrote: »
    Fermian wrote: »
    Some melee animations can be improved. But i like the system as it is. To me it feels rpg worthy. Never expected I would like a system with only a couple skills on my bar.

    My friend, you might need to read my post first :D ESO combat has a lot of broken stuff.

    Why do you ask people to participate in a poll, ask them to give thier thoughts, then tell them they can't read? If it's good to them, then it is.
    I don't normally look to see who posts what, but in your case, I'm not going to participate in any more of your topics, because you ask for opinions that are subjective to each individual, then you argue with them.
    We get it, you don't like it. That doesn't mean everyone agrees or should agree with you, my friend.
    Your polls are just set up for you to argue.
    Good day.
    Edited by Kel on January 15, 2018 12:24PM
  • teladoy
    teladoy
    ✭✭✭✭✭
    It's fine as it is, but I'd love to see some improvement.
    The combat is fine if you consider that is a MMORPG. You can not compare eso with for Honor or a single player game, because in a MMORPG you have a server that have to process the information that gets from different places around the the world.

    The only thing i don't like from ESO is the animation canceling. If it were me i would really try to fix that. This game has enough burst combos to also make possible to execute them in such a short period of time abusing of the animation canceling.

  • Ermiq
    Ermiq
    ✭✭✭✭✭
    Totally.
    So many misunderstandings here... People just don't understand what OP's talking about. And they vote "No" because they thinks that "Yes" means "I want classic WoW-like combat system"...

    Seems like all people who voted "No" didn't play other MMOs, and they think that all other MMOs combat systems are WoW-like.
    OP doesn't say that we need long cooldowns, and he doesn't ask to add 5+ quick slot panels, it's not about all that stuff, forget about WoW combat, this topic is not about that at all. This topic is about combat feeling. Animation transitions, movements, character positioning.

    I totally agree that ESO's combat fluidity and it's visuals are not good at all. I would be glad if ZOS finally make combat overhaul. ESO needs to get rid of animation cancelling. ESO needs more fluidity in combat.

    Someone mentioned Black Desert and Blade and Soul. Those are games ESO should be compared with. I'm not talking about asian-style visual effects, blinks, 5 meters high jumping or something like that. I'm talking about animation transitions, positioning, fluidity in character's movements and actions.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    Nope, not at all.
    Best I've played in an MMO. There's better in MOBA's but there is also worse.
    PC EU
  • Levarius
    Levarius
    ✭✭
    Totally.
    Eremith wrote: »
    Someone mentioned Black Desert and Blade and Soul. Those are games ESO should be compared with. I'm not talking about asian-style visual effects, blinks, 5 meters high jumping or something like that. I'm talking about animation transitions, positioning, fluidity in character's movements and actions.
    Blade and Soul is what I had in mind, mainly. And maybe GW2. I'd put ESO a slight step above The Secret World for combat quality. Not saying the game is bad (TSW is one of my favourite MMORPGs), but there's so much room for improvement. Even the way characters move around feels off (like jumping).

  • Marabornwingrion
    Marabornwingrion
    ✭✭✭✭✭
    ✭✭✭✭
    Not far worse, but yeah, worse.
    It's too "cheesy"...
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Not far worse, but yeah, worse.
    they need to fix up the animation system so that "animation cancelling" as people still consider this broken exploit a "feature" just cause the devs said "its no big deal" yes because spazzing controls more like an impatient child doesn't increase your output... oh wait it does.
    there's a reason in action paced games short animations still have to be played to do the attack/ability, because if everything was an instant flash then combat would be so short and... dull.... that it wouldn't be worth it, in no way should using A, tap block, use be, tap block, use bash, use A should result in more impact, its just awful.
    performance should be based on *gasp* performance and input not just input.

    but fix up the combat animation system so that this "animation cancelling" "skill" play gets ruled out and i can see balance being more obtainable as atm so many combo's and setups are massively strong because of this BS and so the lesser performing setups that cant abuse said "feature" get shafted everytime difficulty gets ramped up or flat nerfs happen
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • andreasv
    andreasv
    ✭✭✭✭✭
    Not far worse, but yeah, worse.
    If I compare to BDO it is worse. It doesn't feel as powerful. I don't get the impression that attacks connect with my target. But the best thing about BDO combat is how skills are constructed. It's not just a simple number press (although you can set it up for some skills), but it's key combinations. And building up some combos is not just LMB, 1,2, LMB, 3,4,5 but rather:

    [SHIFT]+[SPACEBAR] followed by
    [F] then
    [SHIFT] + [F] followed by
    [SHIFT] + (S) followed by
    (S)+[F] followed by
    [RMB] then
    (S)+[E] and
    [SHIFT]+[LPM+PPM] finishing with
    [LMB].

    But I guess BDO has been designed with grinding XP via combat in mind, whereas ESO is more about Story and lore.
  • pkuronen
    pkuronen
    ✭✭✭
    I hear animation canceling brings 2k more dps. Dont sound like a game changer to me.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nope, not at all.
    As is clear from the poll results, few agree. While I am sure there is something everyone would like to see different, just as with everything else, combat is significantly better than any MMORPG I have played before.

    Edit: comparing ESO to BDO is a poor comparison. BDO hardly has anything in it. If that is the type of game you prefer I suggest playing it though most that tried it got bored and returned to ESO.
    Edited by idk on January 15, 2018 1:45PM
  • Pr0Skygon
    Pr0Skygon
    ✭✭✭✭✭
    Not far worse, but yeah, worse.
    Iccotak wrote: »
    Do you want something more like this?
    https://www.youtube.com/watch?v=XlRmU7yfW0I

    No thanks :neutral:
  • Pr0Skygon
    Pr0Skygon
    ✭✭✭✭✭
    Not far worse, but yeah, worse.
    OK so this is from a PvE perspective: If there is anything in ESO that i hate more than having to remake my builds every few months cuz of all the balance changes it is combat. It's boring, clunky, unresponsive and built around an exploit the couldn't fix. It feels like i'm playing and old mortal kombat game where i have to execute some fatality rotation over and over till the enemy is dead and it's boring. GCD while may be nescesarry forces me to press each button like five times before ability fires off wich makes it feel unresponsive and contrary to pupular belief it doesn't feel fast paced at all. As for weaving it's not actually a bad mechanic per se but considering all of the above and animation problems that pop up from time to time and aren't fixed for months (i'm looking at you strife). it turns eso combat into a nightmare for me. Now yes its a problem of nerly every MMO out there, yes, but most of them doesn't have some semi-hidden mechanics that aren't explained anywhere in game at all and don't really work that well sometimes.

    Yup, you only know how frustrating the combat can become when you do raids like vHOF or vMOL, on consoles!
  • Dawnblade
    Dawnblade
    ✭✭✭✭✭
    Other (leave your comment below, I'd love to read them)
    I voted other.

    As someone who has played online MMOs for a decade on a PC, I much prefer (force of habit mostly) the style of PC based MMOs with more abilities, more key binds, ability cooldowns, multiple resources (like builders vs finishers), etc.

    I also move with my mouse in almost every other game (LMB+RMB = run, turn by moving mouse), have key abilities mapped to the dozen buttons on my mouse (though I only use maybe 9 as my hand is too small to hit all the ones on the side), and use my left hand for other binds (longer cooldown abilities or 'oh sh*t' buttons), modifier binds, and some strafing.

    I realize having things like block and light / heavy attacks make this nearly impossible to allow my preferred way of moving with mouse and still have functional combat, but I would enjoy combat more in this game if it were more PC based (such as individual key binds for every skill instead of this limited five ability, bar flipping console style).

    Also the latency and responsiveness of combat in ESO feels a bit sluggish, even in less populated areas, though it is not the worst I've ever played.

    Animation cancelling is a joke - sure its a 'skill' in that you have to understand how it works and practice, but launching a major AAA game with it the way ESO did as an unintended feature, and the tossing up your hands with a 'can't fix it, just roll with it' attitude is laughable (and I'm with many posting - it feels even worse now than originally with all the changes and 'improvements' made over the years).
  • Pr0Skygon
    Pr0Skygon
    ✭✭✭✭✭
    Not far worse, but yeah, worse.
    I do have to say without lag its fine.
    But when lag is involved it becomes absolutely horrible.

    But yes, the animation update kind of killed something.

    we'll talk about the lag in another day :D
    But damn right, the lag just add things up
  • Uviryth
    Uviryth
    ✭✭✭✭✭
    Other (leave your comment below, I'd love to read them)
    Hard to say, combat in ESO is .... different.
    Good in some parts (animations, combatflow), bad in others (animation canceling).

    Get rid of animation canceling and it will easily be the best combatsystem out there. With it its more like "whos character looks more like suffering from Parkinsons disease".
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Not far worse, but yeah, worse.
    pkuronen wrote: »
    I hear animation canceling brings 2k more dps. Dont sound like a game changer to me.

    actually it brings about 5k but even 1k is a game changer since if people are finishing crap cause of that 1k bonus x3 (healer counts to) then they amp up more content to compensate so now this becomes a slope to make it balanced around animation cancelling, that bonus damage will never be achieved by non-cancelling due to the exploits nature so now the game just got balanced around an exploit and the abilities+sets will also be balanced with that exploit in mind, look at proc sets, they were nerfed more than needed BECAUSE OF STAM BLADES ANIMATION CANCELLING, and that made the sets get a flat nerf for EVERYONE not just the stam blades.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Pr0Skygon
    Pr0Skygon
    ✭✭✭✭✭
    Not far worse, but yeah, worse.
    idk wrote: »
    As is clear from the poll results, few agree. While I am sure there is something everyone would like to see different, just as with everything else, combat is significantly better than any MMORPG I have played before.

    Edit: comparing ESO to BDO is a poor comparison. BDO hardly has anything in it. If that is the type of game you prefer I suggest playing it though most that tried it got bored and returned to ESO.

    39% disagree, and 55% agree so far, what are talking about?
    To be clear, do I hate ESO? No, not in a million year. Do you like BDO? Hell no, it's a grinding hell, and I'm so done with grinding 24/7. I'm simply compare 1 aspect of the games, but it's a big aspect, a very big one. Since most of the thing you do in ESO is combat, I think we all want the best combat experience. And so far, 65% of people agree that's something need to be changed.
    Edited by Pr0Skygon on January 15, 2018 2:12PM
Sign In or Register to comment.